Bug Fixes (3 of 8)
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GT5-Unofficial (continued, 2 of 4)
#7335 Advanced Sensor Cards now display properly translated information when used with Metrics Transmitter covers, fixing the display of raw translation keys. - @Eldrinn-Elantey

#7333 Projectors now respect the maximum glass tier when building multiblocks with large stack sizes, allowing players to build tier 13 multiblocks directly with universium glass without manual overrides. - @AnsonYeung
- Note: Only affects which glass a projector or the survival autobuilder picks while placing a new multiblock when no glass channel is set. A large held stack now means the highest glass tier. Explicit glass channel settings behave as before.
#7322 Fixes a crash when opening the edit parameters menu in TecTech machines on multiplayer servers, enabling server-side parameter customization. - @Corexis
- Fixes GTNH#25621

#7305 GT++ ore processing now includes byproducts for raw ore and ore blocks, and all missing ore chain recipes (washer, thermal centrifuge, etc.) have been added. Fluorite now uses standard ore processing instead of a custom recipe class. - @MLGfruitshoot
#7297 YOT Tank hatch with Sticky Mode enabled no longer blocks fluid insertion from Applied Energistics networks when locked to a specific fluid. - @ChromicRedBrick
- Fixes GTNH#21268
#7283 High Temperature Gas Cooled Reactor GUI now correctly displays decoded reactor information text instead of raw translation keys and format strings. - @Eldrinn-Elantey
#7274 ME Input Hatches now correctly consume fluids during recipe execution. Previously, the hatch had a special case that would check contents without actually draining them, causing machines like the Endothermic Fridge to malfunction. - @AnsonYeung
- Fixes GTNH#25363
#7273 Antimatter Forge (SSASS) now correctly retains its magnetic stabilization fluid and passive power consumption after server restart. Previously these would reset, causing power drain calculations to become incorrect. - @Sprite104
- Fixes GTNH#20591, GTNH#23534

#7272 Fixed incorrect math when inserting a pattern into the ME Crafting Input Hatch with amount values exceeding integer maximum. - @lc-1337
#7268 Fixed ore generation in the Seth dimension. Ores now properly generate on the ice surface since Seth has multiple stone types (packed ice and ice). - @Algent
- Fixes GTNH#24680

#7267 Wood Glass and Quantum Anomaly blocks are now excluded from AE2's blocking mode, allowing them to function properly in multiblock structures. - @boubou19
#7266 ME Output Bus in Cache Mode now properly synchronizes with the ME network after server restart. Previously, the cell would become invisible to the network until reinserting the cell. - @hinyb
- Fixes GTNH#25516
#7262 Reverted unintended material change to the SO Fuel Cell structures. Reinforced glass blocks are now correctly used in the structure instead of the previously changed material. - @LazyFlesh
- Note: The material change this reverts existed only between two 2.9 daily builds one day apart. A 2.8.4 SO Fuel Cell was built from IC2 Reinforced Glass, which Postea converts to GT Reinforced Glass on world load, so the machine keeps validating.
#7256 Fixed crash-to-main-menu when destroying multiblock controllers or breaking vending machine blocks. The issue occurred when power failure state was being cleared incorrectly. - @AnsonYeung
- Fixes GTNH#25490, GTNH#25501
#7255 Machine controller covers now properly clear shutdown information when the machine resumes operation. Previously, shutdown reasons would persist even after the machine was re-enabled. - @mllfjn
- Fixes GTNH#25368
#7254 Industrial Centrifuge and other machines now display the recipe duration when processing recipes with no output items. - @mllfjn
- Fixes GTNH#25374

#7246 Fixed fluid amount displays showing as infinity after manually turning on a multiblock machine. - @mllfjn
- Fixes GTNH#25021

#7242 Extreme Industrial Greenhouse no longer outputs seed items (wheat, cotton, etc.) from its drop table, while potatoes and carrots continue to work normally. - @JesseSprinkle
#7233 Toxic Everglades ore height ranges corrected to match the dimension's actual surface level (~Y60), improving ore placement density and reducing wasted vein attempts. - @Algent
#7231 Fixed powerfail event tracking by removing an incorrect singleton comparison that prevented proper cleanup when multiblocks were shut down. - @AnsonYeung
#7224 Increases Chemical Bath item output slots from 4 to 6 to match actual machine capacity and fix NEI display issues with 3-output recipes. - @Auynonymous
- Fixes GTNH#25456

#7223 Adds missing fluid solidifier and extruder recipes for GT++ small gears that were never implemented. - @Auynonymous

#7221 Fixes console log spam of OpenGL errors when machines lose power. The renderer was using an invalid GL constant. - @AnsonYeung

