Skip to content

GT New Horizons - 2.8.4 to 2.9.0-beta-3 ​

134 changes ask something of an existing world: 14 items disappear, 8 world data, 6 rebuild required, 10 read before updating, 17 check your build, 2 config, 32 recipes changed, 45 optional rebuild. Before you update lists every one of them, with the steps.

Before you update ​

134 change(s) in this release need something from a world that already exists, worst first. Nothing else in the document has to be read before you update. This does.

Back up your world first.

Items disappear (14) ​

Something you are holding or have placed is deleted by the update. Deal with it before you update. Where an item is unregistered rather than remapped, Forge reports missing item mappings on the first world load, and a dedicated server needs -Dfml.queryResult=confirm or an interactive console to get past that prompt.

  • AE2FluidCraft-Rework #340 Major refactor replacing custom fluid GUIs with Applied Energistics 2 universal GUIs. Told in Applied Energistics and its addons.
  • GT5-Unofficial #6807 Removed White Metal from the game entirely. Told in Removals.
  • GT5-Unofficial #6691 Removed PTMEG (Polypropylene Terephthalate Methyl Glycol) and associated chemicals that were only used to craft it. Told in Removals.
  • GT5-Unofficial #6351 Reworks High-Temperature Gas-Cooled Reactor with new fuel system using meta items instead of NBT, and removes the multiblock floor requirement. Told in Changes & Reworks.
  • GT5-Unofficial #6301 GregTech's own material capsules have been removed: the per-material capsule and molten capsule items are no longer registered, and their GT recipes and NEI entries are gone. Told in Removals.
  • GT5-Unofficial #5821 Removed the Pest Killer machine and all associated code.
  • GT5-Unofficial #5651 Formally removed deprecated laser source and target hatches rather than just hiding them. Told in Changes & Reworks.
  • GT5-Unofficial #5650 Completed the removal of single-amp wireless dynamos that were deprecated since version 2.8.
  • GT5-Unofficial #5648 Completed the removal of the deprecated Slicing Machine that was marked for removal since version 2.8. Told in Removals.
  • GT5-Unofficial #5646 Completed the removal of deprecated Tool Casting Machines that were marked for removal since version 2.8. Told in Removals.
  • GT5-Unofficial #5251 Removed deprecation from Assembler cable recipes and deleted the single-block cable coater machine. Told in New Content.
  • NewHorizonsCoreMod #1684 Removed most NHCoreMod fluid declarations and their block/bucket counterparts, reducing dependency on YamCore. Told in Changes & Reworks.
  • NewHorizonsCoreMod #1667 Metal bars are now placeable as decorative blocks. Told in Recipes, quests and progression.
  • ThaumicEnergistics #98 Essentia is now handled natively by AE2 instead of using fluid/item hacks, fixing control-click crafting, tank storage, and terminal behavior. Told in Applied Energistics and its addons.

World data (8) ​

Saved data changes shape.

  • CropsNH #4 Complete rewrite of the crop system from scratch with all crops re-added, deterministic breeding, and Agricraft-style spreading. Told in Crops NH.
  • GT5-Unofficial #7919 Fixed a critical bug that could permanently corrupt the GregTech ore generation pattern file, which likely caused many unexplained oregen issues. Told in Bug Fixes.
  • GT5-Unofficial #5771 Completely reworked CAL imprint and sliced circuit system to be NBT-independent and enum-based. Told in Bug Fixes.
  • GT5-Unofficial #5652 Integrated CropsNH mod functionality by removing IC2 fertilizer and liquid fertilizer references, along with obsolete UN fertilizers and the crop manager. Told in Crops NH.
  • GT5-Unofficial #4984 Complete worldgen system refactor: unified ore vein generation in GT, moved asteroid generation to Galacticraft, removed ore tile entities, improved NEI vein discoverability, and fixed bartworks vein information display. Told in Highlights.
  • NewHorizonsCoreMod #1576 Block registration has been simplified, removing the tile. prefix from block IDs and updating how blocks are registered.
  • NewHorizonsCoreMod #1557 Major refactoring of item registration system: most items now registered without YamCore, item registry names changed from dreamcraft:item.name to dreamcraft:name, and localized tooltips added. Told in Changes & Reworks.
  • SGCraft #27 Stargate ring blocks now correctly form across chunk boundaries. Told in Bug Fixes.

Rebuild required (6) ​

A machine you have already built stops working until you rebuild it.

  • GT5-Unofficial #7468 Removes durability from photolithographic masks and replaces the focus input bus with a regular input bus on the Target Chamber, allowing masks to stack and work with stocking input buses. Told in Balance.
  • GT5-Unofficial #7029 Fixed structural symmetry issues in BEC Storage, BEC Assembler, Assembly Complex, and Forge of Gods: added missing glass blocks, removed asymmetric archway, and aligned ring sections. Told in Bug Fixes.
  • GT5-Unofficial #6557 Implements diagnostics system across all multiblocks, fixing Space Mining Module disconnection crashes and Superconductor splitter module input handling.
  • GT5-Unofficial #6191 Fixed symmetry handling for 2-block tall flowers in the Mega Industrial Apiary, ensuring structural layout matches intended design. Told in Changes & Reworks.
  • GT5-Unofficial #5608 Algae Pond completely overhauled: tier system fixed, parallels reduced from 2 to 1, structure requirements clarified (75 sterile casings minimum, not 64), and recipes ported to RA2 with new NEI handler. Told in Changes & Reworks.
  • GT5-Unofficial #4982 Complete overhaul of High Temperature Gas-Cooled Reactor (HTGR): now provides alternative Europium and Americium fusion recipes, enables breeding of advanced materials, retiered to IV, and features dynamic fuel consumption and helium loss mechanics. Told in New Content.

Read before updating (10) ​

What you have to do depends on your base. Read these before you update.

  • ForgeMultipart #47 Fixed a critical issue where microblocks were randomly transforming into Blood Rune slabs. Told in Bug Fixes.
  • GT5-Unofficial #6602 TecTech multiblock parameters were redesigned for ModularUI2, and the parametrizer card was ported to the new system. Told in The ModularUI2 port.
  • GT5-Unofficial #5833 Machine scanner output is now assembled from translation keys so the client can show it in the reader's own language, instead of being built into finished text on the server. Told in OpenComputers.
  • GT5-Unofficial #5820 Removed the Poo Collector machine and all associated content.
  • GT5-Unofficial #5595 Removes the duplicate imposter Zirconium material that has been deprecated for years. Told in Removals.
  • GT5-Unofficial #5027 Implemented IItemSource and IItemSink interfaces on GT machines and ported item movement code to use the new ItemTransfer system; item pipes are non-functional pending a separate PR.
  • GT5-Unofficial #4970 PCB Factory upgrades are now separate sub-multiblocks that can be linked to a main PCB Factory using a data stick. Told in New Content.
  • Nutrition #37 Major backend rewrite of nutrition storage and synchronization.
  • OpenComputers #169 Major refactor adding full fluid and essentia support to AE2 integration through the new StackAPI. Told in OpenComputers.
  • Thaumic_Exploration #57 Fixed critical Soul Brazier exploit allowing permanent warp deletion, resolved client crashes on Vis Relay connection, and improved block particle loading and error messaging. Told in Bug Fixes.

Check your build (17) ​

Probably nothing, but worth looking at the affected part of your base.

  • Angelica #1412 Upgraded rendering backend to target OpenGL 3.3 core profile with emulation of the fixed function pipeline, enabling compatibility with modern systems. Told in Angelica 2.x.
  • Angelica #1221 Angelica 2.0 alpha release introducing Celeritas rendering engine integration, Iris shader support, dynamic lighting improvements, and removal of Sodium 0.2 dependency. Told in Angelica 2.x.
  • Applied-Energistics-2-Unofficial #953 Fixed crafting calculation using incorrect substitute items when patterns accept oredict equivalents. Told in Applied Energistics and its addons.
  • Et-Futurum-Requiem #37 Lava now pushes players and mobs sideways the way flowing water does, and dropped items float to the top of water and lava instead of sinking. Told in Changes & Reworks.
  • GT5-Unofficial #7576 Rebalanced the Mega Distillation Tower (MDT) and Dangote to give MDT a competitive use case. Told in Multiblock structure rework.
  • GT5-Unofficial #7299 Standardized multiblock construction tooltips across all machines: changed dimension format from (WxHxL) to (LxWxH), unified structure error order, standardized hatch/casing requirements, removed TecTech mentions, and added master channel descriptions. Told in Changes & Reworks.
  • GT5-Unofficial #7025 Complete borosilicate glass system refactor: new rendering system uses standard block rendering instead of baked CTM, brand new textures for all tiers, and addition of a new UXV glass tier. Told in Highlights.
  • GT5-Unofficial #6908 Windmill multiblock ported to ModularUI2 with major usability improvements. Told in The ModularUI2 port.
  • GT5-Unofficial #6166 The Compact Cyclotron is being deprecated. Told in Highlights.
  • GT5-Unofficial #5320 Completely ported Drone Centre to ModularUI2 and refactored sync logic to fix long-standing range issues. Told in Multiblock structure rework.
  • NewHorizonsCoreMod #1921 Black plutonium wire cable loss increased from 8 to 32 EU/m to rebalance UXV-tier cable costs. Told in Recipes, quests and progression.
  • OpenComputers #211 Fixed Lua indexing in Applied Energistics 2 integration to use 1-based indexing (standard for Lua) instead of 0-based, with backward compatibility for Thaumic Energistics. Told in OpenComputers.
  • OpenComputers #179 The Lapotronic Supercapacitor now reports correct stored and capacity figures to OpenComputers through a driver of its own. Told in OpenComputers.
  • OpenComputers #175 Fixed GeolyzerEvent to return correct metadata values for GregTech machines instead of block rotation data. Told in OpenComputers.
  • OpenComputers #163 Fixed Blood Magic integration returning incorrect sacrifice multiplier value. Told in OpenComputers.
  • ProjectRed #60 Fixed Auto Crafter matching items by NBT tag as intended. Told in Bug Fixes.
  • TinkersConstruct #279 Removed the Tinkers' Inventory GUI tab and moved heart canisters, travel belt, and travel glove to Baubles slots. Told in Tinkers' Construct.

Config (2) ​

A config file changes. Check it if you have edited that file yourself.

  • NewHorizonsCoreMod #1895 Fixed multiple recipe conflicts: Spatial Network Relay now uses C3, pickaxes/axes use unified circuits (C19/C20), EV Compressor uses C2, and the Stripped Infested Nether log extruder recipe now converts infested logs correctly. Told in Recipes, quests and progression.
  • OpenComputers #215 Made clipboard signal batching feature opt-in via configuration to maintain backward compatibility with existing scripts and setups that depend on the original per-line signal behavior. Told in OpenComputers.

Recipes changed (32) ​

A recipe you use is different now. You find out the next time you craft it.

  • GT5-Unofficial #7635 Dragonblood recipe balance adjusted: Mixer recipe duration increased 3x to 2100s, and DEFC coil tier requirement reduced from T3 to T2. Told in Balance.
  • GT5-Unofficial #7569 Removed the ability to saw unstable ingots into nuggets, closing an exploit that bypassed the intended trade-off (1 diamond for full ingots vs 9 diamonds for nuggets). Told in Balance.
  • GT5-Unofficial #7428 Eternity and Magmatter nanites now cost more Universium nanites to craft, making them genuine late-game bottlenecks. Told in Balance.
  • GT5-Unofficial #7373 Reduced Shirabon processing times and removed direct crafting recipes for IV+ tier material components (foils, gears, etc.). Told in Balance.
  • GT5-Unofficial #6963 Integrated Eye of Harmony recipes into BEC (EM2 integration), replacing some Dyson sphere materials with tier-appropriate equivalents. Told in Bose-Einstein Condensate multiblocks.
  • GT5-Unofficial #6342 Completely reworks Industrial Arc Furnace with three operating modes (Normal, Blast, Ore), new electrode system, and recipe adjustments. Told in Multiblock structure rework.
  • GT5-Unofficial #6263 Rebalanced RC Water Tank recipe to make it more valuable as the water pump has made it obsolete in late Steam Age and early LV. Told in Balance.
  • GT5-Unofficial #5669 Deprecated the wire extruder mold and removed its uses throughout GT5U. Told in Changes & Reworks.
  • GT5-Unofficial #5668 Moved the Forge Hammer space/time recipe from Forge Hammer to the Spinmatron's heavy mode for thematic consistency. Told in New Content.
  • GT5-Unofficial #5665 Added 256A Dynamo Hatches for UV-UXV tiers to reduce the need for stacking multiple 64A hatches. Told in Highlights.
  • GTNH-TC-Wands #31 Crafting a wand, staff or sceptre now needs the Thaumonomicon research for both the rod and the caps you are using. Told in Changes & Reworks.
  • NewHorizonsCoreMod #1944 Fixed an enderium base dust mixer recipe that allowed platinum duplication. Told in Multiblock structure rework.
  • NewHorizonsCoreMod #1920 Dyson Swarm Module recipes are now significantly cheaper and use UIV-tier optical circuits instead of UMV pico circuits, moving Dyson progression to early UIV rather than late-game. Told in Recipes, quests and progression.
  • NewHorizonsCoreMod #1911 Adds recipes to reform duplicate vanilla and EFR music discs using disc fragments and thematic materials. Told in Recipes, quests and progression.
  • NewHorizonsCoreMod #1899 Fixed an exploit allowing TCon ingots to produce Dense Obsidian Plates in 9 seconds instead of the intended 180 seconds. Told in Recipes, quests and progression.
  • NewHorizonsCoreMod #1855 Angel Ring recipe reworked to shift from ZPM tier to IV tier with new magical mod components. Told in Recipes, quests and progression.
  • NewHorizonsCoreMod #1833 Stargate components are rebalanced with significantly increased costs, particularly in circuits and materials, to extend gameplay across the newly introduced BEC and NAC mechanisms. Told in Recipes, quests and progression.
  • NewHorizonsCoreMod #1801 Borosilicate glass recipes have been corrected to use UHV Neutronium Glass instead of the removed Cosmic Neutronium Glass, and waterline glass recipes have been fixed. Told in Nanochip Assembly Complex.
  • NewHorizonsCoreMod #1756 Updated 3 recipe definitions to reflect a structure rework. Told in Multiblock structure rework.
  • NewHorizonsCoreMod #1755 SLAM controller recipe now requires UIV superconductors instead of UMV, increasing the crafting cost and progression tier required. Told in Recipes, quests and progression.
  • NewHorizonsCoreMod #1739 Fixed a dupe exploit in the LCR (Large Chemical Reactor) where potassium hydroxide could be converted to rock salt with chemically incorrect ratios, causing net gains of potassium and losses of chlorine. Told in Recipes, quests and progression.
  • NewHorizonsCoreMod #1730 Updated turbine recipes to align with GT5-Unofficial structure changes. Told in Multiblock structure rework.
  • NewHorizonsCoreMod #1719 Updated recipe controllers to use new structure definitions after a refactoring of GregTech's multiblock controllers. Told in Multiblock structure rework.
  • NewHorizonsCoreMod #1713 Integrates new power ICs into high-tier recipes, replacing older QPICs and pico wafers with tiered variants. Told in Recipes, quests and progression.
  • NewHorizonsCoreMod #1712 Adds craftable recipes for new power ICs (FPIC, QPIC variants) that replace older components in high-tier recipes. Told in Recipes, quests and progression.
  • NewHorizonsCoreMod #1705 Plasma Arc Furnace recipes converted to use normal maps instead of specialized plasma maps. Told in Recipes, quests and progression.
  • NewHorizonsCoreMod #1665 Three endgame recipes have been reworked to use containment units instead of particles. Told in Recipes, quests and progression.
  • NewHorizonsCoreMod #1661 Added missing Stable Empty Containment Unit recipe required for beamcrafting progression. Told in Recipes, quests and progression.
  • NewHorizonsCoreMod #1614 Fixed NAC recipes using deprecated multiblock controllers after structure rework. Told in Multiblock structure rework.
  • NewHorizonsCoreMod #1604 Removed IC2 crop references and moved crop-related recipes to the CropsNH mod. Told in Crops NH.
  • NewHorizonsCoreMod #1553 Replaces the Shaper machine with the Solidifier in core recipes and adds a conversion recipe to the Mass Solidifier. Told in Highlights.
  • RandomBoubles #6 Every combination ring infusion is laid out differently. Told in Changes & Reworks.

Optional rebuild (45) ​

Nothing breaks and there is nothing you must do. What you already built keeps running as the deprecated -Legacy controller. When you want the new structure, break the old controller, use its conversion recipe to swap it for the new one, and rebuild to the new shape.

  • GT5-Unofficial #7013 Mega Oil Cracker received a structure rework with new casings, symmetrical layout, and improved scaling factor that provides better use of coils. Told in Multiblock structure rework.
  • GT5-Unofficial #6868 Reworked Mega Distillation Tower with a new structure design from a contest submission, significantly increasing its power and speed capabilities while maintaining lower EU efficiency than the Dangote distillery. Told in Multiblock structure rework.
  • GT5-Unofficial #6714 Complete structure rework of the Mega Vacuum Freezer (MVF) with new design, mechanics, and gameplay changes. Told in Multiblock structure rework.
  • GT5-Unofficial #6633 Restructured Industrial Cutting Factory with a new contest-winning design, improved textures, and energy hatch tier balancing based on sawblade tier. Told in Multiblock structure rework.
  • GT5-Unofficial #6562 Restructures XL Turbines to use a GUI-based turbine slot system instead of rotor assembly, implementing the community-designed structure by VorTex. Told in Multiblock structure rework.
  • GT5-Unofficial #6548 Mega Blast Furnace has been restructured as ZPM tier with a new mechanic where the hearth heats up during operation, improving efficiency as it runs. Told in Multiblock structure rework.
  • GT5-Unofficial #6546 Large Turbines have been restructured and ported to the new extended power multiblock base for consistency. Told in Multiblock structure rework.
  • GT5-Unofficial #6545 Steam Squasher (steam compressor) structure has been redesigned with a new layout and improved visual appearance. Told in Multiblock structure rework.
  • GT5-Unofficial #6533 Large Sifter structure has been redesigned with an improved layout, ported to the new extended power multiblock base class for consistency. Told in Multiblock structure rework.
  • GT5-Unofficial #6530 Industrial Sledgehammer and Forge Hammer structures have been redesigned with new textures and improved scaling mechanics, including updated performance bonuses and survival buildability. Told in Multiblock structure rework.
  • GT5-Unofficial #6519 Restructured the Industrial 3D Copying Machine (Chisel) with new compact design and improved internal layout. Told in Multiblock structure rework.
  • GT5-Unofficial #6511 Restructured the Tree Farm with improved block placement logic and new casing system. Told in Multiblock structure rework.
  • GT5-Unofficial #6510 Restructured the Drone Centre with a new compact design using class-based casings and improved internal layout. Told in Multiblock structure rework.
  • GT5-Unofficial #6508 Restructured the Infinite Fluid Drilling Rig with a new compact design and improved bonuses. Told in Multiblock structure rework.
  • GT5-Unofficial #6478 The Cryogenic Freezer structure has been redesigned with updated visuals and improved performance. Told in Multiblock structure rework.
  • GT5-Unofficial #6473 The Thermal Boiler structure has been reworked with a new design from a community contest. Told in Multiblock structure rework.
  • GT5-Unofficial #6471 The Steam Grinder structure has been redesigned with a visual update. Told in Multiblock structure rework.
  • GT5-Unofficial #6391 Completely restructured the Industrial Coke Oven multiblock with a new design, scalable from 1 to 16+ coil slices, 2% EU discount per coil tier, and 16 base parallels. Told in Multiblock structure rework.
  • GT5-Unofficial #6371 Refactored Industrial Washer and Industrial Chemical Bath multiblocks with new structure designs, maintainability improvements, and legacy versions preserved. Told in Multiblock structure rework.
  • GT5-Unofficial #6359 Refactors Large Naquadah Reactor with new structure design and relaxed hatch placement restrictions. Told in Multiblock structure rework.
  • GT5-Unofficial #6356 Refactors Material Press into separate Industrial Bending Machine and Industrial Forming Press multiblocks with improved structures. Told in Multiblock structure rework.
  • GT5-Unofficial #6349 Refactors Extreme Combustion Engine with new structure design and extends MTEExtendedPowerMultiBlockBase. Told in Multiblock structure rework.
  • GT5-Unofficial #6340 Refactors Large Combustion Engine with improved structure and relaxed hatch placement restrictions. Told in Multiblock structure rework.
  • GT5-Unofficial #6339 Refactors Electric Implosion Compressor with new structure design and improvements to hatch placement flexibility. Told in Multiblock structure rework.
  • GT5-Unofficial #6326 Restructured Industrial Extruder multiblock with new design. Told in Multiblock structure rework.
  • GT5-Unofficial #6319 Restructured Boldarnator (Industrial Rock Breaker) multiblock with new structure design. Told in Multiblock structure rework.
  • GT5-Unofficial #6317 Restructured Advanced Implosion Compressor (Density²) with new structure design. Told in Multiblock structure rework.
  • GT5-Unofficial #6313 Restructured Pyrolyse Oven multiblock with new structure design. Told in Multiblock structure rework.
  • GT5-Unofficial #6312 Restructured Universal Chemical Fuel Engine multiblock with new structure design. Told in Multiblock structure rework.
  • GT5-Unofficial #6310 Restructured Planetary Gas Siphon multiblock: renamed to MTEPlanetaryGasSiphon, reworked structure definition, added legacy support with conversion recipe, and improved tooltips. Told in Multiblock structure rework.
  • GT5-Unofficial #6271 Completely reworked Industrial Maceration Stack with a larger Tier 2 structure (compensated by 4x speed buff). Told in Multiblock structure rework.
  • GT5-Unofficial #6257 Refactored Industrial Fishing Pond to use new structure definition with MTEExtendedPowerMultiBlockBase. Told in Multiblock structure rework.
  • GT5-Unofficial #6252 Refactored Naquadah Fuel Refinery to use new structure with improved mechanics and hatch placement logic. Told in Multiblock structure rework.
  • GT5-Unofficial #6251 Refactored boiler multiblocks to use new structure definition with improved base class and casing dependency system. Told in Multiblock structure rework.
  • GT5-Unofficial #6182 The Molecular Transformer has been restructured with a new compact design from a community contest. Told in Multiblock structure rework.
  • GT5-Unofficial #6176 The Froth Flotation Cell has been restructured with a new compact design from a community contest. Told in Multiblock structure rework.
  • GT5-Unofficial #6171 The Industrial Thermal Centrifuge has been completely restructured with a new compact design from a community contest. Told in Multiblock structure rework.
  • GT5-Unofficial #6062 Integrated Ore Factory has been restructured with a new design from the contest, improved performance tuning, and added a control button. Told in Multiblock structure rework.
  • GT5-Unofficial #5963 Overhauled the Industrial Mixer multiblock structure with improved casings, performance tuning, and a new structure design. Told in Multiblock structure rework.
  • GT5-Unofficial #5908 Restructures the Industrial Electrolyzer multiblock with a new, improved design. Told in Multiblock structure rework.
  • GT5-Unofficial #5893 Refactored the Mega Chemical Reactor with a new structure design offering more flexible hatch placement and improved gameplay balance. Told in Multiblock structure rework.
  • GT5-Unofficial #5888 Refactored the Industrial Packager (Amazon Warehouse) multiblock with a new structure design, improving tiering and performance bonuses. Told in Multiblock structure rework.
  • GT5-Unofficial #5885 Refactored the Centrifuge multiblock with a new structure design by Ducked, deprecating the old controller while maintaining backward compatibility. Told in Multiblock structure rework.
  • GT5-Unofficial #5877 Restructured the Wire Mill multiblock with tiered speed bonuses. Told in Multiblock structure rework.
  • GT5-Unofficial #5875 Added a new structure for the Extreme Industrial Greenhouse multiblock. Told in Multiblock structure rework.

Multiblock structure rework ​

A long-running push across GregTech and its addons: around fifty multiblocks were redesigned, many of them from community design submissions. Diagnostics improved along the way. Every multiblock now reports which hatches and casings are missing.

A machine already standing in your world keeps running. Its controller keeps the same internal id, still validates the old shape, and has the same stats. The old controller is marked deprecated in its own tooltip, which points you to NEI for the new controller and the conversion recipe. For most machines, when you want the new structure you break the old controller, swap it in a crafting table for the new one, and build the new shape. Two of the swaps are shaped recipes, where the slot you use picks which of two split machines you get. The old controllers are not removed in 2.9. The in-game tooltip's "will be removed in next major update" means the release after this one.

  • Exothermic Hearth and Endothermic Fridge - The Mega Blast Furnace and Mega Vacuum Freezer are replaced by the Exothermic Hearth and Endothermic Fridge at ZPM tier.
  • Industrial Cutting Factory - The Industrial Cutting Factory has been redesigned with a new contest-winning structure and four tiered sawblades that determine the maximum energy hatch tier and machine stats.
  • Integrated Ore Factory Structure Rework - The Integrated Ore Factory receives a complete structural redesign from the Multiblock Contest with laser support, a mode button in the GUI, and more flexible hatch placement.
  • Zhuhai Fishing Port Structure Rework - The Zhuhai Fishing Port has been completely redesigned with a new structure look featuring improved textures, replacing the old green casing aesthetic.
  • Large Thermal Refinery - The Large Thermal Refinery - the Industrial Thermal Centrifuge - was rebuilt to a community contest design.
  • Drone Centre Structure Rework - The Drone Centre structure has been completely redesigned, and the 29 hempcrete blocks in it can be any color you like.
  • Planetary Gas Siphon Structure Rework - The Planetary Gas Siphon multiblock has been completely restructured with a significantly larger design.
  • Industrial Arc Furnace rework, and a circuit every arc furnace now needs - Almost every arc furnace recipe now needs a programmed circuit. The recipe map was rewritten: the plain recipe used to take oxygen and no circuit, and now takes circuit 1 and no fluid, at 1.25x the duration.
  • Industrial Mixing Machine - The Industrial Mixing Machine was rebuilt with a new structure and retuned.
  • Universal Chemical Fuel Engine Structure Rework - The Universal Chemical Fuel Engine multiblock has been completely restructured with a new, more interesting design.
  • Industrial Electrolyzer Structure Rework - The Industrial Electrolyzer multiblock receives a new structure design as part of the Multiblock Contest.
  • Advanced Implosion Compressor Structure Rework - The Advanced Implosion Compressor multiblock has a new structure, and a much larger one.
  • Boldarnator - The Boldarnator was redesigned so that lava and water are placed automatically when the machine forms, instead of having to be piped in.
  • Naquadah Fuel Refinery Structure Rework - The Naquadah Fuel Refinery has been completely restructured with a new design inspired by GT Odyssey.
  • Industrial Maceration Stack Rework - The Industrial Maceration Stack keeps its Tier 1 shape and gains a larger Tier 2 build that's compensated by a 4x speed buff.
  • Industrial Centrifuge Structure Rework - The Industrial Centrifuge multiblock has been restructured with a new design that provides more space for hatch placement.
  • Tree Growth Simulator - The Tree Growth Simulator was reworked to place its own wood and leaves, so only the 25 dirt or grass blocks are yours to lay, and dirt converts to grass on its own.
  • Large Naquadah Reactor Structure Rework - The Large Naquadah Reactor multiblock structure has been completely redesigned, and hatch placement is no longer restricted.
  • Mega Chemical Reactor - The Mega Chemical Reactor keeps its old shape, but any hatch can now sit on any of its Chemically Inert Machine Casings.
  • Molecular Transformer Structure Rework - The Molecular Transformer multiblock has been restructured to a larger community-designed layout.
  • Extreme Industrial Greenhouse Structure Rework - The Extreme Industrial Greenhouse multiblock has been completely redesigned with improved visuals and new quality-of-life features.
  • Industrial Extruder Structure Rework - The Industrial Extrusion Machine has been restructured with an improved design and increased to 6 parallels per voltage tier.
  • Electric Implosion Compressor - The Electric Implosion Compressor was redesigned: fewer containment blocks, hatches placeable anywhere on the structure, and a duplication exploit closed.
  • Amazon Warehousing Depot - The Amazon Warehousing Depot was rebuilt, and item pipe casings now set its speed: 200% with Tin pipes up to 900% with Black Plutonium.
  • Extreme Combustion Engine Structure Rework - The Extreme Combustion Engine multiblock has been restructured with a new contest-winning design.
  • Large Combustion Engine Structure Rework - The Large Combustion Engine multiblock has been restructured with more freedom in muffler and maintenance placement: they now go on any Stable Titanium Machine Casing that isn't one of the input-hatch spots beside the gearboxes.
  • Industrial Wire Factory - The Industrial Wire Factory has been redesigned with a longer structure and more casing space.
  • Industrial Forming Press / Bending Machine Rework - The Industrial Bending Machine and Industrial Forming Press have been separated into two distinct multiblock structures.
  • The structure rework contest - The Multiblock Structure Rework Contest is complete, and winning designs are being released as new multiblock controllers.
  • Steam Blender Structure Rework - The Steam Blender multiblock has been restructured to be significantly cheaper - roughly 60% fewer blocks (116 down to 48) - and more compact, reducing its footprint from 7×6×7 to 5×4×5.
  • Multiblock Structure Error Diagnostics - When a multiblock fails its structure check, the controller GUI now tells you exactly what went wrong, which hatches or buses are missing, the coordinates of any incorrect block, and which blocks were expected there instead.
  • Mega Distillation Tower - The Mega Distillation Tower was reworked and now unlocks at LuV with Naquadah, considerably faster and more powerful than before.
  • Pyrolyse Oven Structure Rework - The Pyrolyse Oven has been rebuilt to a contest design by Ya9yu, growing from 5x4x5 to 7x6x5; its mechanics are unchanged.
  • Froth Flotation Cell - The Froth Flotation Cell was rebuilt with a new structure and more hatch space, and it and the Clarifier now place their own water.
  • Large Boilers - Boilers across the tiers: all four Large Boilers moved to new structures on new controllers (the old ones are now deprecated '-Legacy' variants with a conversion recipe), a muffler button on the single-block steam boilers, and NEI burn times that match what the boiler actually does.
  • Algae Farm - The Algae Farm was redesigned, and it now needs power.
  • Industrial 3D Copying Machine - The Industrial 3D Copying Machine has been restructured with a new, larger structure.
  • Industrial Coke Oven - The Industrial Coke Oven was rebuilt around a scalable coil design: between 1 and 16 slices, or unlimited with Eternal Coils, and a 2% EU discount per coil tier.
  • Industrial Sledgehammer / Forge Hammer structure rework - The Industrial Sledgehammer / Forge Hammer was rebuilt with a new structure.
  • Infinite Fluid Drilling Rig - The Infinite Fluid Drilling Rig was rebuilt into a much larger structure that no longer consumes mining pipes, and it gains 2 parallels for every energy hatch tier above UHV.
  • Large Sifter - The Large Sifter was rebuilt to a new shape: 5x5x6 with the controller on the second layer, built from Industrial Sieve Casings, Large Sieve Grates and Steel Frame Boxes.
  • Large Turbines - The Large Turbines were rebuilt on a new 3x3x6 structure, and the Supercritical Steam Turbine now shares the same shape and base as the other four.
  • Ore Washing Plant and Industrial Chemical Bath - The Ore Washing Plant and the Industrial Chemical Bath were split into two reworked structures, and a one-character structure-check bug in the chemical bath was fixed.
  • Steam Grinder structure rework - The Steam Grinder has received a visual update with a slightly increased build cost.
  • Steam Squasher (compressor) structure rework - The Steam Squasher (compressor) was rebuilt with a new structure.
  • Thermal Boiler - The Thermal Boiler was rebuilt to a community contest design.
  • Turbine rotors and parts - Large and XL turbines: two new NEI data dumps (rotor stats and turbine fuels, CSV or JSON, for use with the Large Turbine calculator), the turbine shaft moved from the crafting table to an EV assembler recipe, and recipes re-pointed at the reworked controllers.
  • XL Turbines - XL Turbines have been restructured with a new community-designed layout by VorTex.
  • Structure rework groundwork - The groundwork the structure rework needed: the shared migration handling, the controller and item registrations, the recipe corrections that followed, and a batch of per-machine tooltip and casing fixes.

Bose-Einstein Condensate multiblocks ​

A new system for assembling late-game parts, built to replace Advanced Assembly Line spam. It arrived mid-cycle and was tuned in the open for the rest of the release, so most of what follows is the balance and recipe work that came after the machines themselves.

