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Bug Fixes (8 of 8) ​

Index · Previous: Bug Fixes (7 of 8) · Next: New mods


Natura ​

  • #45 Natura saplings can now be planted and grow on fertilized soil. The tree placement and generation logic now checks for any ground material beneath trees, not just specific block types, allowing growth on modded soil blocks. - @zaru-noodles

    Fix saplings

  • #44 Fixed Natura saplings being placeable mid-air; they now require proper ground placement. - @loenaaaa

  • #43 Fixed log and leaf items displaying incorrect names for certain metadata values, particularly sideways wood variants. - @tiffit

  • #42 Fixed tree generation issues introduced by memory leak fixes. - @DarkShadow44

  • #40 Silk Touch now correctly drops full bark Bloodwood logs instead of a different drop. - @LooseEthics

  • #36 Fixed incorrect spawn offset logic in barley and cotton worldgen to use proper chunk offsets. - @Ashen-sysadmin

NaturesCompass ​

  • #10 Fixed an infinite loop crash that occurred when the World spawn-on-demand setting is disabled. The teleport packet now loads chunks before attempting to teleport. - @Pilzinsel64

neiaddons ​

  • #18 Fixed duplicate bee species appearing on produce recipe pages when multiple bees produce the same item with different metadata. Pages now deduplicate results while viewing by product. - @Adowrath

    Fix duplicate entries when viewing bee recipes by product

Nodal-Mechanics ​

  • #12 Fixes a crash-to-menu issue caused by renamed Node Matrices and null item names, preventing NPE crashes when loading worlds with affected items. - @purebluez

    Fix crashes and odd behavior from renamed Node Matricies

NoHotbarNeeded ​

  • #2 Fixes the mod to work correctly on dedicated servers, addressing architectural issues that prevented proper server-side functionality. - @Alexdoru
  • #1 Fixes a crash that occurred when pressing the Tinkers' belt change key and opening the AE Universal Wireless Terminal simultaneously. - @lc-1337

Nutrition ​

  • #30 Fixed vampirism compatibility so vampire players no longer have uncontrolled nutrition degradation. Nutrition levels now scale with vampire level and blood amount, and can be customized via config. - @YamiKami-Sama

OCGlasses ​

  • #25 Fixed a crash when resizing the game window too early in startup. The early mixin for window resizing was trying to access classes before they were initialized. - @felixfour
  • #21 Fixed black screen appearing when rendering ItemIcon elements in OpenGlasses displays. - @SvineruS

OpenBlocks ​

  • #58 Removed a redundant no-op health override that was causing Luggage to spawn with half-health visually. Luggage now correctly initializes at full health while remaining invulnerable. - @brandyyn

  • #57 Fixed a game-breaking exploit where using a hand glider together with elytra allowed infinite speed and altitude gain. The fix prevents equipping the hand glider when elytra are active. - @jordanamr

  • #53 Fixed hang glider preventing fall damage when it's unequipped while the player is mid-air. Players now take proper fall damage when landing after removing the glider during flight. - @MassAnarchyy

  • #51 Fixed a crash that occurred when using hang gliders near Thaumcraft hungry aura nodes or other entities that modify the glider map during rendering. - @MassAnarchyy

  • #45 Fixed grave death message formatting being corrupted by compact chat mods. Messages now display correctly even with chat compaction enabled. - @Alexdoru

    Fix compact chat messing up the grave message

  • #43 Fixed player model distortion when riding a horse or other entity while wearing a hang glider. The glider no longer causes incorrect player poses in mounted states. - @cargocats

  • #35 Fixed a crash that could occur while using the hang glider (ConcurrentModificationException). The error was happening when the glider list was modified during iteration. - @Worive

  • #34 Fixed incorrect position display of non-deployed hang gliders when viewing other players. Glider position now appears correctly in third-person view. - @Worive

    Fix non-deployed glider position for other players

  • #33 Fixed hang glider rendering upside-down when viewed on other players. Gliders now display with correct orientation regardless of who is wearing them. - @Worive

    Fix glider upside-down for other players

OpenComputers ​

  • #220 Fixed AFK detection being broken by frequent utility packets from OpenComputers, ensuring AFK detection now only triggers on actual player interaction rather than being spammed by background mod traffic. - @Niki4tap

  • #213 Fixed console warnings generated when using ME Interface subscription methods by properly serializing item stacks to NBT format, satisfying signal transmission constraints. - @hinyb

