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Bug Fixes (4 of 8) ​

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GT5-Unofficial (continued, 3 of 4) ​

  • #6091 Fixed circuit slot recipe validation that stopped working. Restores proper recipe checking behavior for circuit slots. - @chrombread

  • #6089 Fixed the Stargate Plate crafting recipe by deferring Chronic Singularity recipe registration to a later loading phase, restoring the missing recipe. - @UltraProdigy

    Fix Stargate Plate Recipe

  • #6083 Fixed the Multi-Block Miner tooltip to accurately represent the mining working area and chunk range, correcting misleading information. - @UltraProdigy

  • #6071 Fixed recipe check requests for fluid slots by using the correct client-side detection method, fixing a server-side false positive. - @chrombread

  • #6068 Fixed a bug where you couldn't open a chest cover after opening the first one on a block with multiple attached covers. - @glektarssza

  • #6058 Fixed single-block machine GUIs not responding to slot changes until the GUI is closed. - @Caedis

  • #6056 Solar Tower can now use projector builds, and NEI recipe display is fixed to show all tiers instead of capping at tier 1. - @riggzh

    fix: solar tower can't use projector build

  • #6054 Fixed cache loading from NBT in ME output machines, correcting initialization of cached item data. - @lc-1337

  • #6053 Restored distilled water support for the Algae Pond, functionality that was lost during a previous refactor. - @GDCloudstrike

  • #6049 Fixed the Molecular Transformer's coil lighting effects now rendering correctly. - @NeutronSelector

    Fix Molecular Transformer`s coils light

  • #6048 Recipe checks now trigger whenever any slot is changed in ModularUI2 single-block machines, matching the behavior from the original ModularUI1 implementation. - @chrombread

  • #6046 Fixed the Lapotronic Super Capacitor's rebalance button so it now works as intended. - @kx08

  • #6040 Powerfail renderer now continues rendering when you're close to a machine, allowing you to reliably see which machine in front of you has lost power instead of the display disappearing. - @Alexdoru

  • #6026 Fixed data orb duplication recipe by adding the missing source orb. - @C0bra5

    Orb scan fix

  • #6021 Fixed the Large Essentia Smeltery multiblock preview to display correct hatch orientations and structure dimensions. - @TheYoingLad

    Small fixes for the LES

  • #6020 Fixed Beamline CPU Mask to use 100 durability instead of 10, correcting an apparent typo and rebalancing the machine to be more competitive with other late-game infrastructure. - @UltraProdigy

    Adjust CPU Mask Uses (10->100)

  • #5998 Fixed IC2 mode in the Extreme Industrial Greenhouse structure. Mode now operates correctly without crashes or behavior issues. - @kuba6000

  • #5977 Fixed insufficient voltage error message to display the actual recipe power requirement instead of the power-discounted value, making feedback more accurate. - @youkoaona

  • #5973 Reduced the tool requirement for harvesting wooden frame boxes from steel down to iron or bronze tier, making them accessible earlier in the progression. - @noah-cope-dev

  • #5967 Fixed Sturdy Printer Casing recipe that was requiring an impossible-to-obtain molten Eglin steel base instead of the correct solid form. - @UltraProdigy

  • #5959 Fixed single-block machines not showing activity for 1-tick recipes, so machines now correctly display EU usage and activity status even for instant recipes. - @Sinerum

  • #5943 Added support for input hatches on the Neutronium Compressor, now required by the addition of the water singularity recipe. - @UltraProdigy

  • #5940 Restored support for multiple energy hatches on the Mega Chemical Reactor. The original restriction was meant only for maintenance hatches, not energy hatches. - @chrombread

  • #5934 Fixed overflow protection failing in the ME output hatch and cell filter not updating when swapping. The issue was an incorrect condition in recipe checking logic. - @hinyb

  • #5920 Enhances the ME Crafting Input Hatch to check whether patterns contain unsupported item types. Prevents crashes or undefined behavior when invalid patterns are supplied. - @Kogepan229

  • #5916 Fixes a crash in the Fluid Regulator cover GUI when users enter invalid input in the number field. The input is now filtered to accept only numeric values, preventing crash loops. - @chrombread

  • #5879 Fixed the Bacterial Vat frontend to not incorrectly call the NEI overlay drawing method for output displays. - @ABKQPO

  • #5878 Fixed a null pointer exception that could crash the game during event subscription in the GT client initialization. - @Alexdoru

  • #5876 Fixed tooltip display for MAX tier machines. The MAX tier tooltip was incorrectly being replaced with an error message for any tier at or above MAX. - @Ruling-0

    Fix Max Tier Tooltip Function

  • #5872 Fixed Singularity SLAM hatch element type. Changed from accepting Exotic Energy input to accepting Exotic Dynamo (laser source) as intended. - @harrynull

  • #5871 Fixed tooltip display bug where hiding chemical formulas also hid other tooltips. Added new config options for controlling tooltip display preferences. - @evgengoldwar