#7207 Fixes missing or incorrect display names for BW frame boxes and condensate materials in-game. - @Ruling-0
#7206 Fixes GT conveyor covers not respecting the 'input blocking' setting, allowing items to flow in when they shouldn't. - @AnsonYeung
- Fixes GTNH#24642
#7204 Fixes Vajra hotswap tool breaking blocks in offhand and improves its reliability. The tool now uses the same permission checks as normal block breaking, fixing issues where it couldn't break GT blocks without GUIs. - @AnsonYeung
- Fixes GTNH#25198
#7199 Auto Workbench (LV) fixed for three independent bugs: Circle mode (mode 9) now correctly maps item positions for shaped recipes, recipe preview no longer goes stale, and material counting is accurate across all modes. - @DerekChan65535
#7195 Eye of Harmony numerical notation display now correctly shows full numbers instead of reverting to exponential notation when the player selects numerical format. - @DylanTaylor1
#7194 Steam Extractor now correctly respects output chance settings from recipes. Previously crops recipes were always producing full output regardless of configured chance. - @tiffit
- Fixes GTNH#25402
#7190 Digester multiblock hatch textures corrected to use robust tungsteel casing instead of the incorrect tungsteel firebox casing appearance. - @koolkrafter5

#7183 Debug Scanner no longer crashes when scanning devices that return tooltip text containing the '%' character. This is a temporary workaround until full localization migration is complete. - @AnsonYeung
- Fixes GTNH#25390
#7180 GT++ frameboxes can now properly trigger machine updates when placed or broken. This fixes structure validation issues that prevented multiblocks like the Industrial Centrifuge from functioning correctly when using these casings. - @FourIsTheNumber
- Fixes GTNH#25384
#7177 Fixed the Large Chemical Reactor's structure preview that was displaying missing blocks. - @AnsonYeung
- Fixes GTNH#25245
#7163 Updated the Sterile Farm Casing recipe to use the correct wood ore dictionary entry following an earlier change. - @tiffit
- Fixes GTNH#25319
#7162 Fixed a crash in the cell loader that occurred when cellEmpty was set to a positive value, caused by a null ItemStack being used as output. - @tiffit
#7155 Fixed the crib machine's manual crafting slot to properly accept items again. - @TheYoingLad
#7154 Fixed an issue where Shift-clicking to replace cables and wires would incorrectly check against the cable specification instead of matching on the same cable type. Players can now properly swap out cables of the same tier. - @AnsonYeung
- Fixes GTNH#25306
#7150 Fixed a crash that occurred when using the portable scanner on multiblocks with mufflers, caused by incorrect localization order of percentage strings. - @MassAnarchyy
- Fixes GTNH#25324
#7146 Fixed debug energy hatches and glass blocks from being incorrectly rejected during multiblock machine structure checks by using the dedicated getTierForStructure() method. - @FourIsTheNumber
#7143 Fixed a mixin initialization order bug where early access to GTMod.GT_FML_LOGGER would trigger premature loading of GTMod and associated classes, breaking late mixins. - @zyf051520

#7137 Fixed compact fusion reactors unforming on single-player world restart by ensuring proxy hatches always function as input hatches during initialization. - @AnsonYeung
- Fixes GTNH#25275
#7136 Fixed visual desynchronization on cable swaps in multiplayer by triggering a proper tile update when cables are swapped. - @AnsonYeung
- Fixes GTNH#25208
#7133 Fixed an issue where stone produced by compressing stone plates could not be used to craft mortars due to incorrect ore dictionary unification with wildcard metadata. - @AnsonYeung
- Fixes GTNH#25151
#7132 Fixed phantom slot duplication and interaction issues that were introduced in PR #7116, restoring proper slot behavior in affected machines. - @TheYoingLad
#7131 Fixed a serialization bug in ClientMetaManager that caused random metadata overwrites on the client side due to incorrect coordinate handling in block packet processing. - @AnsonYeung
#7127 Fixed WAILA (hover tooltip) information for transformers to correctly display voltage conversions (16A → 64A) and input amperage (20A) based on which side of the transformer the player is facing. - @AnsonYeung
- Fixes GTNH#25127

#7088 Fixed a crash when using the new Mechanical Armor with knockback resistance by switching to the UUID-generating constructor. - @FourIsTheNumber
- Fixes GTNH#25221
#7085 Fixed Extrusion Hatch to work like a normal input bus with one additional ghost extrusion slot. Previously the hatch had incorrect slot behavior. - @TheYoingLad
- Fixes GTNH#25190
#7081 Fixed food bar slowly draining when idle by removing unused hunger manipulation code that was running despite its config being disabled since pack creation. - @koolkrafter5
- Fixes GTNH#25078
#7080 Restored Plantball crafting recipes that were accidentally removed, allowing players to use the crop processing recipes suggested by the questbook. - @UltraProdigy
- Fixes GTNH#25171