  • Bose-Einstein Condensate: the system arrives - The BEC is five large multiblocks that only work together: the Entanglement Apparatus, the Containment Field, the Maxwell Gate, the Observation Array and the Teleportation Node.
  • New BEC parts, materials and recipes - Metamaterials arrived: eight components assembled at the atomic level that stand in for plain foils, bolts and lenses in late-game recipes.
  • BEC recipes, tiering and integration - Metamaterials lost their Advanced Assembly Line recipes.
  • BEC balance - Eye of Harmony part recipes moved into the BEC, with the on-tier material cost kept equal to what the Research Station assembly line charged, and a lot of the old Dyson sphere materials swapped for tier-appropriate ones.
  • BEC fixes - BEC multiblocks no longer void their output on a server restart when more than 64 items are waiting to leave.
  • BEC Storage - The Condensate Detector Hatch now refreshes its output when you change its filter, its comparison or its threshold, and when the Containment Field it is watching shuts down and voids its contents.

Nanochip Assembly Complex ​

A new circuit-production system that takes over the whole chain, from boards to finished processors, connected by a routing network rather than by hand-placed buses. Introduced this release and refined steadily afterwards.

  • Nanochip Assembly Complex - The Nanochip Assembly Complex (NAC) is a late-game multiblock that builds every circuit from Crystal up to the MAX-tier Planck-Scale Circuit: Crystal, Wetware, Bioware, Optical, Pico, Quantum and Planck, plus the boards and wafers they are made from.
  • NAC improvements - Each splitter rule now holds 16 item filters instead of 6, a rule with no colour set matches any input colour, and rules can match on a custom item name, which you set by middle-clicking a filter slot.
  • NAC balance - The Planck-Scale Circuit takes 4,000L of Boundless Cosmic Solder and the Planck-Scale Manifold 1,000L, down from 9,216L and 2,304L of Mutated Living Solder.
  • NAC fixes - The complex no longer drains power into modules whose structure is broken, no longer voids items when a module was waiting on power, and no longer drains its entire laser in one go.

Crops NH ​

The pack's crop system was replaced outright. CropsNH takes over from IC2 crop breeding, Crops++ and CropLoadCore, and it is deterministic where the old system was a slot machine: you can see what a seed is, work out what it will become, and build towards it. It arrived early in the cycle and then absorbed a hundred and sixty changes, so this chapter is the system, its machine, and everything that followed.

  • Crops NH Complete Overhaul - Crops NH is a complete replacement for IC2 crops with automatic migration of existing crops.
  • The Industrial Farm - You can now switch the Industrial Farm's mode using a screwdriver for more flexible operation.
  • New crops and features - Crop sticks open to the sky now collect water while it rains, in biomes that get rain.
  • Breeding, recipes and progression - Removing a cross-crop stick now plays a sound.
  • Balance - Several crops were rebalanced: the soul sand lily was nerfed and the oil berry buffed, and Bauxia's bauxite-ore route was pushed from MV to EV so it no longer skips the moon.
  • Fixes - The Crop Manager no longer loses its banked overflow drops when the world reloads, and crop sticks can again be placed against any face, work with builder's wands, and are no longer voided when placing double sticks.
  • FindIt support for CropsNH seeds - FindIt can now search analysed CropsNH seeds by species alone, ignoring stats; used on an unanalysed seed it finds all your other unanalysed seeds instead.

The ModularUI2 port ​

Every GregTech interface was rebuilt on ModularUI2 over eleven months, one machine at a time. The visible result is consistent widgets, working scroll and search, and machines that say which hatch is missing instead of failing silently. This chapter is the port itself; individual machines also appear in their own entries.

  • Hatches, buses and covers
  • Machine and multiblock interfaces - Machine and multiblock interfaces were ported to the new ModularUI2 framework.
  • Item and single-block screens
  • The framework underneath
  • Fixes during the port

The memory campaign ​

A pack-wide sweep against memory use, across 59 mods. Individually each change is invisible; together they are why a long session no longer creeps toward the heap limit. The authors tagged their own work by kind, and this chapter keeps that split.

  • Memory leaks - Fixed well over 100 memory leaks across the pack (across 92 PRs) that caused the game world and game client to remain in RAM long after they should have been cleared.
  • Allocations during play - Eliminated unnecessary object creation and chunk loading during active gameplay.
  • Static memory - Reduced startup memory overhead by 120 MB total.

Angelica 2.x ​

Angelica went from 1.0.0-beta66b to 2.2.10 across this release: the 2.x rendering engine stopped being an experiment and became what the pack ships. Celeritas replaced the old chunk renderer, shader support was rebuilt on Iris, and the long tail of that work is two hundred fixes for the mods that render through it.

  • Angelica 2.0 and the Celeritas renderer - Angelica now uses the new Celeritas rendering engine (based on Sodium 0.5) for improved FPS and reduced frametimes.
  • Proper AO and Better Shader Support - Angelica now does proper ambient occlusion and has much better shader-pack support.
  • Compact connected textures in Angelica - Angelica gained compact connected textures: a mode that packs a full CTM tile set into a fraction of the texture space, plus a compact_expanded mode that generates the variants at runtime so a resource pack does not have to ship them.
  • Complementary Shaders ACL Support - Angelica gained the modern Iris features that Complementary Reimagined's Advanced Colored Lighting needs (shadow compute shaders and setup/begin pass support), so ACL's colored lighting now works in the pack.
  • New features and options - Dirt, grass, sand and about seventy other blocks now get their top face rotated pseudo-randomly, so large flat areas stop looking tiled (on by default, block list configurable).
  • Rendering and shader changes - Angelica's Iris-based shader support was ported onto the Celeritas renderer and the GL 3.3 core profile, closing out a long tail of compatibility bugs along the way: entity and item textures and lighting no longer break when a name tag shows up on screen, texture parameter caches are handled correctly across threads, and a pass of "various shader fixes" cleaned up CurrentRenderedItemID, arbitrary entity targeting, and shaders that wouldn't compile without a world0.
  • Performance - Fixes to how other mods draw through Angelica eliminated allocations and cached work that used to be redone every frame; bases full of item-displaying blocks render about 3x faster.
  • Fixes - Critical stability fixes addressed world leaks, thread-safety problems in tile-entity rendering, a color leak that tinted GUI text with world lighting, and a race at boot that could leave you on a black screen.
  • Angelica Shader & Rendering Fixes - Fixed inventory items turning into white squares on world join, entity and item textures breaking under shaders whenever a name tag was on screen, and several shader-pack compatibility bugs.

Applied Energistics and its addons ​

The storage and autocrafting stack, which is where a GTNH base spends most of its attention. AE2 moved through 350 beta builds this release and its fluid addon a hundred more, so this is the largest body of work in the pack after GregTech itself: interface terminals, storage buses, level emitters, pattern handling and the crafting CPU.

  • New features and content - AE2's terminals and autocrafting got a large batch of new features.
  • Changes - A long list of smaller reworks across crafting CPUs, the wireless toolkit and cell restrictions.
  • Performance - Cable rendering is now optimized, wireless hub connections are more efficient, and pattern validation is now cached to prevent repeated checks each tick.
  • Fixes - Fluid network search highlighting works again, and holding Space while dragging across terminal entries transfers them as it did before the virtual-slot rework.
  • NEI Bookmark Group Filter Drops - ME Storage Bus filters can now be set by dragging an NEI bookmark group straight onto the configuration slots, instead of placing every item by hand.
  • Advanced Level Emitter - A powerful new variant of the ME Level Emitter with 6 independent slots, each with customizable thresholds and comparison directions.
  • Universal GUI for AE2 - ME Terminals now support items, fluids, and essentia all in one interface with individual toggle buttons.
  • Interface Terminal QoL - The Interface Terminal now displays block icons in section headers with priority tooltips, lets you hide individual interfaces to reduce clutter, and highlights mismatched patterns in red.
  • AE2 Tunnel Patterns - Tunnel Patterns are a new input-only pattern type that reduce repetition when managing large numbers of patterns.
  • Improvements to Non-AE Item Moving - A major overhaul of item transfer systems for passive logistics setups, including a new high-performance item moving core, significantly faster and more efficient conveyors and busses, and integration with Applied Energistics.
  • ME Drive Chassis Coloring - ME Drives now color their chassis frame instead of the cells when you apply a color, allowing you to maintain a color-coded base while still being able to see the tier and type of cells inside at a glance.
  • AE2 Color Applicator QoL Upgrade - The AE2 Color Applicator now features a dedicated GUI for selecting colors directly with Shift + Right Click, eliminating tedious scrolling through color lists.
  • Smarter CPU Sorting - Sort your AE2 Crafting CPUs in new ways with two new buttons: choose what to sort by (Name, Memory, Co-Processors, Crafting Status, or Automation type) and choose sort order (Ascending or Descending).
  • Enhanced Pin Management & Amount Settings - Improved ME Terminal pin management with separate Player and Crafting sections that support up to 16 rows each, plus in-game configuration for Select Amount GUI value fields.
  • Spatial Link Chamber - Nest AE2 Spatial Cells and access their pocket dimensions through new storage blocks.
  • Universal GUI: fluid terminals move into AE2 - Applied Energistics 2 gained a universal GUI framework that handles items, fluids and essentia in one system.
  • Make Controllers colorable - Controllers can now be dyed any of 16 colors, and the light animation is a client setting with eight styles (Original Rainbow, Wave, Counterflow, Core Ripple, Breathing, Soft Interference, Singularity and Circuit Trace), switchable in-game with a keybind.
  • Storage Bus fixes - A season of Storage Bus corrections across AE2 and its fluid addon: cache refresh recursion, ore-filter persistence, crashes on empty containers and settings that would not clear.

Recipes, quests and progression ​

NewHorizonsCoreMod is where the pack's own recipes, quest rewards and progression gates live, rather than any one mod's machines. It moved from 2.7.268 to 2.9.60, and most of what follows changes what something costs or when you can reach it.

  • Dyson Buff and Space Assembler Expansion - Dyson Swarm is no longer gated by UMV Circuits and is now craftable at the start of UIV, with significantly cheaper module recipes featuring UIV-tier materials.
  • Unstable ingots work again - A bug was fixed where Unstable Ingots from Extra Utilities were failing to explode when shift-clicked to craft.
  • New features and content - Dirt can now be chiseled into farmland and fertilized dirt into its tilled form, and the Cooper's Mallet and stone bowl finally have recipes.
  • Changes - Plasma arc-furnace recipes moved onto the normal arc-furnace map, which cost them their tier skip.
  • Balance - Mid-to-endgame recipes see significant adjustments: UXV cables are rebalanced, with Black Plutonium wire losing four times as much power and UXV hulls, energy distributors and diodes now needing Black Plutonium cable.
  • Performance - Recipe removal and Thaumcraft aspect lookups were made cheaper, shaving time off pack load.
  • Removals - Dead code and dead recipes were swept out: deprecated AE2 Fluid Crafting references, unused native-essentia recipes, leftover IC2 recipes and wire-mould helpers, and an unused texture set.
  • Fixes - Numerous recipe conflicts and typos are resolved, including switchboard recipes, UEV/UIV hull uptiering, armor gating, and Dyson circuits.

NEI and recipe lookup ​

Not Enough Items is how you look anything up in this pack, and it had 112 changes this release without a single announcement between them: bookmarks, recipe handlers, search and the item panel.

  • New features and content - You can now mark a recipe or item as a favourite so NEI opens it first, and share a recipe (or a whole bookmark group with all its settings) as a chat link.
  • Changes - NEI and its add-ons picked up a run of compatibility updates for GT New Horizons changes: the new NAND Chip Array location, removed recipe maps, and AE2's new stack types.
  • Performance - A round of optimization work across NEI's GUI handling cuts CPU time and allocations while any inventory screen is open.
  • Fixes - Fixed crashes during recipe searches, autocrafting loops, and various bookmark edge cases with permutations and multipliers.

The Vending Machine ​

A small mod that grew a lot: the vending machine went to 0.4.100 with a rewritten interface, team wallets, trade cooldowns, search and its own music.

  • Vending Machine Music - Opening the Vending Machine now plays its own track; Minecraft's background music fades out as it fades in, and back in when you close the GUI.
  • New features and content - The Vending Machine interface has a new look: new category tab icons that nudge when you hover them, a panel that grows with your screen, and a button to hide the coin display.
  • Changes - The coin display uses smaller backgrounds and redrawn 16x16 coin icons, with new eject buttons.
  • Fixes - Fixed the vending machine causing unnecessary chunk updates every tick, corrected music looping behavior, and resolved crashes from upstream MUI2 sync issues.

LittleTiles ​

The sub-block building mod, 1.5.14 to 1.6.44, with no announcement all release. Mostly rendering and placement work, plus the fixes that stop a detailed build breaking.

  • New features and content - The Little Chisel gained four placement modes - Normal, Fill, Overwrite and Stencil - and nine new shapes alongside the plain box: slopes, round slopes, inner and outer corners, triangles and pillars.
  • Changes - Rotating a chiseled shape that spans several blocks now keeps its geometry instead of deforming.
  • Performance - Meshes are now cached client-side for rendering, eliminating redundant calculations.
  • Fixes - Various null pointer exceptions caused by tiles missing NBT data have been eliminated.

Tinkers' Construct ​

Tinkers' Construct, 1.13.57 to 1.14.107. The crafting station and its caching got most of the attention, alongside the tool and material fixes.

  • Tinker Inventory Tab Removal & Bauble Migration - The Tinkers Inventory Tab has been disabled and its functionality consolidated.
  • Tinker's Construct Crafting Station Caching - Tinker's Construct crafting station now caches the last recipe, making bulk crafting operations instant instead of laggy.
  • New features and content - Tool stations, part builders, pattern chests and stencil tables are now ore-dictionary tagged, so quests accept every wood variant.
  • Changes - Block hitboxes for the Lava Tank, Crafting Slab, and Tool Station have been adjusted to better match their models, and heart colors are now more distinct.
  • Performance - Rendering is cheaper: fewer draw calls across Tinkers' block models, and the per-frame memory churn from rendering tools has been eliminated.
  • Fixes - Shift-clicking in the Crafting Station now moves items between your inventory and the attached chest instead of the crafting grid, and a tool in the first hotbar slot now uses the item in slot 2 rather than slot 9.

Hodgepodge ​

The pack's catch-all patch mod, 2.6.112 to 2.7.196. It exists to fix vanilla and other mods from the outside, so its changes show up everywhere: crash fixes, tweaks to vanilla behaviour, and a large share of the memory work.

  • EndlessIDs replaces NotEnoughIds - The pack swapped NotEnoughIds for EndlessIDs, a maintained successor by the same lineage that raises not just the block and item ID ceiling but block metadata and biome IDs too.
  • Improvements to sound pipeline - A major overhaul of the audio system: positional stereo sounds are now placed in 3D instead of being flattened to mono, and binaural 3D audio for headphones, environmental reverb and an output limiter are available to switch on in the new sound menu.
  • Toggle inventory effect icons - Potion effect icons on the inventory screen can now be turned off with the Hodgepodge config option showInventoryEffectIcons (takes effect after a restart).
  • New features and content - Hodgepodge's config screen gains a Sound section for the Paulscode sound system (channel counts, attenuation, buffer sizes).
  • Changes - Several defaults shift: hand visibility on the F1 toggle is off, simulation distance is off, and the string-interning memory options are off by default; they save RAM but cost load time.
  • Performance - Chunk saving is faster and worldgen does less useless work, and item frames beyond 64 blocks now skip rendering their contents (96 blocks for the frame itself).
  • Fixes - A BiblioCraft duplication exploit is patched, IC2 rubber saplings no longer cause bone meal to underflow, and duplicate players on reconnect vanish.

GTNHLib ​

The shared library every GTNH mod builds on, 0.7.10 to 0.11.45. Most of it is invisible by design, but this release it grew the config system, the tooltip and overlay APIs and the font handling that other mods then used.

  • Modded Plants in Flower Pots - Modded plants and saplings from various mods can now be placed in vanilla Minecraft flower pots for decoration.
  • Resource Pack Update Notifier - An in-game notification system that checks your enabled resource packs for newer versions available on GitHub Releases.
  • Title & Subtitle Overlay - Server admins can now display title and subtitle text on players' screens using the /title command with support for color codes.
  • New features and content - The config system grew significantly with better organization and new capabilities.
  • Changes - The font rendering system now matches vanilla Minecraft more closely, and the JSON model API received updates to support more cases.
  • Performance - Resource metadata is no longer parsed unnecessarily, cutting load times.
  • Fixes - Fixed resource packs failing to load at startup and a memory leak in player inventory scanning.

OpenComputers ​

Eight of the entries on the Before you update page are about OpenComputers programs. They came from three mods and landed in five different chapters, so they are gathered here. The steps stay on Before you update; what follows is what changed.

Two of the eight are told in full elsewhere and are not repeated. The TecTech parameter rewrite, where setParameters(hatch, slot, value) becomes setParameter(name, value), belongs to The ModularUI2 port; the Computronics half of it is the last entry below. The ASM transformer rewrite that cut startup from 850ms to 100ms is under Performance. The OpenComputers fixes that change no API are listed by mod under Bug Fixes.

  • Machine scanner output is now translation keys - getSensorInformation() hands back the untranslated keys the client turns into display text now, instead of the finished, coloured text it returned in 2.8.4.
  • AE2 fluids and essentia through the StackAPI - The AE2 integration was rebuilt on a new StackAPI that carries fluids and essentia alongside items, and several crashes and deadlocks in AE2 inventory operations went with it.
  • OpenComputers AE2 integration overhaul - Item quantities now use 64-bit longs, network queries accept table and NBT parameters, a getCraftable method is available, and Lua indexing is corrected to 1-based.
  • Drivers that reported the wrong number - Three drivers handed back a wrong value and hand back the right one now, so a program written against the old reading has to change.
  • Batched clipboard paste in OpenComputers - OpenComputers can now send pasted text to terminals in batches instead of one signal per line, which avoids signal-queue overflow and truncation on large pastes.
  • Space Elevator parameters need Computronics 1.9.10 - The tt_machine component addresses a parameter by name now, and Computronics 1.9.10 is what carries the new component.

Highlights ​

  • GuideNH In-Game Guide Framework - GuideNH is an in-game guide framework that lets players open interactive guides directly within Minecraft using a configurable keybind.
  • Output side selection in singleblock GUI - Singleblock machine GUIs now allow players to select which side outputs items or fluids without rotating the machine.
  • Connected textures across GregTech - Every piece of GregTech glass, every coil, solenoid and winding, the whole Waterline and a few dozen casings now use connected textures.
  • Instantly Connecting Pipes - All GregTech fluid pipes, item pipes, and cables now connect instantly when placed, eliminating the visual delay players previously experienced.
  • Fix missing pixels on the Tinkers inventory tab - The unselected vanilla tab in the Tinkers inventory screen is no longer missing three pixels in its bottom-left corner.
  • Ice Creams - A new Ice Cream Machine, complete with its own 3D model, dispenses one of about 70 hand-drawn ice creams for two Gold Credits, and it is fussy: it rolls a chance of being out of order each day and has a daily serving limit.
  • Tinkers Construct Modifier Station Overflow - The Tool Station, Tool Forge and Crafting Station now apply as much of a modifier as the tool can take in one go, and leave any leftover modifier items in the grid instead of eating them or refusing the craft.
  • New Main Menu Backgrounds - The main menu has 23 new backgrounds sourced from NASA and ESA, featuring photography from the Hubble Space Telescope, James Webb Space Telescope, and the Artemis II mission.
  • Instant-On Multiblock Recipe Checks - Multiblocks now react to their hatches the moment something changes instead of re-checking on a timer, so an idle multi starts the tick its inputs land rather than up to five seconds later; it should also help TPS in bases full of idle machines, though that has not been measured.
  • Large Hadron Collider and Beamcrafting - The Large Hadron Collider is a new UV+ multiblock that replaces the compact cyclotron, accelerating particles and colliding them to generate new particles based on collision energy.
  • Keybinding improvements - Controlling gained a visual keyboard: an on-screen keyboard for viewing and rebinding keys at a glance, plus a Key Map button showing all current binds and conflicts.
  • Field Engineer's Toolbox - A single-item replacement for the IC2 toolbox, with dedicated slots for the seven core GT tools, a battery slot and six generic slots.
  • Crafting Station and Compartment Improvements - Crafting stations now remember which items came from your inventory versus side inventories and return them accordingly.
  • Directional Arrows in Quest Book - Quest lines in the quest book now display directional arrows (chevrons) to help visualize the flow of quests and progression.
  • Personal Dimension Style Upgrade - The Personal Dimension creation interface has received a complete redesign with a fresh GUI and terrain preview.
  • Power Buttons for Singleblock Machines - Singleblock processing machines now have power buttons integrated directly into their GUIs.
  • Belt Lantern Support - The Lantern and Soul Lantern from Et Futurum Requiem can now be worn in a Baubles-Expanded belt slot, freeing your hands while Angelica's dynamic lighting keeps lighting your way.
  • Pinnable inventory and backpack slots - Pin important items in place by Ctrl+Middle-clicking slots in your inventory, backpacks, and adventure backpacks to protect them from accidental sorting, drop-off, and most bulk transfers.
  • OreDictionary Support in Machine Recipes - Machines can now accept OreDictionary items in recipes in addition to specific item stacks, allowing more flexible recipe definitions.
  • Improved ArchitectureCraft lighting - ArchitectureCraft blocks now have improved lighting that mimics vanilla more closely.
  • Bubble Columns - Bubble columns have been moved out of experimental and significantly enhanced with improved visuals, particle effects, and directional water current behavior.
  • Quest Completion Percentage Display - The quest book now displays the total number of quests completed along with a completion percentage.
  • Custom JourneyMap Mob Icons - Nearly every mob in the modpack now has a custom icon and will be visible on JourneyMap, improving exploration, base defense, and mob hunting.
  • ChromaticTooltips Tooltip Overhaul - ChromaticTooltips has been added to the modpack, overhauling tooltip appearance with gradient borders, attribute and enchantment icons, and structured information sections.
  • Fluid Canning Machine Merged - The Fluid Canning Machine has been merged into the standard Canning Machine, which now handles both fluid and solid recipes in a unified machine.
  • NEI Ore Stats Visual Upgrade - The Vein Stats, Small Ore Stats, and Underground Fluid Stats pages in NEI have received a visual redesign.
  • Full Color System - A complete in-client color system for Minecraft text with support for 16 classic colors, 16 million RGB hex colors, gradients, rainbow and wavy text effects, and formatting like bold and italic.
  • Drawers Support Vertical Placement - Storage Drawers can now be placed facing upwards and downwards in addition to the four horizontal directions, matching JABBA's directional flexibility.
  • Shift-break clears covers and color - Breaking single-block machines while holding Shift now drops any attached covers and resets colorization.
  • Vis-Regulated Maintenance Hatch - An automated maintenance device that uses Centi-Vis to repair machine wear, eliminating the need for manual wand-waving maintenance routines.
  • Ore Refactor - A comprehensive overhaul of GT New Horizons' ore generation system that removes ore tile entities, unifies vein generation across GT, Bartworks, and GT++, rewrites asteroid generation to be more common but smaller, and adds more stone types for ores.
  • Tool Revamp - Electric tools got a pass: new tier variants, more battery choices in their recipes, and textures that finally match their materials.
  • Singleblock Arc Furnace 3A Power - Singleblock arc furnaces are back to drawing 3 amps at 300 % power, with recipe times halved to match.
  • Electric Prospector Improvements - The Electric Prospector's scanner UI has been significantly enhanced with a search bar to find ores, a directional arrow showing which way you're facing, and improved map navigation that scales to your screen.
  • Matter Manipulator FMP Copying - The Matter Manipulator can now copy Forge Multiparts, including Project Red's red alloy wire and gates.
  • Visual Prospecting Team Sharing - Ore vein and underground fluid discoveries are shared with your GTNH team: teammates who are online see them immediately, and anyone offline receives what they missed when they next log in.
  • World Selection Improvements - World saves now capture a screenshot and display it as an icon in the world list.
  • Crafting Plan List Mode Screenshots - You can now screenshot your crafting plan in list mode just like tree mode.
  • Matter Manipulator Enhanced Copy Features - The Matter Manipulator now supports copying Carpenter's Blocks with full orientation and cover preservation, includes Advanced Copy Options for automatic wireless connector re-linking and P2P interface automation, and adds OpenComputers cable support to Cable Mode.
  • Combo Keybinds - Controlling now supports combo keybinds, allowing you to hold modifier keys like Ctrl, Alt, or Shift while pressing other keys for extended keybind functionality.
  • Draconic Evolution Avaritia Config - Avaritia tools and armor can now be configured using Draconic Evolution's config GUI.
  • Large Neutralization Engine - A new multiblock acid generator that burns acids for power (feed it an alkali to push efficiency as high as 500 %) while you keep its toxic residue under control.
  • Baubles UI Update - The Baubles inventory now spreads its slots across up to four columns instead of one long scrolling column.
  • Project Red Autocrafter TPS Fix - Project Red autocrafters were causing significant server lag (TPS tanking).
  • Matter Manipulator QOL Improvements - Edit Transform is now available in all Matter Manipulator modes, eliminating the need to reselect when modifying your selection.
  • Mechanical Armor - A new tech-based armor system that scales through HV and beyond, featuring customizable frames with different slot types for augments and energy cores.
  • BogoSorter - AE2 NEI Integration - NEI tooltips now show how much of an item your AE2 network holds, whenever you have a terminal open, or are carrying a charged Wireless Terminal in range of an access point.
  • Exo-Foundry Fluid Solidifier - A powerful tiered multiblock Fluid Solidifier with customizable modules to alleviate endgame burden on the Fluid Shaper.
  • Recipe Counter for Multiblocks - A recipe counter feature has been added to multiblock machines, allowing players to see how many recipes their machines have completed.
  • Freecam Mod Backport - A backport of the modern Freecam mod bringing spectator-style camera controls to 1.7.10.
  • Pam's Harvest the Nether Replacement - Fether is a complete 1:1 replacement for Pam's Harvest the Nether with entirely new textures created by artists.
  • Modern Tab List - A 1.12.2-style player list has been backported to 1.7.10, featuring player head icons, ping displays, dynamic column sizing for up to 80 players, and customizable header/footer text.
  • Dyed Glass Translucent Covers - Dyed glass AE2 Facades now render translucent on GregTech pipes, cables, frames and machines instead of being drawn opaque.
  • Taskbar loading progress display - The game now displays loading progress in the taskbar on Windows and Linux during startup, providing visual feedback while the mod pack loads.
  • Boilers Mechanic Overhaul - Large boilers receive a major balance and mechanic update, with 20% higher base output, improved diesel fuel efficiency, the ability to consume solid and fluid fuels simultaneously for a 25% steam boost, and a new gradual efficiency loss mechanic when offline.
  • Multiblock Sounds from Structure Center - Multiblock machine sounds now emit from the center of their structures instead of from the controller block.
  • Network Visualization Cable Refinement - The Network Visualizer has moved into AE2 Unofficial and draws far thinner lines by default, so a large network reads as cables instead of a solid tangle; duplicate links that made the overlay flicker are gone.
  • Aspect Recipe Index - Aspect Recipe Index is a new standalone mod that replaces TCNEIAdditions and brings comprehensive Thaumcraft integration to NEI.
  • Void Miner Ore Filtering UI - A new GUI lets you configure which ores your Void Miners will mine from your current dimension's drop pool.
  • 256A Dynamo Hatches UV-UXV - New 256A Dynamo Hatches are now available for UV-UXV tier multiblocks, so you no longer have to plaster an Active Transformer with 64A hatches to get the power out.
  • Mass Solidifier Multiblock - A fixed-size replacement for the Fluid Shaper: no more width mechanic, a flat 10 parallels per voltage tier, the hatch space of a full-width Shaper in a far smaller build, and a 20% EU discount.
  • Power Goggles Chart Customization - Power goggles now offer extensive customization options including color adjustment for backgrounds, borders, measurements, and manual mode indicators.
  • Deprecate Buffered Dynamo for 4A TecTech - Early-game multiblock power generation is simplified by allowing TecTech 4A dynamo hatches in place of the old buffered dynamos.
  • Shared space elevator inputs - Space Elevator mining modules can now share computation and plasma resources across all modules, simplifying multi-block setup and resource management.
  • Enchanting Automation - Full automation support for enchanting machines: the Thaumic Bases Overchanting Table, Draconic Evolution Disenchanter, and EnderIO Enchanter.
  • InGame Info XML 3-state HUD toggle - InGame Info XML now supports a second optional HUD configuration file.
  • Overchanting Table world acceleration fix - The Overchanting Table now counts its own ticks instead of reading world time, so world accelerators actually speed it up.
  • GTNH 2.8.2-2.8.4 Release Highlights - The 2.8.2-2.8.4 release re-enables Open to LAN (with strong warnings), lets a Certus Quartz Tank column be drained through an empty tank above the fluid, and removes industrial diamond crafting from the singleblock Compressor.

New Content ​

  • Graves auto-equip all equipment types - Collecting items from a grave now automatically restores armor, baubles, GalactiCraft gear, and cosmetic armor to their correct slots.
  • JourneyMap 6 support across mods - Full JourneyMap 6 support has been added to Navigator, VisualProspecting, ServerUtilities, TCNodeTracker, and GregTech while retaining compatibility with JourneyMap 5 and Xaero's Minimap.
  • LATEX cable coating multiblock - Added LATEX, a new HV multiblock that coats IV+ cables with Elastic Supercomposite Rubber.
  • Pseudo Star endgame progression - Added Pseudo Star and Cosmic Solder as new endgame crafting components.
  • Soulbound and Terrasteel armor augments - Added two mechanical armor augments: Soul Tether and Terrestrial Enhancement.
  • Active Transformer throughput UI - Active Transformers now show a real-time throughput widget estimating how much power is flowing through each unit in your laser backbone.
  • Add Matter Cluster Decompressor - Added the Matter Cluster Decompressor, a new machine that converts matter clusters back into their component items and fluids.
  • AE2 interface names show circuits and non-consumed items - AE2 interface names for input buses, single-block machines, and hatches now display physical Integrated Circuits and non-consumed recipe inputs like molds.
  • Asteroid exclusion around chaos islands - Added a configurable exclusion zone around Draconic Evolution chaos islands that prevents GT asteroids from spawning there.
  • Chisel terracotta variations - Added chisel variations for terracotta and all 16 stained terracotta colors - 26 patterns each, with textures ported from upstream Chisel.
  • Circuit Computation Singularities - Added fifteen Computation Singularities, one per GregTech voltage tier from ULV to MAX, plus a sixteenth ERV (Error) tier that is disabled for now and reserved for future temporal-mainframe circuits, and a Blank Computational Singularity used to make them.
  • Configurable mob spawn control in claims - Claimed chunks can now have mob spawning disabled server-wide or per team, with a choice of which of the four creature categories (monsters, animals, ambient, water) to block.
  • Cutting Machine superfluid support - The Cutting Machine now accepts Dimensionally Shifted Superfluid as a faster alternative to lubricant.
  • Fancy fluid bars in Waila tooltips - Fluid tanks now display visual progress bars with gradient backgrounds in Waila tooltips, showing fill level at a glance.
  • Glowing GT Ores and New Infused Stone - Draconium and Awakened Draconium, Uranium, Plutonium, Electrum Flux, Cosmic Neutronium and the Infused Stone ores now glow in the dark.
  • GuideNH welcome popup for new players - New players now see a welcome popup the first time they open GuideNH, explaining what it is and how to use it.
  • Matter Manipulator copies OpenComputers devices - Matter Manipulator can now copy and paste OpenComputers components, including APUs in Quantum Computer racks, EEPROMs (with data), and loot floppies.
  • MEOutput settings in Matter Manipulator - The Matter Manipulator keeps up with GregTech's rebuilt ME output hatches; copying and emptying them works as before.
  • Quest book color toggle option - Added an accessibility-focused color toggle in quest book settings that lets you disable colored text while keeping bold, italic, and underline formatting.
  • Russian translations added or corrected across seven mods - AngerMod, BetterLoadingScreen, Gravitation Suite Neo, HoloInventory, and Yamcl now have new Russian (ru_RU) language support, and existing Russian translations in IronChest and IronTanks were corrected.
  • Spinmatron-2737 - The Spinmatron-2737 is a new centrifuge for ZPM and beyond: a 17x17x17 multiblock with the controller at the front centre of the ninth layer, built in four structure tiers of Naquadah Alloy, Cosmic Neutronium, Infinity and White Dwarf Matter.
  • Spray can dyeing for Ender Storage - GregTech spray cans (regular and infinite) can now dye deployed Ender Chests and Ender Tanks.
  • Steam multiblock GUI visual overhaul - Steam multiblocks now have themed ModularUI2 GUIs with styled elements and an animated steam pressure gauge showing real-time pressure levels.
  • T search finds covers and their contents - The T search (find items in world) now detects covers like solar covers and Tesla covers on machines.
  • UEV-MAX voltage coils and recipes - Added the missing high-tier voltage coils (UEV through MAX), plus three new fine wires (Celestial Tungsten, Rhugnor and Dragonblood) to craft the UEV, UIV and UMV ones.
  • Assembler Recipes for Swords and Spikes - Added Assembler recipes for wooden, iron, gold and diamond swords and for the matching ExtraUtilities spikes, so they can be mass-produced from AE2 patterns without hand crafting.
  • Credits screen accessible from main menu - The main menu has a new button that opens the GTNH credits screen, using a new Custom Main Menu action type that lets menu buttons talk to other mods.
  • ModularUI2 theme support - ModularUI2 picked up upstream's widget-theme rework, and mods have started exposing new themeable properties on top of it.
  • Thaumometer hint text for mod aspects - Scanning items with the Thaumometer now shows helpful hint text for aspects added by GregTech, Forbidden Magic, Magic Bees, Thaumic Boots, and Avaritia.
  • The GT Coke Oven - GregTech now has its own Coke Oven: a 3x3x3 shell of Coke Oven Bricks with a hollow interior, a controller on the front centre and a Coke Oven Hatch that can replace any brick.
  • Tooltip theme inheritance and Waila support - ChromaticTooltips now supports theme inheritance, letting themes fall back to a default.
  • Trophy inventory condition handlers - Added new trophy condition handlers that track inventory changes: inventory.add (items gained), inventory.remove (items lost), and inventory.total (total amount of an item currently carried).
  • Variable apiarist armor protection - Apiarist armor pieces can now provide more than one unit of protection, enabling better integration with mechanical armor.
  • Witchery Sticky Items keeps more gear - Witchery's Sticky Items potion effect now works with AdventureBackpack2 and Galacticraft extended inventory slots.
  • Debug input bus and hatch for developers - New debug input bus (items) and debug input hatch (fluids) let developers supply ghost items and fluids to multiblocks for testing.
  • Small item icons in Waila tooltips - Added a compact icon rendering mode for item stacks in Waila tooltips, displaying them inline alongside text.