    Add new Configs & fix bug

  • #5816 Fixed texture rendering for all Screwdriver variants, correcting visual appearance in player inventories and UIs. - @jude123412

    Fix Screwdriver Texture

  • #5801 Fixed stocking bus not properly extracting items from slot 1 when processing recipes. The bus was not draining items correctly due to slot ID shifting during recipe processing. - @serenibyss

  • #5794 Fixed Cauldron recipe NEI page alignment and layout issues. Recipe information now displays correctly in the recipe viewer. - @Ranzuu

    Fixed NEI Recipe page for Cauldron

  • #5787 Improved Primitive Kinetic Shaftbox visual appearance by moving GL overlay rendering into the texture asset, resulting in cleaner presentation. - @Ranzuu

    Moved GL Overlay from code into the texture for Primitive Kinetic Shaftbox (Bart)

  • #5784 Fixed crash on thermos servers caused by incompatibility with older commons-lang3 library. Uses compatible method calls for broader server compatibility. - @Florexiz

  • #5779 Fixed crash reported in PR #5746 affecting heated water pump and related utilities. - @Taskeren

  • #5778 Fixed Large Combustion Engine and Large Semifluid Generator resetting their efficiency boost when the world reloads. Efficiency settings now persist across world restarts. - @Yoshy2002

  • #5777 Fixed canning machines not properly configured to handle fluid storage. They now correctly use fluid containers. - @FourIsTheNumber

  • #5766 Fixed Vajra tool not updating neighboring blocks when breaking a block via right-click. This ensures adjacent machines properly react to the block removal. - @michaeldoylecs

  • #5746 Fixed the Stirling Water Pump eating buckets and other container items. You can now extract containers from the pump or they will drop to the world if the slot fills with stackable fuel. - @Taskeren

    Allow extracting containers from stirling water pump

  • #5743 Fixed a bug where hovering over glowing coil blocks would always show the cupronickel coil recipe instead of the correct coil type. The WAILA tooltip now displays the right recipe for the coil you're looking at. - @danyadev

  • #5715 Restored the EV and IV tier graphene recipes that were unintentionally broken. - @UltraProdigy

    Fix Graphene Recipes

  • #5712 Fixed the Hypercooler recipe tooltip to correctly indicate it requires an input hatch instead of a cryogenic casing. - @chrombread

  • #5705 Foundry module display names in UI now match the actual casing names in-game. - @chrombread

    rename modules in UI to match casings in game. also removed the 'its free'

  • #5701 Windmill NEI preview now displays the required Dispenser block in the multiblock structure. - @UltraProdigy

  • #5691 ME Input/Output Bus tooltip now correctly shows tier 4 (EV) instead of tier 3 (HV) after recipe changes. - @chrombread

  • #5689 GT++ smeltable alloy dusts (like Tumbaga and Potin) can now be fluid-extracted in a Fluid Extractor, matching behavior of other material systems. - @UltraProdigy

  • #5671 Fixed a crash that occurred when loading GT5U with NewHorizonsCoreMod but without Galacticraft installed. - @danyadev

  • #5663 Fixed a broken styrene butadiene recipe that was accidentally broken during a recent refactor. Players making or using styrene butadiene will now see the correct recipe. - @chochem

  • #5655 Added the missing cell-free version of Promethium Plasma to the materials system. - @chochem

  • #5644 Fixed a broken steam hatch recipe that was damaged in a recent refactor. - @Ableytner

  • #5642 Fixed the Detrav Scanner creative tab to display the correct localized name and changed its icon to a tool scanner. - @Worive

    Fix Detrav scanner creative tab name and change icon

  • #5639 Fortune enchantment now works correctly when manually mining GT ores with any mining tool, not just small ores. This fixes the Bound Pickaxe's fortune application on regular GT ores. - @Miklebe

  • #5638 Fixed a crash that occurred when ores were defined in post-initialization. The ore definition logic was moved to an earlier initialization phase to prevent conflicts. - @chrombread

  • #5637 Added dedicated NEI page for Boldarnator machine displaying correct circuit requirements. - @Faotik

    Boldarnator dedicated nei page

  • #5633 Fixed missing crafting recipes for GT++ multiblock controllers and corrected recipe item references. - @serenibyss

  • #5632 Fixed tank recipes to use electric pumps instead of oil pumps, restoring correct recipe ingredients. - @chochem

    fix tank recipes

  • #5631 Fixed steam gauge displays on steam machines showing half the actual stored steam. - @chochem

    fix steam gauge values

  • #5629 Removed unintended molten Netherite material that was being generated due to an accidental tag addition instead of removal. - @chochem

    Netherite fix

  • #5620 Prevented Botania flowers from being inserted into the Extreme Ignition Generator via flower buckets, blocking an unintended exploit. - @C0bra5

