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Balance ​

Index · Previous: Changes & Reworks (2 of 2) · Next: Performance


AAL sub-tick overclocking enabled ​

The Advanced Assembly Line can now overclock below one tick per recipe, lifting the old ceiling of 72,000 recipe executions per hour.

Shipped in: GT5-Unofficial #7687, GT5-Unofficial #7433

GT++ recycling aligned with GregTech standards ​

GT++ recycling recipes now follow GregTech conventions: macerator and Arc Furnace recycling is properly generated, Fluid Extractor power matches material tier voltage, and NEI categories are correct.

Shipped in: GT5-Unofficial #6154, GT5-Unofficial #5907

Rebalance Traveller boots speed across mods ​

Falling and flying speed modifiers for traveller-boot-style items have been rebalanced across EMT, Thaumic Exploration, and ThaumicBoots' Boots of the Traveller, Tainted Magic's Voidwalker Boots, and Witching Gadgets' Primordial Armor. Speed progression is now consistent, and jetpack flight is no longer blocked at low speed settings.

Shipped in: Electro-Magic-Tools #107, Tainted-Magic #41, Thaumic_Exploration #48, ThaumicBoots #44, WitchingGadgets #99, ThaumicBoots #55

Spacesuit and hazmat augment rework ​

Hazmat and spacesuit augments now provide full-body protection from a single armor piece, and the spacesuit augment correctly protects against atmospheric pressure in GalaxySpace.

Shipped in 9 pull requests

GT5-Unofficial ​

  • #7468 [rebuild required] Removes durability from photolithographic masks and replaces the focus input bus with a regular input bus on the Target Chamber, allowing masks to stack and work with stocking input buses. Recipe amounts are adjusted proportionally to account for mask durability removal. - @error1number404

    • What to do: Your Target Chamber will not re-form until you rebuild one block: break the Focus Input Bus in the top centre casing and put a normal Input Bus there, so the machine has two. The Focus Input Bus is now unused. Masks no longer wear out and stack to 64, but a part-used mask matches no recipe after updating. Recipes are batched per mask now: one run takes a mask plus 100 target items, 75 for the Living Crystal Chip.

    Removed masks dura, allowed regular hatch on target chamber

  • #7635 [recipes changed] Dragonblood recipe balance adjusted: Mixer recipe duration increased 3x to 2100s, and DEFC coil tier requirement reduced from T3 to T2. This addresses balance issues introduced by recent Mixer changes. - @UltraProdigy

    • What to do: Nothing you built has to come down. The non-magic mixer route to molten dragonblood now takes 2100 seconds instead of 700, so an existing line produces a third as much per mixer; add mixers if you depend on it. The Draconic Evolution Fusion Crafter recipes for dragonblood now accept a tier 2 casing instead of tier 3, which only makes them easier.
  • #7569 [recipes changed] Removed the ability to saw unstable ingots into nuggets, closing an exploit that bypassed the intended trade-off (1 diamond for full ingots vs 9 diamonds for nuggets). Unstable ingots must now be crafted as full ingots or properly converted to 9 nuggets. - @FourIsTheNumber

    • What to do: After updating, the crafting table recipe that turned one unstable ingot into 8 unstable nuggets with a saw is gone. If you had that recipe encoded in an autocrafting pattern, delete or re-encode it. An alloy smelter with a nugget mold splits one unstable ingot into 9 nuggets as before.
  • #7428 [recipes changed] Eternity and Magmatter nanites now cost more Universium nanites to craft, making them genuine late-game bottlenecks. Related recipes adjusted to compensate. - @Ruling-0

    • What to do: Nothing you built has to come down. If you produce Eternity or MagMatter nanites, re-plan the cost: one Eternity nanite per run instead of four, using two Universium nanites, eight Eternity blocks and 64000 L of primordial matter each; MagMatter nanites now take four Universium nanites instead of one. Re-encode any autocrafting patterns for those two nanites, for the Nanite Framework and for the MHDCSM implosion recipe, which all changed inputs.