NewHorizonsCoreMod ​

  • #1760 Added a beamcrafter recipe to produce Xenoxene Xenoxsis culture after players have access to xenoxene.
  • #1758 Added assembler and beamcrafter recipes for crafting Unstable (Mobius Stable) ingots.

GT5-Unofficial ​

  • #4982 [rebuild required] Complete overhaul of High Temperature Gas-Cooled Reactor (HTGR): now provides alternative Europium and Americium fusion recipes, enables breeding of advanced materials, retiered to IV, and features dynamic fuel consumption and helium loss mechanics.
  • #4970 [read before updating] PCB Factory upgrades are now separate sub-multiblocks that can be linked to a main PCB Factory using a data stick.
  • #4065 Added GT Modular Armor system to replace IC2-dependent armor (jetpacks, nano, quantum).
  • ...and 157 smaller change(s) in GT5-Unofficial, listed in the by-mod files.

Changes & Reworks ​

  • Borosilicate Glass system overhaul - The borosilicate glass system was rebuilt: new textures for every tier, standard block rendering in place of the old custom path, and two new tiers - Hexanite at UMV and Universium at UXV.
  • Numbered structure hint holograms - Structure hint holograms now show a number from 1 to 12 on each block instead of a pattern of dots, so you can read off which block goes where.
  • PCB Factory: upgrades become linked sub-multiblocks - PCB Factory upgrades are no longer part of the controller.
  • SDL3 backend for input and Wayland - lwjgl3ify 3.0 replaces the GLFW backend with SDL3, for better Wayland support and to fix the modifier keys: left and right ALT and the right GUI key behave again as they did under GLFW.
  • Upgrade bus inventory, deprecate super buses - Input and Output buses from EV upward hold more items: 25 slots at EV, rising to 100 at UHV.
  • Algae Pond overhaul - The Algae Pond was rebalanced.
  • Backhand offhand support across the pack - Backhand gives 1.7.10 a real offhand slot.
  • BioLab accepts items in any order - The BioLab singleblock no longer requires culture and data items to be inserted in a specific order.
  • BrandonsCore merged into Draconic Evolution - BrandonsCore has been folded directly into Draconic Evolution, removing it as a separate mod dependency.
  • Construction tooltips overhaul - Multiblock construction tooltips were standardised across GregTech: dimensions read LxWxH, hatch and casing requirements always carry an amount or a range, and structure errors come in one fixed order.
  • Fluid units respect GTNHLib config - Fluid displays in tanks, hatches and ModularUI2 GUIs now respect the GTNHLib fluid unit setting.
  • GT ore generation refactor across mods - Ore vein generation was overhauled.
  • GTPP custom material rendering overhaul - Chromatic Glass, Astral Titanium and Celestial Tungsten now have proper textures with baked animations instead of code-driven rendering, for their blocks, their fluids and their items - bolts, cells, plasma cells, frame boxes and superdense plates included.
  • ME hatches respect storage cell limits - ME output hatches and buses now read the restriction set on their installed storage cell and stop at whichever is smaller, the cell's capacity or its restriction.
  • Prospecting map visuals and performance - Ore veins and underground fluids now display with correct colours on JourneyMap (pink salt, orange limonite) instead of plain white, and ore vein markers are drawn on a background matching their dimension's stone.
  • Step assist overhaul for boots - Step assist was standardised across the Thaumcraft-family boots.
  • Target Chamber fixes and new beam recipes - The Target Chamber now checks the beam every tick while a craft is running instead of only at the start; when the energy, focus, particle or rate stops matching, progress stops rather than the craft failing.
  • TextureSet refactor and ore texture overrides - Copper, iron, gold, diamond and emerald ores have new custom textures, on top of a rebuilt texture-set system that makes per-material and per-stone-type ore art possible.
  • Advanced Blast Furnace - Volcanus tooltips gained structure dimensions and the missing EU-discount line.
  • Black Hole Compressor - The Black Hole Compressor now resets its spacetime cost when the black hole closes on its own, voids the recipe in progress as soon as the hole goes unstable even while spacetime is being fed to the spacetime hatches, and treats zero stability as unstable everywhere: backend, Waila and tooltip.
  • Catalyst Housing, Ball Housing and Focus Input Bus reworked - The three hatches that hold NBT-bearing consumables - the Chemical Plant's Catalyst Housing, IsaMill's Ball Housing and the Lanthanide beamline's Focus Input Bus - now share a rewritten transfer path that drops the old per-slot rescan.
  • Chemical Plant - The Chemical Plant now supports CRIB, so catalysts keep working when a recipe comes from the cache; the same change gives IsaMill's milling balls the same treatment.
  • Clean up circuit assembler recipes - Circuit Assembler and Circuit Assembly Line recipes are now generated up front instead of being patched in when the server starts, so NEI shows the same recipe the machine runs.
  • Cryogenic Freezer - BartWorks freezer recipe durations were computed from a material's proton count instead of its mass, which produced absurdities like one-tick zirconium freezing; they now use mass.
  • Dangote Distillus and the Mega Distillation Tower - The Dangote Distillus can now switch to Distillery mode at any height - it used to force Tower mode below 11 blocks and refuse the screwdriver - and its Distillery parallels changed from a flat 8 per voltage tier to 2 * floor((height + 1) / 3) per voltage tier.
  • Diamond and emerald tool modifiers now raise mining level by a configurable amount - A diamond or emerald added to a tool used to give one fixed step.
  • Distillation Tower - A circuit-2 recipe turns 1000 L of plain Oil into 500 L of Lubricant in 20 seconds at 120 EU/t, the counterpart to the Distillery recipe and to the other Oil to Lubricant routes.
  • Dynamic localization for machine tooltips - Migrated hardcoded machine names and tooltips for basic machines and generators to language files.
  • Electrolyzer - 49 compound gases and liquids that could only be electrolyzed as capsules now have fluid-input recipes at the same cost.
  • Endothermic Fridge - The Endothermic Fridge's autoplace budget was raised to match the later-game multiblocks, and its Subspace Cooling now grants perfect overclocks - one for Molten Infinity, two for Molten Spacetime, three for Molten Eternity - instead of a flat 2x/4x/8x speed multiplier.
  • ExoFoundry - Two balance passes.
  • Exothermic Hearth - The Exothermic Hearth supports unlimited tier skips, and its tooltip says 864 Heating Coils where it said 860.
  • Extreme Entity Crusher - The Extreme Entity Crusher can now be rotated: the render, the box the mob is lit by and the auto-placed spikes all follow the controller's orientation.
  • Extruder - The Industrial Extruder now forms when Crafting Input Buffers are its only inputs, and the Mold (Pellet) was renamed to Extruder Shape (Pellet).
  • Eye of Harmony - The Eye of Harmony's star, star field and orbiting planets render more smoothly and no longer spin while the game is paused in singleplayer, and its hatches use the right texture overlay.
  • Forge of Gods - The plasma fabricator was rescaled: every plasma module recipe moved down one tier with its recipe time doubled, base parallel went from 384 to 512, and the GGEBE upgrade's overclock factor changed from a flat 2.3 to 4 - 25000 / Heat, with Power Forges and Melting Cores on a flat 2.15.
  • Fusion Reactor - The minimum-tier requirement was removed from the Fusion Reactor's non-energy hatches, so a UHV advanced stocking input hatch works on an Mk-V; energy hatches keep theirs.
  • GUI titles localised across the pack - Two dozen mods had hardcoded English GUI titles.
  • High Temperature Gas Cooled Reactor - The HTGR lost its Light Concrete floor, and every TRISO and BISO fuel pebble is now a distinct item with its own base output, multiplier and exponent: the power modifier is base x multiplier^exponent and the recipe time is divided by the exponent squared.
  • Implosion Compressor - The Implosion Compressor now requires a Muffler Hatch as part of its structure; existing builds without one will need a Muffler Hatch added after this update.
  • Industrial Apiary - The single-block Industrial Apiary got a power button in its GUI, new 16x16 upgrade textures, and an info tooltip that updates when you swap upgrades.
  • Industrial Laser Engraver - The tooltip now says that a UEV or higher laser source allows one multi-amp energy hatch in place of regular energy hatches; it used to name UEV alone.
  • Large Molecular Assembler - The LMA was ported to MUI2 with lag fixes.
  • Laser power transmission - Laser power: a Laser Vacuum Mirror race condition, Laser Vacuum Pipes that no longer stream sync packets while idle, connected textures on Laser Containment Casings, and the LSC no longer exploding when you raise a laser target hatch's amperage limit.
  • Mega Industrial Apiary - Opening the Mega Industrial Apiary with thousands of bees crashed the client, because the GUI sync packet went past the 32KB limit.
  • Multiblock tooltips ported to markdown - Multiblock tooltips across GoodGenerator, TecTech, KekzTech, KubaTech and the Space Elevator modules were converted to markdown, which makes them translatable.
  • Nano Forge - The Nano Forge was ported to MUI2.
  • Plasma Forge - Ported to ModularUI2.
  • Purification Plant - The Waterline now runs continuously at the correct power draw and cycle timing.
  • Remove IC2 Iron Furnace from recipes - The uncraftable IC2 Iron Furnace has been removed from recipe definitions in GT5-Unofficial and Cooking for Blockheads.
  • Research Station - The Research Station could not be opened at all for a stretch of the cycle.
  • Space Elevator - Space Elevator mining modules share the controller's computation and fluid inputs and no longer need their own input hatches; put hatches directly in a module if you want to feed it separately.
  • Space Miner - The orbital miner's GUI was ported to MUI2 with a built-in calculator, replacing the external spreadsheet.
  • Streamlined ethereal familiar recipes - Ethereal familiar recipes now use generic templates instead of individual per-aspect recipes, reducing NEI clutter to just Terra-aspected entries.
  • Unify schematic GUI localization - Every schematic GUI in Galacticraft, Galaxy Space and Amunra now draws its own schematic.* language key instead of reusing the rocket item's display name, and the titles sit in the same place and colour.
  • Void Miner - The ore buttons in the filter panel had no background until you pressed one; they have one now.
  • Centralized color system across mods - GTNHLib gained a shared colour system, ColorResource, which reads color.resource.<modid>.<name> out of the language file on every resource reload.
  • Consolidate leaf decay into GTNHLib - Hodgepodge's breadth-first leaf decay moved into GTNHLib, and Et Futurum, Forbidden Magic, Forestry, Galaxy Space and Tainted Magic dropped their own copies of vanilla leaf decay for it.
  • Cover labels improved for resource packs - A cover's button label and its tooltip are now separate strings, so a resource pack can retranslate one without changing the other.
  • Expose glass tier API for BlockRenderer - GregTech now exposes how many glass tiers it registers, and BlockRenderer uses that number as the top tier of a multiblock preview, so stepping through the glass tiers of a structure no longer stops short of the highest one.
  • Fluid definitions moved to GT5-Unofficial - Pollution, Sodium Potassium, Enriched Bacterial Sludge and Fermented Bacterial Sludge fluid definitions moved from NewHorizonsCoreMod into GT5-Unofficial.
  • GT++ texture deduplication and fixes - Around a megabyte of duplicate texture files was removed by having TextureSets fall back to the default set when they have no texture of their own.
  • Item registration overhaul in NewHorizonsCoreMod - Most core-mod items are registered directly by Forge now instead of through YamCore, and their registry names changed from dreamcraft:item.<name> to dreamcraft:<name>.
  • Localized space module NEI values - Resource packs can now restyle the numbers in the Space Pumping and Gas Siphon NEI pages through a lang key, which dark-mode packs can use to make them readable.
  • Migrate Gadomancy and ThaumicEnergistics to Mixins - Gadomancy and ThaumicEnergistics dropped their ASM coremods for SpongePowered Mixins, injecting at the same places the old transformers did.
  • Mod loading progress uses FML API - GT5U and MobsInfo now report loading progress through the native FML progress API instead of calling into BetterLoadingScreen directly, and BetterLoadingScreen reads that API.
  • OrePrefixes converted from enum to class - OrePrefixes is a class rather than an enum, built through an OrePrefixBuilder, with NewHorizonsCoreMod and VisualProspecting updated to match.
  • Postea multi-handler support - Postea now supports more than one mod remapping the same item, block or tile entity independently, and runs tile entity transformers before block transformers.
  • Separate machine and GUI metal colors - GUI metal colouring is now independent of machine casing colour.
  • Material tooltips show formula and lore - Material tooltips now show the chemical formula and lore text on every form: ingots, plates, dust, pipes, wires and fluids.

Darkerer ​

  • #2 Darkerer, the hardcore darkness mod, is client-side only now, and its config is yours: you can change any option in it, including turning the darkness off.
  • ...and 1 smaller change(s) in Darkerer, listed in the by-mod files.

Et-Futurum-Requiem ​

  • #37 [check your build] Lava now pushes players and mobs sideways the way flowing water does, and dropped items float to the top of water and lava instead of sinking.
  • ...and 1 smaller change(s) in Et-Futurum-Requiem, listed in the by-mod files.

GTNH-TC-Wands ​

  • #31 [recipes changed] Crafting a wand, staff or sceptre now needs the Thaumonomicon research for both the rod and the caps you are using.
  • ...and 1 smaller change(s) in GTNH-TC-Wands, listed in the by-mod files.

RandomBoubles ​

  • #6 [recipes changed] Every combination ring infusion is laid out differently.

WarpTheory ​

  • #46 Warp on your baubles counts from every bauble slot now, where it used to read only the first four, so warp gear further down raises the figure WarpTheory picks events from.
  • ...and 1 smaller change(s) in WarpTheory, listed in the by-mod files.

Balance ​

  • AAL sub-tick overclocking enabled - The Advanced Assembly Line can now overclock below one tick per recipe, lifting the old ceiling of 72,000 recipe executions per hour.
  • GT++ recycling aligned with GregTech standards - GT++ recycling recipes now follow GregTech conventions: macerator and Arc Furnace recycling is properly generated, Fluid Extractor power matches material tier voltage, and NEI categories are correct.
  • Rebalance Traveller boots speed across mods - Falling and flying speed modifiers for traveller-boot-style items have been rebalanced across EMT, Thaumic Exploration, and ThaumicBoots' Boots of the Traveller, Tainted Magic's Voidwalker Boots, and Witching Gadgets' Primordial Armor.
  • Spacesuit and hazmat augment rework - Hazmat and spacesuit augments now provide full-body protection from a single armor piece, and the spacesuit augment correctly protects against atmospheric pressure in GalaxySpace.

GT5-Unofficial ​

  • #7468 [rebuild required] Removes durability from photolithographic masks and replaces the focus input bus with a regular input bus on the Target Chamber, allowing masks to stack and work with stocking input buses.
  • #7635 [recipes changed] Dragonblood recipe balance adjusted: Mixer recipe duration increased 3x to 2100s, and DEFC coil tier requirement reduced from T3 to T2.
  • #7569 [recipes changed] Removed the ability to saw unstable ingots into nuggets, closing an exploit that bypassed the intended trade-off (1 diamond for full ingots vs 9 diamonds for nuggets).
  • #7428 [recipes changed] Eternity and Magmatter nanites now cost more Universium nanites to craft, making them genuine late-game bottlenecks.
  • #7373 [recipes changed] Reduced Shirabon processing times and removed direct crafting recipes for IV+ tier material components (foils, gears, etc.).
  • #6263 [recipes changed] Rebalanced RC Water Tank recipe to make it more valuable as the water pump has made it obsolete in late Steam Age and early LV. (fixes GTNH#24094)
  • #7293 Gate recipes have been significantly nerfed to rebalance end-game progression.
  • #7074 Added Superdense Plate variants for Bartworks and GT++ materials (requiring Black Holes for highest tiers).
  • #6974 Removed parallel caps on Black Hole Compressor for non-black-hole recipes when stability is below 20.
  • #6765 Rebalanced Hypogen and Endgame Ore materials processing voltages for Exo-Foundry.
  • #6284 The Large Hadron Collider (LHC) now requires significantly fewer ALICE casings (UEV-tier): reduced from 380 to 158.
  • #5246 Nether froth mining rates are now 8× lower, requiring less netherrack for netherite processing.
  • ...and 61 smaller change(s) in GT5-Unofficial, listed in the by-mod files.

Performance ​

  • Quest UI performance overhaul - The quest book renders far faster, especially on large quest lines; a new quest-icon cache mode (default: refresh at 16 FPS) can be tuned in the config.
  • Remove startup recipe map full-scans - Three startup passes that rewrote every recipe in the game (platinum sludge, the naquadah rework and the cerium line) have been replaced with recipes registered directly, and one Extra Bees platinum recipe now lives in Binnie itself.
  • Cache enum values across 13 mods - Cached frequently called enum .values() methods across BetterQuesting, BloodMagic, Draconic Evolution, EnderZoo, Et Futurum, LogisticsPipes, OpenBlocks, Steve's Factory Manager, Binnie, EnderIO, Jabba, Magic Bees, and Opis.
  • Faster game startup via ASM rework - Rewrote and optimized the OpenComputers ASM class transformer, cutting its initialization time from 850ms to 100ms.
  • Faster guide startup by removing redundant reloads - Reduced guide reloads during game boot from three down to one by eliminating redundant refreshes.
  • Optimize BlockInventoryMessage performance - Improved item merging logic and null handling in HoloInventory's BlockInventoryMessage for better performance.
  • ProjectRed model memory optimization - Gate rendering now builds two models instead of forty-eight, folding rotation into the translation and lighting step, which cuts ProjectRed's model memory use sharply.
  • Clean up redundant recipe removals - Added diagnostic logging to identify recipe removal calls that don't actually remove anything, then used those results to clean up 682 duplicate pipe recipes and numerous other redundant removal attempts across GT5 and IFU.
  • Faster fluid conduit transfers - Ender Fluid Conduits and Reservoirs do less redundant work each tick - fewer FluidStack copies and fewer fluid-ID lookups - so large fluid networks cost less CPU.
  • Remove unused event registrations - Cleaned up unused Forge event registration code in ArchitectureCraft, BuildCraft, Draconic Evolution, and Iron Chests.

VisualProspecting ​

  • #72 Optimized server startup performance by streamlining DimensionCache save/load operations.

Bug Fixes ​

  • Fix broken speed and jump modifiers on boots - Speed and jump modifiers read as zero on EMT's Boots of the Traveller, Thaumic Exploration's Boots of the Meteor and Comet, ThaumicBoots' upgraded boots and Witching Gadgets' Primordial Armor whenever the item had no stored modifier yet; a fresh pair got no bonus at all.
  • Fix chunk unload crashes with multiparts - Fixed crashes that occurred when multipart blocks (especially wireless redstone receivers) tried to update after their tile entity was already destroyed during chunk unload.
  • Fix mouse cursor on high-DPI displays - Fixed the mouse pointer snapping to incorrect positions on high-DPI and Retina displays.
  • Fix multiblock structure symmetry - Corrected structural symmetry issues in the BEC Storage, BEC Assembler, Assembly Complex, Forge of Gods, Antimatter Forge and Antimatter Generator.
  • Fix non-QWERTY keyboard layout support - Keys now show their correct names in the controls menu on non-QWERTY layouts, and Escape, Home, the lock keys and the Ctrl/Shift/Alt/Super modifiers now follow your keyboard layout instead of their physical position.
  • Fix placing multiple rockets on the same landing pad - Players can no longer place multiple rockets on the same landing pad simultaneously.
  • Fix pocket plane portal bugs - Fixed multiple pocket plane issues including keystone binding failures, ping-pong teleport loops, world-save issues that could lose a freshly generated pocket plane, and incorrect player orientation on portal exit.
  • Fixed ItemStack remapping breaking old worlds - Fixed cover registrations and other ItemStack-keyed data silently breaking in old worlds: GTItemStack hashed on the item id, which Forge changes when you enter an existing world.
  • Freecam mod compatibility across 14 mods - Rendering across 14 mods now uses the correct camera entity instead of the player position, fixing broken skies, billboards, culling, and HUD elements when using freecam or spectator camera mods.
  • Machines no longer silently void outputs - Multiblocks with void protection enabled now hold a recipe back and report a full output instead of destroying items or fluids that will not fit.
  • Remove invalid fuel acceptance from generators - Fixed the Geothermal Engines, Rocket Engines and Semifluid Generators accepting any burnable item as fuel.
  • Rework CAL imprint system - Circuit Assembly Line imprints and sliced circuits were rebuilt from scratch, fixing Circuit Assembly Lines that stopped accepting imprints in the 2.9 dailies.
  • ToroHealth popup reliability fixes - Fixed multiple issues with health popups: they no longer appear spuriously when mobs spawn, enter new dimensions, or have their max health modified by other mods.
  • Waypoint beacons no longer invisible nearby - Navigator and Share-Where-I-am waypoint beacons are now visible in the world again when the waypoint is close to the player.
  • Block breaker pipe connectivity fix - Project Red and OpenBlocks block breakers now push their drops into item pipes correctly.
  • Distillation Pattern Encoder - Thaumic Energistics' Distillation Pattern Encoder gave every aspect a size of 1 instead of the amount the item actually holds, and did not show the amount at all.
  • Eldritch Blood Orb capacity display fix - The Eldritch Blood Orb tooltip now correctly shows its LP storage capacity.
  • Fix /back spawning inside blocks - Fixed the /back command sometimes placing players inside graves, walls, or other blocks.
  • Fix 64x64 skin rendering issues - Fixed player heads rendering as black squares when using SimpleSkinBackport's 64x64 skins.
  • Fix active item tooltip detection - Tooltip detection now correctly identifies the active item stack in GT5U recipe overlays and NEI addon displays.
  • Fix AE2 component copying in Matter Manipulator - Matter Manipulator now correctly copies fluid settings in AE2 dual interfaces and Level Emitter configurations.
  • Fix crash when hinting frame blocks - Fixed a crash caused by a missing side check when using a wrench on GT multiblock frame blocks.
  • Fix Electric Jukebox disc playback - The Electric Jukebox now plays modded discs and Pigstep correctly, and no longer loops vanilla music discs.
  • Fix flipped bottom-face textures across mods - Blocks from ArchitectureCraft, Chisel, GregTech and OpenComputers no longer show flipped bottom faces when Hodgepodge's optional fixBottomFaceUV setting is turned on.
  • Fix GT5U detection so it no longer matches GT6 - Eight mods were checking for the mod id gregtech, which GT6 also uses, so their GT5U-specific integrations fired on GT6 too.
  • Fix JourneyMap powerfail markers - Markers can now be properly cleared, and multiple powerfails in the same chunk are displayed correctly instead of overlapping.
  • Fix night vision after dimension change - Fixed the Dark Steel armor night vision upgrade permanently turning off after traveling through portals.
  • Fix Tantalum Hafnium Carbide stats - Tantalum Hafnium Carbide now has correct material properties, preventing unintentionally overpowered tools.
  • Fix transformers not accepting EU after mode switch - Transformers again accept EU after being switched between step-up and step-down mode.
  • Fix UEV, UIV, and LUV Recipe Errors - Corrected material mismatches in LuV, UHV, UEV and UIV recipes: BioLabs, the Electric Auto Workbench, the Advanced Rhodium-Palladium casing, Buck Converters and the multi-ampere energy and dynamo hatches now use the intended tier metals.
  • Fix Vajra ghost block desync - Fixed Vajra ghost blocks where destroyed blocks remained visible to other players until right-clicked.
  • Fix wrench behavior in toolbox - Fixed two issues with wrenches stored in the Field Engineer's Toolbox: precise mode now works, and IC2 blocks such as reactor chambers now drop themselves instead of a plain machine casing.
  • Fixed missing Chisel drawer recipes - Chisel recipes for non-vanilla Storage Drawers were missing due to a mod loading order issue.
  • Fresh installs no longer break on a bad library download - The launcher checks every library it downloads against a checksum, so a corrupted or truncated file is caught right there instead of crashing the game later with an unrelated error.
  • GraviSuite status message fixes - GraviSuite armor and tool status messages are now translated on your client instead of always appearing in English.
  • Holo Glasses work from any armor slot - HoloInventory now checks all armor slots for holo glasses instead of only the helmet, and a bug where mechanical armor could block other glasses from working has been fixed.
  • Improved Cauldron NEI recipe display - Cauldron washing recipes now have their own NEI page, showing the water consumed and noting that any stack size works.
  • Noble gas centrifuge recipe fixed - Noble gas cells are once again obtainable via centrifuging liquid air.
  • Redwood saplings require full 7x7 field - Redwood trees can no longer grow from a single sapling.
  • Rose Gold singularity color fix - The Rose Gold singularity's color now matches GregTech's rose gold material; it was previously a yellow that belonged to no material at all.
  • Trophy rendering fixes and optimization - Improved trophy rendering performance by culling off-screen trophies, skipping labels beyond 32 blocks, caching the date label text, and batching font rendering when Angelica is present.
  • TX-Loader resource pack load order fix - Non-forced resource packs from ./config/txloader/load/ now correctly override other mods' resources instead of being silently overridden.
  • Waila fluid display for non-GT mods - Fluid bars are now tinted with the correct color for fluids from any mod, not just GregTech, and waila's built-in BuildCraft, ExtraUtilities, OpenBlocks, Railcraft and Thermal Expansion/Dynamics tank tooltips no longer duplicate the ones WAILAPlugins provides.
  • Witching Gadgets native cluster overhaul - Nugget transmutation is now driven by an explicit per-material flag in GregTech instead of being inferred, which removes the duplicate and nonsensical entries that used to show up in NEI.
  • Corrected Ginkgo spelling across mods - The misspelling 'Gingko' has been corrected to 'Ginkgo' throughout Binnie's Mods (item names, textures and internal identifiers) and in Nutrition's nutrient config.
  • Fix Coke item texture alignment - Fixed the Coke item texture so it now aligns properly with the coal texture.
  • Fix GregTech version detection across mods - BloodMagic, Translocators and Waila now check for the gregtech_nh mod ID, so they no longer mistake GregTech 6 for GT5-Unofficial when the two share a mod ID.
  • Fix Twilight Forest block names - Fixed various Twilight Forest logs and leaves showing raw locale keys instead of proper names in WAILA and tooltips.
  • Fixed Computronics and GT5U load order conflict - Computronics no longer declares a load-order dependency on the gregtech mod id - which GT6 also uses - and GT5-Unofficial now declares the ordering from its own side instead.
  • Headless environment compatibility fixes - BetterLoadingScreen and Opis no longer crash in headless Java environments (servers, CI systems, or lwjgl3ify 3.x setups) that lack a display.
  • PCB Factory: other fixes and balance - The PCB Factory picked up a batch of fixes: the biochamber recipe lost its incorrect bio-catalyst gating, the minimum casing count is only checked on Tier 3, hatch placement on Tier 3 was unrestricted, the factory no longer requires a cooling tower to run, and the controller tooltip and Tier 3 hints were corrected.
  • Platline chemical formula corrections - Fixed incorrect chemical formulas for platinum-line materials.
  • Witchery Distillery output slot - Hoppers and pipes could push items into the Witchery Distillery's output slot.
  • Prevent errors from disposed UI widgets - ModularUI panels now check that a widget is still alive before sending it mouse or keyboard input, fixing errors with dynamically swapped widgets.

Everything in Bug Fixes not covered by an entry above: 1357 change(s) across 138 mods.