  • #5615 Fixed item tooltips displaying incorrect material flavor text when item IDs coincidentally matched another material's ID modulo 1000. - @danyadev

    fix setting material flavor text on items with the same meta % 1000 id

  • #5614 Fixed the Precise Assembler's tooltip displaying the wrong color indicator (purple to gray slash). - @chrombread

    fix prass tt

  • #5606 Heating coils now conduct redstone signals again. Fixes broken redstone automation in multiblocks using coil blocks, regression since pack 2.8.0. - @danyadev

    allow heat coils to conduct redstone

  • #5594 Hypogen fluid and block textures are now properly displayed. Fixes molten hypogen having no visible texture. - @serenibyss

  • #5592 Quantum chests now use proper simulatedSink implementation and delegate item I/O to gtnhlib's SimpleItemIO. Improves code reuse and fixes potential item handling edge cases. - @hiroscho

  • #5586 Fixed unintended recipe gating for Stargate that required more infusions than designed due to an EFR integration recipe. - @serenibyss

  • #5574 Fixed default visibility of patterns in AE crafting input hatches when NBT data is missing, restoring backward compatibility. - @ABKQPO

  • #5572 Fixed NEI handler background rendering position to prevent visual overlap or misalignment. - @slprime

    Move Background in NEI Handlers

  • #5569 Fixed debug hatch fluid drain code to properly respect filtered fluid stack configurations. - @chrombread

  • #5563 Fixed water line data stick displaying chat messages twice by preventing execution on both client and server. - @Spicierspace153

  • #5562 Fixed GT++ material rendering to correctly apply tint color only to base textures, not overlays. Fixed missing outline textures for several material types like Hypogen and Nuclear variants. - @serenibyss

    Fix issues with GT++ material rendering

  • #5541 Added a tooltip to the heat bar on steam machines to clarify its function and current state. - @Spicierspace153

    fix the heat bar on steam machines to have a tooltip

  • #5536 Fixed beamline multiblock tooltips displaying incorrect values. Math formulas now match displayed tooltips and are clearer to read. - @Ruling-0

  • #5531 Fixed Werkstoff loading screen progress bar showing incorrect percentages. Progress now correctly ranges from 0% to 100% instead of stopping at 4%. - @DarkShadow44

  • #5524 Backport of achievement text fixes to 2.8.x branch. Corrected localization strings that were previously missed. - @chochem

  • #5523 Fixed achievement text strings that were missed in previous localization fixes. - @chochem

  • #5514 Fixed Fluid Shaper machine tooltip to correctly describe parallel processing capability. - @StaffiX

    Fix Fluid Shaper tooltip about parallels

  • #5512 Reverted strontium duplication fix for version 2.8 compatibility. - @UltraProdigy

  • #5509 Renamed duplicate 'Essentia Bee' to 'Reanimus Bee' to fix duplicate bee names while preserving world saves. - @SST-03

  • #5507 Fixed null pointer exception in Digital Chest from a previous change. - @Caedis

  • #5503 XL Turbo Steam Turbine no longer creates permanent maintenance issues when maintenance is disabled on the server. - @NovanOfLowat

  • #5500 Collection of fixes from a private server branch including corrections to MetaTileEntity behavior, Digital Chest functionality, and Tesla Coil cover operation. - @Glease

  • #5497 Fixed missing achievement names and descriptions for auto-generated GT achievements from the Assembly Line recipe map. Achievement grid now dynamically sizes columns to prevent off-screen entries. - @boubou19

    Fix unlocalised achievement entries for GT5U's achievements autogenerated from the visual AL recipemap

  • #5493 Crafted electronic items no longer inherit the charge level of electric tools used in their crafting recipes, preventing unintended pre-charged items. - @captainjolt

    Fixed issue where crafting an electronic item inherits the charge of electric tools used

  • #5488 MV Electric Screwdriver now correctly uses small aluminium gears instead of titanium gears. This makes the MV screwdriver more reasonably timed in progression relative to the HV version. - @UltraProdigy

  • #5485 UMV/UXV 4k target hatch recipe now requires 4 lenses instead of 1, matching other 4k target hatches. - @UltraProdigy

  • #5483 GT++ cactus and sugar charcoal/coke blocks no longer break instantly when mined. Mining hardness values are now set consistently with similar blocks from Railcraft. - @DarkShadow44

  • #5477 Fixed duplicate circuit registration in PlatinumSludgeOverhaul. Chemical plant recipes with circuit-only inputs no longer have duplicated circuits. - @UltraProdigy

  • #5465 Added input validation to item detector text fields. Prevents crashes when entering invalid values in detector configuration. - @chrombread

  • #5462 Updated ModularUI2 dependency. Fixes PCB trace size not being saved in circuit designs. - @chrombread

  • #5459 Added Mixin remapping annotations to several GT5-Unofficial mixins. This fixes runtime failures discovered during mixin debug testing. - @ah-OOG-ah

  • #5458 Fixed turbocharger WAILA energy display and removed duplicate code. Turbocharger now properly reports stored EU in tooltips. - @PLASMAchicken

