LittleTiles
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The sub-block building mod, 1.5.14 to 1.6.44, with no announcement all release. Mostly rendering and placement work, plus the fixes that stop a detailed build breaking.
New features and content
The Little Chisel gained four placement modes - Normal, Fill, Overwrite and Stencil - and nine new shapes alongside the plain box: slopes, round slopes, inner and outer corners, triangles and pillars. Mesh flipping is supported, giving you more flexibility in how you orient your custom blocks.


Shipped in 26 pull requests
- Show selected shape on Chisel texture (LittleTiles #157)
- Add flip support for meshes (LittleTiles #156)
- Chisel GUI improvements: Shape preview and better block picker (LittleTiles #148)
- Fix meshes not working with recipe plans (LittleTiles #138)
- Add alternate triangle shape (LittleTiles #131)
- Add creative tool to make little tiles passthrough (no collision) (LittleTiles #130)
- Add command to dump mesh (LittleTiles #129)
- Implement mesh culling (LittleTiles #127)
- Implement culling for touching transparent / translucent tiles of the same type (LittleTiles #122)
- Add various new shapes (LittleTiles #118)
- Improve raycast to only detect slopes when player looks at their geometry (LittleTiles #112)
- Slope placement (LittleTiles #105)
- Round slopes (LittleTiles #65)
- Implement placement mode like upstream has (LittleTiles #56)
- Implement pillars (LittleTiles #53)
- Implement generic model loader (LittleTiles #50)
- Rework blockpicking to work in survival (LittleTiles #46)
- Implement slope rotation (LittleTiles #38)
- Add slope preview (LittleTiles #37)
- First slopes (LittleTiles #35)
- Add grid aligment and block size (LittleTiles #33)
- Add block overlay renderer for chisel (LittleTiles #31)
- Allow chisel to block-pick materials (LittleTiles #30)
- Add first gui to select chisel block (LittleTiles #29)
- First basic chisel (LittleTiles #27)
- Add integration for Waila (LittleTiles #21)
Changes
Rotating a chiseled shape that spans several blocks now keeps its geometry instead of deforming. Tool tooltips have been rewritten to be shorter and properly capitalized.

Shipped in: LittleTiles #142, LittleTiles #51, LittleTiles #49, LittleTiles #48, LittleTiles #44, LittleTiles #32, LittleTiles #28, LittleTiles #26
Performance
Meshes are now cached client-side for rendering, eliminating redundant calculations. Mesh cutting and tile splitting are both faster, and loading a world with large numbers of neighboring tiles no longer crashes with a stack overflow.
Shipped in: LittleTiles #126, LittleTiles #117, LittleTiles #116, LittleTiles #113, LittleTiles #43
Fixes
Various null pointer exceptions caused by tiles missing NBT data have been eliminated. Duplicating LittleTiles blocks with a Tinkers Hammer no longer works, add-on mods that draw through LittleTiles render again, and placement no longer leaves behind empty tile blocks or silently drops a tile that overwrote everything beneath it.
Shipped in 26 pull requests
- Fix compile warning and LittleHammer on single tile (LittleTiles #153)
- Fix collision handling to detect overlapping slopes (LittleTiles #147)
- Fix multi preview (LittleTiles #143)
- Restore BlockRenderHelper (LittleTiles #135)
- Attempt to fix some rounding issues (LittleTiles #128)
- Improve degenerate check (LittleTiles #125)
- Fix for blockpicked cutouts (LittleTiles #124)
- Fix Collision corner cases (LittleTiles #115)
- Better edge sorting loop (LittleTiles #114)
- Fix marked slope (LittleTiles #101)
- Allow sync handlers to send to server (LittleTiles #97)
- Don't use rock material (LittleTiles #66)
- Render buggy meshes as full cubes (avoids empty meshes that can't be removed) (LittleTiles #63)
- Fix placement bugs claude found (LittleTiles #62)
- Fix various NPEs caused by tiles with no NBT (LittleTiles #59)
- Defend against blocks from removed mods (LittleTiles #55)
- Fix dupe glitch (LittleTiles #54)
- Added lookout for background color (LittleTiles #52)
- Don't delete chisel in survival mode (LittleTiles #47)
- Don't add blocks server side, getSubBlocks is client only (LittleTiles #42)
- Blockdisplay fixes (LittleTiles #41)
- Fix typo (LittleTiles #39)
- Don't place tiles with 0 triangles (LittleTiles #36)
- Minor fixes (LittleTiles #34)
- Fix translucent blocks (LittleTiles #24)
- Fixes for block breaking (LittleTiles #22)
Index · Previous: The Vending Machine · Next: Tinkers' Construct
Contributors
Everyone who authored, reviewed or co-authored a change on this page, with how many of them:
@DarkShadow44 (63), @S4mpsa (27), @Dream-Master (19), @RecursivePineapple (14), @UltraProdigy (9), @mitchej123 (4), @glektarssza (3), @koolkrafter5 (3), @PLASMAchicken (3), @Alexdoru (1), @czerwonogrodzki (1), @FrostyFire1 (1), @Ranzuu (1), @sbancuz (1), @sisyphussy (1), @tiffit (1)