#7070 Fixed data corruption in tracker serialization when multiple trackers or ghost blocks are present. - @AnsonYeung
#7068 Fixed excessive block update spam when strong redstone output is enabled. The system now only sends updates when the redstone signal actually changes, improving server performance. - @AnsonYeung
#7064 Fixed block update spam between COFH water and GT TE that was preventing multiblock formation when covers were present. Flocculation Purification Units can now form properly. - @AnsonYeung
- Fixes GTNH#25192
#7061 Fixed a null pointer exception (NPE) that could occur during gameplay, improving stability. - @YannickMG
#7056 Fixed incorrect hatch requirements for the Sparge Tower and Nuclear Reactor, allowing them to be built and function correctly. - @Luca-Guettinger

#7051 Fixed beam mirror orientation logic so downward-facing mirrors now correctly rotate outputs relatively upward as intended, instead of constantly rotating down. - @Sanduhr32
#7050 Fixed toolbox hitbox forcing to allow proper interaction with GT blocks like cables and wires. Players can now use screwdrivers on hatches when cables face them, and the grid overlay only shows when a tool is equipped. - @querns
- Fixes GTNH#25149
#7046 Fixed typos in Stemcells and Biocells tooltips, improving text clarity in item descriptions. - @Shadowsoftime99
- Fixes GTNH#25143
#7041 Fixed buggy movement mechanics on GT concrete blocks that caused constant unwanted speedup and prevented standing still. The fix adopts Chisel's proven movement logic, improving player experience significantly. - @YannickMG
- Fixes GTNH#17008, GTNH#24958
#7036 Restored the end asteroids configuration option that was removed during an earlier refactor. This allows players to control end asteroid generation via config. - @LazyFlesh
#7032 Removed the generic 'chip' oredict from all circuit chips, fixing AE2 pattern substitution that was allowing any chip type to be substituted for another. Each chip still has its specific oredict (chipRAM, chipNAND, chipSoC, etc.). - @Eldrinn-Elantey
#7007 Fixed Industrial Coke Oven hatches breaking slice validation when placed at the end of the base structure's first slice. Hatches can now be placed anywhere on the base structure without invalidating subsequent slices. - @Yoshy2002
- Fixes GTNH#24879

#7004 Fixed multiple worldgen issues including asteroids spawning on HEE islands, incorrect height validation, swapped min/max variables, and coordinate handling in stone worldgen. - @Algent
- Note: Existing asteroids and terrain already spawned in chunks remain unchanged; only new worldgen is affected.
#6977 Prevented shift-clicking items into the storage slot of singleblock machines, avoiding accidental item placement in the wrong inventory slot. - @AnsonYeung
- Fixes GTNH#25004

#6976 Fixed worldgen vein selection where the last vein in a filtered list could never be selected due to an off-by-one error. Ore vein generation is now properly random across all available options. - @Tuxprogrammer

#6973 Corrected the spelling of 'Tungstensteel' throughout language files from an incorrect variant. - @Yoshy2002
#6968 Fixed modular mechanic helmets blocking HoloInventory glasses in baubles. Players can now use HoloInventory glasses as a bauble when the helmet has no HoloInventory augment installed. - @Eldrinn-Elantey
#6967 Fixed arc furnace recipes where the input and output were identical, preventing nonsensical same-ingot recipes from being registered. - @Pxx500
- Fixes GTNH#25045
#6966 Fixed a crash that occurred when accessing tile entities in GTDummyWorld (used internally by machines like Extreme Industrial Greenhouse). This prevents the client/machine from crashing when interacting with certain items. - @tiffit
- Fixes GTNH#23998
#6965 Corrected TFFT (T.F.F.T) machine tooltip to accurately state that only 1 Multi I/O Hatch is allowed, instead of incorrectly implying multiple are supported. - @jude123412
- Fixes GTNH#21110

#6961 Fixed recipe handler background positioning in NEI/recipe display, correcting visual alignment issues in multiple recipe UIs. - @slprime

#6960 Corrected swapped textures for ichorium electric wire cutters and angle grinder tools. The overlay textures now display on the correct tools. - @KwazziAus
#6956 Fixed missing textures on TT block renderers (BlockEOHRender and BlockForgeOfGods). These blocks now display correctly instead of appearing as broken/missing texture blocks. - @tiffit
#6950 Structure error messages with long casing names no longer clip or overflow in the UI, displaying properly. - @Luca-Guettinger