  • #5456 Fixed Large Chemical Reactor recipe for sulfuric apatite mix. The recipe was missing because its metadata value (21) exceeded the limit for LCR recipes (10). - @chochem

    fix LCR recipe for sulfuric apatite

  • #5452 Fixed air filter GUI display name. Both tier 1 and tier 2 GT++ air filters were incorrectly showing tier 1's name. - @6C-C6

  • #5451 Removed cell prefix from Radox polymer material registration. This fixes incorrect item naming for this material. - @chrombread

  • #5444 Re-removed recycling recipes for Proto and Exotic Halkonite materials, which should not be recyclable. - @chrombread

  • #5441 Fixed Data Stick being consumable in Assembly Line recipe when it should be a non-consumable catalyst. Now explicitly marked with stack size 0. - @Kogepan229

    Mark Data Stick as NC on Assembly Line recipe

  • #5428 Removed unintended power loss when right-clicking machines with a Soft Mallet tool. - @CN132DAS

  • #5425 Fixed superchests (Digital Chests) dropping items on the ground when a conveyor belt couldn't fully re-insert items it had extracted from a full output slot. - @RecursivePineapple

  • #5418 Fixed tooltip descriptions for antimatter-related machines, correcting SLAM cycle time and improving grammar. - @DylanTaylor1

  • #5405 Fixed crash on world load related to ME input bus and hatch stocking initialization. - @lc-1337

  • #5404 Fixed Universal Chemical Fuel Engine casing limit configuration. - @chrombread

  • #5400 Fixed ghost circuit slot scrolling direction to match standard behavior. Removed deprecated code and old TODOs. - @chrombread

  • #5399 Fixed a crash that occurred when using holo glasses with invalid crafting patterns in the ME Crafting Input hatch. The NPE is now caught and handled gracefully. - @Alexdoru

  • #5384 GT achievements can now be obtained by picking up the corresponding item, restoring functionality that was disabled in a previous optimization. - @Florexiz

  • #5378 Fixes render overlay cleanup that was causing performance degradation and rendering glitches when chunks are reloaded multiple times. - @Glease

  • #5372 Input buses now correctly sort and restack items. A server-side packet now sends updates so players can see items reorganize in real-time within the UI. - @Spicierspace153

  • #5368 Fixed focus input bus item insertion behavior. The bus now correctly handles item input. - @RecursivePineapple

  • #5363 Fixed itemstack NBT data loss when dragging items in inventory. Players can now drag flask items without losing stored data. - @chrombread

  • #5355 Fixed ModularUI2 recipe info widget spacing and size. Recipe displays in machine GUIs are now better formatted. - @chrombread

  • #5352 Fixed Lapotronic Super Capacitor ModularUI2 display to show the correct 5-second charge time instead of 5 minutes. Players now see accurate timing information. - @Spicierspace153

  • #5350 Fixed steam input bus showing only 1 slot instead of 4. The bus now displays the correct number of item slots. - @chrombread

  • #5349 Fixed stocking bus UI not appearing when opened. Players can now access and configure stocking hatches normally. - @Spicierspace153

  • #5348 Fixed the diatomite chemical formula by removing a temporary workaround. The formula now correctly displays with proper brackets for the iron oxide component. - @chochem

    fix diatomite formula

  • #5346 Fixed bolt textures for Ender IO alloys. Bolts now face the correct direction visually. - @ABKQPO

  • #5339 Added missing energy hatch limit information to the Industrial Laser Engraver (HILE) tooltip. Players can now see the maximum number of energy hatches in the GUI when checking machine requirements. - @UltraProdigy

    Adds Missing Energy Hatch Limit Info to HILE TT

  • #5315 Fixed Bartworks overriding HTGR (High-Temperature Gas Reactor) recipes improperly. - @Pxx500

    bartworks overriding HTGR recipes fix

  • #5311 Fixed conduit connections to the T.F.F.T (Transdimensional Fluid Feed Transmitter) hatch, allowing proper liquid transfer with EnderIO conduits. - @zyf051520

    Fix conduit connection to T.F.F.T hatch

  • #5308 Reverted a previous strontium dupe fix, restoring strontium as a net-positive alternative strontium source as originally intended. - @Nockyx

  • #5302 Fixed power failures in Decay Warehouse when performing I/O and significantly increased isotope decay rates to make passive isotope conversion more practical and rewarding. Players can now build viable breeder reactor + decay warehouse chains for fuel production. - @RecursivePineapple

    Fix and buff decay warehouse

  • #5294 Fixed a recipe conflict for raw animal waste in agricultural chemistry. Players will now see a single, correct recipe path for this material. - @chochem

    fix raw animal waste conflict

  • #5292 Resolved 6 recipe conflicts across the modpack: solid super fuel, endium ore, endereye dust, cryotheum, pyrotheum, and realgar. Players will now see correct, unambiguous recipes for these materials. - @chochem