GT5-Unofficial ​

  • #7919 [world data] Fixed a critical bug that could permanently corrupt the GregTech ore generation pattern file, which likely caused many unexplained oregen issues.
  • #7947 Fixes a server crash (ConcurrentModificationException) when loading quest profiles with BioLabParts, which occurred because NBT iteration was modified during iteration.
  • #7912 Restored Naquadah fuel registrations that were accidentally removed in a previous change.
  • #7565 Fixed CeLUAG crystal recipes that were using drastically underpriced base amounts.
  • #7458 Fixed a NullPointerException crash that occurred when removing powerfail events for teams without valid owner data, which could happen during machine removal.
  • #7442 Fixed GT++ PowerGen multiblock machines (LFTR and F-1A Rocket Engine) to accept 4A dynamo hatches instead of the deprecated buffered dynamo hatches, allowing these structures to form correctly. (fixes GTNH#25464, GTNH#25876)
  • #7439 Fixed a crash caused by using an undeclared utility class.
  • #7403 Fixed infinite loop in fluid ejection that was introduced by the previous fluid ejection fairness fix.
  • #7350 Fixed client hang when viewing a Basic Pump with a full internal buffer by clamping progress calculations. (fixes GTNH#25641)
  • #7324 Updates to use a new interface from ForestryMC that is critical for build stability; without this fix, all builds will crash.
  • #7215 Fixes ore vein generation sometimes producing fragmented or mixed-ore chunks depending on which chunk loaded first. (fixes GTNH#24689, GTNH#24690)
  • #7168 Fixed two critical issues in the Distillation Tower: crashes when recipes have fewer outputs than tower height, and non-stop production when the ME output hatch is full.
  • #7158 Fixed a server crash that occurred when the Milk Infusion Armor Augment (Night Vision) was equipped on mechanical armor. (fixes GTNH#25337)
  • #7152 Fixed a crash in the recipe map cache system that could cause maceration stacks to shut down unexpectedly. (fixes GTNH#25302)
  • #7120 Fixed Scanner allowing recipes with voltage above its tier to self-clock and run. (fixes GTNH#25077)
  • #7101 Fixed machine fluid output voiding when total output exceeds 32-bit integer limit.
  • #7087 Fixed turbines and other multi-block machines using ExtendedPowerMultiBase to lose durability on components properly.
  • #6952 Large Essentia Smeltery now correctly calculates parallel processing instead of always being zero, restoring machine functionality. (fixes GTNH#25020)
  • #6922 Fixed multi-block machines failing to detect distilled water for their operation. (fixes GTNH#25042)
  • #6900 Fixed ME output and storage buses getting stuck or becoming unresponsive after placement. (fixes GTNH#24924, GTNH#24925, GTNH#24931, GTNH#24973)
  • #6878 Fixed a server crash that occurred when a multiblock was broken while a player had its GUI open.
  • #6867 Fixed crash when opening ender fluid link covers in multiplayer. (fixes GTNH#24951)
  • #6746 Fixed fluid input drain bug where type-unaware drain-by-amount pulled wrong fluids, causing primary inputs to never deplete on waterline multiblocks with multiple input hatches. (fixes Dupes-Exploits-GTNH#301)
  • #6690 Fixed a dedicated server crash when opening certain GT covers. (fixes GTNH#24713)
  • #6683 Fixed ME Output Bus voiding items when multiple transactions occur in a single tick. (fixes GTNH#24652)
  • #6675 Fixed a bug where unsafe type casting was causing the Overclock Calculator to consume more power than expected when using dual UV hatches. (fixes GTNH#24686)
  • #6641 Fixed infinite water/ice exploit where electric saws broke ice blocks and placed water. (fixes GTNH#24424)
  • #6632 Fixed Callisto ice ore processing, which was missed in a previous ore processing fix.
  • #6631 Fixed ore processing for plutonium and titanium ores, restoring the ability to properly process these ores after recent changes. (fixes GTNH#24516)
  • #6617 Fixed Extreme Combustion Engine efficiency state persisting across world reloads and prevented efficiency from exceeding 100%. (fixes GTNH#24576)
  • #6567 Fixes a critical item duplication exploit in GT filters where sortStacks could generate resources from nothing. (fixes Dupes-Exploits-GTNH#286)
  • #6544 Fixed critical duplication exploit in Super Chests where they would accept any items without verifying they matched the stored item type, enabling unlimited item duplication. (fixes Dupes-Exploits-GTNH#252, GTNH#24417)
  • #6540 Fixed off-thread chunk loading that was causing memory exhaustion and OOM crashes when placing many machines, particularly long-distance pipes.
  • #6499 Fixed ore processing for new stone types by assigning proper ore prefixes.
  • #6464 Fixed the Extreme Combustion Engine not generating EU and corrected the scanner incorrectly reporting negative power output.
  • #6461 Fixed a critical bug where the Large Combustion Engine was not generating any EU output despite consuming fuel correctly. (fixes GTNH#24354)
  • #6418 Fixed Regulator and Chest Buffer machines not respecting configured stack size limits after API migration, restoring proper item flow control. (fixes GTNH#24175, GTNH#24629)
  • #6267 Fixed Mega EBF energy hatch tier being incorrectly unlimited; now properly limited by glass tier as intended. (fixes GTNH#24123)
  • #6228 Fixed fluid duplication exploit in GT fluid tanks by preventing improper fluid container handling. (fixes Dupes-Exploits-GTNH#273)
  • #6192 Fixed multiple Toolbox issues including item voiding when moving the toolbox via hotbar keys, null pointer exceptions during rendering, and a ModularUI warning. (fixes GTNH#24003)
  • #6024 Fixed Neutron Activator hanging the server when chunks are not fully loaded by preventing infinite loops in chunk validation. (fixes GTNH#23032)
  • #6014 Fixed ME Output Buses and Hatches voiding stored contents on server restart. (fixes GTNH#23631)
  • #5983 Fixed a crash in the Sparge Tower multiblock structure.
  • #5960 Fixed a crash when using NEI autocrafting with crafting stations. (fixes GTNH#23618)
  • #5867 Fixed server crash caused by outdated TinkersGregworks configuration.
  • #5861 Fixed broken circuit selection panels in MUI1-based GUIs. (fixes GTNH#23432)
  • #5858 Fixed a critical bug preventing certain GUI interfaces from opening in the latest daily build. (fixes GTNH#23466)
  • #5659 Fixed Galacticraft rockets producing 20 times the listed pollution by limiting pollution emission to once per second instead of every tick. (fixes GTNH#23141)
  • #5602 Ore Drilling Plant drilling fluid consumption fixed.
  • #5599 Fixes crash in multi-mode multiblocks like Industrial Wash Plant when CRIB cache is used and mode switches during processing.
  • #5532 Fixed crash when Galacticraft causes block updates during server start before executor service initializes.
  • #5467 Fixed overclock calculator overflow causing invalid recipe parallelization. (fixes GTNH#22375)
  • #5445 Fixed Bacterial Vat allowing Sievert radiation recipes to run without a Radio Hatch installed, bypassing an important machine requirement. (fixes GTNH#22652)
  • #5420 Fixed L.E.S.U.
  • #5393 Fixes infinite free resource exploitation in Indalloy 140 recycling by preventing recycling recipes with too few inputs. (fixes GTNH#22580)
  • #5376 Restores missing gas outputs in Bartworks electrolysis recipes, particularly oxygen and hydrogen.
  • #5375 Fixes a crash when replacing input buses on machines and prevents null pointer exceptions when ItemIO objects persist after machines are dismantled. (fixes GTNH#22560)
  • #5267 Fixed an index out of bounds crash in the Data Repository machine.
  • #5201 Fixed server crash when using the debug energy hatch UI.
  • #5200 Fixed server crash when opening the Fluid Regulator Cover UI. (fixes GTNH#22274)
  • #5193 Fixed crash when destroying void miners or other machines with multiple MetricsCovers. (fixes GTNH#19367)
  • #5134 Fixed Ender Fluid Link cover migration from ModularUI1 to ModularUI2 that was incorrectly inverting the import/export mode state. (fixes GTNH#22099)
  • #5122 Fixed crashes when multiblock machines produce null output items or fluids by adding proper null-safety checks to the GUI.
  • #5112 Fixed a crash when adding Prismarine recipes caused by null values.
  • #5086 Fixed array index crash caused by invalid ore metadata values from SpecialMobs ninja skeletons.
  • #5075 Fixed server-side crash in cover GUIs caused by accessing client-only IKey objects on the server.
  • #5074 Fixed a crash when cleaning cauldrons by throwing items into them.
  • #5073 Restored carbon ore item definitions that were accidentally deleted during a merge conflict.
  • #5068 Fixed a critical crash where muffler buttons were being created in all GUIs without proper validation.
  • #7950 Fixes incorrect rendering of the Super Stellar Antimatter Storage (SSASS) block, which was previously displaying with visual corruption.
  • #7941 Fixed Godforge shader compilation error preventing client startup.
  • #7938 Fixed reinforced block casings (Plascrete, Tungstensteel, Naquadah) to be minable with the correct tools and speeds like other machine casings, and restored structure update notifications when broken. (fixes GTNH#26592)
  • #7923 Fixed Active Transformer GUI displaying incorrect EU transfer rates due to only sampling one tick per second instead of using the 20-tick rolling average.
  • #7913 Fixed a typo in the splitter item filter GUI that prevented players from using all 16 available item filter slots.
  • #7907 Fixes solar panel covers on cable wires not producing power under certain network configurations. (fixes GTNH#26547)
  • #7901 Fixes inconsistent recipes for UIV and UMV Energy Distributors in the Assembler. (fixes GTNH#26546)
  • #7894 Fixes invisible textures appearing on certain block sides by preventing invalid or partial texture captures from being cached.
  • #7884 The Debug Input Bus no longer spills its contents when broken, making testing less messy.
  • #7881 Fixes the End of Harmony (EOH) multiblock animation stuttering issue by correcting the calculation of world age.
  • #7870 Removed incorrect output hatch requirement from Source Chamber documentation. (fixes GTNH#26474)
  • #7867 Fixed the Fracking line chromium recycling that was unintentionally producing a net gain of 0.2 chromium per cycle due to incorrect recipe ratios.
  • #7859 The Assembly Line now respects the hologram projector's gt_hatch parameter for energy hatches instead of always placing 16. (fixes GTNH#26482)
  • #7857 Applied Energistics interface name suffixes (like mold names) are now displayed in the player's language instead of the server's language on dedicated servers.
  • #7854 ME Output Bus and Hatch WAILA tooltips now display in the player's own language instead of the server's language on dedicated servers.
  • #7841 Added Blood Orbs, Twilight Forest Trophies, and the Pseudo-Inversion Sigil to AE2 ME Interface blocking mode ignored items list, allowing them to be properly used in assembler crafts without interference.
  • #7838 Fixed a recipe buffering mismatch that made AE2 Fluid Cell housing recipes and a few others uncraftable using pre-made fluid storage housings. (fixes GTNH#26405)
  • #7832 Fixed soldering iron not working in toolboxes when the toolbox has no battery but the iron has its own charge. (fixes GTNH#25721)
  • #7828 Fixed crash that occurred when opening multiple instances of the same cover type on a machine. (fixes GTNH#26219)
  • #7822 Fixed an issue where machines connected via pipes across chunk borders could lose state after restart, causing inventory loss. (fixes GTNH#18520)
  • #7820 Removed an unintended Chainmail Boots recipe from the Alloy Smelter that was generated incorrectly.
  • #7813 Fixed WAILA/Jade power display for DTPF and other machines showing incorrect generation status by ensuring mEUt is properly initialized.
  • #7807 Changed UV-UHV normal transformer recipes to use cable instead of wire, aligning with other high-tier transformer recipes.
  • #7804 Fixed Power Goggles display of incorrect LSC charge percentage and status information. (fixes GTNH#21787, GTNH#26382)
  • #7803 Changed UV machine hull recipe to require cable instead of wire, bringing it in line with other machine hull recipes.
  • #7800 Added null check for processingLogic field in MTEMultiBlockBase to prevent NullPointerException.
  • #7794 Fixes NPEs occurring when chain explosions null a machine's tile entity during event handling.
  • #7787 Fixes wireless computation network permanently deadlocking after a server or world restart, which prevented computation from flowing and caused uploads to accumulate garbage.
  • #7783 Fixes Gorge power calculation to use actual overclock settings instead of recipe base EU/t, and adds a power failure notification fallback to prevent silent recipe voiding.
  • #7781 Clarifies that the soft mallet only toggles certain covers on pipes and cables, correcting player expectations about which covers can be toggled.
  • #7778 Fixes modular armor landing gear not absorbing low fall damage due to a mismatch between event distance and player fall distance calculations. (fixes GTNH#26309)
  • #7777 Fixes Vajra hotswap functionality that was broken in a previous fix, improving item switching reliability. (fixes GTNH#25198)
  • #7775 Fixes the EEC's 'void enchanted or damaged' mode incorrectly voiding undamaged damageable items like Twilight Forest armor. (fixes GTNH#26266)
  • #7771 Fixes a dupe where the Solidifier Hatch's ghost mold could be picked up as a real item by Matter Manipulator.
  • #7770 Fixes text in the Neutron Activator recipe results UI that was disappearing. (fixes GTNH#26267)
  • #7767 Fixed a crash that occurred when checking connected blocks in large multiblocks. (fixes GTNH#26284)
  • #7750 Fixed dense plate recipes for GT++ materials to enforce a minimum Voltage tier of MV.
  • #7745 Fixed the ruthenium tetroxide (RuO₄) solidifier recipe to have correct duration and fluid output.
  • #7742 The Matter Manipulator now correctly copies the eV threshold and normal/inverted status when pasting a Neutron Sensor. (fixes GTNH#25212)
  • #7734 Fixed backwards compatibility issue where old Wireless Machine Controller covers from version 2.8 would fail to load. (fixes GTNH#26246)
  • #7729 Fixed a critical null pointer exception in Steam Multiblock Base where the depleteInput method would crash if the first slot was empty but later slots contained items.
  • #7722 Fixed SLAM (likely a reactor component) to check for instant recipes every 5 seconds instead of every tick, reducing unnecessary checks and improving performance.
  • #7721 Fixed critical bugs in Weighted QoS and Quantum Computer that caused computation errors and restarts to fail.
  • #7719 Power transformer tooltips now display correct half-mode amperage. (fixes GTNH#22225)
  • #7716 Fixed crash when reopening Godforge Exoticizer's exotic inputs panel.
  • #7714 Breaking a BlockFrameBox now properly calls onBaseTEDestroyed for attached covers, ensuring wireless redstone transmitter data is cleared when the block is destroyed. (fixes GTNH#26236)
  • #7705 All spike assembler recipes now require circuit 1, standardizing their configuration across all variants.
  • #7703 Wrench and soft mallet no longer rotate vanilla double chests into invalid orientations. (fixes GTNH#20397, GTNH#24947)
  • #7691 Beam Crafter controller recipe moved from Research Station gate to Assembly Scanner gate.
  • #7685 Fixed ArrayIndexOutOfBoundsException in CRIB proxy input buses by skipping compaction for busses with fewer than 2 slots.
  • #7683 Fixed Ore Drilling Plant consuming power indefinitely when no recipe is running, preventing power waste. (fixes GTNH#26188)
  • #7680 Fixed glass type validation messages to display the actual glass variant used instead of always showing borosilicate glass requirement.
  • #7677 Fixed missing tooltip for computation loss icon in space mining module and other multiblocks, showing proper error text. (fixes GTNH#26182)
  • #7671 Reverted changes to Vajra offhand block replacement due to unintended interaction regressions with other mechanics.
  • #7666 Fixed Power Goggles manual graph scale input being capped at Integer.MAX_VALUE, allowing larger scale values to be entered. (fixes GTNH#25702)
  • #7656 Added collision checker ignore flags to NAC assembler and Large Hadron Collider recipes that should bypass collision validation. (fixes GTNH#25586)
  • #7654 Fixed Crafting Input Proxy interaction to prevent unintended block placement when right-clicking with blocks in hand.
  • #7653 Fixed a networking issue where placing GT machines would briefly show the invalid .name block on client, causing placement animation glitches. (fixes GTNH#23861)
  • #7642 Separated language keys for GUI display and scanner info text, allowing different formatting and translations for each context.
  • #7641 Fixed formatting code leakage in markdown tooltips that left invisible format codes at line ends, preventing proper formatting recognition.
  • #7625 Fixed incorrect clamping of the Assembly Line persistent recipe hash.
  • #7624 Removed incorrect equals and hashCode overrides from GTRecipe that could cause hash collisions.
  • #7622 Assembly Line validation now checks if items and fluids match before checking power availability, providing more accurate error messages when recipes fail. (fixes GTNH#26119)
  • #7615 Fixed the gorge button appearance in the God Forge GUI.
  • #7612 The toolbox can now accept newly crafted uncharged electric tools.
  • #7610 Fixed a crash when the Ore Finder Wand tries to resolve ore prefixes without a stone type. (fixes GTNH#26122)
  • #7602 Fixed fluid gauge displaying incorrect capacity and fullness percentage when void mode is enabled.
  • #7601 Fixed High Temperature Gas-cooled Reactor GUI showing all fluid levels and status as zero despite reactor running normally. (fixes GTNH#25737)
  • #7584 Fixed Replicator backend incorrectly accepting recipes with ME input hatches and missing UUM, which would silently fail and confuse players with internal errors.
  • #7581 Fixed GT++ hot ingots not displaying their color tint in-world by removing unnecessary tint override code.
  • #7579 Fixed incorrect multiblock footprint displayed in the Large Thermal Refinery tooltip (was showing 5x5 instead of correct dimensions). (fixes GTNH#26080)
  • #7573 Increased the height of the Distillation Tower recipe window to fit the new status line added in PR#7463.
  • #7572 The CAL Assembler now correctly shows 'Insufficient voltage' error instead of misleading 'No recipe found' message when there isn't enough power.
  • #7570 Fixed ME Output hatches being unable to accept any items in a single tick.
  • #7566 Fixed missing and outdated language keys that caused tooltip text to not display properly in several multiblock machines. (fixes GTNH#26048)
  • #7562 Fixed the Circuit Assembly Line allowing items to be placed out of order in buses, unlike the Assembly Line. (fixes GTNH#25974)
  • #7556 Fixed the color swatch tooltip in the modular UI only showing when hovering over the thin border, not the actual colored square.
  • #7555 Fixed an out-of-memory crash caused by infinitely growing NBT data in Assembly Line recipes.
  • #7554 Fixed Godforge UI milestone progression panel not showing progress bar updates and not syncing certain UI values from client to server. (fixes GTNH#24080)
  • #7548 Fixed the Extreme Heat Exchanger spamming the server log with errors when the hot fluid input hatch explodes but the controller survives. (fixes GTNH#25964)
  • #7542 Fixed structure preview corruption in the holographic projector for the Volcanus Arc Furnace and Cryogenic Freezer caused by the projector confusing the Pyrotheum and Cryo hatches.
  • #7541 Fixed a crash in the Neutron Activator machine that would occur under certain conditions. (fixes GTNH#25896)
  • #7536 Fixed Acid Generator output mismatch by making recipes aware of cell container capacity, resolving the Redstone EU value discrepancy. (fixes GTNH#25861)
  • #7535 Removed a duplicate Dense Tairitsu Plate recipe that had identical inputs and outputs but different recipe times. (fixes GTNH#25607)
  • #7532 Fixed Steam output bus filtering which was not functioning; players can now properly filter what items the bus exports. (fixes GTNH#25548)
  • #7531 Fixed tricoder scanner information for beamline equipment to be clearer, and resolved an ArrayStoreException bug from PR #7106. (fixes GTNH#25910)
  • #7527 Fixed inability to adjust the working area radius of Tier 2 Ore Drilling Plant; the chunk radius button now responds correctly. (fixes GTNH#25771)
  • #7521 Fixed control panel display where custom info from sensor cards and metrics transmitters was not appearing on the GUI.
  • #7512 Removed the fluid output hatch from the Precise Assembler structure preview since the machine does not have a fluid output slot in either of its modes.
  • #7509 Fixed ME Stocking Input Hatch to accept 0L fluid extractions from recipes. (fixes GTNH#25972)
  • #7504 Fixed mechanical armor gravity manipulation and creative flight unintentionally activating flight controls when the player had fullscreen UIs or text boxes open. (fixes GTNH#26252)
  • #7498 Fixed the Amazon Packager to support the same 1x1, 2x2, and 3x3 schematic recipes as the single-block Packager. (fixes GTNH#25578)
  • #7497 Removed deprecated Fluid Canner and Plasma Arc Furnace machines from Ross 128 b ruin loot pools. (fixes GTNH#25697)
  • #7495 Fixed fluid pipes visually disconnecting from tanks when a pump or fluid regulator cover was closed.
  • #7491 Fixes oil cracker multis not automatically starting recipes when fluids are added via ME stocking input hatches.
  • #7488 Fixes Advanced Assembly Line not auto-detecting new data sticks and wireless data hatch inputs by adding missing recipe check watchers.
  • #7487 Fixes NEI displaying incorrect fake plasmid cell recipes in BioLab by correcting the enum value mapping.
  • #7486 Fixes Circuit Assembly Line not detecting fluid inputs for recipe checks. (fixes GTNH#25843)
  • #7485 Fixes NEI displaying incorrect lanthanide cauldron recipes by registering Cerium and Samarium recipe remaps before NEI cache generation instead of after. (fixes GTNH#25927)
  • #7484 Fixes BaseItemDustUnique ignoring per-material ore prefix override keys, allowing custom material naming to work correctly.
  • #7470 Fixes Wireless Charger bypassing IC2 tier restrictions by properly enforcing the machine's actual tier instead of allowing unlimited charging. (fixes GTNH#22101)
  • #7469 Fixes Research Station using incorrect assline voltage for scan operations and expands the computation value limit from 16-bit (65,535) to 48-bit, allowing much larger research values. (fixes GTNH#25810)
  • #7466 Fixes Large Hadron Collider turning off after server restart. (fixes GTNH#25912)
  • #7463 Fixed heating coil tooltip text from overflowing GUI boundaries in NEI by reformatting the heat capacity display. (fixes GTNH#25905)
  • #7460 Adjusted the Waila progress bar width for better visual appearance and to align with other UI elements.
  • #7449 Fixed machine chat messages to translate on the client-side using the player's language setting instead of server-side, ensuring messages appear in the correct language on dedicated servers.
  • #7444 Fixed a memory leak in ME output systems where random output variants (like from Extreme Energy Compressors) were not being properly cleaned up from cache.
  • #7441 Fixed item names for Sugar/Cactus Coke and Charcoal blocks to include the 'Block of' prefix in their display names. (fixes GTNH#21800)
  • #7436 Fixed a crash that occurred when receiving packet updates for unloaded tile entities.
  • #7427 Lab Parts NBT data is now stripped to only contain registered recipe data, preventing item duplication and sync issues.
  • #7415 Void Bus hatches can now have their item filters properly set via GUI, fixing a regression from a previous fix.
  • #7414 Crafting Pattern Provider and Crafting Input ME hatches now properly limit pattern stacking to 1 per slot, matching ME Interface behavior and preventing exploits. (fixes GTNH#25827)
  • #7411 ME input buses and hatches now correctly validate their recipes when configuration changes, fixing cases where recipe state became out of sync.
  • #7395 Fixed sheetmetal blocks to trigger machine structure updates. (fixes GTNH#25789)
  • #7393 Fixed molten fluids and other materials displaying incorrect 0K temperatures. (fixes GTNH#24362)
  • #7392 Fixed ME input buses and hatches failing to update when network contents change.
  • #7391 Fixed touch-based visual prospecting to work with Bartworks ore. (fixes GTNH#25778)
  • #7389 Fixed a fluid ejection bug where machines would dump the same fluid into multiple output slots when handling very large amounts, reducing parallel processing performance.
  • #7387 Fixed the phantom slot functionality in recipe and type filters.
  • #7386 Restored missing texture files for AAL GUI buttons that were inadvertently removed in a previous change. (fixes GTNH#25701)
  • #7378 Fixed unnecessary client-side getTileEntity calls that were spamming server warnings in the log.
  • #7372 Fixed the Gorge Exoticizer not properly detecting plasma from dusts with multiple OreDictionary entries. (fixes GTNH#25904)
  • #7366 Fixed coils not resetting when performing structure checks on certain multiblock machines.
  • #7348 WAILA now properly translates output fluid and item names when displayed on dedicated servers.
  • #7345 Potential fix for server startup issue where machines requiring constant fluid supply may not receive fluid from stocking.
  • #7340 SSASS and SLAM GUIs no longer use scientific notation for all displayed values, making numbers more readable. (fixes GTNH#25589)
  • #7337 Clicking on progress bars in cutting machines now shows a fake NEI handler instead of doing nothing.
  • #7335 Advanced Sensor Cards now display properly translated information when used with Metrics Transmitter covers, fixing the display of raw translation keys.
  • #7333 Projectors now respect the maximum glass tier when building multiblocks with large stack sizes, allowing players to build tier 13 multiblocks directly with universium glass without manual overrides.
  • #7322 Fixes a crash when opening the edit parameters menu in TecTech machines on multiplayer servers, enabling server-side parameter customization. (fixes GTNH#25621)
  • #7305 GT++ ore processing now includes byproducts for raw ore and ore blocks, and all missing ore chain recipes (washer, thermal centrifuge, etc.) have been added.
  • #7297 YOT Tank hatch with Sticky Mode enabled no longer blocks fluid insertion from Applied Energistics networks when locked to a specific fluid. (fixes GTNH#21268)
  • #7283 High Temperature Gas Cooled Reactor GUI now correctly displays decoded reactor information text instead of raw translation keys and format strings.
  • #7274 ME Input Hatches now correctly consume fluids during recipe execution. (fixes GTNH#25363)
  • #7273 Antimatter Forge (SSASS) now correctly retains its magnetic stabilization fluid and passive power consumption after server restart. (fixes GTNH#20591, GTNH#23534)
  • #7272 Fixed incorrect math when inserting a pattern into the ME Crafting Input Hatch with amount values exceeding integer maximum.
  • #7268 Fixed ore generation in the Seth dimension. (fixes GTNH#24680)
  • #7267 Wood Glass and Quantum Anomaly blocks are now excluded from AE2's blocking mode, allowing them to function properly in multiblock structures.
  • #7266 ME Output Bus in Cache Mode now properly synchronizes with the ME network after server restart. (fixes GTNH#25516)
  • #7262 Reverted unintended material change to the SO Fuel Cell structures.
  • #7256 Fixed crash-to-main-menu when destroying multiblock controllers or breaking vending machine blocks. (fixes GTNH#25490, GTNH#25501)
  • #7255 Machine controller covers now properly clear shutdown information when the machine resumes operation. (fixes GTNH#25368)
  • #7254 Industrial Centrifuge and other machines now display the recipe duration when processing recipes with no output items. (fixes GTNH#25374)
  • #7246 Fixed fluid amount displays showing as infinity after manually turning on a multiblock machine. (fixes GTNH#25021)
  • #7242 Extreme Industrial Greenhouse no longer outputs seed items (wheat, cotton, etc.) from its drop table, while potatoes and carrots continue to work normally.
  • #7233 Toxic Everglades ore height ranges corrected to match the dimension's actual surface level (~Y60), improving ore placement density and reducing wasted vein attempts.
  • #7231 Fixed powerfail event tracking by removing an incorrect singleton comparison that prevented proper cleanup when multiblocks were shut down.
  • #7224 Increases Chemical Bath item output slots from 4 to 6 to match actual machine capacity and fix NEI display issues with 3-output recipes. (fixes GTNH#25456)
  • #7223 Adds missing fluid solidifier and extruder recipes for GT++ small gears that were never implemented.
  • #7221 Fixes console log spam of OpenGL errors when machines lose power.
  • #7207 Fixes missing or incorrect display names for BW frame boxes and condensate materials in-game.
  • #7206 Fixes GT conveyor covers not respecting the 'input blocking' setting, allowing items to flow in when they shouldn't. (fixes GTNH#24642)
  • #7204 Fixes Vajra hotswap tool breaking blocks in offhand and improves its reliability. (fixes GTNH#25198)
  • #7199 Auto Workbench (LV) fixed for three independent bugs: Circle mode (mode 9) now correctly maps item positions for shaped recipes, recipe preview no longer goes stale, and material counting is accurate across all modes.
  • #7195 Eye of Harmony numerical notation display now correctly shows full numbers instead of reverting to exponential notation when the player selects numerical format.
  • #7194 Steam Extractor now correctly respects output chance settings from recipes. (fixes GTNH#25402)
  • #7190 Digester multiblock hatch textures corrected to use robust tungsteel casing instead of the incorrect tungsteel firebox casing appearance.
  • #7183 Debug Scanner no longer crashes when scanning devices that return tooltip text containing the '%' character. (fixes GTNH#25390)
  • #7180 GT++ frameboxes can now properly trigger machine updates when placed or broken. (fixes GTNH#25384)
  • #7177 Fixed the Large Chemical Reactor's structure preview that was displaying missing blocks. (fixes GTNH#25245)
  • #7163 Updated the Sterile Farm Casing recipe to use the correct wood ore dictionary entry following an earlier change. (fixes GTNH#25319)
  • #7162 Fixed a crash in the cell loader that occurred when cellEmpty was set to a positive value, caused by a null ItemStack being used as output.
  • #7155 Fixed the crib machine's manual crafting slot to properly accept items again.
  • #7154 Fixed an issue where Shift-clicking to replace cables and wires would incorrectly check against the cable specification instead of matching on the same cable type. (fixes GTNH#25306)
  • #7150 Fixed a crash that occurred when using the portable scanner on multiblocks with mufflers, caused by incorrect localization order of percentage strings. (fixes GTNH#25324)
  • #7146 Fixed debug energy hatches and glass blocks from being incorrectly rejected during multiblock machine structure checks by using the dedicated getTierForStructure() method.
  • #7143 Fixed a mixin initialization order bug where early access to GTMod.GT_FML_LOGGER would trigger premature loading of GTMod and associated classes, breaking late mixins.
  • #7137 Fixed compact fusion reactors unforming on single-player world restart by ensuring proxy hatches always function as input hatches during initialization. (fixes GTNH#25275)
  • #7136 Fixed visual desynchronization on cable swaps in multiplayer by triggering a proper tile update when cables are swapped. (fixes GTNH#25208)
  • #7133 Fixed an issue where stone produced by compressing stone plates could not be used to craft mortars due to incorrect ore dictionary unification with wildcard metadata. (fixes GTNH#25151)
  • #7132 Fixed phantom slot duplication and interaction issues that were introduced in PR #7116, restoring proper slot behavior in affected machines.
  • #7131 Fixed a serialization bug in ClientMetaManager that caused random metadata overwrites on the client side due to incorrect coordinate handling in block packet processing.
  • #7127 Fixed WAILA (hover tooltip) information for transformers to correctly display voltage conversions (16A → 64A) and input amperage (20A) based on which side of the transformer the player is facing. (fixes GTNH#25127)
  • #7088 Fixed a crash when using the new Mechanical Armor with knockback resistance by switching to the UUID-generating constructor. (fixes GTNH#25221)
  • #7085 Fixed Extrusion Hatch to work like a normal input bus with one additional ghost extrusion slot. (fixes GTNH#25190)
  • #7081 Fixed food bar slowly draining when idle by removing unused hunger manipulation code that was running despite its config being disabled since pack creation. (fixes GTNH#25078)
  • #7080 Restored Plantball crafting recipes that were accidentally removed, allowing players to use the crop processing recipes suggested by the questbook. (fixes GTNH#25171)
  • #7070 Fixed data corruption in tracker serialization when multiple trackers or ghost blocks are present.
  • #7068 Fixed excessive block update spam when strong redstone output is enabled.
  • #7064 Fixed block update spam between COFH water and GT TE that was preventing multiblock formation when covers were present. (fixes GTNH#25192)
  • #7061 Fixed a null pointer exception (NPE) that could occur during gameplay, improving stability.
  • #7056 Fixed incorrect hatch requirements for the Sparge Tower and Nuclear Reactor, allowing them to be built and function correctly.
  • #7051 Fixed beam mirror orientation logic so downward-facing mirrors now correctly rotate outputs relatively upward as intended, instead of constantly rotating down.
  • #7050 Fixed toolbox hitbox forcing to allow proper interaction with GT blocks like cables and wires. (fixes GTNH#25149)
  • #7046 Fixed typos in Stemcells and Biocells tooltips, improving text clarity in item descriptions. (fixes GTNH#25143)
  • #7041 Fixed buggy movement mechanics on GT concrete blocks that caused constant unwanted speedup and prevented standing still. (fixes GTNH#17008, GTNH#24958)
  • #7036 Restored the end asteroids configuration option that was removed during an earlier refactor.
  • #7032 Removed the generic 'chip' oredict from all circuit chips, fixing AE2 pattern substitution that was allowing any chip type to be substituted for another.
  • #7007 Fixed Industrial Coke Oven hatches breaking slice validation when placed at the end of the base structure's first slice. (fixes GTNH#24879)
  • #7004 Fixed multiple worldgen issues including asteroids spawning on HEE islands, incorrect height validation, swapped min/max variables, and coordinate handling in stone worldgen.
  • #6977 Prevented shift-clicking items into the storage slot of singleblock machines, avoiding accidental item placement in the wrong inventory slot. (fixes GTNH#25004)
  • #6976 Fixed worldgen vein selection where the last vein in a filtered list could never be selected due to an off-by-one error.
  • #6973 Corrected the spelling of 'Tungstensteel' throughout language files from an incorrect variant.
  • #6968 Fixed modular mechanic helmets blocking HoloInventory glasses in baubles.
  • #6967 Fixed arc furnace recipes where the input and output were identical, preventing nonsensical same-ingot recipes from being registered. (fixes GTNH#25045)
  • #6966 Fixed a crash that occurred when accessing tile entities in GTDummyWorld (used internally by machines like Extreme Industrial Greenhouse). (fixes GTNH#23998)
  • #6965 Corrected TFFT (T.F.F.T) machine tooltip to accurately state that only 1 Multi I/O Hatch is allowed, instead of incorrectly implying multiple are supported. (fixes GTNH#21110)
  • #6961 Fixed recipe handler background positioning in NEI/recipe display, correcting visual alignment issues in multiple recipe UIs.
  • #6960 Corrected swapped textures for ichorium electric wire cutters and angle grinder tools.
  • #6956 Fixed missing textures on TT block renderers (BlockEOHRender and BlockForgeOfGods).
  • #6950 Structure error messages with long casing names no longer clip or overflow in the UI, displaying properly.
  • #6948 Block Renderer blocks now correctly render with their textures instead of appearing blank or broken.
  • #6947 Proxy machines can now open their GUI even when the client-side machine tile entity is not loaded, allowing remote buffer access from distant proxies. (fixes GTNH#23564)
  • #6934 Copper recycling now correctly handles both no-gas recycling to normal copper and oxygen-assisted recycling to annealed copper, providing proper progression.
  • #6923 Fixed NEI preview for Gorge (God Forge) modules to show all required blocks. (fixes GTNH#25010)
  • #6914 Fixed Energy Infuser machine getting stuck when charging draconium blocks.
  • #6911 Fixed a crash that occurred when using the Legacy Chisel Multiblock with a Stocking Input Bus. (fixes GTNH#24892)
  • #6901 Fixed redstone transmitter covers leaving orphaned frequency mappings when broken or reconfigured.
  • #6898 Fixed ore dictionary recipe inputs not working correctly for multiblocks using RecipeGenMultisUsingFluidInsteadOfCells, affecting Centrifuge, Electrolyzer, Mixer, and potentially others.
  • #6891 Fixed augment item tooltips showing the description text twice in the display.
  • #6889 Fixed a bug where internal energy values were not displayed for multiblocks containing multi-amp hatches or laser hatches.
  • #6870 Fixed a bug where players could toggle wireless mode and manually rebalance the Lapotronic Super Capacitor's EU without installing required UHV+ tier capacitors. (fixes GTNH#24950)
  • #6859 Fixed null pointer exception in singleblock machine GUIs caused by sync handler map corruption during initialization.
  • #6856 Reverted recent boiler logic changes that broke thermal boiler functionality.
  • #6854 Fixed NEI display showing only input hatches instead of all hatches on the new Industrial Fishing Pond.
  • #6853 Fixed multiblock preview and survival autobuild not showing hatch blocks after recent structure changes.
  • #6839 Fixed scanner and wireless controller cover displaying raw translation keys or internal machine names instead of proper localized names.
  • #6836 Fixed fluid stack parallel recipe calculation that prevented spacetime recipes from running without catalyst when using convergence. (fixes GTNH#24912)
  • #6833 Fixed NullPointerException in MTEHatchInputME when slot configuration is null. (fixes GTNH#24338)
  • #6826 Fixed Void Miner always producing overworld stone variants instead of dimension-appropriate stone types in modded dimensions and planets. (fixes GTNH#21921)
  • #6824 Fixed ore vein names showing duplicate primary ores in their display name.
  • #6818 Fixed multiblock machines with input separation and no input buses silently ignoring programmed circuits in the controller slot, making circuit-gated recipes undiscoverable. (fixes GTNH#24304)
  • #6794 Restored GT++ fluid rendering which was broken.
  • #6790 Fixed missing textures on sheetmetal block breaking particles and restored sheetmetal blocks in structure building previews.
  • #6775 Fixed machines being excessively quiet.
  • #6772 Fixed toolbox using excessive durability when rotating ProjectRed gates. (fixes GTNH#24610)
  • #6753 Fixed missing maintenance element requirement in the Network Switch Advanced (QOS) multiblock structure.
  • #6750 Fixed auto-taping maintenance hatch rotating to face down before correcting orientation on placement.
  • #6745 GT++ material fluid and plasma cells now display correct colors instead of always appearing white.
  • #6744 Restored mining level requirements for ores that were incorrectly reset to 0 by a previous change, allowing correct tool progression. (fixes GTNH#23769)
  • #6738 Fixed output hatches not locking fluids when in default mode. (fixes GTNH#24739)
  • #6736 Fixed machine tooltips failing to generate properly when a language file exists. (fixes GTNH#24756)
  • #6730 Fixed FierySteel molten cell showing incorrect display name.
  • #6722 Battery Buffer slot stacking limit now works correctly, preventing empty batteries from incorrectly stacking in inventory slots.
  • #6721 Steam multiblock gauge now respects theme settings and updates correctly with the rest of the UI theme.
  • #6712 Fixed Wireless Machine Controller cover crashing the client when clicking the redstone button. (fixes GTNH#24738)
  • #6711 Fixed null pointer exceptions caused by direct field reference instead of using getter method.
  • #6709 Fixed Active Transformer not functioning correctly by prioritizing laser hatch classification for energy and dynamo hatches. (fixes GTNH#24731)
  • #6705 Fixed Infinite Spray Can to display its current color in the item name without changing the base name. (fixes GTNH#24716)
  • #6698 Fixed NBT data not being properly saved and loaded in output hatches.
  • #6696 Fixed machines flickering their front face to 'unknown' when first placed. (fixes GTNH#24664)
  • #6686 Fixed GT++ cells being overwritten by GT cells during game startup.
  • #6684 Fixed a rendering issue where holding a Volumetric Flask in the main hand made items in the offhand appear opaque. (fixes GTNH#23127)
  • #6670 Fixed a crash that occurred when using a Forge of Gods with a matter manipulator in copy mode.