  • #205 Fixed a duplication bug where wrenches/screwdrivers could be duplicated when used with OpenComputers floppy drives. The mod now properly handles items with container items during recipe processing. - @hinyb

  • #193 Fixed sound resource memory leak. Reduces memory growth from sound system over long play sessions. - @Alexdoru

  • #190 Fixed crash when AE2 is not installed. OpenComputers now gracefully handles missing AE2 without errors. - @hinyb

  • #184 Fixed garbled text rendering on OpenComputers screens when Angelica 2.1.x is installed. Text with non-ASCII characters now displays correctly. - @PinkYuDeer

    fix font render with Angelica 2.1.x

  • #182 Fixed AE2 P2P Tunnels to correctly copy frequency when using memory card (shift+click). Players can now properly duplicate P2P tunnel configurations. - @MarkinoTeck

  • #168 Fixed coroutine.wrap in openOS to properly propagate errors instead of ignoring them and returning partial error messages as data. - @asquared31415

  • #160 Fixed IP filtering rules to accept non-private IP ranges (e.g., Tailscale's 100.64.0.0/10), which were previously rejected by overly strict validation. - @tomprince

  • #158 Fixed the filter configuration for the Transposer component in Microcontroller. - @Vlamonster

Opis ​

  • #17 Fixed tile entity type tab naming to correctly use item metadata instead of block metadata, ensuring proper display names in the UI. - @AnsonYeung

    Fix name for type tab

PersonalSpace ​

  • #46 Fixed portal book animation speed and page-turning behavior to match vanilla enchanting table animation, improving visual consistency. - @Eldrinn-Elantey

    Fix portal book animation to match vanilla

  • #41 Fixed preset reconfiguration to properly clear previous boundary settings when updating parameters, preventing configuration bleed-over between presets. - @ABKQPO

  • #40 Fixed preset loading failure when center marker is empty, preventing other presets from being applied. - @ABKQPO

  • #36 Fixed weather synchronization between personal dimensions and the overworld, and enhanced time management configuration for personal dimensions. - @alppp

Postea ​

  • #22 Fixed world migration system to work with ChunkAPI by adding dedicated late-phase mixins and adjusting mixin order to prevent ChunkAPI from overriding Postea's logic. - @C0bra5
  • #15 Fixed item ID remapping to occur at the correct lifecycle event when numeric IDs are shuffled during world load, ensuring migration handlers execute at the right time. - @SuperSoupr

ProjectBlue ​

  • #5 Fixed control panel label buffer overflow crashes by re-enabling the maximum length check that had been commented out, limiting labels to 6 characters. - @jordanamr

RandomBoubles ​

  • #5 Fixed ring item despawn behavior. Items now correctly increase their lifespan instead of aging, preventing premature deletion on spawn. - @Ethryan
  • #4 Fixed gregtech mod detection logic so it correctly identifies the mod when checking for plate conversion behavior. - @Ethryan

RemoteIO ​

  • #31 Prevented crash when attempting to connect an AE2 network to itself through a Remote Interface. - @Algent
  • #26 Fixed client crash when shift-right-clicking Remote Interface with ToolVajra on dedicated servers. - @Alexdoru

Share-Where-I-am ​

  • #12 Waypoint beacons now render correctly; the bottom face was missing vertices and appeared incomplete. - @tiffit

    Fix missing verts for bottom face of waypoint render

  • #11 The mod now detects JourneyMap 6 and disables itself to prevent conflicts, since JM6 replaces all Share Where I Am features. - @Algent

  • #10 Shared waypoints received from chat are now saved to disk, preventing them from vanishing when the player logs out. - @Eldrinn-Elantey

    • Note: Waypoints you saved from chat before updating were never written to disk and are already gone. From now on saving a shared waypoint keeps it after you log out.
    • Fixes GTNH#20805

SleepingBags ​

  • #7 Players no longer teleport into solid blocks when using sleeping bags at negative X or Z coordinates. - @YannickMG

    Don't teleport players into walls if they sleep in negative x or z coordinates.