    Resolve 6 recipe conflicts

  • #5279 Fixed most fused quartz glass variants that were missing their proper HV-tier glass classification, allowing them to function correctly in machines requiring specific glass tiers. - @chochem

  • #5266 Fixed magnetic steel and other magnetic metals having abnormally long shaping, bending, and solidifying times. Recipe times are now normalized to match their unmagnetized counterparts. - @loenaaaa

  • #5262 Added Electric Blast Furnace recipes for smelting garnierite ore and dust, allowing them to be processed for increased nickel yield. - @loenaaaa

  • #5241 Fixed Power Goggles losing enchantments when linking or unlinking. Enchantments now persist through link operations. - @serenibyss

  • #5237 Fixed multiple multiblock machines missing coil channel configuration for hologram projectors. Added missing tooltips and channel support across several machines. - @serenibyss

  • #5229 Fixed machines incorrectly having batch mode enabled when they do not support it. - @VortexSo4

  • #5228 Fixed ModularUI2 recipe info display to properly format decimal values. 'Seconds Per Item' now truncates to 2 decimal places. - @chrombread

    add format to mui2 recipe info widget in extra case

  • #5221 Fixed Scanner machine incorrectly executing recipes from higher tiers. An IV Scanner will no longer attempt to run LuV-tier recipes. - @chochem

  • #5216 Fixed marble and marble cobblestone macerating recipes. Players can now properly convert marble dust using the pulverizer. - @chochem

  • #5214 Fixed crash in Large Essentia Smeltery info scan. Made info array handling more robust to parent class changes. - @Glease

  • #5211 Fixed recipe output display in multiblock GUIs where NBT data was not being properly checked. Recipe output items now display correctly. - @FrostyFire1

    Fix recipe output not displaying correct items

  • #5205 Fixed multiple incorrect NEI recipe displays for Bacterial Vat operations, including wrong sievert values and other recipe data. - @chochem

  • #5203 Fixed single recipe widget text display in ModularUI2 base GUI. Recipe descriptions now display properly. - @chrombread

    add single recipe widget text in mui2 base gui

  • #5198 Restored the ability to macerate regular gems into dust. Players can now recycle gems again. - @chochem

  • #5196 Fixed error text display when using GTUtility.translate() with localized strings containing format characters. Strings with % will no longer show 'Format error:' when no format arguments are needed. - @ChromaPIE

  • #5176 Fixed Advanced Assembly Line (AAL) overclocking behavior that was causing excessive overclock of some recipes, particularly in batch mode. - @SST-03

    Fix "AAL will overclock too much for some recipes"

  • #5160 Fixes circuit slicing recipe that was broken, allowing circuits to be cut in machine tools. - @chochem

    Fix circuit cutting

  • #5148 Fixes sound loops not playing reliably, especially at negative coordinates, far from origin, or at extreme distances. Decouples tile integer coordinates from sound float coordinates. - @leagris

  • #5140 Re-fixes block-centered sound origin that had regressed. Ensures GT machine sounds emit from block centers, not corners. - @leagris

  • #5138 Fixes BartWorks crushed ore tooltip that was showing incorrect information. - @chochem

  • #5137 Adds integrated circuit support to IV-tier materials in COAL and changes Field Generator circuit from [0] to [8], preventing recipe conflicts. - @UltraProdigy

  • #5136 Updates ModularUI2 dependency to fix crashes when opening certain multiblock GUIs. - @FrostyFire1

  • #5131 Fixed item holder cover issues including missing extruder shapes and item disappearing/duplication problems by simplifying the item stack handler design. - @FrostyFire1

  • #5129 Restored the ability to change phantom circuit in ME stocking buses via mouse clicks, which broke in a prior refactor. - @Miklebe

  • #5128 Fixed broken fluid textures for six GT++ fluids that were rendered incorrectly after a previous texture system change. - @jude123412

  • #5127 Fixed Pyro and ChemPlant speed tooltips by splitting absolute and additional speed information, making the UI clearer and less misleading. - @chochem

    Fix Pyro and ChemPlant Speed tooltips

  • #5115 Fixed GT diesel pollution configuration by adding missing EV/IV voltage tier entries. The incomplete configuration was causing errors and making the feature non-functional. - @chochem

  • #5090 Added missing texture files for glowstone nanites and cells. - @jude123412

  • #5081 Fixed Fluid Canner not properly validating fluid stack amounts before output. - @chochem

  • #5071 Fixed incorrect ice ore processing that was generating dusts for gases. Ice ores now properly blacklist dust generation. - @Miklebe

    Remove Dust for Gases from ice ores

  • #5060 Fixes Klein bottles in fluid canners becoming stuck at their initial run capacity value instead of updating dynamically. - @Bjdufre1

  • #5051 Fixes three multiblock configuration issues: clarifies Elemental Duplicator limitation scope, corrects HIP Compressor height, and fixes Void Miner input hatch requirement. - @DylanTaylor1