#6948 Block Renderer blocks now correctly render with their textures instead of appearing blank or broken. - @tiffit

#6947 Proxy machines can now open their GUI even when the client-side machine tile entity is not loaded, allowing remote buffer access from distant proxies. - @AnsonYeung
- Fixes GTNH#23564
#6934 Copper recycling now correctly handles both no-gas recycling to normal copper and oxygen-assisted recycling to annealed copper, providing proper progression. - @Pxx500

#6923 Fixed NEI preview for Gorge (God Forge) modules to show all required blocks. The recipe helper now displays the complete multiblock structure instead of missing some components. - @Yoshy2002
- Fixes GTNH#25010

#6914 Fixed Energy Infuser machine getting stuck when charging draconium blocks. The machine now correctly recognizes when draconium blocks are fully charged and outputs them instead of looping infinitely. - @czqwq
#6911 Fixed a crash that occurred when using the Legacy Chisel Multiblock with a Stocking Input Bus. The multiblock no longer crashes during operation. - @AnsonYeung
- Fixes GTNH#24892
#6901 Fixed redstone transmitter covers leaving orphaned frequency mappings when broken or reconfigured. Players will no longer encounter ghost frequencies or lose wireless redstone signal integrity when modifying transmitter setups. - @FrostyFire1
#6898 Fixed ore dictionary recipe inputs not working correctly for multiblocks using RecipeGenMultisUsingFluidInsteadOfCells, affecting Centrifuge, Electrolyzer, Mixer, and potentially others. - @tiffit

#6891 Fixed augment item tooltips showing the description text twice in the display. - @Eldrinn-Elantey

#6889 Fixed a bug where internal energy values were not displayed for multiblocks containing multi-amp hatches or laser hatches. - @evgengoldwar
#6870 Fixed a bug where players could toggle wireless mode and manually rebalance the Lapotronic Super Capacitor's EU without installing required UHV+ tier capacitors. The fix adds validation checks to both GUI buttons and the rebalance function to prevent this exploit. - @Luca-Guettinger
- Fixes GTNH#24950
#6859 Fixed null pointer exception in singleblock machine GUIs caused by sync handler map corruption during initialization. GUIs will now open reliably without crashing. - @Luca-Guettinger
#6856 Reverted recent boiler logic changes that broke thermal boiler functionality. Boilers will now work correctly again with the previous proven logic. - @Yoshy2002
#6854 Fixed NEI display showing only input hatches instead of all hatches on the new Industrial Fishing Pond. Hatch list in NEI will now be complete and accurate. - @Yoshy2002

#6853 Fixed multiblock preview and survival autobuild not showing hatch blocks after recent structure changes. Hatches will now correctly appear in previews and autobuild sequences. - @AnsonYeung
#6839 Fixed scanner and wireless controller cover displaying raw translation keys or internal machine names instead of proper localized names. Added Meta ID line to scanner output for easier machine identification. - @Luca-Guettinger

#6836 Fixed fluid stack parallel recipe calculation that prevented spacetime recipes from running without catalyst when using convergence. - @AnsonYeung
- Fixes GTNH#24912
#6833 Fixed NullPointerException in MTEHatchInputME when slot configuration is null. - @lc-1337
- Fixes GTNH#24338
#6826 Fixed Void Miner always producing overworld stone variants instead of dimension-appropriate stone types in modded dimensions and planets. - @jude123412
- Fixes GTNH#21921
#6824 Fixed ore vein names showing duplicate primary ores in their display name. - @tiffit

#6818 Fixed multiblock machines with input separation and no input buses silently ignoring programmed circuits in the controller slot, making circuit-gated recipes undiscoverable. - @dipo33
- Fixes GTNH#24304
#6794 Restored GT++ fluid rendering which was broken. Fluids will now display correctly in machines and tanks again. - @Luca-Guettinger

#6790 Fixed missing textures on sheetmetal block breaking particles and restored sheetmetal blocks in structure building previews. Players will now see correct visual feedback when breaking sheets and building structures. - @tiffit
#6775 Fixed machines being excessively quiet. Machine sound volumes have been restored to normal levels after being incorrectly set to very low values. - @tiffit
#6772 Fixed toolbox using excessive durability when rotating ProjectRed gates. Toolbox now uses the correct durability amount when interacting with gate blocks. - @querns
- Fixes GTNH#24610
#6753 Fixed missing maintenance element requirement in the Network Switch Advanced (QOS) multiblock structure. - @czqwq

#6750 Fixed auto-taping maintenance hatch rotating to face down before correcting orientation on placement. - @AnsonYeung
#6745 GT++ material fluid and plasma cells now display correct colors instead of always appearing white. - @GDCloudstrike

