RandomBoubles
6 merged pull requests.
Needs action on an existing world:
- [recipes changed] #6 Every combination ring infusion is laid out differently. The primordial pearl is no longer the item you put on the infusion matrix itself: it goes on a pedestal with the rest of the ingredients, and the infusion hands a pearl back when it finishes. Master's rings return a primordial pearl, combination rings a Powerless Pearl when Witching Gadgets is installed, and the top rings an Inert Primordial Pearl Fragment. The Thaumaturge's Ring has a second recipe, with its own Thaumonomicon page.
Look the recipe up in NEI before you start an infusion. The pearl has moved off the matrix onto a pedestal, so a setup built for the old layout is one pedestal short and the infusion will not start.
New Features
- #2 Added new ring item classes (ItemAerRing, ItemAquaRing, etc.), crafting interfaces, event handlers, and EIR infusion recipes. Updated dependencies to support Thaumcraft integration. - @Ethryan
- Added: Aer Ring, Aqua Ring, Ignis Ring, Ordo Ring, Perdition Ring, Terra Ring, combination rings, primordial gem crafting interface
New Content
- #1 Added zh_CN.lang file with 187 new translation entries. - @Omgise
- Added: Chinese (Simplified) language file
Changes
- #10 Added clarifying comment to ring crafting logic that checks for gregtech loader to determine whether to use plates instead of ingots. - @felixfour
- #6 Removed the
IPrimordialGemCraftinginterface and theItemCraftedEventlistener that spawned the returned pearl as a looseEntitySpecialItem. Ring classes useEnhancedInfusionRecipe, which hands the pearl back as aReplacement: master's rings return a primordial pearl, combination rings a Powerless Pearl when Witching Gadgets is loaded, and the top rings an Inert Primordial Pearl Fragment when the GTNH coremod is loaded. - @LazyFlesh- Removed: crafting event listener, IPrimordialGemCrafting interface, custom return logic from ring items
- Migration: Look the recipe up in NEI before you start an infusion. The pearl has moved off the matrix onto a pedestal, so a setup built for the old layout is one pedestal short and the infusion will not start.
Bug Fixes
- #5 Changed EventHandler ring pickup logic to increase item lifespan rather than item age to prevent immediate despawn. - @Ethryan
- Fixed: ring item despawn on spawn
- #4 Corrected gregtech loader check in RandomBoubles initialization to properly detect the mod. - @Ethryan
- Fixed: gregtech mod detection
Contributors
Everyone who authored, reviewed or co-authored a change on this page, with how many of them:
@Ethryan (5), @RecursivePineapple (2), @Dream-Master (1), @felixfour (1), @koolkrafter5 (1), @LazyFleshWasTaken (1), @Omgise (1), @sisyphussy (1), @UltraProdigy (1)