Avaritiaddons
3 merged pull requests.
Bug Fixes
- #23 Modified
TileEntityExtremeAutoCrafter.javato properly handle singularity CPU consumption in dire autocrafting recipes, allowing them to be used as recipe inputs. - @fehling135- Fixed: singularity CPU not consumable in dire autocrafting recipes
- #21 Modified InventoryAvaritiaddonsChest to align item extraction logic with AE2 PR #1474 fix, ensuring stack limits are respected during interactions. Added integration test with AE2 setup. - @AnsonYeung
- Added: InfinityChestTest game test, AE2 setup structure test
- Fixed: Item overstacking in Infinity Chest extraction
- #19 Modified TileEntityExtremeAutoCrafter and SpecialSlot to check item damage values independently of getHasSubtypes() flag. - @Kogepan229
- Fixed: Multi-damage-value item detection
Contributors
Everyone who authored, reviewed or co-authored a change on this page, with how many of them:
@AnsonYeung (1), @fehling135 (1), @Kogepan229 (1), @Nana-Sakura (1), @sisyphussy (1), @Worive (1)