  • #6666 Fixed 1-Volt Solar Panel unable to export generated EU to the network.
  • #6664 Fixed null pointer exception spam in ME Stocking Hatches when owner UUID is null, preventing log pollution during normal operation.
  • #6651 Fixed Cauldron recipe display in NEI showing incorrect outputs for Naquadah dust washing recipes. (fixes GTNH#24493)
  • #6644 Fixed Stocking Input Hatches stopping work when players changed their display name via the /nick command. (fixes GTNH#24237)
  • #6640 Fixed MV Rock Cutter being uncraftable by using oredict for recipe ingredients, matching the working HV recipe. (fixes GTNH#24103)
  • #6629 Fixed Space Pump button positioning after scrolling, ensuring buttons remain correctly aligned when the parameter list is scrolled.
  • #6627 Fixed block rendering not applying biome color tint in hand when held. (fixes GTNH#24132)
  • #6616 Industrial Sledgehammer solenoid detection now works correctly. (fixes GTNH#24599)
  • #6615 Fixed typo in Uncertainty hatch matrix update.
  • #6607 Crafted milling balls now retain their NBT specifications, matching those selected from NEI.
  • #6590 Jetpack movement is now disabled when GUIs are open, and creative flight no longer causes unexpected fall damage while descending.
  • #6588 Exotic energy hatches in Mega Chemical Reactor now respect the glass tier constraint.
  • #6584 Redstone Sniffer item no longer crashes dedicated servers. (fixes GTNH#24528)
  • #6583 Ore veins now spawn with correct placement validation. (fixes GTNH#23727)
  • #6582 Fixed crash when saving chunks containing recipe-locked machines with chanced outputs. (fixes GTNH#24545)
  • #6579 Tank slot graphics now render properly as textured slots instead of invisible.
  • #6573 Fixes a ClassCastException crash when using a void bus on a steam multiblock. (fixes GTNH#24526)
  • #6569 Applies MUI2 theme styling to previously unthemed widgets in the digital tank GUI for visual consistency.
  • #6566 Fixes a NoSuchMethodFound crash in MTEMultiBlockBaseGui caused by calling server-only methods on the client side.
  • #6553 Fixes an issue where HV circuits could not be manually inserted into the auto-maintenance hatch, making maintenance easier for players using high-voltage setups. (fixes GTNH#24415)
  • #6541 Fixed fluid loss when changing pipe types by ensuring fluid contents are properly retained during pipe substitution. (fixes GTNH#24454)
  • #6525 Fixed WAILA showing duplicate fluid slots for machines with only one fluid input or output. (fixes GTNH#23580)
  • #6518 Added missing recipe for Max Circuit Wrap, which is now used in UXV field generators.
  • #6505 Fixed multi-input hatch fluid depletion to correctly track total fluid across multiple hatches. (fixes GTNH#19308)
  • #6481 Resolved recipe conflict for the Forming Core. (fixes GTNH#24383)
  • #6472 Fixed HTGR recycle recipes to respect chance modifiers and correctly display in NEI.
  • #6463 Fixed the platinum line recipe via tiny dust to match the intended balance, correcting an unintended buff that favored this route over normal dust processing. (fixes GTNH#24371)
  • #6452 Fixed recipe locking to properly track non-consumable items (molds, recipe circuits, lenses). (fixes GTNH#17868)
  • #6443 Restored coal tar as a byproduct in the Industrial Coke Oven, fixing an unintended removal from earlier changes.
  • #6420 Fixed wildcard plank recipe iteration that was generating incorrect and duplicate Oak Slab crafting recipes in NEI. (fixes GTNH#24154)
  • #6417 Fixed the Godforge statistics panel GUI to properly center headers and display tooltips for stats.
  • #6398 Disabled GUI opening for the Wireless Assembly Line Reception Connector and Assembly Line Reception Connector since they have zero inventory slots.
  • #6393 Fixed iron bars recipe so they now require proper materials instead of being essentially free to craft.
  • #6388 Fixed a crash when opening a fresh toolbox with no NBT data.
  • #6382 Fixed Chest Buffer description to correctly say 'stacks' instead of 'items' to accurately reflect functionality.
  • #6379 Fixed Primitive Wooden Casing texture to display correctly instead of appearing corrupted.
  • #6365 Fixed Precise Assembler controllers becoming invisible when built with Imprecise Electronic Unit Casings.
  • #6352 Fixes NullPointerException crash in MTEHighTempGasCooledReactor when using debug input hatch.
  • #6333 Fixed NullPointerException when using Drone Remote Interface with a broken/missing Drone Centre.
  • #6332 Harmonized hammer and jackhammer behavior.
  • #6331 Fixed Extrusion Bus ghost shape display bug that was causing real extruder shapes to be provided instead of placeholders. (fixes GTNH#24034)
  • #6324 Fixed NullPointerException in MTEHatchCokeOven's getAccessibleSlotsFromSide method.
  • #6316 Fixed rare toolbox desync issue for users with sensitive scrollwheels.
  • #6315 Fixed inverted direction labels in conveyor, pump, and fluid detector covers.
  • #6311 Corrected Oil Drill tooltip to accurately reflect that the structure requires 3 blocks in a 1×3×1 pillar, not 2.
  • #6295 Fixed the Naquadah Fuel Refinery using 2 amps when only a single energy hatch is present.
  • #6293 Fixed GT++ cells (like Fermium Plasma) being incorrectly registered as GT cells instead of GT++ cells due to premature static initialization.
  • #6276 Fixed incorrect chat message when filtering ME output hatch/bus; message was mixing up fluid and item filter notifications and displaying twice.
  • #6274 Re-added necessary fluid localization keys that were missing from language file.
  • #6261 Fixed auto-taping maintenance hatch not repairing one of two wall-shared machines when copied with matter manipulator.
  • #6260 Fixed bartworks fluid temperatures incorrectly falling back to 1123K (default melting point). (fixes GTNH#24112)
  • #6245 Fixed Deep Dark Eye of Harmony to generate the same ore outputs as DD void miners instead of lower yields. (fixes GTNH#19935, GTNH#20962)
  • #6231 Fixed missing and incorrect item tooltips caused by refactoring of tooltip keys to use damage-based fallbacks.
  • #6227 Fixed fill and drain functionality for GT++ fluid tanks.
  • #6219 Fixed GTPP Plasma fluid not displaying the correct name.
  • #6214 Fixed Tungsten Carbide GTPP components becoming null when the default name was changed.
  • #6213 Fixed UUM recipe durations to maintain consistent 160s/80s/40s timing across all tiers for predictable production planning. (fixes GTNH#23956)
  • #6209 Fixed Research Station output count display to show 1 item instead of incorrectly matching the Assembly Line recipe output quantity.
  • #6208 Removed automatic generation of Molten Magnetic Fluid to prevent unintended fluid creation.
  • #6205 Fixed fluid name display to use localization keys when available, ensuring proper language support for fluid names in inventory and AE2 displays.
  • #6197 Fixed Toolbox tooltip localization to show both base item information and toolbox-specific details, using consistent GTUtility translation methods.
  • #6194 Fixed Naq Wafer engraving to accept all lens variants from the ore dictionary instead of a single hardcoded lens type. (fixes GTNH#23897)
  • #6193 Corrected ME Output Hatch cache mode behavior by fixing fluid interaction logic and ensuring data persistence on recipe start. (fixes GTNH#24011)
  • #6172 Adjusted material costs for LHC tier 3 and 4 modules to be more reasonable.
  • #6155 Fixed scanner info display on multiple multiblock machines by correcting GUI text display and removing obsolete scanning methods from legacy base classes.
  • #6143 Fixed cables transferring energy through solid energy-blocking covers. (fixes GTNH#23931)
  • #6140 Fixed batch mode functionality on the infinite fluid drilling rig so it correctly respects voiding settings and batched fluid quantities.
  • #6138 Fixed server-side crashes in GT++ items and machines when keys are checked, particularly in Personal Healing Nanobooster. (fixes GTNH#23902)
  • #6135 Fixed centrifuge recipe for oil cell production.
  • #6134 Fixed translated format strings with parameters not rendering correctly in machine status displays, particularly in the Cleanroom Controller GUI. (fixes GTNH#23615, GTNH#23943)
  • #6131 Fixed EEC rotation bug by adding rounding to prevent floating-point precision errors from breaking axis assumptions.
  • #6129 Fixed multiple powerfail-related issues: server crashes from invalid player UUIDs, powerfail notifications appearing in the wrong dimension, and incorrect blending for alert rendering. (fixes GTNH#22547)
  • #6128 Added missing simulatedSink implementation to AEInventoryItemIO required by GTNHLib refactoring.
  • #6127 Fixed incorrect calculation of incomplete tick data in AveragePerTickCounter, correcting OpenComputer sensor information values. (fixes GTNH#23081)
  • #6125 Fixed EEC entity renderer rotation bug caused by incorrect OpenGL matrix mode flag.
  • #6116 Fixed flickering WAILA tooltip that incorrectly displayed 'Color channel: Black' for input hatches by correcting an offset calculation.
  • #6115 Removed tooltip display delay from fluid I/O slots in singleblock machine GUIs to match the original behavior from ModularUI v1. (fixes GTNH#23893)
  • #6109 Reverted ModularUI2 implementation for Volumetric Flask back to legacy GUI.
  • #6101 Fixed Wirecutter interaction with ME Chests and Drives.
  • #6099 Disabled shift-clicking item transfer for the inventory slot group on single-block machines.
  • #6094 Fixed Dissolution Tank input parsing to correctly handle multiple fluid hatches for a single input. (fixes GTNH#22482)
  • #6092 Fixed Purification Unit Degasser producing excessive Grade 7 Water when using SuperconductorUIVBase. (fixes GTNH#23827)
  • #6091 Fixed circuit slot recipe validation that stopped working.
  • #6089 Fixed the Stargate Plate crafting recipe by deferring Chronic Singularity recipe registration to a later loading phase, restoring the missing recipe. (fixes GTNH#23815)
  • #6083 Fixed the Multi-Block Miner tooltip to accurately represent the mining working area and chunk range, correcting misleading information.
  • #6071 Fixed recipe check requests for fluid slots by using the correct client-side detection method, fixing a server-side false positive.
  • #6068 Fixed a bug where you couldn't open a chest cover after opening the first one on a block with multiple attached covers.
  • #6058 Fixed single-block machine GUIs not responding to slot changes until the GUI is closed. (fixes GTNH#23749)
  • #6056 Solar Tower can now use projector builds, and NEI recipe display is fixed to show all tiers instead of capping at tier 1.
  • #6054 Fixed cache loading from NBT in ME output machines, correcting initialization of cached item data.
  • #6053 Restored distilled water support for the Algae Pond, functionality that was lost during a previous refactor.
  • #6049 Fixed the Molecular Transformer's coil lighting effects now rendering correctly. (fixes GTNH#23713)
  • #6048 Recipe checks now trigger whenever any slot is changed in ModularUI2 single-block machines, matching the behavior from the original ModularUI1 implementation.
  • #6046 Fixed the Lapotronic Super Capacitor's rebalance button so it now works as intended. (fixes GTNH#23181)
  • #6040 Powerfail renderer now continues rendering when you're close to a machine, allowing you to reliably see which machine in front of you has lost power instead of the display disappearing.
  • #6026 Fixed data orb duplication recipe by adding the missing source orb.
  • #6021 Fixed the Large Essentia Smeltery multiblock preview to display correct hatch orientations and structure dimensions. (fixes GTNH#17962)
  • #6020 Fixed Beamline CPU Mask to use 100 durability instead of 10, correcting an apparent typo and rebalancing the machine to be more competitive with other late-game infrastructure. (fixes GTNH#23612)
  • #5998 Fixed IC2 mode in the Extreme Industrial Greenhouse structure.
  • #5977 Fixed insufficient voltage error message to display the actual recipe power requirement instead of the power-discounted value, making feedback more accurate.
  • #5973 Reduced the tool requirement for harvesting wooden frame boxes from steel down to iron or bronze tier, making them accessible earlier in the progression. (fixes GTNH#20105)
  • #5967 Fixed Sturdy Printer Casing recipe that was requiring an impossible-to-obtain molten Eglin steel base instead of the correct solid form.
  • #5959 Fixed single-block machines not showing activity for 1-tick recipes, so machines now correctly display EU usage and activity status even for instant recipes. (fixes GTNH#23594)
  • #5943 Added support for input hatches on the Neutronium Compressor, now required by the addition of the water singularity recipe.
  • #5940 Restored support for multiple energy hatches on the Mega Chemical Reactor.
  • #5934 Fixed overflow protection failing in the ME output hatch and cell filter not updating when swapping.
  • #5920 Enhances the ME Crafting Input Hatch to check whether patterns contain unsupported item types.
  • #5916 Fixes a crash in the Fluid Regulator cover GUI when users enter invalid input in the number field. (fixes GTNH#23554)
  • #5879 Fixed the Bacterial Vat frontend to not incorrectly call the NEI overlay drawing method for output displays.
  • #5878 Fixed a null pointer exception that could crash the game during event subscription in the GT client initialization.
  • #5876 Fixed tooltip display for MAX tier machines.
  • #5872 Fixed Singularity SLAM hatch element type.
  • #5871 Fixed tooltip display bug where hiding chemical formulas also hid other tooltips.
  • #5816 Fixed texture rendering for all Screwdriver variants, correcting visual appearance in player inventories and UIs.
  • #5801 Fixed stocking bus not properly extracting items from slot 1 when processing recipes.
  • #5794 Fixed Cauldron recipe NEI page alignment and layout issues. (fixes GTNH#23369)
  • #5787 Improved Primitive Kinetic Shaftbox visual appearance by moving GL overlay rendering into the texture asset, resulting in cleaner presentation.
  • #5784 Fixed crash on thermos servers caused by incompatibility with older commons-lang3 library.
  • #5779 Fixed crash reported in PR #5746 affecting heated water pump and related utilities.
  • #5778 Fixed Large Combustion Engine and Large Semifluid Generator resetting their efficiency boost when the world reloads. (fixes GTNH#20271)
  • #5777 Fixed canning machines not properly configured to handle fluid storage.
  • #5766 Fixed Vajra tool not updating neighboring blocks when breaking a block via right-click.
  • #5746 Fixed the Stirling Water Pump eating buckets and other container items. (fixes GTNH#23282)
  • #5743 Fixed a bug where hovering over glowing coil blocks would always show the cupronickel coil recipe instead of the correct coil type.
  • #5715 Restored the EV and IV tier graphene recipes that were unintentionally broken. (fixes GTNH#23205)
  • #5712 Fixed the Hypercooler recipe tooltip to correctly indicate it requires an input hatch instead of a cryogenic casing.
  • #5705 Foundry module display names in UI now match the actual casing names in-game.
  • #5701 Windmill NEI preview now displays the required Dispenser block in the multiblock structure. (fixes GTNH#22956)
  • #5691 ME Input/Output Bus tooltip now correctly shows tier 4 (EV) instead of tier 3 (HV) after recipe changes.
  • #5689 GT++ smeltable alloy dusts (like Tumbaga and Potin) can now be fluid-extracted in a Fluid Extractor, matching behavior of other material systems. (fixes GTNH#24202)
  • #5671 Fixed a crash that occurred when loading GT5U with NewHorizonsCoreMod but without Galacticraft installed.
  • #5663 Fixed a broken styrene butadiene recipe that was accidentally broken during a recent refactor.
  • #5655 Added the missing cell-free version of Promethium Plasma to the materials system. (fixes GTNH#23107)
  • #5644 Fixed a broken steam hatch recipe that was damaged in a recent refactor.
  • #5642 Fixed the Detrav Scanner creative tab to display the correct localized name and changed its icon to a tool scanner. (fixes GTNH#21351)
  • #5639 Fortune enchantment now works correctly when manually mining GT ores with any mining tool, not just small ores.
  • #5638 Fixed a crash that occurred when ores were defined in post-initialization.
  • #5637 Added dedicated NEI page for Boldarnator machine displaying correct circuit requirements. (fixes GTNH#22199)
  • #5633 Fixed missing crafting recipes for GT++ multiblock controllers and corrected recipe item references. (fixes GTNH#23105)
  • #5632 Fixed tank recipes to use electric pumps instead of oil pumps, restoring correct recipe ingredients.
  • #5631 Fixed steam gauge displays on steam machines showing half the actual stored steam. (fixes GTNH#23102)
  • #5629 Removed unintended molten Netherite material that was being generated due to an accidental tag addition instead of removal.
  • #5620 Prevented Botania flowers from being inserted into the Extreme Ignition Generator via flower buckets, blocking an unintended exploit.
  • #5615 Fixed item tooltips displaying incorrect material flavor text when item IDs coincidentally matched another material's ID modulo 1000.
  • #5614 Fixed the Precise Assembler's tooltip displaying the wrong color indicator (purple to gray slash).
  • #5606 Heating coils now conduct redstone signals again. (fixes GTNH#20455, GTNH#21742)
  • #5594 Hypogen fluid and block textures are now properly displayed. (fixes GTNH#22967)
  • #5592 Quantum chests now use proper simulatedSink implementation and delegate item I/O to gtnhlib's SimpleItemIO.
  • #5586 Fixed unintended recipe gating for Stargate that required more infusions than designed due to an EFR integration recipe.
  • #5574 Fixed default visibility of patterns in AE crafting input hatches when NBT data is missing, restoring backward compatibility. (fixes GTNH#23034)
  • #5572 Fixed NEI handler background rendering position to prevent visual overlap or misalignment.
  • #5569 Fixed debug hatch fluid drain code to properly respect filtered fluid stack configurations.
  • #5563 Fixed water line data stick displaying chat messages twice by preventing execution on both client and server.
  • #5562 Fixed GT++ material rendering to correctly apply tint color only to base textures, not overlays.
  • #5541 Added a tooltip to the heat bar on steam machines to clarify its function and current state.
  • #5536 Fixed beamline multiblock tooltips displaying incorrect values. (fixes GTNH#22857)
  • #5531 Fixed Werkstoff loading screen progress bar showing incorrect percentages.
  • #5524 Backport of achievement text fixes to 2.8.x branch.
  • #5523 Fixed achievement text strings that were missed in previous localization fixes.
  • #5514 Fixed Fluid Shaper machine tooltip to correctly describe parallel processing capability.
  • #5512 Reverted strontium duplication fix for version 2.8 compatibility.
  • #5509 Renamed duplicate 'Essentia Bee' to 'Reanimus Bee' to fix duplicate bee names while preserving world saves. (fixes GTNH#22746)
  • #5507 Fixed null pointer exception in Digital Chest from a previous change.
  • #5503 XL Turbo Steam Turbine no longer creates permanent maintenance issues when maintenance is disabled on the server. (fixes GTNH#22642)
  • #5500 Collection of fixes from a private server branch including corrections to MetaTileEntity behavior, Digital Chest functionality, and Tesla Coil cover operation.
  • #5497 Fixed missing achievement names and descriptions for auto-generated GT achievements from the Assembly Line recipe map.
  • #5493 Crafted electronic items no longer inherit the charge level of electric tools used in their crafting recipes, preventing unintended pre-charged items. (fixes GTNH#22348)
  • #5488 MV Electric Screwdriver now correctly uses small aluminium gears instead of titanium gears. (fixes GTNH#22745)
  • #5485 UMV/UXV 4k target hatch recipe now requires 4 lenses instead of 1, matching other 4k target hatches. (fixes GTNH#22742)
  • #5483 GT++ cactus and sugar charcoal/coke blocks no longer break instantly when mined.
  • #5477 Fixed duplicate circuit registration in PlatinumSludgeOverhaul.
  • #5465 Added input validation to item detector text fields.
  • #5462 Updated ModularUI2 dependency. (fixes GTNH#22706)
  • #5459 Added Mixin remapping annotations to several GT5-Unofficial mixins.
  • #5458 Fixed turbocharger WAILA energy display and removed duplicate code. (fixes GTNH#22701)
  • #5456 Fixed Large Chemical Reactor recipe for sulfuric apatite mix. (fixes GTNH#22696)
  • #5452 Fixed air filter GUI display name.
  • #5451 Removed cell prefix from Radox polymer material registration.
  • #5444 Re-removed recycling recipes for Proto and Exotic Halkonite materials, which should not be recyclable.
  • #5441 Fixed Data Stick being consumable in Assembly Line recipe when it should be a non-consumable catalyst.
  • #5428 Removed unintended power loss when right-clicking machines with a Soft Mallet tool.
  • #5425 Fixed superchests (Digital Chests) dropping items on the ground when a conveyor belt couldn't fully re-insert items it had extracted from a full output slot.
  • #5418 Fixed tooltip descriptions for antimatter-related machines, correcting SLAM cycle time and improving grammar.
  • #5405 Fixed crash on world load related to ME input bus and hatch stocking initialization.
  • #5404 Fixed Universal Chemical Fuel Engine casing limit configuration.
  • #5400 Fixed ghost circuit slot scrolling direction to match standard behavior.
  • #5399 Fixed a crash that occurred when using holo glasses with invalid crafting patterns in the ME Crafting Input hatch.
  • #5384 GT achievements can now be obtained by picking up the corresponding item, restoring functionality that was disabled in a previous optimization. (fixes GTNH#18712)
  • #5378 Fixes render overlay cleanup that was causing performance degradation and rendering glitches when chunks are reloaded multiple times.
  • #5372 Input buses now correctly sort and restack items.
  • #5368 Fixed focus input bus item insertion behavior.
  • #5363 Fixed itemstack NBT data loss when dragging items in inventory.
  • #5355 Fixed ModularUI2 recipe info widget spacing and size.
  • #5352 Fixed Lapotronic Super Capacitor ModularUI2 display to show the correct 5-second charge time instead of 5 minutes.
  • #5350 Fixed steam input bus showing only 1 slot instead of 4.
  • #5349 Fixed stocking bus UI not appearing when opened. (fixes GTNH#22522)
  • #5348 Fixed the diatomite chemical formula by removing a temporary workaround.
  • #5346 Fixed bolt textures for Ender IO alloys. (fixes GTNH#22478)
  • #5339 Added missing energy hatch limit information to the Industrial Laser Engraver (HILE) tooltip.
  • #5315 Fixed Bartworks overriding HTGR (High-Temperature Gas Reactor) recipes improperly.
  • #5311 Fixed conduit connections to the T.F.F.T (Transdimensional Fluid Feed Transmitter) hatch, allowing proper liquid transfer with EnderIO conduits.
  • #5308 Reverted a previous strontium dupe fix, restoring strontium as a net-positive alternative strontium source as originally intended.
  • #5302 Fixed power failures in Decay Warehouse when performing I/O and significantly increased isotope decay rates to make passive isotope conversion more practical and rewarding. (fixes GTNH#21412, GTNH#22070)
  • #5294 Fixed a recipe conflict for raw animal waste in agricultural chemistry.
  • #5292 Resolved 6 recipe conflicts across the modpack: solid super fuel, endium ore, endereye dust, cryotheum, pyrotheum, and realgar.
  • #5279 Fixed most fused quartz glass variants that were missing their proper HV-tier glass classification, allowing them to function correctly in machines requiring specific glass tiers. (fixes GTNH#22406)
  • #5266 Fixed magnetic steel and other magnetic metals having abnormally long shaping, bending, and solidifying times. (fixes GTNH#22384)
  • #5262 Added Electric Blast Furnace recipes for smelting garnierite ore and dust, allowing them to be processed for increased nickel yield. (fixes GTNH#22359)
  • #5241 Fixed Power Goggles losing enchantments when linking or unlinking. (fixes GTNH#22156)
  • #5237 Fixed multiple multiblock machines missing coil channel configuration for hologram projectors. (fixes GTNH#22320)
  • #5229 Fixed machines incorrectly having batch mode enabled when they do not support it.
  • #5228 Fixed ModularUI2 recipe info display to properly format decimal values.
  • #5221 Fixed Scanner machine incorrectly executing recipes from higher tiers. (fixes GTNH#22315)
  • #5216 Fixed marble and marble cobblestone macerating recipes. (fixes GTNH#22172)
  • #5214 Fixed crash in Large Essentia Smeltery info scan.
  • #5211 Fixed recipe output display in multiblock GUIs where NBT data was not being properly checked.
  • #5205 Fixed multiple incorrect NEI recipe displays for Bacterial Vat operations, including wrong sievert values and other recipe data. (fixes GTNH#22232)
  • #5203 Fixed single recipe widget text display in ModularUI2 base GUI.
  • #5198 Restored the ability to macerate regular gems into dust. (fixes GTNH#22251)
  • #5196 Fixed error text display when using GTUtility.translate() with localized strings containing format characters.
  • #5176 Fixed Advanced Assembly Line (AAL) overclocking behavior that was causing excessive overclock of some recipes, particularly in batch mode. (fixes GTNH#20976, GTNH#22196)
  • #5160 Fixes circuit slicing recipe that was broken, allowing circuits to be cut in machine tools. (fixes GTNH#22153)
  • #5148 Fixes sound loops not playing reliably, especially at negative coordinates, far from origin, or at extreme distances.
  • #5140 Re-fixes block-centered sound origin that had regressed.
  • #5138 Fixes BartWorks crushed ore tooltip that was showing incorrect information. (fixes GTNH#22114)
  • #5137 Adds integrated circuit support to IV-tier materials in COAL and changes Field Generator circuit from [0] to [8], preventing recipe conflicts.
  • #5136 Updates ModularUI2 dependency to fix crashes when opening certain multiblock GUIs.
  • #5131 Fixed item holder cover issues including missing extruder shapes and item disappearing/duplication problems by simplifying the item stack handler design. (fixes GTNH#22091)
  • #5129 Restored the ability to change phantom circuit in ME stocking buses via mouse clicks, which broke in a prior refactor.
  • #5128 Fixed broken fluid textures for six GT++ fluids that were rendered incorrectly after a previous texture system change.
  • #5127 Fixed Pyro and ChemPlant speed tooltips by splitting absolute and additional speed information, making the UI clearer and less misleading.
  • #5115 Fixed GT diesel pollution configuration by adding missing EV/IV voltage tier entries.
  • #5090 Added missing texture files for glowstone nanites and cells.
  • #5081 Fixed Fluid Canner not properly validating fluid stack amounts before output.
  • #5071 Fixed incorrect ice ore processing that was generating dusts for gases. (fixes GTNH#21971)
  • #5060 Fixes Klein bottles in fluid canners becoming stuck at their initial run capacity value instead of updating dynamically. (fixes GTNH#20404)
  • #5051 Fixes three multiblock configuration issues: clarifies Elemental Duplicator limitation scope, corrects HIP Compressor height, and fixes Void Miner input hatch requirement.
  • #5045 Fixes the AlkalusDisk texture alpha channel so transparency renders correctly.
  • #5035 Corrected the Vacuum Furnace (Industrial Dehydrator) tooltip that incorrectly labeled its parallels as dynamic instead of static.
  • #5032 Added cover tab support to MUI2 multiblock GUIs and fixed a casting crash when opening covers from cover tabs on single-block entities.
  • #5025 Fixed item ejection failures in multiblocks with high parallel counts by correcting the priority queue sorting strategy.
  • #5024 Removed duplicate MaxParallel display line from the Auto Crafter GUI tooltip, cleaning up the interface.
  • #5020 Fixed ME Output Bus items getting stuck when not all items could be injected into AE2; the bus now attempts the next stack instead of canceling.
  • #5018 Fixed Fluid Canners failing to empty volumetric flasks due to a misplaced bracket in the backend logic. (fixes GTNH#21865)
  • #5015 Fixed the overclock calculator's correction multiplier so that Mega Vacuum Freezer and Subspace Cooling behavior now matches their descriptions. (fixes GTNH#21657)
  • #5014 Corrected the tier of the 64A UHV Dynamo Hatch recipe from UHV to UV to match all other dynamo hatch recipes.
  • #5007 Power Goggles timed difference rendering now respects the configuration setting instead of ignoring it.
  • #5006 Fixed crashes caused by attempting to mark chunks dirty during NBT data loading when the world object is null.
  • #5004 Fixed Ichorium Block smelting to correctly yield 9 ingots instead of 2. (fixes GTNH#19870)
  • #5002 Fixed circuit imprint recipe registration to use the correct cutter recipe map instead of the deprecated slicer recipe map.
  • #4998 Fixed Forming Press accidentally stamping coin mold NBT data onto output items when a coin mold was present in the input but the recipe wasn't actually a coin-making recipe.
  • #4994 Wrench overlay lines now maintain consistent thickness relative to blocks regardless of window resolution.
  • #4991 Large Essentia Smeltery can now bypass pollution output, preventing the frequent power failures players experienced when running this machine. (fixes GTNH#18214, GTNH#21556)
  • #4990 Fixed a crash that occurred when inserting Pam's Nether seeds into the Extreme Industrial Greenhouse. (fixes GTNH#21414)
  • #4979 Fixed Dynamism Tablet not performing maintenance on multiblocks.
  • #4978 Fixed Void Miner tooltip that incorrectly listed mining pipes as valid input buses, and made input hatches truly optional by updating structure validation.
  • #4972 Fixed crash in Advanced Assembly Line caused by division by zero when ejecting items. (fixes GTNH#21692)
  • #4971 Fixed a memory leak where the pollution handler was not properly cleaned up when logging out of a world, potentially causing crashes on relog.
  • #4966 Fixed UI crash when opening the GT++ Fish Catcher and Pest Killer interfaces. (fixes GTNH#21633)
  • #4964 Drone Downlink Hatches now properly connect to drone centers when placed on multiblock structures like fusion reactors and other machines. (fixes GTNH#21143)
  • #4957 Fixed recipe requirement errors for Netherite and Endergoo items that were causing error spam in the developer environment.
  • #4956 Steam output hatches no longer auto-output items when used in multiblocks.
  • #4951 Fixed incorrect arithmetic in polymerization recipe calculation (2160/144 should equal 15).
  • #4947 Fixed placeholder OrePrefixes now having a proper default stack limit instead of 1, fixing VeinMiner and other mods dropping items in correct quantities.
  • #4942 Charcoal Pit Igniter now recognizes all wood log subtypes (including stripped logs) as valid fuel blocks, fixing support for modern wood variants and providing a slight performance improvement. (fixes GTNH#21533)
  • #4941 Fixed null reference crash in cable logic by reordering null check to execute before dereferencing the object.
  • #4935 Fixed mismatch between Lapotronic SuperCapacitor channel configuration and which capacitor tier is actually placed in the LSC hologram.
  • #4922 Fixed StackOverflowException crashes that occurred when loading chunks containing many GT machines.
  • #4879 Fixed TFFT Tank hatch issues where Applied Energistics was not aware of fluid changes and displayed phantom fluids when the tank was destroyed.
  • #4441 Fixed crash when previewing decay warehouse structure in nightly builds due to compatibility issue with superchest rework. (fixes GTNH#20031)
  • #7942 Fixed steam singleblock WAILA tooltip to display steam usage text consistent with steam multiblocks. (fixes GTNH#26565)
  • #7875 Removed confusing Step Up/Step Down text from the Energy Distributor WAILA tooltip when input and output tiers are the same. (fixes GTNH#26497)
  • #7863 Moved electrode compression recipes to the normal compressor recipe map instead of arc furnace for thematic consistency.
  • #7755 Fixed SLAM (Space Lifeboat Anti-Matter) WAILA (mouse-over tooltip) display which was broken by a previous change.
  • #7626 Removed spam chat messages from the LINAC that appeared on client-side construction checks during game launch.
  • #7594 Added missing input watchers to various multiblock hatch implementations to ensure recipe checks trigger on input changes.
  • #7592 Fixed Bacterial Vat not re-checking recipes when radiation level changes, causing stale recipe states.
  • #7547 Fixed a bug in the fuel value formatter used for display in NEI.
  • #7530 Fixed two minor oversights from the Tooltip API revert.
  • #7515 Fixed a typo in a language key name in the GT5 compatibility utilities.
  • #7431 Unified LATEX circuit recipes to all use 24 circuits per recipe, matching Assembler behavior and fixing inconsistency.
  • #7410 Fixed particle naming to match physics: renamed 'gauge bosons' to 'bosons' and corrected W boson superscript from minus to plus.
  • #7406 Fixed missing translations and duplicate messages for pipe swap chat notifications.
  • #7401 Renamed 'Bio Ethanol' to 'Ethanol' to match Forestry's naming convention and reduce confusion between the two mods.
  • #7397 Improved the visual layout of NEI recipe handlers for Target Chamber and Source Chamber. (fixes GTNH#25012)
  • #7396 Fixed the Large Electric Compressor tooltip that had width and height dimensions swapped in the display. (fixes GTNH#25790)
  • #7304 Fixed sync issue for the delete stored CC button in Vacuum Conveyor hatch GUI.
  • #7296 Wireless Activity Detector overlay texture now has the four center pixels that were missing, matching other wireless detector overlays.
  • #7243 Foundry machine tooltips updated to reflect recent balance adjustments made to the machine.
  • #7216 Continues fixing multiblock structure hints and adds missing tooltips for hatches across multiple machines.
  • #7184 Materials.Air initialization order corrected to ensure all component materials are properly defined before use in the chemical formula. (fixes GTNH#25389)
  • #7079 Corrected overclock notation from Speed/Power to Power/Speed to align with game documentation.
  • #7078 Removed accidental Angelica runtime dependency from GT5 by gating the animation workaround behind a mod-loaded check.
  • #7002 Fixed incorrect tier assignment for a forcefield augment.
  • #6992 Changed the required core tier for Energy Grid Defense augment from Nano Core to Living Core.
  • #6991 Fixed Mega Distillation Tower scan conflicts with the Flotation Cell by changing the scan type from Dangote to DT. (fixes GTNH#25072)
  • #6988 Fixed inaccurate tooltip text in the Industrial Mixing Machine by clarifying glass tier requirements. (fixes GTNH#25068)
  • #6845 Fixed sheetmetal block icon rendering that was retrieving materials incorrectly.
  • #6821 Fixed FOG Plasma Fabricator setter methods that were incorrectly overriding superclass getters instead of being separate methods.
  • #6819 Removed Dragon Blood from GT++ custom material flashing animation system because Hypogen now handles its own animation.
  • #6811 Fixed Night Vision armor behavior to properly save state when toggled.
  • #6799 Removed an erroneous input requirement from the Mass Fabricator.
  • #6783 Fixed legacy FluidShaper multiblock structure validation that was missing from the checkMachine method.
  • #6780 Fixed small diagnostic message errors in hatch element builder and steam multiblock diagnostics.
  • #6521 Corrected swapped Bio Circuit Board item textures.
  • #6507 Corrected a theme name in the GUI themes configuration.
  • #6492 Fixed potential crash when certain ore variants (marble, red granite, basalt, etc.) are disabled in config.
  • #6486 Unified tooltip display timing across the modpack by setting tooltip delay to 0, ensuring consistent button tooltip appearance. (fixes GTNH#24332)
  • #6484 Fixed Steam Multiblock machines being locked to void excess mode. (fixes GTNH#24376)
  • #6482 Fixed Cauldron NEI page to display all applicable materials: purified dusts, crushed ores, and wheat are now shown. (fixes GTNH#24357)
  • #6453 Fixed the Void Metal Pipe display name (it was showing as blank) and renamed the material from 'Void' to 'Void Metal' for consistency.
  • #6279 Refactored filter update message localization in ME output hatch to centralize translation logic.
  • #6238 Fixed the description text for the input hatch ME autopull feature.
  • #6237 Fixed a typo in the Mining Drone MK-XII display name.
  • #6217 Removed redundant tooltip entries from localization files.
  • #6180 Removed deprecated QFT catalyst items (Limpid Water, Flawless Water, Particle Acceleration, Synchrotron-Capable) that were already removed from gameplay but were creating dead entries in NEI.
  • #6179 Corrected a spelling error in the Universal Chemical Fuel Engine (UCFE) tooltip. (fixes GTNH#23916)
  • #6112 Fixed tooltip display for three plastic materials (Radox Polymer, Polybenzimidazole, PolyphenyleneSulfide) showing as 'ingot/plate' instead of 'bar/sheet'.
  • #6107 Fixed Personal Nanobooster description text spacing in tooltips.
  • #6106 Fixed spelling error and added proper shutdown reason localization for insufficient dynamo power state. (fixes GTNH#23904)
  • #6093 Removed duplicate stone plate compression recipe that was autogenerated twice.
  • #6036 Updated titanium gearbox texture to match the shading of other gearbox variants for visual consistency.
  • #6015 Distributor and Energy Buffer tier labels corrected from MAX to UHV.
  • #6007 Fixed visual artifacts in the Redstone-on button texture.
  • #5999 Fixed ME Stocking Bus UI being misaligned and updated its tier label to EV to match the required bus tier.
  • #5917 Reverts the Fluxed Electrum texture changes from PR #5913 due to issues.
  • #5851 Fixed alpha overlay rendering for sheet metal blocks and removed unnecessary render pass configuration that was causing redstone conductance issues.
  • #5843 Fixed Industrial Coke Oven tooltip that incorrectly stated 'Minimum' heat casing count instead of just displaying the required count. (fixes GTNH#23445)
  • #5795 Fixed typos in item names and language strings across multiple mods.
  • #5782 Fixed missing recipe counter in Advanced Assembly Line batch mode.
  • #5760 Fixed redstone not automatically connecting to pipe covers, allowing redstone to now link to covers for signal transmission.
  • #5756 Fixed Thaumcraft Energy Converter and Absorber recipes that were incorrectly requesting 2 items instead of 1.
  • #5733 Restored padding in NEI recipe handler display to fix visual alignment issues.
  • #5708 Fixed a crash that occurred when placing the Dyson controller in development environments when Galacticraft is not installed. (fixes GTNH#23173)
  • #5657 Fixed GT++ quad cell batteries being rendered with incorrect tints by removing outdated material-specific tinting logic.
  • #5654 Removed the incorrect chemical formula for aqua regia to avoid misleading players, with a TODO to fix it properly in a future major version bump.
  • #5575 Updated dependency version for structure preview functionality.
  • #5450 Fixed aspect values after prefix refactor.
  • #5329 Fixed a crash caused by upstream cover-related changes.
  • #5326 Corrected spelling error in localization (effect → affect).
  • #5324 Fixed debug hatch drain code to return precise stacks as expected by dependent systems.
  • #5312 Fixed a UITexture reference that was renamed in an earlier PR but not updated in the ModularUI1 file.
  • #5278 Eliminated the unnecessary 'Electrolyzed Water Cell' item and its redundant recipe, streamlining the water electrolysis process by removing a pointless intermediate step.
  • #5185 Removed ore dictionary entry for the unobtainable lit furnace block to prevent it from interfering with recipes.
  • #5181 Fixed imbalanced recipe for Cobalt II Acetate to Cobalt II Naphthenate conversion where fluid quantity was inconsistent with item quantity.
  • #5180 Improved the wording of the 'power overflow' error message for better clarity. (fixes GTNH#22211)
  • #5178 Restored custom fluid tooltip rendering for GT tanks with voiding mode, reverting a prior change that caused issues with integer capacity limits.
  • #5173 Fixed a ClassNotFoundException crash that occurred when a machine lost power in development environments, particularly when Navigator mod interactions occurred.
  • #5170 Fixed a text formatting error in the non-wireless maintenance cover UI to align with StatCollector and I18n translation handling.
  • #5169 Corrected language key references for maintenance cover tooltips in English and Russian localization files.
  • #5098 Fixed misspelling of "Nether Semifluid" (was "Nether SemiFLuid") in material names. (fixes GTNH#22027)
  • #5078 Removed netherite recycling recipes that should not exist.
  • #5062 Adds ICE_ORE material support from the ore refactor to the new Material Builder.
  • #5057 Corrects the mass values of several long rods in the Radio Hatch that were incorrectly matching their normal rod counterparts. (fixes GTNH#21274)
  • #5033 Adjusted muffler button position by one pixel to align with MUI1 design and improved the method signature for custom UI support.
  • #4955 Fixed integer overflow when calculating total energy for Godforge modules with long durations (>1 tick).
  • #4944 Disabled unused hot netherite ingot that had no texture and was not used in any recipes.