StorageDrawers ​

  • #76 Improved reliability of drawer interaction clicks to prevent missed item pickups. - @Algent

  • #65 Items stored in drawers now properly apply Postea transformations when mod versions update, fixing issues where items like IC2 Crop Sticks don't convert to their replacements. - @Alexdoru

  • #63 Fill level overlay indicator now displays correctly on modded drawer types, not just vanilla wood drawers. - @purebluez

    Fix missing Fill Level overlay on non-vanilla Drawers

  • #59 Items extracted from drawers when player inventory is full now drop as entities on the ground instead of being voided. - @loenaaaa

    Fix drawer voiding items on full inventory

  • #58 Fixed incorrect rotation and texture mapping on the bottom face of storage drawers, improving visual appearance. - @leagris

    Fix(render): Bottom face rotation and UV

  • #55 Fixed the Void Upgrade to properly void items received via GregTech Item Pipe. Drawers with Void Upgrade now consistently discard piped items instead of filling normally. - @ModularityEnjoyer

    Fix Void Upgrade not voiding items from Item Pipe

  • #53 Fixed creative drawers dropping items when receiving them from conveyors. Items are now deleted instead of spilling on the ground. - @RecursivePineapple

StructureLib ​

  • #68 Fixed getBlocksToPlace to read channel context, resolving API inconsistency that caused incorrect NEI preview blocks when glass tier channel is set. - @AnsonYeung

    Read channel in getBlocksToPlace

  • #63 Fixed multiblock survival placement bug where SKIP was not short-circuiting chain alternatives, causing already-valid blocks to be overwritten. Added new REJECT_CONTINUE return value to distinguish unhandled paths. - @Yoshy2002

    Add reject_continue to PlaceResult and make SKIP short-circuit in ofChain

  • #51 Prevented crash when pressing buttons in channel configuration GUI with an empty channel key field. - @wlhlm

  • #48 Fixed crash when opening Hologram Projector GUI on Java 8 due to mixin conflict with Inventory Bogo Sorter. - @wlhlm

Super-TiC ​

  • #12 Fixed null pointer exception during tooltip writing that was causing log spam. - @LazyFlesh

  • #11 Fixed incorrect effects being listed and applied to players. Updated build toolchain to latest convention plugin version and corrected potion effect ID handling to prevent crashes. - @LazyFlesh

  • #10 Fixed Thaumic Augmentation feature: corrected spelling inconsistency preventing research detection, ensured recipes are properly added to Thaumcraft recipe map, and fixed doubled effect application. - @chochem

    Fix Thaumic Augmentation

Tainted-Magic ​

  • #46 Thaumic Disassembler can now break JABBA Barrels, ZTones Garden Soil, Openblocks Sponges and other previously unsupported blocks. Durability increased from 500 to 3000 to reflect expanded functionality. - @thenextelement
  • #40 Fixed Phial of Voidsent Blood not being applicable to Crimson Cult Boots and cleaned up surrounding code. - @Worive
  • #44 Fixed typos in wand focus item and language file. - @Yoshy2002

TCNodeTracker ​

  • #13 TCNodeTracker now preserves original world folder names in singleplayer to work correctly with backup systems that track world names with spaces. - @DarkShadow44

thaumcraft-research-tweaks ​

  • #23 Fixed research table batch combine and derive operations sending more aspect packets than available due to asynchronous stock deduction. - @Glease

  • #21 Fixed research table wasting aspects when dragging an aspect onto itself; now correctly treated as a no-op like vanilla Thaumcraft. - @Goldenlion5648

  • #20 Fixed research page text that was cut off at the bottom. - @Goldenlion5648

    Fix cutoff text for research page

  • #19 Fixed JUnit Platform launcher crashes on Gradle 9 with Java 25 toolchain. - @TheElan

ThaumicHorizons ​

  • #137 Fixed Warded Syringe displaying with incorrect NBT data in NEI, making its recipe impossible to find. - @Ableytner

  • #126 Fixed crash when placing or removing wand ingredients on the Arcane Workbench. - @koolkrafter5

  • #125 Fixed golem duplication exploit involving TC Animation Focus items. - @thehoblit

  • #121 Fixed stabilizer incorrectly restoring hungry node type when multiple stabilizers target the same node. - @Eldrinn-Elantey

  • #119 Fixed gateway portal textures displaying incorrectly on outer faces and top corners. - @Eldrinn-Elantey

    Fix remaining gateway portal texture bugs

  • #116 Fixed vortex flickering during chunk reloads and stabilizer synchronization by correcting beam count logic and ensuring proper client-server sync. - @Eldrinn-Elantey

  • #111 Fixed NullPointerException crash when creating pocket dimension vortexes on Java 25, which could corrupt saves in single-player. - @ROBERT-PARKOURCIVILIZATIONGOD