#6744 Restored mining level requirements for ores that were incorrectly reset to 0 by a previous change, allowing correct tool progression. - @tiffit
- Fixes GTNH#23769
#6738 Fixed output hatches not locking fluids when in default mode. Fluids will now be correctly locked as configured regardless of hatch mode. - @Angry3vilbot
- Fixes GTNH#24739
#6736 Fixed machine tooltips failing to generate properly when a language file exists. Identical machines with the same name now display correct deprecation status instead of broken text. - @iouter
- Fixes GTNH#24756
#6730 Fixed FierySteel molten cell showing incorrect display name. Now displays the correct standardized language key. - @Eldrinn-Elantey

#6722 Battery Buffer slot stacking limit now works correctly, preventing empty batteries from incorrectly stacking in inventory slots. - @TheYoingLad
#6721 Steam multiblock gauge now respects theme settings and updates correctly with the rest of the UI theme. Visual inconsistency is now resolved. - @YannickMG

#6712 Fixed Wireless Machine Controller cover crashing the client when clicking the redstone button. - @Luca-Guettinger
- Fixes GTNH#24738
#6711 Fixed null pointer exceptions caused by direct field reference instead of using getter method. - @Caedis

#6709 Fixed Active Transformer not functioning correctly by prioritizing laser hatch classification for energy and dynamo hatches. - @Sanduhr32
- Fixes GTNH#24731
#6705 Fixed Infinite Spray Can to display its current color in the item name without changing the base name. The spray can now shows color as a suffix in brackets. - @TheYoingLad
- Fixes GTNH#24716
#6698 Fixed NBT data not being properly saved and loaded in output hatches. Output hatch contents will now persist correctly. - @TheYoingLad
#6696 Fixed machines flickering their front face to 'unknown' when first placed. The front face will now stay correctly oriented on placement instead of momentarily resetting. - @tiffit
- Fixes GTNH#24664
#6686 Fixed GT++ cells being overwritten by GT cells during game startup. Materials now defer fluid and cell registration until explicitly called during preInit, preventing constructor side effects. - @Luca-Guettinger
#6684 Fixed a rendering issue where holding a Volumetric Flask in the main hand made items in the offhand appear opaque. The flask renderer was leaking OpenGL state that affected subsequent item rendering. - @NeutronSelector
- Fixes GTNH#23127

#6670 Fixed a crash that occurred when using a Forge of Gods with a matter manipulator in copy mode. The fix re-binds the vertex buffer object before rendering to prevent state corruption. - @Luca-Guettinger
#6666 Fixed 1-Volt Solar Panel unable to export generated EU to the network. The panel was storing power internally but could not emit it due to an inherited minimum storage threshold that exceeded its capacity. - @Junyan721113
#6664 Fixed null pointer exception spam in ME Stocking Hatches when owner UUID is null, preventing log pollution during normal operation. - @Luca-Guettinger
#6651 Fixed Cauldron recipe display in NEI showing incorrect outputs for Naquadah dust washing recipes. Recipes now correctly show oxide dusts instead of processed dusts as outputs. - @loenaaaa
- Fixes GTNH#24493

#6644 Fixed Stocking Input Hatches stopping work when players changed their display name via the
/nickcommand. The hatches now use player UUID instead of display name for ownership checks. - @Lyfts- Fixes GTNH#24237
#6640 Fixed MV Rock Cutter being uncraftable by using oredict for recipe ingredients, matching the working HV recipe. - @Algent
- Fixes GTNH#24103

#6629 Fixed Space Pump button positioning after scrolling, ensuring buttons remain correctly aligned when the parameter list is scrolled. - @Luca-Guettinger

#6627 Fixed block rendering not applying biome color tint in hand when held. Blocks like grass and colored materials now display their proper colors when held as items. - @tiffit
- Fixes GTNH#24132
#6616 Industrial Sledgehammer solenoid detection now works correctly. Fixes validation logic for new hammer structure. - @Yoshy2002
- Fixes GTNH#24599
#6615 Fixed typo in Uncertainty hatch matrix update. Matrix position changes now trigger immediate recalculation instead of waiting 16 seconds. - @czqwq
#6607 Crafted milling balls now retain their NBT specifications, matching those selected from NEI. Crafted items now have proper NBT tags. - @czqwq

#6590 Jetpack movement is now disabled when GUIs are open, and creative flight no longer causes unexpected fall damage while descending. Improved armor behavior consistency. - @Spaghetti-OberNub
#6588 Exotic energy hatches in Mega Chemical Reactor now respect the glass tier constraint. Prevents mismatched tier hatches from being used. - @chrombread
#6584 Redstone Sniffer item no longer crashes dedicated servers. Server-side compatibility issue resolved. - @Yoshy2002
- Fixes GTNH#24528