SGCraft ​

  • #27 [world data] Stargate ring blocks now correctly form across chunk boundaries.
  • #22 Fixed Stargate blocks being placed incorrectly when oriented East/West. (fixes GTNH#19664)

ForgeMultipart ​

  • #47 [read before updating] Fixed a critical issue where microblocks were randomly transforming into Blood Rune slabs. (fixes GTNH#14921)
  • #37 Fixed two critical issues: glowstone not preventing mob spawns, and a null pointer crash when AE2 attempts to read light values from invalid tile entities. (fixes GTNH#22769, GTNH#22774)

Thaumic_Exploration ​

  • #57 [read before updating] Fixed critical Soul Brazier exploit allowing permanent warp deletion, resolved client crashes on Vis Relay connection, and improved block particle loading and error messaging. (fixes Dupes-Exploits-GTNH#202, GTNH#23735)
  • #64 Fixed client crash loop on multiplayer servers near Soul Brazier caused by NullPointerException in server access. (fixes GTNH#26388)
  • #63 Fixed Talisman of Nourishment failing to grant nutrition despite restoring hunger.
  • #61 Fixed Thaumic Replicator crash and potential world corruption caused by null aspect data. (fixes GTNH#25824)
  • #60 Fixed item duplication exploit using Witchery duplication grenades with disarming enchantment on player-copied mobs. (fixes Dupes-Exploits-GTNH#147)
  • #59 Fixed NullPointerException crash when spawning Talisman of Nutrition.
  • #47 Removed forced ASCII-only text rendering that was breaking unicode character display in non-English languages.

ProjectRed ​

  • #60 [check your build] Fixed Auto Crafter matching items by NBT tag as intended.
  • #85 Fixed ProjectRed Item Importers and other devices voiding items in their internal buffer when loading worlds or reloading servers. (fixes GTNH#25041)
  • #82 Fixed ProjectRed Red Alloy wires not providing redstone power to machines or lamps. (fixes GTNH#24592, GTNH#24634)
  • #75 Improved Dynamic Item Responder Chip interaction with locked Storage Drawers.
  • #68 Fixed pulse behavior of array gates to match correct logic.
  • #67 Fixed glow effect not rendering on non-full-height lamp blocks. (fixes GTNH#23112)
  • #65 Fixed Dynamic Item Responder Chip compatibility with Storage Drawers. (fixes GTNH#23020)
  • #62 Fixed item duplication exploit in Project Bench when crafting and shift-clicking with recipe plans. (fixes Dupes-Exploits-GTNH#216, Dupes-Exploits-GTNH#224)
  • #59 Fixed block breaker crash caused by incorrect sound effect coordinates.
  • #58 Fixed inverted lamp slabs not rendering their glow effect. (fixes GTNH#22770)

AdventureBackpack2 ​

  • #57 Fixed backpack disappearing on death when using keepinventory, and fixed backpack desyncing when traveling between dimensions. (fixes GTNH#5035)
  • #62 Fixed a memory leak in Tinkers tool repair functionality by eliminating a static field that prevented garbage collection of utility objects.
  • #58 Fixed coal jetpack thrust handling at high altitudes. (fixes GTNH#20238)
  • #56 Fixed crash when shift-clicking a Twilight Forest Giant Pickaxe into the backpack. (fixes GTNH#25908)
  • #53 Fixed crash when rendering mechanical armor and GT tools in the backpack GUI.
  • #48 Fixed Coal Jetpack and Copter Pack not working.
  • #47 Fixed item duplication exploits: one caused by death when using the Sleeping Bag feature, and another from the backpack's crafting grid. (fixes Dupes-Exploits-GTNH#265)
  • #42 Fixed backpack GUI closing when double-clicking to merge item stacks from the player inventory. (fixes GTNH#22871)
  • #37 Fixed Sleeping Bag overwriting your previous bed spawn location when placed in the world.

Backhand ​

  • #196 Fixed multiple offhand interaction bugs that caused items to trigger twice, GUI/inventory to close unexpectedly, and items in the offhand to fail when right-clicked. (fixes GTNH#20627, GTNH#21886, GTNH#21923, GTNH#22157, #164)
  • #189 Fixed item duplication and voiding exploits involving Backhand offhand interactions with containers, backpacks, and focus pouches. (fixes Dupes-Exploits-GTNH#206, Dupes-Exploits-GTNH#275)
  • #194 Fixed crash when using Witchery Brew Bag from the offhand. (fixes GTNH#25713)
  • #192 Fixed offhand causing cancelled interactions to fire twice and preventing some items from working when held with offhand equipment. (fixes GTNH#25739)
  • #180 Fixed armor slot positioning misalignment in the Galacticraft inventory GUI. (fixes GTNH#24562)
  • #178 Fixed offhand items visually clipping through custom armor models by ensuring the armor model receives the same animation properties (heldItemLeft, heldItemRight, aimedBow, isSneak) as the main player model. (fixes GTNH#24181)
  • #175 Fixed Creative mode inventory clearing so that the offhand slot is also cleared when using the 'Destroy Item' button on the Creative Inventory GUI. (fixes GTNH#20461)
  • #174 Improved Extra Utilities Healing Axe offhand compatibility to prevent log stripping while still allowing right-click interactions on other items. (fixes #171)
  • #169 Fixed offhand slot rendering when the hotbar is hidden by other mods (e.g., Et Futurum Requiem's spectator mode).
  • #161 Fixed offhand item switching animations so items fade out smoothly instead of disappearing instantly, and the offhand arm no longer briefly appears during transitions. (fixes #159)
  • #156 Fixed torch not being usable in offhand when eating from lunch box. (fixes GTNH#21627)
  • #155 Fixed crash when holding a Thaumcraft wand with equal exchange focus in the offhand. (fixes GTNH#21551)
  • #154 Fixed offhand attacks dealing only 1 damage instead of full weapon damage. (fixes #121)

Battlegear2-for-Backhand ​

  • #15 Ender Arrows no longer incorrectly break blocks by using corrupted metadata.

Baubles-Expanded ​

  • #21 Fixed baubles disappearing when players join/leave multiplayer servers and bauble keybinds stopping working. (fixes GTNH#21682, GTNH#21957, GTNH#24370)
  • #31 Fixed misaligned bauble slot hitbox that had an 8px vertical offset, causing clicks to miss or hit wrong slots. (fixes GTNH#23880)
  • #15 Fixed Flügel Tiara and other baubles not working on joining a game due to syncing with an old inventory reference instead of the newly created one. (fixes GTNH#21671)
  • #19 Removed redundant mergeItemStack call that was being invoked twice.

BetterLoadingScreen ​

  • #43 Removed a redundant resource refresh that was causing a 1-second load delay and an infinite loop on mobile platforms during mod initialization.
  • #42 Fixed a 3-second black screen on startup and eliminated 180 error messages in the log caused by FontRenderer initialization failures during the loading screen render.
  • #39 The progress bar no longer leaves the previous mod's name stuck on screen after it finishes loading.
  • #31 Resource packs (including symlink-based ones) are no longer reset on startup.

BetterP2P ​

  • #45 Fixed a crash that occurred when switching between lists in the Advanced Memory Card after re-entering a world, caused by not restoring the ScheduledThreadPoolExecutor after server stop. (fixes GTNH#25307)
  • #43 Fixed a ClassNotFoundException crash caused by BetterP2P still referencing the old guicolors class after AE2 switched to colorutils.
  • #40 Fixed multiple issues with P2P type conversion: items no longer disappear when converting P2P types, drops are properly placed in inventory or on ground, and server-side positions are correctly used.
  • #39 Fixed P2P binding issues that prevented proper network connections and data transfer in Applied Energistics networks.
  • #46 Fixes a crash when renaming an output P2P tunnel without a corresponding input tunnel. (fixes GTNH#26494)
  • #44 Fixed Advanced Memory Card rendering P2P tunnel outlines across dimensions by restricting rendering to tunnels in the player's current dimension. (fixes GTNH#25385)

BetterQuesting ​

  • #258 Fixed LAN syncing so that quest and task completions properly sync between the server host and other players, eliminating buggy repeated completion notifications. (fixes GTNH#19269)
  • #202 Fixed crash when opening quests with Vending Machine rewards in multiplayer when rewards are disabled. (fixes GTNH#24324)
  • #250 Extended text format stripping to prevent colored text formatting codes from appearing in quest file names when saved, maintaining clean file organization.
  • #234 Removed native Minecraft item formatting (colors and rarity effects) from reward and task panels, making item names readable regardless of theme. (fixes GTNH#25108)
  • #229 Fixed quest ID copying on macOS, which was previously causing crashes to the main menu. (fixes GTNH#24492)
  • #222 GUI dividers now use theme colors instead of stark white/black, matching the overall quest book theme for a more cohesive visual appearance.
  • #220 Quest checkpoint and consumption progress are now properly synchronized between all party members, ensuring everyone sees the same completion state.
  • #214 Fixed the "Open Quests" keybind so it now works when bound to mouse buttons (e.g.
  • #204 Fixed scroll container drifting when filtering items in the item database.
  • #197 Fixed clickable URLs to display with proper color and underline when color toggle is disabled.
  • #190 Fixed crash when preset notices are posted before the quest database initializes. (fixes GTNH#23646)
  • #188 Fixed crash that occurred when searching quests and a task returned null from search text retrieval.
  • #187 Fixed quest notifications displaying as UUIDs instead of quest names after client restart when quests refreshed while offline. (fixes GTNH#23296)
  • #184 Fixed quest loading failure when unrelated files (like .DS_Store on macOS) are present in the quest config folder.
  • #183 Fixed reward claim text color to match the quest theme instead of always appearing white.
  • #180 Fixed boss health bars appearing when viewing entity preview panels in kill-based quests. (fixes GTNH#22849)
  • #178 Fixed quest name notifications on the server to properly display localized text instead of showing raw keys.
  • #175 Fixed incorrect line break placement in non-space-separated languages (e.g., Chinese, Japanese).
  • #173 Fixed NullPointerException crashes when rendering quest icons with corrupted or missing quest data.

Binnie ​

  • #103 Fixed multiple critical issues with genetics machine liquid storage that could cause item duplication bugs.
  • #99 Fixed a client crash caused by Binnie fluids (particularly liquid nitrogen) racing during registration. (fixes GTNH#25449)
  • #97 Fixed ComponentTankContainer draining wrong fluid types, which allowed AE2 storage buses to receive incorrect fluids and caused item duplication/loss exploits. (fixes GTNH#24843)
  • #96 Fixed client crashes when opening or closing GUIs (Field Kit, Recipe Viewer, Compartments) caused by the renderer being nulled before new windows could initialize. (fixes GTNH#24817, GTNH#24821)
  • #87 Fixed Genetics Isolator not consuming bees due to configuration not being registered, making it always read zero.
  • #85 Fixed integer division bug causing fruit trees to produce virtually no fruit from Multifarms.
  • #117 Fixed apiarist armor protection detection to use Forestry's helper methods, restoring compatibility with multi-slot protection items like GT Mechanical Armor. (fixes GTNH#26407)
  • #115 Fixed a graphics glitch in the search grid where OpenGL state was not properly restored, causing visual corruption.
  • #111 Fixed energy network interactions occurring on the client side, eliminating spam of EnergyTileUnloadEvent log messages. (fixes GTNH#26211)
  • #98 Fixed Botany glass, ceramics, and other metadata blocks combining unintentionally in inventories by properly registering them as having subtypes. (fixes GTNH#9512)
  • #93 Fixed Compartment help tooltip displaying the raw tooltip string instead of actual help text. (fixes GTNH#24625)
  • #92 Fixed a crash in the Lumbermill machine when recipe lists are modified during iteration, which occurs in modpacks like FTB: Infinity Evolved.
  • #89 Fixed visual effects for Genetics machines (Analyser, Inoculator, Isolator, Polymeriser, Sequencer, Splicer) that were incorrectly rendering at world origin instead of the machine's actual location.
  • #83 Fixed missing pixels and rendering crashes in ceramic tiles, and added config option to disable compartments.
  • #80 Fixed mutations requiring specific base blocks in alvearies when using ExtraBees alveary blocks.
  • #76 Fixed splicer larvae not being moved to the output slot when serum runs out. (fixes GTNH#22432)
  • #74 Fixed batch updates not triggering window and machine packet listeners, resolving issues with sequencers. (fixes GTNH#21525)

BloodArsenal ​

  • #33 Fixed critical NullPointerException in Soul Compacter that caused LP to be deducted twice per use, and adjusted costs accordingly.
  • #47 Fixed Glass Sacrificial Dagger creating permanent zero-duration potion effects.
  • #41 Updated Augmented Capacity Rune effect to match base Blood Magic implementation.
  • #39 Fixed Enchantress ritual getting stuck when enchantment cost exceeds Integer.MAX_VALUE. (fixes GTNH#23434)
  • #38 Fixed enchanting ritual producing negative enchantment levels and LP costs due to byte casting and integer overflow.
  • #36 Fixed overenchanting in Blood Arsenal rituals to match Botania's enchanter behavior.

BloodMagic ​

  • #147 Fixed crash when applying high-level Drowning potion effects to entities. (fixes GTNH#26399)
  • #137 Fixed a crash caused by division by zero when using a redstone comparator to read blood from an altar. (fixes GTNH#25627)
  • #136 Fixed demon city buildings not generating correctly after field name changes to Int3.
  • #131 Fixed NullPointerException crash in demon entity initialization introduced by PR #127.
  • #141 Fixed Bound Blade not dropping blood shards when killing mobs in one hit.
  • #135 Fixed Bound Pickaxe not respecting land claims and bound tools not working with modded blocks like Soul Soil from Et Futurum Requiem. (fixes GTNH#21821)
  • #121 Fixed Lava Sigil to behave consistently with Water Sigil by preventing self-damage during crafting, eliminating creation of unusable damaged sigil copies.
  • #113 Fixed Bound Armor to properly apply LP cost discounts from Tier 6 and modded blood orbs.
  • #105 Fixed several NEI handler issues including scrolling support for blood orbs, state leakage, and caching problems in alchemy recipe displays.

Botania ​

  • #95 Fixed Ring of Far Reach permanently stacking its reach bonus each time it was re-equipped. (fixes GTNH#20484)
  • #151 Fixed rendering logic to use the correct render view entity instead of the player entity, fixing visual issues in spectator mode and when rendering from non-player perspectives.
  • #150 Fixed a crash that occurred when a Ghast fireball exploded near an Entropinnyum flower due to a missing null check.
  • #119 Fixed a crash that occurred when loading a world without IC2 installed and attempting to use the Entropinnyum flower. (fixes #118)

Botanic-horizons ​

  • #50 Fixed a crash when using the Disassembly Wrench on multiblocks that use frame structures.
  • #55 Fixed a bug where the Wrench of Evolution and Disassembly Wrench would always skip the first block when scanning multiblocks. (fixes GTNH#25336)
  • #44 Et Futurem flowers now work properly with Botania, allowing them to be used in Botania recipes and the apothecary. (fixes GTNH#22309)

BuildCraft ​

Draconic-Evolution ​

  • #100 Fixed dedicated server crash when Chaos Guardian spawns by preventing client-side rendering code from executing on server. (fixes GTNH#24552)
  • #102 Fixed shield HUD display and corrected bow enchantment/item matching rules for proper behavior with Avaritia integration.
  • #87 Fixed a crash in the Reactor Stabilizer when the master block is removed, preventing server crashes.
  • #78 Added proper silk touch enchantment support to Draconic mining tools, preventing ore duplication when silk touch is active. (fixes GTNH#21109)
  • #89 Fixed inconsistent line numbering in wyvern and draconic item lore entries.
  • #81 Added missing enum switch case in ModHelper hazmat armor config key detection.

EnderIO ​

  • #252 Fixed crash when placing wireless powered lights on a dedicated server.
  • #245 Fixed item duplication exploit in the Enchanter where mods like Applied Energistics 2 could bypass XP cost and enchanting by directly accessing inventory slots, producing infinite items.
  • #243 Fixed crash when removing inventory blocks from an Inventory Panel network.
  • #255 Fixed inability to display player inventory when using a lower-tier fluid conduit (below Ender tier).
  • #253 Fixed false positive in PacketTeleport sanitizer that was incorrectly rejecting valid packets, by only validating GUI-related packet variants when appropriate.
  • #240 Fixed game-breaking exploit where using the Dark Steel glider upgrade simultaneously with Elytra allowed players to achieve infinite acceleration and unlimited altitude, making flight progression trivial. (fixes GTNH#24479)
  • #232 Fixed multiple rendering glitches including OpenGL alpha state leaks that broke backhand item transparency, and incorrect held item positioning for several machines. (fixes GTNH#23699)
  • #228 Fixed inventory panel sort options not persisting after closing and reopening the UI.
  • #216 Fixed a client crash that occurred when breaking a wireless charger on a server, resolving an issue introduced by a recent memory leak fix. (fixes GTNH#23035)

Et-Futurum-Requiem ​

  • #82 Fixed crash caused by client and server threads both modifying the same collection simultaneously when teleporting long distances or changing render distance. (fixes GTNH#25076)
  • #76 Fixed entity duplication and ghost entities appearing after world reload caused by entity tracker being called twice during chunk loading. (fixes GTNH#24853)
  • #121 Fixed world preview contamination where random chunks would change unexpectedly when entering the world.
  • #113 Fixed furnace burn time overflow when using fuels with burn times over 32767 ticks.
  • #101 Fixed cherry tree growth replacing fertilized soil with plain dirt. (fixes GTNH#25956)
  • #90 Boats now correctly destroy Biomes o' Plenty lily pads when moving through them. (fixes GTNH#25425)
  • #89 Loading screen now correctly displays terrain colors when using custom world generators like RWG and RTG, instead of showing a white grid.
  • #88 Fixed HUD briefly blinking off every couple minutes caused by world icon auto-capture on the autosave timer. (fixes GTNH#25404)
  • #78 Fixed players wearing the Thaumostatic Harness falling into the void when entering spectator mode by treating it like creative mode. (fixes GTNH#24957)
  • #77 Fixed missing textures on Biomes o' Plenty flower stem wood variants by adding the required texture assets.
  • #74 Fixed camera and character jitter when riding new boats by applying camera clamping earlier and using correct rotation values for passenger animation.
  • #61 Fixed stripped logs not being recognized by Railcraft's coke oven by moving ore dictionary registration to the Init phase instead of postInit, ensuring compatibility is established before other mods process their recipes. (fixes GTNH#24395)
  • #58 Fixed double slabs dropping the wrong item when mined with Silk Touch.
  • #47 Fixed step height collision detection so players can step up blocks even when rubbing against nearby blocks, and corrected grass path height to proper value. (fixes Et-Futurum-Requiem#210)
  • #42 Fixed door duplication bug during copper oxidation.
  • #29 Spectator mode players are now hidden from non-spectators, preventing visibility of their backpacks and accessories.
  • #27 New stone types (Basalt, Blackstone, Deepslate, Tuff) now have proper pickaxe harvest levels and OreDictionary registration, fixing compatibility with processing machines like the Primal Crusher. (fixes GTNH#23140)
  • #49 Fixed step context mixin target that was broken by CoFH's method replacement, ensuring proper step height detection.

Fether ​

  • #8 Fixed a bug where worlds could become corrupted during migration if mod remappings were incomplete, causing blocks and items to appear duplicated or broken. (fixes #7)

ForestryMC ​

  • #121 Fixed a duplication exploit with Forestry backpacks by making bag synchronization logic more resistant to lag-induced race conditions. (fixes Dupes-Exploits-GTNH#96)
  • #114 Fixed a crash when rejoining worlds that caused server crashes and potential world corruption, triggered by null block handling in wood tile entities. (fixes GTNH#24296)
  • #129 Fixed display of double slab blocks in NEI to show correctly.
  • #128 Fixed Japanese block names displaying as raw unlocalized keys by converting old-format lang entries to proper .name suffix format. (fixes GTNH#26145)
  • #127 Fixed stacked block slab logic that was incorrectly hardcoded, allowing proper slab stacking behavior.
  • #124 Fixed worktable NEI recipe filling that regressed during development, now properly fills recipes regardless of shift key state.
  • #123 Fixed severe NEI lag and potential freezing when browsing carpenter and fabricator recipes by adding proper overlay handlers, resolving game freezes when viewing certain recipes. (fixes GTNH#25009)
  • #119 Corrected butterfly rendering to display the proper butterfly variant.
  • #118 Fixed a crash when opening the Forestry creative tab by providing a default butterfly fallback when none exists. (fixes GTNH#24505)
  • #117 Fixed apiary comb production calculations that could lose precision due to integer division, ensuring correct yields. (fixes GTNH#24462)
  • #109 Fixed Alveary climate calculations that produced incorrect temperature and humidity values due to floating-point precision errors when using climatisers.
  • #103 Fixed NullPointerException crashes in BlockUtil reflection code that could occur when retrieving block information.

Freecam ​

  • #10 Fixed a crash when using Free Cam with the AquaAcrobatics mod installed. (fixes #7)
  • #24 Freecam camera no longer moves when the game is paused.
  • #23 Freecam fullbright compatibility improved with mods that modify gamma settings.
  • #20 Freecam camera behavior improved: sphere-based clamping prevents camera from moving too far from player, fullbright is now applied via mixin for stability, and collision detection refined to prevent near-plane clipping when viewing from extreme angles.
  • #18 Flight mods like Copter Pack and IC2 jetpacks no longer move the player character while freecam is active. (fixes GTNH#24162)

Galacticraft ​

  • #142 Fixed a client crash caused by liquid nitrogen fluid registration conflict with ExtraBee. (fixes GTNH#25449)
  • #132 Fixed a game hang and crash that occurred when minimizing the window during Galacticraft's celestial selection screen at startup. (fixes GTNH#21199)
  • #125 Fixes landing balloons freezing mid-air when player exits before ground contact on Mars, making rocket inventory inaccessible.
  • #137 Fixed server-side chat messages to display in the player's own language instead of always using English.
  • #135 Fixed the alignment and appearance of inventory GUI elements to match the texture and Minecraft's standard inventory layout.
  • #134 Fixed the visual appearance of the arc lamp renderer.
  • #121 Fixes oxygen being consumed when player merely touches water instead of submerging, and prevents oxygen drain when water breathing is already active. (fixes GTNH#20451)
  • #116 Fixes crash when both Galacticraft and DragonAPI try to patch ChunkProviderServer's populate method. (fixes Reika_Mods_Issues#3458)
  • #118 Fixes coordinate packing bug in ArcLamp that prevented proper cleanup of bright air blocks when lamp breaks.
  • #117 Corrects liquid nitrogen temperature to match GT5U definition and real-world properties.