  • #5045 Fixes the AlkalusDisk texture alpha channel so transparency renders correctly. - @ABKQPO

  • #5035 Corrected the Vacuum Furnace (Industrial Dehydrator) tooltip that incorrectly labeled its parallels as dynamic instead of static. - @chrombread

  • #5032 Added cover tab support to MUI2 multiblock GUIs and fixed a casting crash when opening covers from cover tabs on single-block entities. - @FrostyFire1

  • #5025 Fixed item ejection failures in multiblocks with high parallel counts by correcting the priority queue sorting strategy. - @RecursivePineapple

  • #5024 Removed duplicate MaxParallel display line from the Auto Crafter GUI tooltip, cleaning up the interface. - @Eldrinn-Elantey

    fix: removed extra line MaxParallel for MTEAutoCrafter

  • #5020 Fixed ME Output Bus items getting stuck when not all items could be injected into AE2; the bus now attempts the next stack instead of canceling. - @hiroscho

  • #5018 Fixed Fluid Canners failing to empty volumetric flasks due to a misplaced bracket in the backend logic. - @couref

  • #5015 Fixed the overclock calculator's correction multiplier so that Mega Vacuum Freezer and Subspace Cooling behavior now matches their descriptions. - @Vlamonster

  • #5014 Corrected the tier of the 64A UHV Dynamo Hatch recipe from UHV to UV to match all other dynamo hatch recipes. - @UltraProdigy

  • #5007 Power Goggles timed difference rendering now respects the configuration setting instead of ignoring it. - @FrostyFire1

  • #5006 Fixed crashes caused by attempting to mark chunks dirty during NBT data loading when the world object is null. Prevents a class of loading-time crashes. - @SKProCH

  • #5004 Fixed Ichorium Block smelting to correctly yield 9 ingots instead of 2. The block now recycles properly, restoring the intended material balance. - @chochem

    fix ichorium block recycling and some small cleanup

  • #5002 Fixed circuit imprint recipe registration to use the correct cutter recipe map instead of the deprecated slicer recipe map. - @VortexSo4

  • #4998 Fixed Forming Press accidentally stamping coin mold NBT data onto output items when a coin mold was present in the input but the recipe wasn't actually a coin-making recipe. - @zyf051520

    Fix forming press set NBT when it's not a coin making recipe

  • #4994 Wrench overlay lines now maintain consistent thickness relative to blocks regardless of window resolution. Players on high-resolution displays (2K, 4K) will see properly proportioned overlay lines. - @Kynake

    Account for window resolution when drawing block overlay lines

  • #4991 Large Essentia Smeltery can now bypass pollution output, preventing the frequent power failures players experienced when running this machine. This addresses the critical issue making the machine unusable with pollution enabled. - @kopatych3348

  • #4990 Fixed a crash that occurred when inserting Pam's Nether seeds into the Extreme Industrial Greenhouse. The issue was resolved by updating seed handling logic in the EIG bucket system. - @TheYoingLad

  • #4979 Fixed Dynamism Tablet not performing maintenance on multiblocks. The tablet now properly recognizes compatible maintenance handlers. - @sisyphussy

  • #4978 Fixed Void Miner tooltip that incorrectly listed mining pipes as valid input buses, and made input hatches truly optional by updating structure validation. - @chrombread

  • #4972 Fixed crash in Advanced Assembly Line caused by division by zero when ejecting items. The root cause was stack references being modified during ejection. - @RecursivePineapple

  • #4971 Fixed a memory leak where the pollution handler was not properly cleaned up when logging out of a world, potentially causing crashes on relog. - @DarkShadow44

  • #4966 Fixed UI crash when opening the GT++ Fish Catcher and Pest Killer interfaces. Players can now use these machines without encountering errors. - @Bjdufre1

  • #4964 Drone Downlink Hatches now properly connect to drone centers when placed on multiblock structures like fusion reactors and other machines. Players can no longer place blocks directly against unconnected downlink hatches. - @guid118

  • #4957 Fixed recipe requirement errors for Netherite and Endergoo items that were causing error spam in the developer environment. - @chochem

  • #4956 Steam output hatches no longer auto-output items when used in multiblocks. This fixes unintended behavior from a recent change that was causing steam machines to behave incorrectly. - @sisyphussy

  • #4951 Fixed incorrect arithmetic in polymerization recipe calculation (2160/144 should equal 15). Bug was introduced in a previous large refactor. - @chochem

  • #4947 Fixed placeholder OrePrefixes now having a proper default stack limit instead of 1, fixing VeinMiner and other mods dropping items in correct quantities. - @Glease

  • #4942 Charcoal Pit Igniter now recognizes all wood log subtypes (including stripped logs) as valid fuel blocks, fixing support for modern wood variants and providing a slight performance improvement. - @Glease

  • #4941 Fixed null reference crash in cable logic by reordering null check to execute before dereferencing the object. - @chochem