  • #109 Fixed GUI windows being cut off on the right and bottom edges. - @Ranzuu

    Corrected guis bounds

  • #100 Fixed a crash that occurred when Alchemite blocks exploded. - @DarkShadow44

  • #99 Potion ID configuration now properly respects user-defined values in the config file instead of overriding them, preventing ID conflicts. - @Aerindor-of-Arcane

  • #93 Fixed Soul Beacon reincarnation spawning flux in the overworld instead of the correct world, and improved compatibility with Baubles Expanded slots. - @koolkrafter5

ThaumicTinkerer ​

  • #104 Fixed crash when rendering certain entities by properly handling null worlds and optimizing rendering state management. - @mitchej123

  • #100 The Electric Hoe of Growth now properly drains power like other electric tools instead of breaking, making it a true upgrade to the regular Hoe of Growth. - @koolkrafter5

  • #98 Fixed an item duping exploit where dropping a backpack (Bottomless Pouch) would keep its GUI open, allowing duplicate extraction. - @Algent

  • #97 Fixed the Awakened Ichorium Pickaxe bedrock-breaking behavior and portal creation. The center block now breaks correctly in line/square modes, portals only spawn when sneaking, and bedrock breaking is restricted to the bedrock dimension. - @jude123412

  • #96 Fixed ichor leggings recipe to use golden leggings instead of golden chestplate, matching the correct armor piece. - @koolkrafter5

  • #90 Fixed infused crop drops that were producing nothing or items with incorrect weights. Corrected the weighted random selection algorithm and fixed incorrect item references. - @Tahkeh

  • #89 Refactored particle spawning across multiple blocks and items to only spawn effects on the client side, preventing server-side particle generation which can cause performance issues. - @DarkShadow44

  • #88 Fixed incorrect stack sizes displayed in the ichor recipe within NEI. The recipe only required 1 of each item but showed wrong quantities. - @koolkrafter5

    Fix wrong stack sizes for ichor recipe

  • #86 Fixed spellbinding cloth recipe to display the correct catalyst item stack size in NEI bookmarks, so players can see how many items are needed. - @koolkrafter5

  • #84 Fixed the texture alignment of the Ichor Cap item so it displays correctly in inventory and on the ground. - @koolkrafter5

    Fix ichor cap texture alignment

  • #82 Fixed Infused Seeds no longer inheriting NBT data from previously broken crops when harvested by automated systems. - @Tahkeh

  • #81 Magic hoes no longer waste durability when used on fully grown Infused Crops, matching vanilla behavior, and now play the proper growth sound. - @koolkrafter5

  • #76 Gem Boots now retain their speed enchantment bonus even when Thaumic Boots is not installed. - @koolkrafter5

TiC-Tooltips ​

  • #9 Corrected Crossbow Body tooltip to reflect that it functions as a tool rod rather than a bow limb, improving tooltip accuracy. - @koolkrafter5

    Fix Crossbow Body Tooltip

Tinkers-Defense ​

  • #6 Fixed shield tooltip strings with localization placeholders no longer displaying corrupted text. Tooltips now properly show block time and arrow count values. - @ChenMoFeiJin

VillageNames ​

  • #13 Fixes a class cast exception in entity monitoring code. - @Alexdoru
  • #10 Prevents a null pointer exception in the mod lectern block integration code. - @Alexdoru
  • #14 Stops null pointer exceptions from spamming the server log during reputation handling. - @koolkrafter5
  • #1 Removes obfuscation ID strings that were causing build failures. This is a build-only fix with no gameplay impact. - @Dream-Master

waila ​

  • #68 Fixed severe FPS drops when Witch Spiders appear by increasing the NBT packet size limit. Large entity NBT data no longer causes truncation and parsing errors. - @Algent

  • #66 Fixed fluid and RF bars in Waila tooltips overflowing beyond the tooltip bounds when fluid/energy amount exceeds capacity. Bars now clamp to the tooltip width. - @MalTeeez

    Prevent overflowing of bars in tooltip renderers

  • #60 Fixed Waila tooltip flickering and updating when the player has a GUI open. Tooltips now only update when the player is looking at blocks without an open screen. - @slprime

WailaHarvestability ​

  • #12 Fixed logic error preventing natural GregTech ores from displaying correct mining level information. Now properly shows tool requirements for all GT ores regardless of placement. - @tiffit