Galaxy-Space-GTNH ​

  • #145 Fixed a critical server crash when launching rockets by marking the rarity-checking method as client-side only. (fixes GTNH#23845)
  • #135 Fixed a server crash that occurred when equipping the GalaxySpace jetpack. (fixes GTNH#20792)
  • #141 Fixed metadata handling for terraformable planet surface blocks so they are no longer incorrectly identified as ores by the Mass Block Mover. (fixes GTNH#23487)

Hardcore-Ender-Expansion ​

  • #41 Falling obsidian now correctly drops as an item instead of silently destroying any block it lands on, preventing loss of tile entity contents like OpenBlocks graves.
  • #42 Fixed vanilla music ticker integration so that other mods' music-related tweaks (like configurable music delay) now work correctly. (fixes Hodgepodge#915)
  • #40 Fixed a dupe exploit where GUIs remained open when their blocks were destroyed, allowing item duplication. (fixes Dupes-Exploits-GTNH#318)
  • #35 Fixes the Spatial Dash Gem Capacity Enhancement to correctly extend item uses when enhanced. (fixes GTNH#23240)

HydroEnergy ​

  • #47 Fixed multiple crashes that occurred when placing Hydro Dams in certain conditions: exceeding dam limits, water spreading outside world height bounds, or placement in dimensions without proper sky lighting support.
  • #38 Fixed multiple crashes and potential world corruption in hydro dam water systems by adding null checks and buffer validation throughout the codebase.
  • #37 Fixed a crash when using Wrench of Evolution on certain modded dimensions by adding validation for fake client/server worlds. (fixes GTNH#22837)
  • #39 Fixed a typo in the hydro turbine block description. (fixes GTNH#23439)

IFU ​

  • #30 Fixed crashes when hovering over the ore finder wand by replacing removed GTUtility.translate with StatCollector, ensuring compatibility with updated GT5-Unofficial. (fixes GTNH#26046)
  • #28 Fixed the ore finder wand failing to detect copper ore and other ores by correcting material matching from reference-based to string-based comparison. (fixes GTNH#25492)
  • #24 Fixed the ore finder wand GUI texture which was displaying incorrectly.

IguanaTweaksTConstruct ​

  • #23 Fixed crash to server selection screen when tinkers tools were present by making the easy tool repair recipe compatible with TGregworks. (fixes GTNH#20961)
  • #41 Fixed clay milk bucket not clearing potion effects when consumed. (fixes GTNH#25962)
  • #39 Fixed magical wood modifier handling when replacing tool parts. (fixes GTNH#9452, GTNH#25825)
  • #30 Fixed tool part replacement logic that was incorrectly replacing parts instead of repairing ammunition items.
  • #28 Non-weapon Tinkers Construct tools were incorrectly gaining XP based on total damage instead of damage dealt.

InventoryBogoSorter ​

  • #212 Restored inventory sorting functionality (middle-click sort and keyboard sort) that was broken by the previous keybind fix. (fixes GTNH#26019)
  • #197 Fixed critical item duplication exploits in Forestry backpacks and bags. (fixes Dupes-Exploits-GTNH#226, Dupes-Exploits-GTNH#241, Dupes-Exploits-GTNH#250, Dupes-Exploits-GTNH#275)
  • #195 Fixed a food duplication exploit in cooking tables. (fixes Dupes-Exploits-GTNH#239)
  • #192 Fixed a critical crash when logging out from servers due to missing AE2 dependency. (fixes #191)
  • #172 Fixed a fatal crash during network handshake caused by null tool items. (fixes GTNH#23244)
  • #167 Fixed a critical server freeze issue caused by illegal Applied Energistics 2 crafting slot operations. (fixes GTNH#22963)
  • #219 Fixed a server-world memory leak in AE2 amount service implementation.
  • #214 Fixed incorrect AE2 API class path check by using the proper mod-loaded check instead.
  • #211 Fixed drop-off key accidentally triggering in chat and GUIs, and fixed key combinations with modifiers not working properly.
  • #203 Reverted a previous change to Thaumcraft crafting station grid handling that was causing Alt+Click to malfunction. (fixes #200)
  • #202 Fixed drop-off key activating when typing in NEI search filter bar. (fixes #201)
  • #198 Fixed AE2 tooltips incorrectly treating fluid containers (like buckets) as fluids.
  • #194 Fixed inconsistent Alt+Click behavior and input synchronization issues where shortcuts were being ignored or acting unpredictably. (fixes #193)
  • #174 Fixed drop-off feature failing to recognize modded inventories (like GT6) that use a single block type for multiple tile entities.
  • #173 Fixed a crash that occurred when item names exceeded a certain length.
  • #169 Fixed a keybind configuration bug that was causing malformed keybinds to crash the mod. (fixes GTNH#23048)
  • #154 Fixed crashes that occurred when opening the sort config button in inventory or crafting tables. (fixes GTNH#21998, #153)
  • #143 Keybinding handling is now more responsive.
  • #140 Fixed several crashes and compatibility issues: sorting now works correctly in Draconic Evolution chests, config button no longer crashes when disabled, and IllegalAccessError crashes when interacting with multiblock holograms or AromaBackup screens are resolved. (fixes #117, #120, #121, #127)
  • #210 Corrected Chinese (Simplified) language translations.
  • #204 Fixed a mixin crash caused by the Controlling mod.
  • #188 Fixed compatibility with an updated version of NotEnoughThaumcraft (NTM).
  • #166 Improved the duplicate chest detection algorithm to properly handle all cases when scanning loaded tile entities.
  • #158 Added validation to prevent moving itemstacks with invalid stack sizes.
  • #149 Fixed a synchronization issue in the refill system.
  • #145 Fixed a minor rendering issue in the hotbar swap feature.

LogisticsPipes ​

  • #124 Fixed a crash that could occur when ComputerCraft or OpenComputers devices access the logistics network simultaneously.
  • #129 Fixed pipe models not loading correctly when Hodgepodge's async icon loading is enabled.
  • #128 Fixed a crash that occurs when using LogisticsPipes together with RFTools Dimensional Backpack and Thermal Expansion.
  • #123 Fixes the Fluid Supplier Pipe MK2 and resolves compatibility issues with newer ModularUI2 versions. (fixes GTNH#24967)
  • #112 Fixes HUD Glasses not showing crafting pipe results after logging out and back in.
  • #109 Fixes issues with fluid routing in Logistics Pipes, including a fix for fluid destination side detection.
  • #107 Fixes lighting issues on rendered Logistics Pipes, improving visual appearance in various lighting conditions.
  • #102 Fixes fluids not being routed to basic fluid pipes when connected to entities that void fluids, such as Super Tanks.

LootGames ​

  • #39 Fixed LootGames not syncing state to players on Curios Catch servers.
  • #26 Cherry-picked fix for Minesweeper Level 4 loot duplication bug to the 2.8 branch.
  • #25 Fixed a loot duplication bug in Minesweeper Level 4 where players could receive multiple times the intended reward through a recursive chain reaction. (fixes GTNH#17740)
  • #24 Fixed Sudoku loot chests giving incorrect quantities. (fixes GTNH#22532)
  • #35 Fixed Sudoku configuration values not applying properly. (fixes GTNH#24160)
  • #27 Fixed incorrect message key in Sudoku stage completion message.

lwjgl3ify ​

  • #283 Fixed crash on launch in version 3.0.1 by replacing a mixin-based progress bar handler with an earlier-loading ASM transformer. (fixes #282)
  • #352 Fixed occasional black screen on startup caused by zero-sized framebuffer.
  • #346 Fixed Control+key shortcuts for non-Latin keyboard layouts. (fixes GTNH#23315)
  • #344 Fixed text buffer retaining and leaking buffered input into subsequent text inputs. (fixes GTNH#23831, #342, GTNH#25195)
  • #339 Fixed double typing when using Book and Quill GUI with Java 17+. (fixes #326, GTNH#24910)
  • #336 Fixed crash when launching with certain mods like KaizPatchX and SwanSong. (fixes #236, #239)
  • #330 Fixed double scrolling on Ubuntu and other X11-based Linux systems. (fixes #328)
  • #321 Fixed Chinese IME (Input Method Editor) support for non-standard GUI screens like sign editing, book writing, and Xaero's Minimap waypoint naming.
  • #290 Fixed keyboard input handling for OpenComputers monitors, allowing proper key input in OC GUIs.
  • #240 Fixed typo in Java arguments for MultiMC installations that was introduced during a security update. (fixes #165)

MagicBees ​

  • #56 Fixed essentia drainer not working consistently with essentia import buses. (fixes GTNH#20653)
  • #63 Fixed Magic Apiary and Effect Jar GUIs bypassing claim protection.
  • #61 Fixed GUI layout issues in the Effect Jar and Magic Apiary GUIs, and added localization for the inventory title.

MalisisDoors ​

  • #32 Doors now remember their previous manual open/close state through redstone power updates.
  • #30 Fixed block replacements not having their delegate names set, which was causing visual errors and log spam when replacement blocks were used.
  • #29 Fixed doors and trapdoors not respecting their open/closed state when the world loads. (fixes GTNH#24401)
  • #23 Fixed a race condition in ISBRH rendering for certain blocks (like rusty ladders) that could cause NullPointer crashes when multi-threaded rendering is enabled.

MatterManipulator ​

  • #82 Fixes Matter Manipulator bypassing AE interface pattern capacity card requirements by preventing extra patterns from being inserted beyond available capacity. (fixes Dupes-Exploits-GTNH#361)
  • #67 Fixes a duplication exploit where Matter Manipulator would incorrectly extract pattern items from Arcane Assemblers as if they were inventory items, allowing players to obtain any arcane crafting recipe. (fixes Dupes-Exploits-GTNH#326)
  • #59 Fixes a container duplication exploit in Matter Manipulator that could duplicate items under specific conditions on Iota/Thermos servers. (fixes Dupes-Exploits-GTNH#307)
  • #56 Fixed crash when replacing CRIBs with Proxies if the original CRIB had a ghost circuit configured. (fixes GTNH#25050)
  • #52 Fixed client crash or server kick when copying GT Pipes after IFluidLockable API was removed. (fixes GTNH#24736)
  • #41 Fixed server disconnect when attempting to create a plan with Matter Manipulator. (fixes GTNH#24223)
  • #37 Matter Manipulator now correctly moves wireless hubs and wireless connectors. (fixes GTNH#24269)
  • #81 Prevented fuzzy mode configuration on AE2 cells when no fuzzy card is present, reducing unnecessary NBT data pollution.
  • #80 Fixed a server-side validation issue when charging the Matter Manipulator using uplink functionality.
  • #77 Fixes issues where AE2 upgrades weren't being copied in creative mode and error messages weren't shown when required upgrades couldn't be found.
  • #63 Block placement and move warning messages now properly translate to the player's language on dedicated servers, instead of being stuck in English.
  • #61 Matter Manipulator can now properly access and interact with Applied Energistics 2 systems through wireless access points, not just directly through security terminals. (fixes GTNH#25373)
  • #51 Fixed dupe exploit and spawn protection bypass where Matter Manipulator modes ignored grief protection from other mods. (fixes GTNH#22410)
  • #49 Fixed crash when copying energy tunnel hatches on servers running older GT5-Unofficial versions where the Amperes field was not public.
  • #43 Fixed error when copying Crafting Input Buffer manual slots with Matter Manipulator.
  • #42 Stacked fluid cells are now correctly filled by Matter Manipulator when copying builds containing fluid storage.
  • #39 Matter Manipulator no longer wastes material when copying slabs. (fixes GTNH#22781)
  • #36 Fixed AE2 Fluid Storage Bus not detecting GT hatches after replacement with Matter Manipulator without a server restart.
  • #31 Matter Manipulator now preserves default Minecraft NBT data when switching modes. (fixes GTNH#23997)
  • #28 Fixed crash caused by GT5U's IOF rework. (fixes GTNH#23966)
  • #27 Fixed client crash when clicking UV quest tab. (fixes GTNH#23925)
  • #17 Version 2.8.1 cherry-pick fixing block capturing issues that affected many players.

Minecraft-Backpack-Mod ​

  • #37 Fixed item duplication exploit in backpacks by flushing open containers before reading backpack save data. (fixes Dupes-Exploits-GTNH#256)
  • #34 Fixed crash on opening backpacks with invalid metadata and added security validation for backpack save files, slot requests, and NEI recipe packets to prevent duplication and unauthorized access. (fixes GTNH#25616)
  • #29 Fixed item deletion when dropping from a backpack; backpack pickup is now disabled while the personal backpack is open. (fixes GTNH#24027)
  • #24 Fixed text input field focus in the backpack renaming GUI. (fixes GTNH#23109)
  • #16 Fixed backpack slot usage tooltip always showing 0/0. (fixes GTNH#20998, GTNH#21700)

ModularUI ​

  • #92 Fixed crashes when windows were rapidly opened and closed on the same tick. (fixes GTNH#16580, GTNH#19771)
  • #90 Fixed a bug where fluid tank amounts were fluctuating incorrectly in UI displays.

ModularUI2 ​

  • #160 Fixed items being voided when pressing hotbar slot keys while hovering the same slot in fluid tank UIs. (fixes GTNH#26398)
  • #147 Fixed white rendering artifacts in GregTech machine GUIs caused by improper GL state restoration after untextured draws. (fixes GTNH#25499)
  • #88 Fixed a fluid duping exploit with IFluidContainerItem containers. (fixes GTNH#23153)
  • #45 Fixed a critical null pointer exception in EventHandler that prevented any UI from opening when holding an empty hand.
  • #161 Fixed fluid icons rendering cropped or at reduced size when resource packs or texture filtering (e.g., Angelica's RGSS) add padding to sprite atlas.
  • #153 Fixed bounded numeric text fields misinterpreting explicit percentages like "100%" as absolute value 1 instead of the configured maximum value.
  • #152 Fixed fluid display widgets incorrectly rendering empty fluid stacks as full.
  • #151 Fixed uncaught BigDecimal parsing exceptions in expression evaluation that could crash the application.
  • #145 Fixed multiple text field edge case bugs including out-of-bounds errors when navigating or pasting at text boundaries, and incorrect width scaling.
  • #138 Fixed inability to shift+drop stacks in ModularUI2 GUIs. (fixes GTNH#25138)
  • #137 Fixed toggle button background overlay incorrectly overriding the theme background color.
  • #136 Fixed BigDecimal parser crash when encountering decimal points in exponent notation (e.g., "1E9.0").
  • #135 Fixed shift-clicking items too rapidly causing stacks to incorrectly move within the source inventory instead of transferring to the destination. (fixes GTNH#25006)
  • #133 Fixed crashes that occurred when closing GUIs during mouse events or editing text fields, improving stability during interactive operations.
  • #126 Tooltips no longer appear when dragging UI panels over items, preventing visual clutter and confusion during panel movement. (fixes GTNH#24612)
  • #123 Fixed inventory shortcut key behavior: E now closes popups while ESC closes everything, restoring the ability to close circuit selection UI with inventory key. (fixes GTNH#24648)
  • #119 Fluid icons no longer crash when missing; instead a fallback display is shown, improving stability when texture assets are unavailable.
  • #118 Screen closing logic and text field focus handling have been improved, fixing issues with keyboard input losing focus in text fields.
  • #113 Fixed a crash that occurred when closing UI panels during world unload.
  • #112 UITexture copy methods now preserve opacity settings, preventing loss of transparency state when textures are duplicated.
  • #111 Container stacks are now per-player instead of global, preventing UI freezes that occurred when multiple players interacted with GregTech UIs simultaneously. (fixes GTNH#24188)
  • #102 Fixed red highlighting appearing incorrectly on item slots in all ModularUI2 GUIs.
  • #101 Fixed exception when initializing numeric text fields and improved user experience by removing non-numeric characters on unfocus.
  • #97 Re-enabled slot group application that was accidentally commented out.
  • #94 Fixed rendering of stack counts less than 1 in item slots.
  • #92 Fluid slot tooltips now correctly show whether you can fill or drain, not always fill.
  • #82 Slots now correctly respect item max stack size limits.
  • #81 Fixed fluid synchronization desync when draining/filling cell stacks, and prevented null pointer exceptions when containers don't support specific fluids.
  • #79 Fixed TextFieldWidget value not being synced when using syncHandler().
  • #72 Fixed text rendering offset issues with certain text alignments.
  • #59 Fixed tooltip visibility regression where tooltips would always display on text fields.
  • #52 Fixed styled text color regression where text color was incorrectly overridden when using IKey alignment methods.
  • #51 Fixed dropdown menu click-through bug where clicking an item would also activate UI elements behind the dropdown.
  • #50 Fixed dynamic sync handler logic to properly synchronize widget values in edge cases.
  • #49 Fixed player slot detection logic and adjusted cursor stack rendering layer order.
  • #41 Fixed tooltips rendering with insufficient width, causing text to disappear.
  • #120 Corrected a typo in the debug screen language file.
  • #78 Removed crash when right-clicking with an emerald in test environments.
  • #77 Fixed entity display widget rendering issues and added pre/post-draw consumer support.
  • #76 Fixed regressions introduced by the previous upstream sync PR.
  • #13 Fixed a crash during mod startup caused by a failed mixin injection into JourneyMap's beacon rendering.
  • #22 Fixed JourneyMap 5 GUI layout so the toolbar stays centered and scales better with many overlays loaded. (fixes GTNH#26486)
  • #21 Fixed texture atlas padding corruption that occurred when texture filtering is enabled.
  • #19 The topographic map toggle button is now visible on JourneyMap's fullscreen map, restoring functionality that was accidentally removed when mixin code was updated.
  • #16 Fixed the search bar cursor blinking three times faster than normal.

Nuclear-Control ​

  • #33 The Advanced Info Panel's line settings are stored as a BitSet internally, the settings list is 3 pixels taller so its buttons fit, and opening the line configuration GUI then minimising and restoring the window no longer duplicates its buttons. (fixes GTNH#21154)
  • #49 Fixed visual glitches on Nuclear Control info panel displays, including z-fighting artifacts and incorrect face culling at certain viewing angles.
  • #42 Fixed invisible line configuration buttons in the Advanced Information Panel when using Auto GUI scale. (fixes GTNH#23767)
  • #36 Fixed an integer overflow issue in display setting calculations.
  • #32 Fixed server-side log spam when placing Advanced Information Panel tile entity. (fixes GTNH#20882)
  • #30 Fixed two bugs in Advanced Info Panel slope (angle) GUI: clicking outside bars no longer toggles unrelated settings, and maximum angle is now properly reached across all slider positions.
  • #29 Fixed blocks not rotating to correct facing for other players after placement in multiplayer. (fixes GTNH#20757)

OpenModularTurrets ​

  • #13 Fixes a crash when placing turret bases caused by incorrect UTF-8 character byte length calculation in turret name encoding. (fixes GTNH#26087)

Railcraft ​

  • #122 Fixed server crashes caused by ConcurrentModificationException in FirestoneTickHandler when placing fire blocks could load unloaded chunks. (fixes GTNH#24670, GTNH#25403)
  • #121 Fixed ClassCastException crashes caused by forcibly casting ICrafting to EntityPlayerMP, enabling compatibility with mods that implement the interface.
  • #116 Fixed WorldAnchor disconnecting players after linking on multiplayer servers.
  • #112 Fixed Anchor Sentinel crashing the client when used with a crowbar by adding a null check similar to the fix in TileAnchorWorld. (fixes GTNH#23527)
  • #119 Fixed stairs displaying with incorrect metadata, causing all variants to show as Sandy Brick Stairs. (fixes GTNH#24169)
  • #117 Fixed mobs spawning on decorative slabs when they shouldn't. (fixes GTNH#23894)
  • #111 Fixed Railcraft slabs using wrong pick block item when queried by NEI/similar tools.
  • #109 Fixed a crash when IC2 mod is not present by removing optional tags and adding early exit checks instead.
  • #107 Fixed Directional Detection Rails to properly emit redstone power to the block beneath them, matching vanilla Detector Rail behavior.
  • #103 Added missing English language strings for track names in Railcraft.

Random-Things ​

  • #22 Fixed game crash when Spectre glass is used in ArchitectureCraft or Botania blocks by removing unnecessary GL calls. (fixes Angelica#1813, GTNH#25519)
  • #21 Fixed Spectre dimension teleportation failing to generate safe landing areas due to chunk scheduler changes in Hodgepodge.
  • #15 Fixed AdvancedItemCollector incorrectly processing dead/invalid items.

ServerUtilities ​

  • #330 Fixed a critical security issue where players with the serverutilities.bypass_player_limit permission could bypass server bans and whitelist restrictions. (fixes #329)
  • #309 Fixed RTP and other teleportation commands getting stuck in the void when Hodgepodge's preventEntityChunkLoading is enabled by chunking the target area before teleportation. (fixes GTNH#25025)
  • #305 Fixed backup corruption by flushing pending world writes before starting the backup process. (fixes GTNH#25008)
  • #281 Fixed an issue where rank permissions sometimes failed to register on servers, preventing players from using chunk loading and other rank-based features. (fixes GTNH#24615)
  • #263 Fixed server watchdog killing the server immediately after boot by deferring watchdog startup until after FML remapping completes. (fixes GTNH#22107)
  • #260 Fixed a server crash that occurred when two players simultaneously used /invsee to view each other's inventories. (fixes #258)
  • #338 Fixed server backups stopping silently after several hours of gameplay until the server is restarted. (fixes GTNH#26529)
  • #337 Disabled the PAUSE_WHEN_EMPTY mixin when Ultramine mod is present to prevent crashes.
  • #313 Fixed the cursor position jumping to incorrect coordinates when closing the rank editor GUI.
  • #308 Fixed Brigadier command mixins not loading by removing the com.mojang.brigadier transformer exception.
  • #301 Fixed the transfer command to work via command blocks and properly parse host:port format. (fixes #300)
  • #292 Fixed Server Utilities icon buttons not rendering for one tick when switching inventory tabs. (fixes GTNH#24572)
  • #290 Fixed a crash that occurred when viewing too many claims in JourneyMap by limiting claim data packet size to prevent players from being kicked for packet overflow. (fixes GTNH#24193)
  • #289 Fixed blockMobSpawningInClaims config not working when set to TRUE.
  • #286 Fixed the silent_backup config option to actually suppress backup notifications as intended. (fixes #285)
  • #269 Fixed right-click coordinate logging to correctly record coordinates when clicking items in the air instead of defaulting to 0,0,0. (fixes GTNH#23932)
  • #265 Fixed a rare bug in offline account merging when using teams that could cause data loss.
  • #262 Fixed language file issues and corrected a typo in the sleep percentage mixin.
  • #259 Disabled the server watchdog mixin when Ultramine is detected to prevent startup crashes caused by conflicting watchdog implementations.
  • #240 Fixed teleport task crashes caused by invalid player references.

SpecialMobs ​

  • #28 Witch Spider no longer creates infinite projectile loops when hit with area-of-effect attacks like the Draconic Bow's Shockwave. (fixes GTNH#16062)
  • #27 Dark Creepers no longer destroy protected blocks (warded jars, stone hives) in claimed chunks when explosions are disabled. (fixes GTNH#19888)
  • #29 Ender Creepers no longer teleport into non-solid blocks like Railcraft tank blocks, preventing them from phasing into multiblock structures. (fixes GTNH#22925)

SpiceOfLife ​

  • #53 Fixed crashes that occurred when closing the lunchbox GUI while another GUI (NEI, inventory) is also closing. (fixes GTNH#23239)

Steve-s-Factory-Manager ​

  • #22 Fixed a crash when using SFM block breaker on certain blocks (like Grow Lights) that rely on tile entity presence during breakage. (fixes GTNH#24548)
  • #21 Fixed a crash in SFM block gates when interacting with claimed chunks by ensuring the fake player UUID is non-null, allowing block placement in ServerUtilities-protected areas.
  • #18 Fixed Machine Inventory Manager timer to correctly count 1 second as 20 game ticks instead of 21, resolving synchronization issues with other 1-second timers in the modpack. (fixes GTNH#23275)
  • #16 Fixed a crash that occurred when renaming Steve's Factory Manager components with non-ASCII characters (e.g., Chinese).

StevesAddons ​

  • #16 Fixed a null pointer crash when joining a server with Applied Energistics 2 cable clusters. (fixes GTNH#22378)
  • #15 Fixed labels created by the Factory Labeler tool to persist on tanks and chests. (fixes GTNH#5023)

ThaumicBases ​

  • #67 Fixed a server crash that occurred when the Overchanter was fed items by automation, which could potentially corrupt the server. (fixes GTNH#24916)
  • #68 Fixed Overchanter desynchronization issues between server and client (unreliable wand clicks, desynced essentia drain, and mismatched enchantment levels), restored original enchanting timings and essentia consumption, and declared the GTNHLib dependency properly.
  • #66 Fixed quicksilver brick rendering in front of Draconic Evolution reactor core visual effects by disabling its transparent rendering mode.
  • #63 Updated Baubles dependency to Baubles Expanded to fix a broken build, as the original Baubles is no longer available in the Maven repository.
  • #58 Fixed Nether leaves showing as Ender leaves in WAILA tooltip due to faulty name calculation. (fixes GTNH#22079)
  • #62 Fixed typos in code comments, configuration, and language files across multiple languages.

ThaumicEnergistics ​

  • #141 Fixed Vis Interface connection and Memory Card functionality, resolving connection issues on multiplayer servers and improper channel management. (fixes GTNH#25891, GTNH#26385)
  • #140 Fixed Vis Relay Interface not consuming an ME network channel, allowing it to operate without claiming a channel slot.
  • #137 Fixed overflow issues when loading legacy essentia cells that lack proper type and stack count data in their NBT. (fixes GTNH#25653)
  • #134 Fixed a crash that kicked players when interacting with Thaumic Energistics GUI elements due to missing GUI color values in updated AE2. (fixes GTNH#25047)
  • #128 Fixed a crash that occurred when inserting essentia storage cells into a cell workbench. (fixes GTNH#24440)
  • #127 Fixed Cell Microscope drive scanning, which was incorrectly attempting to scan cells on the client where they are inaccessible.
  • #97 Fixed Arcane Assembler crafting tasks not appearing in tree view and being lost on save/load.
  • #139 Fixed stale essentia data remaining in legacy cells after loading.
  • #138 Fixed essentia displaying as 'null' in formatted cell filters by applying correct color formatting with hex codes. (fixes GTNH#25916)
  • #136 Fixed compatibility with Forge Multipart (FMP) following AE2 API changes.
  • #121 Fixed Arcana Terminal item transfer failures and added Ctrl+Click auto-crafting function similar to AE terminals, plus improved NEI crystal slot filling.
  • #117 Fixed primordial pearls being consumed in recipes and crafting warp not being awarded for arcane crafting.
  • #114 Fixed overlay button automatic item movement in Arcana Terminal by separating handler support for vanilla, TCNEI, and Aspect Recipe Index.
  • #113 Fixed shift+click incorrectly placing items into Arcana Terminal crafting slots instead of storage.
  • #109 Fixed Arcane Assembler sometimes voiding items during processing.
  • #106 Fixed crash when creating Distillation Encoder packets related to client-side class loading.
  • #104 Fixed ghost items persisting in terminals after using Arcana Terminal, removed deprecated recipes and research, and updated hard dependencies.
  • #95 Fixed crash when using Cell Microscope to scan a drive containing a liquid storage cell. (fixes GTNH#18455)
  • #122 Fixed Arcana Terminal slots being misaligned by 1 pixel.
  • #101 Fixed typo in the Infusion Provider book entry name. (fixes GTNH#23367)

twilightforest ​

  • #145 Decoupled Twilight Forest's time and weather from the overworld, allowing weather control devices (like the weather obelisk) to function correctly in the dimension.
  • #140 Fixed an IntCache memory leak in Twilight Forest world generation that caused OutOfMemoryError after extended play or chunk loading. (fixes GTNH#22708)
  • #128 Fixed Naga boss being able to destroy unbreakable blocks like Bedrock. (fixes GTNH#22990)
  • #127 Fixed fireflies deleting blocks (chests, pipes, etc.) when placed underneath them. (fixes GTNH#22373, GTNH#22520)
  • #138 Fixed Twilight Forest biome filler blocks (dirt/grass layers) using incorrect metadata values, resolving silk-touch interaction issues. (fixes #57, GTNH#24206)
  • #131 Fixed Timewood Clock to only accelerate growth of plants (IGrowable blocks) as intended, removing unintended acceleration of other blocks.
  • #130 Reordered TConstruct integration initialization so tool materials register before tool parts, allowing TConstruct's default toolpart logic to execute correctly.

VisualProspecting ​

  • #78 Fixed two critical issues: ore veins in spawn chunks being unscannable, and cache rebuild failing to re-detect veins after deleting the cache file.
  • #73 Fixed crash when creating Prospector's Log entries. (fixes GTNH#18377)
  • #101 Fixes Xaero's World Map integration so that ore vein icons display across the entire map window instead of only in the lower-right corner. (fixes GTNH#25941)
  • #99 Fixed incorrect ore generation patterns being used in certain cases by using GT5's proper pattern detection.
  • #97 Fixed log spam caused by null or fake player instances.
  • #80 Fixed client crash when typing invalid regex patterns (like backslash) in the prospecting search box. (fixes GTNH#21193, GTNH#24280)
  • #74 Fixed client crash (ConcurrentModificationException) when filling Prospector's Log in singleplayer.

WirelessRedstone-CBE ​

  • #25 Fixed a crash when wireless redstone checks if a player is jammed before the redstone ether system has initialized.
  • #20 Fixed a crash when manually entering wireless frequencies above 5000 in the GUI.
  • #17 Fixed a critical permission bypass where players could open wireless transceiver GUIs in protected chunks even without permission.

WitcheryExtras ​

  • #40 Fixed Java 8 compatibility issue that caused the client to freeze at 16% during launch when WitcheryExtras was loaded. (fixes GTNH#24553)
  • #45 Fixed NEI's display of altar power costs for Witchery cauldron recipes.
  • #41 Fixed Witchery compatibility issues that were causing spam in logs.
  • #39 Fixed a null pointer exception introduced in the previous PowerSource memory leak fix.
  • #36 Corrected mixin extras library version to resolve mixin application issues.

WitchingGadgets ​

  • #137 Fixed critical exploit where nearby players could open the Cloak of Voluminous Pockets storage GUI without owning a cloak.
  • #133 Fixed critical security issue where clients could corrupt tile entity NBT data on the server.
  • #107 Fixed server crash when closing Kama or Cloak GUI while equipped in a bauble slot. (fixes GTNH#21562, GTNH#22417, GTNH#22900)
  • #136 Fixed potential item loss in Bag of Tricks when other mods like BogoSorter modify the bag's contents without notifying WitchingGadgets.
  • #129 Fixed sifter odds for GT clusters to be more consistent and corrected gem output stack sizes. (fixes GTNH#24288)
  • #128 Fixed transparency rendering in GUI textures.
  • #121 Moved the Mantle of the Raven toggle message to the action bar (above hotbar) for better visibility. (fixes GTNH#23563)
  • #118 Fixed Primordial Armor and other gear to properly return powerless pearls when disenchanted via infusion. (fixes GTNH#23495)
  • #110 Fixed Mantle of the Raven glide re-enabling automatically on equip and not disabling on unequip. (fixes GTNH#21701)
  • #109 Fixed Aspect Library adding blank NBT data to jar labels after insertion. (fixes GTNH#20338)
  • #105 Fixed Aspect Library accepting any item into slots. (fixes GTNH#23039)
  • #103 Fixed Mantle of the Raven cloak and Kama behavior issues. (fixes GTNH#21378)
  • #102 Fixed unintended infernal furnace recipes for SpNt and infernal cata that should not have been craftable. (fixes GTNH#22615)
  • #97 Backport fix for earth infused gem logic error to the 2.8.x branch.
  • #95 Fixed earth infused gem logic error that was introduced in a prior pull request and affected both GTNH and other uses of the mod.

Amazing-Trophies ​

  • #14 Fixed flickering edges on grass and trees when placing trophies with Draconic Evolution or Plonk on 'Fast' graphics settings. (fixes GTNH#16459)

amunra ​

  • #47 Fixed a crash when switching between different worlds in single-player if you had used motherships in a previous world. (fixes GTNH#17362)
  • #44 Fixed incorrect mothership travel time calculation when reaching light speed.
  • #43 Fixed a crash when right-clicking the Artificial Gravity Generator with a lunchbox. (fixes GTNH#20153)
  • #42 Fixed hard crashes when players obtain items or blocks with invalid metadata values, which could happen through creative mode give commands, inventory editors, or corrupted world data. (fixes GTNH#23684)

AngerMod ​

  • #19 Fixed eggplant causing damage to nearby chickens when consumed. (fixes GTNH#24940)
  • #16 Fixed spectator mode players taking damage and becoming visible to mobs by excluding them from spawn protection invulnerability logic. (fixes GTNH#19765)

AppleCore ​

  • #41 Fixes the saturation bar turning white when viewing inventory. (fixes GTNH#26216)

ArchitectureCraft ​

  • #44 Fixed the Sawbench GUI slot positions-the bottom row of slots was misaligned by 2 pixels.
  • #41 Fixed preview renderer displaying with wrong texture and broken lighting.
  • #40 Fixed torches, levers, redstone, and other attachable blocks not being placeable on ArchitectureCraft shaped blocks.
  • #38 Fixed glow blocks being unidentifiable by external tools like Matter Manipulator.
  • #34 Fixed ArchitectureCraft shaped items losing their custom display name when used with tooltip mods like ChromaticTooltips.
  • #29 Fixed a softlock crash when mixing opaque and translucent blocks on ArchitectureCraft slopes. (fixes GTNH#22648)
  • #27 Fixed visual flickering when rendering ArchitectureCraft shaped items.