    Increase Eternity and Magmatter Nanite Cost, and Rebalance Usage

  • #7373 [recipes changed] Reduced Shirabon processing times and removed direct crafting recipes for IV+ tier material components (foils, gears, etc.). Shirabon mass decreased from 294 to 128, EU consumption lowered to 60% of full recipe amplitude, and superdense plate recipes adjusted to compensate. - @Ruling-0

    • What to do: Crafting table recipes for materials at tier IV and above are gone: plate from ingot, foil from plate, sticks, rings, screws, gears, small gears, rotors, dust to and from small and tiny dust, gem splitting and small pipes. Re-encode any autocrafting pattern that used a hammer, file, saw or wrench on those materials. Shirabon also processes about five times faster.
  • #6263 [recipes changed] Rebalanced RC Water Tank recipe to make it more valuable as the water pump has made it obsolete in late Steam Age and early LV. Steel and Stainless Steel stick requirements adjusted, and Assembler recipes added for completeness. - @Dream-Master

    • What to do: You do not have to touch anything you built, and water tanks you have already placed go on working. The GT assembler recipes for the Railcraft water tank block are gone, so an AE2 pattern or an automated line feeding that assembler recipe stops producing until you point it at the new recipe.
    • Fixes GTNH#24094

    RC Water Tank recipe rework

  • #7293 Gate recipes have been significantly nerfed to rebalance end-game progression. This is a counterpart to coremod changes and should only be merged alongside gate nerf in NewHorizonsCoreMod. - @Ruling-0

  • #7074 Added Superdense Plate variants for Bartworks and GT++ materials (requiring Black Holes for highest tiers). Adjusted voltage tiers for many Bartworks materials to match their progression tier instead of LV/MV, significantly affecting late-game balance. - @Auynonymous

    Add Bartworks and GT++ Superdense Plates

  • #6974 Removed parallel caps on Black Hole Compressor for non-black-hole recipes when stability is below 20. This significantly buffs BHC for general compression and reduces HIP machine spam. - @Ruling-0

    Uncap BHC Parallels for Non-Black Hole Recipes

  • #6765 Rebalanced Hypogen and Endgame Ore materials processing voltages for Exo-Foundry. Hypogen now processes at UEV voltage and End-of-Hierarchy materials at UXV, allowing use of Exo-Foundry without modules for Hypogen while adding incentive for module upgrades. - @chrombread

  • #6284 The Large Hadron Collider (LHC) now requires significantly fewer ALICE casings (UEV-tier): reduced from 380 to 158. This lowers the build cost by roughly 4.7 million infinity, making it more reasonable and consistent with other LHC casing requirements. - @ham-corp

  • #5246 Nether froth mining rates are now 8× lower, requiring less netherrack for netherite processing. This discourages mass Nether quarrying while keeping alternative generation methods viable, reducing server lag. - @Glease

  • ...and 61 smaller change(s) in GT5-Unofficial, listed in the by-mod files.


Index · Previous: Changes & Reworks (2 of 2) · Next: Performance

Contributors ​

Everyone who authored, reviewed or co-authored a change on this page, with how many of them:

@Ruling-0 (11), @Dream-Master (10), @FourIsTheNumber (9), @UltraProdigy (8), @Auynonymous (6), @Pxx500 (5), @SST-03 (5), @Eldrinn-Elantey (3), @ham-corp (2), @RecursivePineapple (2), @1328116700 (1), @Azusfin (1), @chrombread (1), @cubefury (1), @error1number404 (1), @Ethryan (1), @fehling135 (1), @GDCloudstrike (1), @Glease (1), @LazyFlesh (1), @LewisSaber (1), @Luca-Guettinger (1), @Miklebe (1), @NekoNou (1), @Nockyx (1), @PLASMAchicken (1), @serenibyss (1), @thehoblit (1), @VortexSo4 (1)