  • #11 Fixed WailaHarvestability incorrectly showing harvest information for GT machines and ores with high metadata values. Now displays correct tool requirements regardless of block metadata. - @tiffit

    Fix gregtech blocks showing incorrect harvest info

WAWLA ​

  • #9 Livestock timers now run at correct speed with Hunger Overhaul enabled. Previously timers were running slower than expected. - @chochem

    Animal time fix with hunger overhaul

WirelessCraftingTerminal ​

  • #50 Magnet mode chat messages now translate correctly on multiplayer servers for all players. - @Eldrinn-Elantey
  • #48 Fixed container interaction tooltip display. - @lc-1337
  • #47 Fixed primary GUI configuration and updated AE2 dependencies. - @Kogepan229
  • #46 Fixed wireless terminal functioning in bauble slots. Updated hard dependencies. - @lc-1337
  • #45 Fixed armor slot index calculation and removed duplicated tooltips in wireless crafting terminal. - @Kogepan229

BuildCraftOilTweak ​

  • #2 Fixed version token replacement that was not being processed during build. - @glowredman

CraftTweaker ​

  • #26 Fixed memory leak in the MTLogger class. Static logger references were not being cleaned up on mod shutdown. - @Alexdoru

    Fix memory leak in MTLogger

Eternal-Singularity ​

  • #11 Fixed typo in the Spaghettic Singularity item name. - @GDCloudstrike

GregoryTweaksForCrafting ​

  • #3 Prevented client-only mixins from being loaded on dedicated servers. - @Alexdoru

harvestcraft ​

  • #76 Fixed spelling errors in 'Omelette' and 'Marshmallow' item names across language files. - @UltraProdigy
  • #65 Fixed spelling error in spaghetti item name (was 'Spagetti'). - @Taskeren

ThaumicBoots ​

  • #48 Fixed typos in English language strings. - @Yoshy2002

Universal-Singularities ​

  • #19 Fixed typo in UHV Circuit Computation singularity name. - @Auynonymous

Index · Previous: Bug Fixes (7 of 8) · Next: New mods

Contributors ​

Everyone who authored, reviewed or co-authored a change on this page, with how many of them:

@Dream-Master (21), @koolkrafter5 (17), @Alexdoru (14), @UltraProdigy (12), @tiffit (10), @Algent (9), @sisyphussy (7), @boubou19 (6), @Eldrinn-Elantey (6), @Kogepan229 (6), @lc-1337 (6), @danyadev (5), @Ethryan (5), @hinyb (5), @thehoblit (5), @Worive (5), @Yoshy2002 (5), @AnsonYeung (4), @DarkShadow44 (4), @LazyFlesh (4), @MalTeeez (4), @Nikolay-Sitnikov (4), @Ruling-0 (4), @serenibyss (4), @wlhlm (4), @Caedis (3), @Glease (3), @Luca-Guettinger (3), @mitchej123 (3), @RecursivePineapple (3), @ABKQPO (2), @Auynonymous (2), @chochem (2), @chrombread (2), @Goldenlion5648 (2), @guneykabel (2), @Guvante (2), @jordanamr (2), @loenaaaa (2), @MassAnarchyy (2), @PLASMAchicken (2), @purebluez (2), @SuperSoupr (2), @Tahkeh (2), @Ableytner (1), @Adowrath (1), @Aerindor-of-Arcane (1), @ah-OOG-ah (1), @alppp (1), @Ashen-sysadmin (1), @asquared31415 (1), @Azusfin (1), @brandyyn (1), @C0bra5 (1), @cargocats (1), @ChenMoFeiJin (1), @claude (1), @Connor-Colenso (1), @EnderProyects (1), @felixfour (1), @FourIsTheNumber (1), @GDCloudstrike (1), @glowredman (1), @jude123412 (1), @leagris (1), @LooseEthics (1), @MarkinoTeck (1), @ModularityEnjoyer (1), @Nana-Sakura (1), @Niki4tap (1), @Pilzinsel64 (1), @PinkYuDeer (1), @Pxx500 (1), @Ranzuu (1), @ROBERT-PARKOURCIVILIZATIONGOD (1), @slprime (1), @Spaghetti-OberNub (1), @SvineruS (1), @Taskeren (1), @TheElan (1), @thenextelement (1), @tomprince (1), @Vlamonster (1), @YamiKami-Sama (1), @YannickMG (1), @zaru-noodles (1)