SC2
3 merged pull requests.
New Content
- #15 Reordered texture asset positioning: moved reinforced metal up and galgadorian metal down. Updated README documentation. - @koolkrafter5
- Fixed: texture positioning consistency
Performance
- #20 Added static cached enum value arrays in DetectorType and other helper classes; updated BlockDetector, OperatorObject, and ModItems to use cached values. - @boubou19
- Fixed: repeated enum values() calls
- #16 Added static cached reference to ComponentTypes.values() in ComponentTypes class and updated ItemCartComponent to use cached values instead of calling values() repeatedly. - @boubou19
- Fixed: excessive enum values() allocations
Contributors
Everyone who authored, reviewed or co-authored a change on this page, with how many of them:
@boubou19 (2), @Alexdoru (1), @Algent (1), @Cardinalstars (1), @koolkrafter5 (1)