AspectRecipeIndex ​

  • #4 Fixed null pointer exception caused by Util.getUsername call.

Avaritia ​

  • #85 Fixed incorrect vertical acceleration calculation in Infinity Armor that was inconsistent with Draconic Evolution's implementation, resolving movement and physics logic errors.

Avaritiaddons ​

  • #23 Fixed singularity CPUs not being consumable in Dire autocrafting recipes.
  • #21 Fixed Infinity Chest interaction behavior to properly handle item extraction limits, preventing overstacking when interacting with other mods' item transport systems like GT conveyor and AE2 pull mechanics.
  • #19 Fixed recipe change detection in the Dire Auto Crafting Table by properly handling items that have multiple damage values but don't report having subtypes.

BeeBetterAtBees-GTNH ​

  • #8 Fixed crash when querying bee recipes in NEI. (fixes GTNH#24654)
  • #6 Fixed NEI displaying misleading bee breeding recipe tooltips when multiple recipes appeared on one page. (fixes GTNH#21256)

BetterCrashes ​

  • #23 Crash reports can now be opened on macOS, which was previously impossible due to AWT/Swing incompatibility.
  • #20 The crash screen mod list now wraps text and scales properly instead of overflowing off-screen, making it readable even when many suspect mods are identified.
  • #19 Fixed the game hanging on the loading screen after a crash.
  • #17 Added exception handling to prevent crashes from IllegalStateException in the GUI problem screen.

BlockRenderer6343 ​

  • #59 Fixed hatch highlight positions not updating when multiblock tier changes.
  • #58 Fixed NEI tier slider to respect multiblock STRUCTURE_LENGTH and STRUCTURE_HEIGHT limits. (fixes GTNH#26117)
  • #54 Fixed the glass tier slider in NEI structure previews.
  • #53 Fixed glass tier being incorrectly applied to all multiblocks.
  • #51 Fixed NEI structure guides not displaying for Imprinted Circuit Assembly Lines. (fixes GTNH#25133)
  • #45 Fixed NEI preview display to show hatches in correct positions when changing tiers, and added sorting for catalyst categories.
  • #44 Fixed mouse cursor offset being incorrect when switching to secondary pages in the NEI multiblock preview. (fixes GTNH#24205)
  • #39 Fixed multiblock previews for machines with custom hatches by setting channel tier after multiblock load.

CarpentersBlocks ​

  • #19 Fixed the Carpenter's Safe GUI localization key being too long, which prevented the Safe from opening in multiplayer sessions. (fixes GTNH#25294)

Chisel ​

  • #101 Fixed visual tint and lighting artifacts on futura circuit, hex plating, and large hex plating blocks caused by leaked ambient occlusion state.
  • #99 Updated Chisel's wrought iron blocks to cast iron, matching the recent GT material name change. (fixes GTNH#25742)
  • #96 New road pieces now grant the same speed boost as old asphalt and concrete blocks.
  • #91 Fixed CTM texture rendering on concrete blocks.
  • #89 Fixed chisel durability repair. (fixes GTNH#23793)
  • #82 Woolen clay can now only be mined with a pickaxe, preventing it from being instant-mined without an effective tool.
  • #79 Fixed misaligned texture on the Simple Iron Block.
  • #75 Fixed Chisel road tiles resetting to basic variants when destroyed by block updates from neighboring blocks. (fixes GTNH#22828)
  • #74 Fixed Chisel marble stair variants dropping the wrong item type when broken. (fixes GTNH#22598)
  • #71 Fixed z-fighting visual artifacts on Voidstone blocks when viewed from a distance, and improved rendering order for overlay textures. (fixes GTNH#21220)
  • #67 Fixed Energised Voidstone blocks rendering with incorrect textures and flickering issues when viewed from a distance. (fixes GTNH#21219)
  • #66 Corrected the localization key for Voidstone2 block description to use the proper identifier.
  • #80 Fixed a typo in the English language file.

ChromaticTooltips ​

  • #13 Fixed tooltip background rendering issues when using Angelica 2.1.11 or later. (fixes ChromaticTooltips#23)
  • #10 Fixed the resource pack filter in the mod filter system.

ChromaticTooltipsCompat ​

  • #14 Improved header detection in ModularUI2 tooltips for better visual organization and consistency.
  • #13 Fixed Waila tooltip padding so content displays correctly without being cut off at the borders.
  • #11 Fixed enchanted book descriptions appearing incorrectly in Chromatic Tooltips and Wawla. (fixes GTNH#24451)
  • #7 Fixed the positioning of Botania mana bar overlays in tooltips so they appear in the correct location.
  • #5 Fixed NEI bookmark group tooltips that were displaying only "0" instead of the actual group name or count. (fixes GTNH#24555)
  • #2 Fixed NEI and AE terminal search filtering that was incorrectly hiding circuit results when using prefix searches like "HV-". (fixes GTNH#24416)
  • #12 Fixed broken tooltip filtering in NEI integration that was causing display issues.
  • #10 Fixed a crash that occurred when AppleCore tried to display food information without an active player context.
  • #8 Fixed a crash that occurred in BetterQuesting when running open-source edition (OSS) with missing class references.
  • #6 Fixed a crash on launch related to creative tab tooltip handling in NEI. (fixes ChromaticTooltips#28)
  • #4 Fixed ItemStack normalization logic in NEI tooltip handling to properly process variant items.

CodeChickenCore ​

  • #51 Prevents a crash when a chunk is unloaded under certain conditions that could cause null pointer errors.
  • #50 Adds thread-safety improvements to CodeChickenLib rendering and lighting systems, fixing crashes reported during beta testing when multiple threads access render state concurrently.
  • #41 Restored ItemStack packet ID handling to support IDs beyond the short limit by reverting a problematic commit.

Computronics ​

  • #41 Restores custom sensor information data that was lost when GT5's sensor information was refactored.
  • #37 Fixed missing localization prefix in language files that was causing incorrect display text for tile entities.

Controlling ​

  • #13 Fixed unintended keyboard input handling where Print Screen key was incorrectly opening Baubles GUI. (fixes GTNH#23862)

CookingForBlockheads ​

  • #67 Fixed oven fuel overflow bug that occurred when fuel had very long burn times.
  • #65 Added missing localization key for Cooking for Blockheads, fixing untranslated UI text. (fixes GTNH#24883)

CoreTweaks ​

  • #10 Fixed critical transformer cache corruption that could produce malformed classes, and resolved thread-safety issues in the cache layer.
  • #2 Fixed CoreTweaks loading client-only mixins on the server, which could cause crashes.

CosmeticArmorReworked ​

  • #6 Reworked tooltip rendering for cosmetic armor GUI to fix display issues.
  • #4 Fixed cosmetic armor button positioning when status effect potions are active.

DuraDisplay ​

  • #24 Made mod dependencies optional to prevent crashes when running outside GTNH, specifically fixing NoClassDefFoundError for IndustrialCraft² and other optional mods.
  • ...and 1 smaller change(s) in DuraDisplay, listed in the by-mod files.

Electro-Magic-Tools ​

  • #116 Fixed EMT machines (Industrial Wand Charging Station, Ethereal Processor, Essentia Filler) dropping the wrong item when broken. (fixes GTNH#20819, GTNH#23790, GTNH#24302)
  • #108 Fixed tooltip for Nano and Quantum Wings to properly display the Vis Discount bonus alongside the power tier information.
  • #105 Fixed One Rings spawning in dungeon loot, which was unintended and should have been removed in a previous update.
  • #120 Fixed a crash that occurred when registering Thaumcraft aspects by adding a proper check for GT5 being loaded first.

EnderCore ​

  • #31 Fixed log spam when using Chisel 1 (legacy version) by caching mod load checks.

EnderStorage ​

  • #27 Fixed NEI recipe lookup for Ender Chests and Ender Tanks by always using the base un-dyed variant, preventing tabs from becoming unresponsive when frequency colors are set. (fixes GTNH#24628)
  • #21 Fixed a fluid duplication glitch that occurred when Ender Tanks were stacked with other items. (fixes GTNH#20913)
  • #23 Fixed Ender Storage data synchronization to always overwrite local data, even when empty.

EnderZoo ​

  • #15 Fixed the Concussion Creeper's portal effect being applied to all nearby players.

FindIt ​

  • #35 Fixed OpenGL state leaks in FindIt and T search rendering that caused visual glitches.

ForbiddenMagic ​

  • #23 Fixed the Chameleon Pickaxe's Impact enchantment (area-of-effect mining) to properly mine certain stone blocks like Tuff from Et Futurum Requiem.
  • #29 Added bounds checking to wand core and cap items to prevent crashes when displaying invalid metadata values.
  • #25 Fixed wand metadata calculation to correctly reflect core cost × cap cost, and simplified the logic for adding wands to NEI and creative mode menus.
  • #19 Fixed a niche issue where substituting wand caps on a fully burnt-out Profane Wand now correctly matches the vis cost of a non-burnt-out wand.

Gadomancy ​

  • #49 Fixed dedicated server crash when rendering Thaumcraft golems; cleaned up event handler lifecycle management. (fixes GTNH#23000)
  • #42 Fixed potion ID assignment preventing invalid potion ID 0, which cannot be used in commands.

Gravitation-Suite-Neo ​

  • #36 Fixed GraviChestPlate flight disabling unexpectedly under latency and corrected swapped energy/enabled status messages.
  • #29 Advanced Nano and GraviChestPlates no longer extinguish fire when the player has active fire resistance, fixing unwanted fire suppression with pigman backpack. (fixes GTNH#22914)

GTNH-Credits ​

  • #24 Fixed the credits screen sidebar becoming stuck out of view when resizing the GUI window.
  • #21 Fixed text formatting colors not being reset after role-colored entries in the credits display, preventing color bleeding between entries.
  • #19 Fixed a crash when opening the credits page by ensuring the libCredits library is properly packaged into mod builds.

GTNHExtLib ​

  • #1 Fixes two crashes: one affecting Java 8 systems running Angelica with records, and one caused by Fullpack Deploader 1.9.0 compatibility.

GuideNH ​

  • #60 Fixes several bugs including Ponder offset calculation, resource pack reload caching, and search functionality.
  • #55 Fixes optional method loader checks in GregTech integration to correctly distinguish between GT5-Unofficial and GT6 by their mod IDs.
  • #47 Malformed guide frontmatter no longer crashes resource reloads.
  • #12 Fixed GT cover numeric ID handling to support cross-save compatibility by normalizing to string IDs.
  • #8 Fixes language key issues in English and Chinese language files.
  • #5 Fixed multiple rendering and interactivity issues: script caching, navbar state persistence, StructureLib sliders, table formatting, chart handling, and GT multiblock placement.
  • #2 Fixed server-side permission checks for guide commands and packet handling.

HelpFixer ​

  • #3 Fixed help command to work on dedicated servers and server console by properly handling command exceptions. (fixes GTNH#3175, GTNH#13490)

HoloInventory ​

  • #53 Fixed HoloGlasses helmet slot detection to use armor slot semantics instead of hardcoded inventory indices, which broke after the second hand slot was added to the inventory.

Infernal-Mobs ​

  • #21 Fixed a crash in the Choke modifier when a mob is killed while applying drowning damage to a player, typically through damage reflection. (fixes GTNH#18374)

InGame-Info-XML ​

  • #43 Fixed GregTech mod ID check for ore generation feature detection.
  • #42 Updated ore generation pattern detection to match GT5-Unofficial API changes.
  • #41 Updated GregTech integration to work with API changes in GT5-Unofficial.
  • #38 Fixed slime chunk detection not working on multiplayer servers. (fixes GTNH#21773)

ironchest ​

  • #38 Fixed an issue where the values array was being sorted unnecessarily in IronChestType.
  • #32 Fixed access transformer crash by replacing tab characters with spaces in the IronChest_at.cfg file.

IronChestMinecarts ​

  • #10 Fixed the display name for the obsidian chest minecart.

JarJar ​

  • #27 Ensured API provider mods are loaded before dependent mods that repackage their APIs.
  • #22 Fixed a critical loader bug where multi-release JAR files were incorrectly added twice to the mod table, causing mods to be instantiated twice.
  • #20 Fixed mod loading issues caused by inconsistent sorting due to case sensitivity in mod names.
  • #17 Fixed memory leak by properly releasing parsed data for all mod candidates, not just identified ones.
  • #8 Fixed mod discovery to recognize and load JARs containing only API annotations. (fixes #4)
  • #7 Worked around FMLLaunchHandler not correctly delegating to CoreModManagerV2.

ModTweaker ​

  • #9 Marked optional ZenScript parameters correctly to eliminate spurious warnings during startup.

MouseTweaks ​

  • #16 Fixed an issue with drag-splitting items where items could be incorrectly distributed across inventories.
  • #10 Item transfer with mouse wheel now correctly considers NBT data, preventing items with identical metadata but different NBT (like fluid cells with different fill levels) from being swapped.
  • #9 Fixed random loss of items when scrolling in inventory by resetting mouse wheel state when a new GUI is opened. (fixes GTNH#15374)
  • #3 Fixed a server-side crash in MouseTweaks and suppressed spurious Forestry error messages.
  • #8 Removed problematic old config import feature that caused non-reproducible issues.

Natura ​

  • #45 Natura saplings can now be planted and grow on fertilized soil. (fixes GTNH#25957)
  • #44 Fixed Natura saplings being placeable mid-air; they now require proper ground placement. (fixes GTNH#25958)
  • #43 Fixed log and leaf items displaying incorrect names for certain metadata values, particularly sideways wood variants. (fixes GTNH#25561)
  • #42 Fixed tree generation issues introduced by memory leak fixes.
  • #40 Silk Touch now correctly drops full bark Bloodwood logs instead of a different drop. (fixes GTNH#23920)
  • #36 Fixed incorrect spawn offset logic in barley and cotton worldgen to use proper chunk offsets.

NaturesCompass ​

  • #10 Fixed an infinite loop crash that occurred when the World spawn-on-demand setting is disabled.

neiaddons ​

  • #18 Fixed duplicate bee species appearing on produce recipe pages when multiple bees produce the same item with different metadata.

Nodal-Mechanics ​

  • #12 Fixes a crash-to-menu issue caused by renamed Node Matrices and null item names, preventing NPE crashes when loading worlds with affected items. (fixes GTNH#23641)

NoHotbarNeeded ​

  • #2 Fixes the mod to work correctly on dedicated servers, addressing architectural issues that prevented proper server-side functionality.
  • #1 Fixes a crash that occurred when pressing the Tinkers' belt change key and opening the AE Universal Wireless Terminal simultaneously. (fixes GTNH#24639)

Nutrition ​

  • #30 Fixed vampirism compatibility so vampire players no longer have uncontrolled nutrition degradation. (fixes GTNH#22629)

OCGlasses ​

  • #25 Fixed a crash when resizing the game window too early in startup.
  • #21 Fixed black screen appearing when rendering ItemIcon elements in OpenGlasses displays.

OpenBlocks ​

  • #58 Removed a redundant no-op health override that was causing Luggage to spawn with half-health visually.
  • #57 Fixed a game-breaking exploit where using a hand glider together with elytra allowed infinite speed and altitude gain. (fixes GTNH#24479)
  • #53 Fixed hang glider preventing fall damage when it's unequipped while the player is mid-air. (fixes GTNH#25168)
  • #51 Fixed a crash that occurred when using hang gliders near Thaumcraft hungry aura nodes or other entities that modify the glider map during rendering. (fixes GTNH#24872)
  • #45 Fixed grave death message formatting being corrupted by compact chat mods.
  • #43 Fixed player model distortion when riding a horse or other entity while wearing a hang glider. (fixes GTNH#23981)
  • #35 Fixed a crash that could occur while using the hang glider (ConcurrentModificationException). (fixes GTNH#19263)
  • #34 Fixed incorrect position display of non-deployed hang gliders when viewing other players.
  • #33 Fixed hang glider rendering upside-down when viewed on other players. (fixes GTNH#19387)

OpenComputers ​

  • #220 Fixed AFK detection being broken by frequent utility packets from OpenComputers, ensuring AFK detection now only triggers on actual player interaction rather than being spammed by background mod traffic.
  • #213 Fixed console warnings generated when using ME Interface subscription methods by properly serializing item stacks to NBT format, satisfying signal transmission constraints. (fixes GTNH#26028)
  • #205 Fixed a duplication bug where wrenches/screwdrivers could be duplicated when used with OpenComputers floppy drives. (fixes GTNH#23222)
  • #193 Fixed sound resource memory leak.
  • #190 Fixed crash when AE2 is not installed.
  • #184 Fixed garbled text rendering on OpenComputers screens when Angelica 2.1.x is installed.
  • #182 Fixed AE2 P2P Tunnels to correctly copy frequency when using memory card (shift+click).
  • #168 Fixed coroutine.wrap in openOS to properly propagate errors instead of ignoring them and returning partial error messages as data.
  • #160 Fixed IP filtering rules to accept non-private IP ranges (e.g., Tailscale's 100.64.0.0/10), which were previously rejected by overly strict validation.
  • #158 Fixed the filter configuration for the Transposer component in Microcontroller.

Opis ​

  • #17 Fixed tile entity type tab naming to correctly use item metadata instead of block metadata, ensuring proper display names in the UI.

PersonalSpace ​

  • #46 Fixed portal book animation speed and page-turning behavior to match vanilla enchanting table animation, improving visual consistency.
  • #41 Fixed preset reconfiguration to properly clear previous boundary settings when updating parameters, preventing configuration bleed-over between presets. (fixes GTNH#24849)
  • #40 Fixed preset loading failure when center marker is empty, preventing other presets from being applied.
  • #36 Fixed weather synchronization between personal dimensions and the overworld, and enhanced time management configuration for personal dimensions. (fixes GTNH#21508)

Postea ​

  • #22 Fixed world migration system to work with ChunkAPI by adding dedicated late-phase mixins and adjusting mixin order to prevent ChunkAPI from overriding Postea's logic.
  • #15 Fixed item ID remapping to occur at the correct lifecycle event when numeric IDs are shuffled during world load, ensuring migration handlers execute at the right time.

ProjectBlue ​

  • #5 Fixed control panel label buffer overflow crashes by re-enabling the maximum length check that had been commented out, limiting labels to 6 characters. (fixes GTNH#19987)

RandomBoubles ​

  • #5 Fixed ring item despawn behavior.
  • #4 Fixed gregtech mod detection logic so it correctly identifies the mod when checking for plate conversion behavior.

RemoteIO ​

  • #31 Prevented crash when attempting to connect an AE2 network to itself through a Remote Interface. (fixes GTNH#25664)
  • #26 Fixed client crash when shift-right-clicking Remote Interface with ToolVajra on dedicated servers. (fixes GTNH#24236)

Share-Where-I-am ​

  • #12 Waypoint beacons now render correctly; the bottom face was missing vertices and appeared incomplete.
  • #11 The mod now detects JourneyMap 6 and disables itself to prevent conflicts, since JM6 replaces all Share Where I Am features.
  • #10 Shared waypoints received from chat are now saved to disk, preventing them from vanishing when the player logs out. (fixes GTNH#20805)

SleepingBags ​

  • #7 Players no longer teleport into solid blocks when using sleeping bags at negative X or Z coordinates.

StorageDrawers ​

  • #76 Improved reliability of drawer interaction clicks to prevent missed item pickups. (fixes GTNH#25453)
  • #65 Items stored in drawers now properly apply Postea transformations when mod versions update, fixing issues where items like IC2 Crop Sticks don't convert to their replacements. (fixes GTNH#23867)
  • #63 Fill level overlay indicator now displays correctly on modded drawer types, not just vanilla wood drawers. (fixes GTNH#23667)
  • #59 Items extracted from drawers when player inventory is full now drop as entities on the ground instead of being voided. (fixes GTNH#23507)
  • #58 Fixed incorrect rotation and texture mapping on the bottom face of storage drawers, improving visual appearance.
  • #55 Fixed the Void Upgrade to properly void items received via GregTech Item Pipe. (fixes GTNH#22621)
  • #53 Fixed creative drawers dropping items when receiving them from conveyors.

StructureLib ​

  • #68 Fixed getBlocksToPlace to read channel context, resolving API inconsistency that caused incorrect NEI preview blocks when glass tier channel is set.
  • #63 Fixed multiblock survival placement bug where SKIP was not short-circuiting chain alternatives, causing already-valid blocks to be overwritten.
  • #51 Prevented crash when pressing buttons in channel configuration GUI with an empty channel key field. (fixes GTNH#22838)
  • #48 Fixed crash when opening Hologram Projector GUI on Java 8 due to mixin conflict with Inventory Bogo Sorter. (fixes GTNH#21124)

Super-TiC ​

  • #12 Fixed null pointer exception during tooltip writing that was causing log spam. (fixes GTNH#25792)
  • #11 Fixed incorrect effects being listed and applied to players. (fixes GTNH#21342)
  • #10 Fixed Thaumic Augmentation feature: corrected spelling inconsistency preventing research detection, ensured recipes are properly added to Thaumcraft recipe map, and fixed doubled effect application. (fixes GTNH#13746, GTNH#14268)

Tainted-Magic ​

  • #46 Thaumic Disassembler can now break JABBA Barrels, ZTones Garden Soil, Openblocks Sponges and other previously unsupported blocks. (fixes GTNH#23873)
  • #40 Fixed Phial of Voidsent Blood not being applicable to Crimson Cult Boots and cleaned up surrounding code. (fixes GTNH#14094)
  • #44 Fixed typos in wand focus item and language file.

TCNodeTracker ​

  • #13 TCNodeTracker now preserves original world folder names in singleplayer to work correctly with backup systems that track world names with spaces.

thaumcraft-research-tweaks ​

  • #23 Fixed research table batch combine and derive operations sending more aspect packets than available due to asynchronous stock deduction.
  • #21 Fixed research table wasting aspects when dragging an aspect onto itself; now correctly treated as a no-op like vanilla Thaumcraft.
  • #20 Fixed research page text that was cut off at the bottom.
  • #19 Fixed JUnit Platform launcher crashes on Gradle 9 with Java 25 toolchain.

ThaumicHorizons ​

  • #137 Fixed Warded Syringe displaying with incorrect NBT data in NEI, making its recipe impossible to find. (fixes GTNH#26104)
  • #126 Fixed crash when placing or removing wand ingredients on the Arcane Workbench. (fixes GTNH#24871)
  • #125 Fixed golem duplication exploit involving TC Animation Focus items. (fixes Dupes-Exploits-GTNH#274)
  • #121 Fixed stabilizer incorrectly restoring hungry node type when multiple stabilizers target the same node.
  • #119 Fixed gateway portal textures displaying incorrectly on outer faces and top corners.
  • #116 Fixed vortex flickering during chunk reloads and stabilizer synchronization by correcting beam count logic and ensuring proper client-server sync. (fixes GTNH#24380)
  • #111 Fixed NullPointerException crash when creating pocket dimension vortexes on Java 25, which could corrupt saves in single-player. (fixes GTNH#24306)
  • #109 Fixed GUI windows being cut off on the right and bottom edges.
  • #100 Fixed a crash that occurred when Alchemite blocks exploded.
  • #99 Potion ID configuration now properly respects user-defined values in the config file instead of overriding them, preventing ID conflicts.
  • #93 Fixed Soul Beacon reincarnation spawning flux in the overworld instead of the correct world, and improved compatibility with Baubles Expanded slots. (fixes GTNH#20562)

ThaumicTinkerer ​

  • #104 Fixed crash when rendering certain entities by properly handling null worlds and optimizing rendering state management.
  • #100 The Electric Hoe of Growth now properly drains power like other electric tools instead of breaking, making it a true upgrade to the regular Hoe of Growth.
  • #98 Fixed an item duping exploit where dropping a backpack (Bottomless Pouch) would keep its GUI open, allowing duplicate extraction. (fixes Dupes-Exploits-GTNH#275)
  • #97 Fixed the Awakened Ichorium Pickaxe bedrock-breaking behavior and portal creation. (fixes GTNH#19668)
  • #96 Fixed ichor leggings recipe to use golden leggings instead of golden chestplate, matching the correct armor piece.
  • #90 Fixed infused crop drops that were producing nothing or items with incorrect weights.
  • #89 Refactored particle spawning across multiple blocks and items to only spawn effects on the client side, preventing server-side particle generation which can cause performance issues.
  • #88 Fixed incorrect stack sizes displayed in the ichor recipe within NEI.
  • #86 Fixed spellbinding cloth recipe to display the correct catalyst item stack size in NEI bookmarks, so players can see how many items are needed.
  • #84 Fixed the texture alignment of the Ichor Cap item so it displays correctly in inventory and on the ground.
  • #82 Fixed Infused Seeds no longer inheriting NBT data from previously broken crops when harvested by automated systems. (fixes GTNH#23570)
  • #81 Magic hoes no longer waste durability when used on fully grown Infused Crops, matching vanilla behavior, and now play the proper growth sound.
  • #76 Gem Boots now retain their speed enchantment bonus even when Thaumic Boots is not installed.

TiC-Tooltips ​

  • #9 Corrected Crossbow Body tooltip to reflect that it functions as a tool rod rather than a bow limb, improving tooltip accuracy.

Tinkers-Defense ​

  • #6 Fixed shield tooltip strings with localization placeholders no longer displaying corrupted text.

VillageNames ​

  • #13 Fixes a class cast exception in entity monitoring code.
  • #10 Prevents a null pointer exception in the mod lectern block integration code.
  • #14 Stops null pointer exceptions from spamming the server log during reputation handling.
  • #1 Removes obfuscation ID strings that were causing build failures.

waila ​

  • #68 Fixed severe FPS drops when Witch Spiders appear by increasing the NBT packet size limit. (fixes GTNH#24655)
  • #66 Fixed fluid and RF bars in Waila tooltips overflowing beyond the tooltip bounds when fluid/energy amount exceeds capacity.
  • #60 Fixed Waila tooltip flickering and updating when the player has a GUI open.

WailaHarvestability ​

  • #12 Fixed logic error preventing natural GregTech ores from displaying correct mining level information.
  • #11 Fixed WailaHarvestability incorrectly showing harvest information for GT machines and ores with high metadata values.

WAWLA ​

  • #9 Livestock timers now run at correct speed with Hunger Overhaul enabled. (fixes GTNH#18461)

WirelessCraftingTerminal ​

  • #50 Magnet mode chat messages now translate correctly on multiplayer servers for all players.
  • #48 Fixed container interaction tooltip display.
  • #47 Fixed primary GUI configuration and updated AE2 dependencies.
  • #46 Fixed wireless terminal functioning in bauble slots.
  • #45 Fixed armor slot index calculation and removed duplicated tooltips in wireless crafting terminal.

BuildCraftOilTweak ​

  • #2 Fixed version token replacement that was not being processed during build.

CraftTweaker ​

  • #26 Fixed memory leak in the MTLogger class.

Eternal-Singularity ​

  • #11 Fixed typo in the Spaghettic Singularity item name.

GregoryTweaksForCrafting ​

  • #3 Prevented client-only mixins from being loaded on dedicated servers.

harvestcraft ​

  • #76 Fixed spelling errors in 'Omelette' and 'Marshmallow' item names across language files. (fixes GTNH#26419, GTNH#26421)
  • #65 Fixed spelling error in spaghetti item name (was 'Spagetti'). (fixes GTNH#19932)

ThaumicBoots ​

  • #48 Fixed typos in English language strings.

Universal-Singularities ​

  • #19 Fixed typo in UHV Circuit Computation singularity name.

New mods ​

  • AspectRecipeIndex - Adds NotEnoughItems (NEI) integration for Thaumcraft, letting you search for recipes by aspect and essentia.
  • Automagy-GTNH (replaces Automagy) - A Thaumcraft 4 addon focused on automation and logistics.
  • ChromaticTooltips - A client-side mod that transforms item tooltips into a fully customizable UI system using resource packs and JSON configuration, without requiring code changes.
  • ChromaticTooltipsCompat - Compatibility layer for ChromaticTooltips that improves integration with other mods like AppleCore, Wawla, and NEI.
  • Chunk API - A library that allows other mods to attach custom data to chunks without modifying vanilla code.
  • CosmeticArmorReworked - Lets you wear two separate armor sets simultaneously -- one for appearance and one for function.
  • CropsNH (replaces CropLoadCore, Crops-plus-plus, IC2 Crop-Breeding Plugin) - A complete replacement for IC2 crops that emphasizes player control and deterministic breeding.
  • EndlessIDs (replaces NotEnoughIds) - Massively expands Minecraft's ID limits far beyond the vanilla ceiling and NotEnoughIDs.
  • Extreme Sound Muffler - A client-side mod for muting individual sounds: open its screen, pick the sound that is bothering you and silence it, or set an anchor that muffles sounds in one area only.
  • FalsepatternLib - Library with no player-facing effect.
  • Fether (replaces Pam's Harvest the Nether) - Adds food and tools themed around the Nether.
  • Freecam - A backport of modern Freecam that lets you detach your camera from the player with creative and static flight modes, tripod save slots, four collision options, and configurable fullbright and fog removal.
  • GTNH-Credits - Adds a Credits screen to the main menu, giving GT New Horizons an official place to recognize all contributors to the pack.
  • GTNHExtLib - Bundles external libraries like fastutil, JOML, Brigadier, and JVM downgrader to avoid version conflicts.
  • GregoryTweaksForCrafting - Adds quick crafting utilities like grid rotation, item balancing, clear, and compress/decompress shortcuts directly to supported crafting GUIs.
  • GuideNH - An in-game guide framework that renders Markdown documentation with YAML metadata, supporting interactive 3D previews, item links, recipes, and runtime tags like GameScene and ContentTabs for rich modpack guides.
  • JarJar - An RFB plugin that speeds up mod loading and fixes FML limitations in 1.7.10: adds nested jar support, parallel mod discovery, picks the latest coremod version when multiples exist, and updates ASMDataTable to capture interfaces.
  • MouseTweaks - Enhances inventory management with improved RMB dragging, LMB quick-transfer, and scroll wheel item movement.
  • NoHotbarNeeded - Use items from your inventory without placing them in the hotbar -- just point at them and press the keybind.
  • RandomBoubles - Adds more bauble items, including new Thaumcraft rings that reduce spell casting costs through various elemental and combined effects.
  • SimpleSkinBackport - Backports modern Minecraft skins (1.8 format with slim arms and translucent layers) to 1.7.10 without extra features that compromise compatibility.
  • VendingMachine - Adds vending machines that unlock trades based on questbook progress, with an optional AE2 vending terminal for trading directly from your ME system.
  • VillageNames - Generate names for villagers and villages with config-driven support for custom entities and structures.

Removals ​

Everything that left the pack in this release: content that no longer exists, and the mods that were dropped.

  • White Metal removed from the game - White Metal has been completely removed.
  • Removed deprecated machines from v2.8 - The Slicing Machine and Tool Casting Machines, both deprecated since version 2.8, have been fully removed.

GT5-Unofficial ​

  • #6301 [items disappear] GregTech's own material capsules have been removed: the per-material capsule and molten capsule items are no longer registered, and their GT recipes and NEI entries are gone.
  • #6691 [items disappear] Removed PTMEG (Polypropylene Terephthalate Methyl Glycol) and associated chemicals that were only used to craft it.
  • #5595 [read before updating] Removes the duplicate imposter Zirconium material that has been deprecated for years.
  • #5718 Removed Water Detection Module extrusion molds entirely.
  • ...and 2 smaller change(s) in GT5-Unofficial, listed in the by-mod files.

GTNH-TC-Wands ​

  • #26 Removed the Chromaticraft (CHC) wand recipe because it no longer works with the current Chromaticraft integration.

Mods removed from the pack ​

Removing a mod can affect an existing world. Check each before updating a save.

  • AE2NoUltimatePatterns
  • Automagy -> replaced by Automagy-GTNH
  • BrandonsCore
  • CropLoadCore -> replaced by CropsNH
  • Crops-plus-plus -> replaced by CropsNH
  • IC2 Crop-Breeding Plugin -> replaced by CropsNH
  • Morpheus
  • NotEnoughIds -> replaced by EndlessIDs
  • Pam's Harvest the Nether -> replaced by Fether
  • TCNEIAdditions
  • Thaumcraft NEI Plugin
  • ae2stuff