#6583 Ore veins now spawn with correct placement validation. Empty veins that appeared below intended height levels are eliminated by verifying ore placement before confirming vein generation. - @arisado
- Fixes GTNH#23727

#6582 Fixed crash when saving chunks containing recipe-locked machines with chanced outputs. Prevents NPE that was preventing world saves. - @Yoshy2002
- Fixes GTNH#24545
#6579 Tank slot graphics now render properly as textured slots instead of invisible. Transparent fluid slots in tanks and item tanks now display with correct theme-aware colors and textures. - @Ranzuu

#6573 Fixes a ClassCastException crash when using a void bus on a steam multiblock. - @tiffit
- Fixes GTNH#24526
#6569 Applies MUI2 theme styling to previously unthemed widgets in the digital tank GUI for visual consistency. - @Ranzuu

#6566 Fixes a NoSuchMethodFound crash in MTEMultiBlockBaseGui caused by calling server-only methods on the client side. - @czqwq
#6553 Fixes an issue where HV circuits could not be manually inserted into the auto-maintenance hatch, making maintenance easier for players using high-voltage setups. - @tiffit
- Fixes GTNH#24415
#6541 Fixed fluid loss when changing pipe types by ensuring fluid contents are properly retained during pipe substitution. - @Nana-Sakura
- Fixes GTNH#24454
#6525 Fixed WAILA showing duplicate fluid slots for machines with only one fluid input or output. WAILA now also correctly displays steam tank contents. - @danyadev
- Fixes GTNH#23580

#6518 Added missing recipe for Max Circuit Wrap, which is now used in UXV field generators. - @GDCloudstrike

#6505 Fixed multi-input hatch fluid depletion to correctly track total fluid across multiple hatches. This resolves crashes when using multiple input fluid hatches and enables proper fluid aggregation. - @54M44R
- Fixes GTNH#19308
#6481 Resolved recipe conflict for the Forming Core. - @UltraProdigy
- Fixes GTNH#24383
#6472 Fixed HTGR recycle recipes to respect chance modifiers and correctly display in NEI. Items with zero output are no longer shown, and chance percentages now appear in the correct position. - @6C-C6

#6463 Fixed the platinum line recipe via tiny dust to match the intended balance, correcting an unintended buff that favored this route over normal dust processing. - @Nana-Sakura
- Fixes GTNH#24371

#6452 Fixed recipe locking to properly track non-consumable items (molds, recipe circuits, lenses). Previously, these could be removed and the machine would still function, bypassing recipe locking constraints. - @54M44R
- Fixes GTNH#17868
#6443 Restored coal tar as a byproduct in the Industrial Coke Oven, fixing an unintended removal from earlier changes. Dead code in pyrolysis recipes was cleaned up. - @TotallyNotOndre

#6420 Fixed wildcard plank recipe iteration that was generating incorrect and duplicate Oak Slab crafting recipes in NEI. - @Luca-Guettinger
- Fixes GTNH#24154

#6417 Fixed the Godforge statistics panel GUI to properly center headers and display tooltips for stats. - @GDCloudstrike

#6398 Disabled GUI opening for the Wireless Assembly Line Reception Connector and Assembly Line Reception Connector since they have zero inventory slots. - @ABKQPO
#6393 Fixed iron bars recipe so they now require proper materials instead of being essentially free to craft. - @TotallyNotOndre
#6388 Fixed a crash when opening a fresh toolbox with no NBT data. The game would crash immediately upon inventory access, but now the toolbox opens normally. - @querns
#6382 Fixed Chest Buffer description to correctly say 'stacks' instead of 'items' to accurately reflect functionality. - @Alexdoru

#6379 Fixed Primitive Wooden Casing texture to display correctly instead of appearing corrupted. - @slprime

#6365 Fixed Precise Assembler controllers becoming invisible when built with Imprecise Electronic Unit Casings. The texture corruption affected both imprecise and never-formed states. - @czqwq
#6352 Fixes NullPointerException crash in MTEHighTempGasCooledReactor when using debug input hatch. - @kuba6000
#6333 Fixed NullPointerException when using Drone Remote Interface with a broken/missing Drone Centre. Users now see a helpful error message instead of a crash. - @TheYoingLad

