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SC2 ​

3 merged pull requests.

New Content ​

  • #15 Reordered texture asset positioning: moved reinforced metal up and galgadorian metal down. Updated README documentation. - @koolkrafter5
    • Fixed: texture positioning consistency

Performance ​

  • #20 Added static cached enum value arrays in DetectorType and other helper classes; updated BlockDetector, OperatorObject, and ModItems to use cached values. - @boubou19
    • Fixed: repeated enum values() calls
  • #16 Added static cached reference to ComponentTypes.values() in ComponentTypes class and updated ItemCartComponent to use cached values instead of calling values() repeatedly. - @boubou19
    • Fixed: excessive enum values() allocations

Contributors ​

Everyone who authored, reviewed or co-authored a change on this page, with how many of them:

@boubou19 (2), @Alexdoru (1), @Algent (1), @Cardinalstars (1), @koolkrafter5 (1)