  • #4935 Fixed mismatch between Lapotronic SuperCapacitor channel configuration and which capacitor tier is actually placed in the LSC hologram. Tooltip now correctly reflects the capacitor tier that will be used. - @TheYoingLad

    Reorder LSC Capacitors by voltage tier, fix tooltip mismatch

  • #4922 Fixed StackOverflowException crashes that occurred when loading chunks containing many GT machines. The fix prevents cascading neighbor updates during chunk load which was causing exponential recursion. - @RecursivePineapple

  • #4879 Fixed TFFT Tank hatch issues where Applied Energistics was not aware of fluid changes and displayed phantom fluids when the tank was destroyed. Cleaned up unnecessary optional interface decorators. - @zyf051520

  • #4441 Fixed crash when previewing decay warehouse structure in nightly builds due to compatibility issue with superchest rework. - @RecursivePineapple

  • #7942 Fixed steam singleblock WAILA tooltip to display steam usage text consistent with steam multiblocks. - @Armisael5

  • #7875 Removed confusing Step Up/Step Down text from the Energy Distributor WAILA tooltip when input and output tiers are the same. - @Angry3vilbot

    Remove step up/down string from distributor WAILA tooltip

  • #7863 Moved electrode compression recipes to the normal compressor recipe map instead of arc furnace for thematic consistency. Added compression tier documentation to javadoc. - @Ruling-0

  • #7755 Fixed SLAM (Space Lifeboat Anti-Matter) WAILA (mouse-over tooltip) display which was broken by a previous change. - @AnsonYeung

  • #7626 Removed spam chat messages from the LINAC that appeared on client-side construction checks during game launch. - @AnsonYeung

  • #7594 Added missing input watchers to various multiblock hatch implementations to ensure recipe checks trigger on input changes. - @Azusfin

  • #7592 Fixed Bacterial Vat not re-checking recipes when radiation level changes, causing stale recipe states. - @Azusfin

  • #7547 Fixed a bug in the fuel value formatter used for display in NEI. Internal formatter improvement with no gameplay impact. - @Sanduhr32

  • #7530 Fixed two minor oversights from the Tooltip API revert. - @UltraProdigy

  • #7515 Fixed a typo in a language key name in the GT5 compatibility utilities. - @Ranzuu

    Fix lang key spelling

  • #7431 Unified LATEX circuit recipes to all use 24 circuits per recipe, matching Assembler behavior and fixing inconsistency. - @koolkrafter5

    Unify all circuit recipes in LATEX to use c24

  • #7410 Fixed particle naming to match physics: renamed 'gauge bosons' to 'bosons' and corrected W boson superscript from minus to plus. - @xicoa

  • #7406 Fixed missing translations and duplicate messages for pipe swap chat notifications. Players now see localized and properly unique messages when changing pipe connections. - @Eldrinn-Elantey

  • #7401 Renamed 'Bio Ethanol' to 'Ethanol' to match Forestry's naming convention and reduce confusion between the two mods. - @iouter

    Rename "Bio Ethanol" to "Ethanol"

  • #7397 Improved the visual layout of NEI recipe handlers for Target Chamber and Source Chamber. Removed awkward layout hacks and corrected item slot counts to make the recipe displays look properly formatted. - @Ranzuu

    Fixed Target Chamber and Source Chamber NEI Handlers

  • #7396 Fixed the Large Electric Compressor tooltip that had width and height dimensions swapped in the display. - @NotKaizul

  • #7304 Fixed sync issue for the delete stored CC button in Vacuum Conveyor hatch GUI. - @AnsonYeung

  • #7296 Wireless Activity Detector overlay texture now has the four center pixels that were missing, matching other wireless detector overlays. - @KleinGrrmpf

    Add missing pixels on Wireless Activity Detector overlay

  • #7243 Foundry machine tooltips updated to reflect recent balance adjustments made to the machine. - @chrombread

  • #7216 Continues fixing multiblock structure hints and adds missing tooltips for hatches across multiple machines. - @Yoshy2002

  • #7184 Materials.Air initialization order corrected to ensure all component materials are properly defined before use in the chemical formula. - @tiffit

  • #7079 Corrected overclock notation from Speed/Power to Power/Speed to align with game documentation. - @Pxx500

  • #7078 Removed accidental Angelica runtime dependency from GT5 by gating the animation workaround behind a mod-loaded check. - @Ruling-0

  • #7002 Fixed incorrect tier assignment for a forcefield augment. - @FourIsTheNumber

  • #6992 Changed the required core tier for Energy Grid Defense augment from Nano Core to Living Core. - @Spaghetti-OberNub

  • #6991 Fixed Mega Distillation Tower scan conflicts with the Flotation Cell by changing the scan type from Dangote to DT. - @chrombread

  • #6988 Fixed inaccurate tooltip text in the Industrial Mixing Machine by clarifying glass tier requirements. - @LunaDziaba