#6332 Harmonized hammer and jackhammer behavior. Both tools now muffle on hit, swap auto in/out on shift, and modify cover metric consistently. - @UltraProdigy
#6331 Fixed Extrusion Bus ghost shape display bug that was causing real extruder shapes to be provided instead of placeholders. - @TheYoingLad
- Fixes GTNH#24034
#6324 Fixed NullPointerException in MTEHatchCokeOven's getAccessibleSlotsFromSide method. - @Vlamonster
#6316 Fixed rare toolbox desync issue for users with sensitive scrollwheels. The GUI now scans the hotbar for a toolbox if the expected slot is empty. - @querns
#6315 Fixed inverted direction labels in conveyor, pump, and fluid detector covers. Labels now correctly show input/output directions. - @kuba6000

#6311 Corrected Oil Drill tooltip to accurately reflect that the structure requires 3 blocks in a 1×3×1 pillar, not 2. - @Yoshy2002
#6295 Fixed the Naquadah Fuel Refinery using 2 amps when only a single energy hatch is present. Also removed an unused and deprecated method. - @Alexdoru
#6293 Fixed GT++ cells (like Fermium Plasma) being incorrectly registered as GT cells instead of GT++ cells due to premature static initialization. - @Yoshy2002

#6276 Fixed incorrect chat message when filtering ME output hatch/bus; message was mixing up fluid and item filter notifications and displaying twice. - @TheYoingLad

#6274 Re-added necessary fluid localization keys that were missing from language file. - @iouter
#6261 Fixed auto-taping maintenance hatch not repairing one of two wall-shared machines when copied with matter manipulator. - @AnsonYeung
#6260 Fixed bartworks fluid temperatures incorrectly falling back to 1123K (default melting point). Fluid temperatures now behave normally. - @Nana-Sakura
- Fixes GTNH#24112
#6245 Fixed Deep Dark Eye of Harmony to generate the same ore outputs as DD void miners instead of lower yields. Added support for Ross128b(a) and Everglades EoH recipes. Cleaned up GT++ ore code. - @SST-03
- Fixes GTNH#19935, GTNH#20962

#6231 Fixed missing and incorrect item tooltips caused by refactoring of tooltip keys to use damage-based fallbacks. - @iouter

#6227 Fixed fill and drain functionality for GT++ fluid tanks. - @Kogepan229
#6219 Fixed GTPP Plasma fluid not displaying the correct name. - @iouter

#6214 Fixed Tungsten Carbide GTPP components becoming null when the default name was changed. The material now uses GregTech's standard Tungsten Carbide instead of a custom variant. - @iouter
#6213 Fixed UUM recipe durations to maintain consistent 160s/80s/40s timing across all tiers for predictable production planning. - @loenaaaa
- Fixes GTNH#23956

#6209 Fixed Research Station output count display to show 1 item instead of incorrectly matching the Assembly Line recipe output quantity. - @UltraProdigy
#6208 Removed automatic generation of Molten Magnetic Fluid to prevent unintended fluid creation. - @UltraProdigy
#6205 Fixed fluid name display to use localization keys when available, ensuring proper language support for fluid names in inventory and AE2 displays. - @Eldrinn-Elantey

#6197 Fixed Toolbox tooltip localization to show both base item information and toolbox-specific details, using consistent GTUtility translation methods. - @Eldrinn-Elantey

#6194 Fixed Naq Wafer engraving to accept all lens variants from the ore dictionary instead of a single hardcoded lens type. - @LooseEthics
- Fixes GTNH#23897
#6193 Corrected ME Output Hatch cache mode behavior by fixing fluid interaction logic and ensuring data persistence on recipe start. - @hinyb
- Fixes GTNH#24011
#6172 Adjusted material costs for LHC tier 3 and 4 modules to be more reasonable. Tier 3 now uses abyssal alloy instead of prothalium halide, and tier 4 uses quantum material instead of spacetime. - @ham-corp
#6155 Fixed scanner info display on multiple multiblock machines by correcting GUI text display and removing obsolete scanning methods from legacy base classes. - @evgengoldwar
#6143 Fixed cables transferring energy through solid energy-blocking covers. Cables now properly respect cover energy permissions and will not bypass solid covers with energy blocking enabled. - @couref
- Fixes GTNH#23931

#6140 Fixed batch mode functionality on the infinite fluid drilling rig so it correctly respects voiding settings and batched fluid quantities. Removed incorrect batch mode indicator from tooltips. - @boubou19
#6138 Fixed server-side crashes in GT++ items and machines when keys are checked, particularly in Personal Healing Nanobooster. - @DarkShadow44
- Fixes GTNH#23902
#6135 Fixed centrifuge recipe for oil cell production. - @czqwq

