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Avaritiaddons ​

3 merged pull requests.

Bug Fixes ​

  • #23 Modified TileEntityExtremeAutoCrafter.java to properly handle singularity CPU consumption in dire autocrafting recipes, allowing them to be used as recipe inputs. - @fehling135
    • Fixed: singularity CPU not consumable in dire autocrafting recipes
  • #21 Modified InventoryAvaritiaddonsChest to align item extraction logic with AE2 PR #1474 fix, ensuring stack limits are respected during interactions. Added integration test with AE2 setup. - @AnsonYeung
    • Added: InfinityChestTest game test, AE2 setup structure test
    • Fixed: Item overstacking in Infinity Chest extraction
  • #19 Modified TileEntityExtremeAutoCrafter and SpecialSlot to check item damage values independently of getHasSubtypes() flag. - @Kogepan229
    • Fixed: Multi-damage-value item detection

Contributors ​

Everyone who authored, reviewed or co-authored a change on this page, with how many of them:

@AnsonYeung (1), @fehling135 (1), @Kogepan229 (1), @Nana-Sakura (1), @sisyphussy (1), @Worive (1)