    Fixed Inaccuracies in Reworked Industrial Mixing Machine tooltip

  • #6845 Fixed sheetmetal block icon rendering that was retrieving materials incorrectly. Icons will now display properly. - @tiffit

  • #6821 Fixed FOG Plasma Fabricator setter methods that were incorrectly overriding superclass getters instead of being separate methods. - @TheYoingLad

  • #6819 Removed Dragon Blood from GT++ custom material flashing animation system because Hypogen now handles its own animation. - @Ruling-0

  • #6811 Fixed Night Vision armor behavior to properly save state when toggled. The fix ensures armor state changes persist correctly. - @Eldrinn-Elantey

  • #6799 Removed an erroneous input requirement from the Mass Fabricator. - @Yoshy2002

  • #6783 Fixed legacy FluidShaper multiblock structure validation that was missing from the checkMachine method. - @Luca-Guettinger

  • #6780 Fixed small diagnostic message errors in hatch element builder and steam multiblock diagnostics. - @Luca-Guettinger

    Fix small diagnostics mistakes

  • #6521 Corrected swapped Bio Circuit Board item textures. - @jude123412

  • #6507 Corrected a theme name in the GUI themes configuration. - @Ranzuu

  • #6492 Fixed potential crash when certain ore variants (marble, red granite, basalt, etc.) are disabled in config. - @tiffit

  • #6486 Unified tooltip display timing across the modpack by setting tooltip delay to 0, ensuring consistent button tooltip appearance. - @ROBERT-PARKOURCIVILIZATIONGOD

  • #6484 Fixed Steam Multiblock machines being locked to void excess mode. They now correctly support void protection toggle. - @jamiehu427

  • #6482 Fixed Cauldron NEI page to display all applicable materials: purified dusts, crushed ores, and wheat are now shown. - @Luca-Guettinger

  • #6453 Fixed the Void Metal Pipe display name (it was showing as blank) and renamed the material from 'Void' to 'Void Metal' for consistency. - @iouter

    Fixed Void Metal Pipe has no name, and the Void is renamed Void Metal

  • #6279 Refactored filter update message localization in ME output hatch to centralize translation logic. - @hinyb


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Contributors ​

Everyone who authored, reviewed or co-authored a change on this page, with how many of them:

@UltraProdigy (83), @Dream-Master (57), @chrombread (50), @chochem (35), @RecursivePineapple (21), @serenibyss (18), @sisyphussy (14), @boubou19 (13), @Spicierspace153 (12), @AnsonYeung (8), @Ruling-0 (8), @FourIsTheNumber (7), @FrostyFire1 (7), @Luca-Guettinger (7), @danyadev (6), @Glease (6), @Miklebe (6), @Ranzuu (6), @Caedis (5), @lc-1337 (5), @Nikolay-Sitnikov (5), @Pxx500 (5), @tiffit (5), @VortexSo4 (5), @Yoshy2002 (5), @ABKQPO (4), @EnderProyects (4), @jude123412 (4), @NotAPenguin0 (4), @TheYoingLad (4), @wlhlm (4), @Alexdoru (3), @Auynonymous (3), @Azusfin (3), @cubefury (3), @DarkShadow44 (3), @DylanTaylor1 (3), @Eldrinn-Elantey (3), @koolkrafter5 (3), @LewisSaber (3), @Nockyx (3), @zyf051520 (3), @Algent (2), @Bjdufre1 (2), @C0bra5 (2), @Florexiz (2), @GDCloudstrike (2), @glowredman (2), @hinyb (2), @hiroscho (2), @iouter (2), @Kogepan229 (2), @leagris (2), @loenaaaa (2), @PLASMAchicken (2), @SST-03 (2), @StaffiX (2), @Taskeren (2), @Vlamonster (2), @6C-C6 (1), @Ableytner (1), @ah-OOG-ah (1), @Angry3vilbot (1), @Armisael5 (1), @C-Remilian (1), @captainjolt (1), @ChromaPIE (1), @CN132DAS (1), @Connor-Colenso (1), @couref (1), @Ethryan (1), @evgengoldwar (1), @Faotik (1), @GirixK (1), @glektarssza (1), @guid118 (1), @ham-corp (1), @harrynull (1), @jamiehu427 (1), @KleinGrrmpf (1), @kopatych3348 (1), @kuba6000 (1), @kx08 (1), @Kynake (1), @LunaDziaba (1), @michaeldoylecs (1), @mitchej123 (1), @MLGfruitshoot (1), @Nana-Sakura (1), @NeutronSelector (1), @noah-cope-dev (1), @NotKaizul (1), @NovanOfLowat (1), @riggzh (1), @ROBERT-PARKOURCIVILIZATIONGOD (1), @Sanduhr32 (1), @Sinerum (1), @SKProCH (1), @slprime (1), @Spaghetti-OberNub (1), @Stars-27 (1), @Worive (1), @xicoa (1), @youkoaona (1)