#6134 Fixed translated format strings with parameters not rendering correctly in machine status displays, particularly in the Cleanroom Controller GUI. - @evgengoldwar
- Fixes GTNH#23615, GTNH#23943
#6131 Fixed EEC rotation bug by adding rounding to prevent floating-point precision errors from breaking axis assumptions. - @Ruling-0
#6129 Fixed multiple powerfail-related issues: server crashes from invalid player UUIDs, powerfail notifications appearing in the wrong dimension, and incorrect blending for alert rendering. - @RecursivePineapple
- Fixes GTNH#22547

#6128 Added missing simulatedSink implementation to AEInventoryItemIO required by GTNHLib refactoring. - @hiroscho
#6127 Fixed incorrect calculation of incomplete tick data in AveragePerTickCounter, correcting OpenComputer sensor information values. - @hinyb
- Fixes GTNH#23081
#6125 Fixed EEC entity renderer rotation bug caused by incorrect OpenGL matrix mode flag. - @Ruling-0
#6116 Fixed flickering WAILA tooltip that incorrectly displayed 'Color channel: Black' for input hatches by correcting an offset calculation. - @Alexdoru
#6115 Removed tooltip display delay from fluid I/O slots in singleblock machine GUIs to match the original behavior from ModularUI v1. - @chrombread
- Fixes GTNH#23893
#6109 Reverted ModularUI2 implementation for Volumetric Flask back to legacy GUI. Removes problematic server and edge-case behavior while implementation is reconsidered. - @chrombread
#6101 Fixed Wirecutter interaction with ME Chests and Drives. Wirecutter rename function no longer overwrites AE2 functionality; now requires sneaking to rename drives and chests like other items. - @UltraProdigy
#6099 Disabled shift-clicking item transfer for the inventory slot group on single-block machines. Prevents unintended item movement from adjacent slot. - @Caedis
#6094 Fixed Dissolution Tank input parsing to correctly handle multiple fluid hatches for a single input. Allows players to split fluid inputs across multiple hatches to achieve precise ratios. - @LooseEthics
- Fixes GTNH#22482
#6092 Fixed Purification Unit Degasser producing excessive Grade 7 Water when using SuperconductorUIVBase. Corrects output calculations for this specific configuration. - @SST-03
- Fixes GTNH#23827
Index · Previous: Bug Fixes (2 of 8) · Next: Bug Fixes (4 of 8)
Contributors
Everyone who authored, reviewed or co-authored a change on this page, with how many of them:
@Dream-Master (71), @UltraProdigy (67), @AnsonYeung (39), @Yoshy2002 (35), @Luca-Guettinger (25), @tiffit (21), @Ruling-0 (18), @boubou19 (14), @TheYoingLad (12), @Alexdoru (11), @Algent (9), @RecursivePineapple (9), @czqwq (8), @Eldrinn-Elantey (8), @iouter (7), @Nana-Sakura (7), @YannickMG (7), @koolkrafter5 (6), @Pxx500 (6), @Caedis (5), @FourIsTheNumber (5), @querns (5), @ABKQPO (4), @Auynonymous (4), @chrombread (4), @Copilot (4), @evgengoldwar (4), @GDCloudstrike (4), @LazyFlesh (4), @lc-1337 (4), @Nikolay-Sitnikov (4), @hinyb (3), @Kogepan229 (3), @kuba6000 (3), @mllfjn (3), @Ranzuu (3), @sisyphussy (3), @54M44R (2), @C0bra5 (2), @claude (2), @cubefury (2), @EnderProyects (2), @FrostyFire1 (2), @ham-corp (2), @jude123412 (2), @leagris (2), @loenaaaa (2), @LooseEthics (2), @MassAnarchyy (2), @PLASMAchicken (2), @Sanduhr32 (2), @seventh-june (2), @slprime (2), @SST-03 (2), @TotallyNotOndre (2), @6C-C6 (1), @Angry3vilbot (1), @arisado (1), @C-Remilian (1), @ChromicRedBrick (1), @copilot-pull-request-reviewer (1), @Corexis (1), @danyadev (1), @DarkShadow44 (1), @DerekChan65535 (1), @dipo33 (1), @DylanTaylor1 (1), @Ethryan (1), @hiroscho (1), @JesseSprinkle (1), @Junyan721113 (1), @JustACasualDay (1), @KwazziAus (1), @Lyfts (1), @MalTeeez (1), @Miklebe (1), @MLGfruitshoot (1), @NeutronSelector (1), @OneEyeMaker (1), @Shadowsoftime99 (1), @Spaghetti-OberNub (1), @Spicierspace153 (1), @Sprite104 (1), @thehoblit (1), @Tuxprogrammer (1), @Vlamonster (1), @VortexSo4 (1), @zyf051520 (1)