Bug Fixes (7 of 8)
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ServerUtilities
- #330 Fixed a critical security issue where players with the
serverutilities.bypass_player_limitpermission could bypass server bans and whitelist restrictions. The permission now only bypasses the player count limit. - @Lyfts- Fixes #329
- #309 Fixed RTP and other teleportation commands getting stuck in the void when Hodgepodge's
preventEntityChunkLoadingis enabled by chunking the target area before teleportation. - @Lyfts- Fixes GTNH#25025
- #305 Fixed backup corruption by flushing pending world writes before starting the backup process. - @Caedis
- Fixes GTNH#25008
- #281 Fixed an issue where rank permissions sometimes failed to register on servers, preventing players from using chunk loading and other rank-based features. - @Lyfts
- Fixes GTNH#24615
- #263 Fixed server watchdog killing the server immediately after boot by deferring watchdog startup until after FML remapping completes. - @Caedis
- Fixes GTNH#22107
- #260 Fixed a server crash that occurred when two players simultaneously used
/invseeto view each other's inventories. - @Lyfts- Fixes #258
- #338 Fixed server backups stopping silently after several hours of gameplay until the server is restarted. Backups will now continue running indefinitely. - @Algent
- Fixes GTNH#26529
- #337 Disabled the PAUSE_WHEN_EMPTY mixin when Ultramine mod is present to prevent crashes. Ultramine modifies the DedicatedServer class in a way that conflicts with this mixin. - @SKProCH
- #313 Fixed the cursor position jumping to incorrect coordinates when closing the rank editor GUI. The cursor will now stay where you clicked instead of jumping to a mirrored position. - @Eldrinn-Elantey
- #308 Fixed Brigadier command mixins not loading by removing the
com.mojang.brigadiertransformer exception. - @Lyfts- Note: Brigadier-dependent addons may need their mixins re-enabled if they were previously inactive.
- #301 Fixed the transfer command to work via command blocks and properly parse host:port format. - @alppp
- Fixes #300
- #292 Fixed Server Utilities icon buttons not rendering for one tick when switching inventory tabs. - @Lyfts
- Fixes GTNH#24572
- #290 Fixed a crash that occurred when viewing too many claims in JourneyMap by limiting claim data packet size to prevent players from being kicked for packet overflow. - @Lyfts
- Fixes GTNH#24193
- #289 Fixed
blockMobSpawningInClaimsconfig not working when set to TRUE. - @Lyfts - #286 Fixed the
silent_backupconfig option to actually suppress backup notifications as intended. - @Algent- Fixes #285
- #269 Fixed right-click coordinate logging to correctly record coordinates when clicking items in the air instead of defaulting to 0,0,0. - @StoneLegion
- Fixes GTNH#23932
- #265 Fixed a rare bug in offline account merging when using teams that could cause data loss. - @Caedis
- #262 Fixed language file issues and corrected a typo in the sleep percentage mixin. - @Eldrinn-Elantey
- #259 Disabled the server watchdog mixin when Ultramine is detected to prevent startup crashes caused by conflicting watchdog implementations. - @SKProCH
- #240 Fixed teleport task crashes caused by invalid player references. - @Caedis
SpecialMobs
- #28 Witch Spider no longer creates infinite projectile loops when hit with area-of-effect attacks like the Draconic Bow's Shockwave. - @wlhlm
- Fixes GTNH#16062
- #27 Dark Creepers no longer destroy protected blocks (warded jars, stone hives) in claimed chunks when explosions are disabled. - @dibbydoda
- Fixes GTNH#19888
- #29 Ender Creepers no longer teleport into non-solid blocks like Railcraft tank blocks, preventing them from phasing into multiblock structures. - @loenaaaa
- Fixes GTNH#22925
SpiceOfLife
- #53 Fixed crashes that occurred when closing the lunchbox GUI while another GUI (NEI, inventory) is also closing. - @UltraProdigy
- Fixes GTNH#23239
Steve-s-Factory-Manager
#22 Fixed a crash when using SFM block breaker on certain blocks (like Grow Lights) that rely on tile entity presence during breakage. The breaker was calling breakBlock twice, causing the crash. - @DarkShadow44
- Fixes GTNH#24548
#21 Fixed a crash in SFM block gates when interacting with claimed chunks by ensuring the fake player UUID is non-null, allowing block placement in ServerUtilities-protected areas. - @carbotaniuman
#18 Fixed Machine Inventory Manager timer to correctly count 1 second as 20 game ticks instead of 21, resolving synchronization issues with other 1-second timers in the modpack. - @Yoshy2002
- Fixes GTNH#23275
#16 Fixed a crash that occurred when renaming Steve's Factory Manager components with non-ASCII characters (e.g., Chinese). Component names can now contain any character without causing ArrayIndexOutOfBoundsException. - @reobf

StevesAddons
- #16 Fixed a null pointer crash when joining a server with Applied Energistics 2 cable clusters. The AE Node was not handling null registration collections properly. - @leumasme
- Fixes GTNH#22378
- #15 Fixed labels created by the Factory Labeler tool to persist on tanks and chests. Added a new config option to control whether labels save permanently or only while the block is placed. - @alppp
- Fixes GTNH#5023
ThaumicBases
#67 Fixed a server crash that occurred when the Overchanter was fed items by automation, which could potentially corrupt the server. - @PLASMAchicken
- Fixes GTNH#24916
#68 Fixed Overchanter desynchronization issues between server and client (unreliable wand clicks, desynced essentia drain, and mismatched enchantment levels), restored original enchanting timings and essentia consumption, and declared the GTNHLib dependency properly. - @vladislemon
#66 Fixed quicksilver brick rendering in front of Draconic Evolution reactor core visual effects by disabling its transparent rendering mode. - @Eldrinn-Elantey

#63 Updated Baubles dependency to Baubles Expanded to fix a broken build, as the original Baubles is no longer available in the Maven repository. - @koolkrafter5
#58 Fixed Nether leaves showing as Ender leaves in WAILA tooltip due to faulty name calculation. - @serenibyss
- Fixes GTNH#22079
#62 Fixed typos in code comments, configuration, and language files across multiple languages. - @Yoshy2002
ThaumicEnergistics
#141 Fixed Vis Interface connection and Memory Card functionality, resolving connection issues on multiplayer servers and improper channel management. - @Kogepan229
- Note: An intra-cycle regression fix. Vis Relay Interfaces keep their memory card links across the update.
- Fixes GTNH#25891, GTNH#26385
#140 Fixed Vis Relay Interface not consuming an ME network channel, allowing it to operate without claiming a channel slot. - @Mrnikbobjeff
- Note: A regression introduced and removed inside the 2.9.0 cycle. Vis Relay Interfaces used one ME channel before and use one now.
#137 Fixed overflow issues when loading legacy essentia cells that lack proper type and stack count data in their NBT. - @Kogepan229
- Fixes GTNH#25653
#134 Fixed a crash that kicked players when interacting with Thaumic Energistics GUI elements due to missing GUI color values in updated AE2. - @Ranzuu
- Fixes GTNH#25047
#128 Fixed a crash that occurred when inserting essentia storage cells into a cell workbench. The issue was a NullPointerException during cell config reading. - @Kogepan229
- Fixes GTNH#24440
#127 Fixed Cell Microscope drive scanning, which was incorrectly attempting to scan cells on the client where they are inaccessible. Now properly performs scans on the server. - @Kogepan229
#97 Fixed Arcane Assembler crafting tasks not appearing in tree view and being lost on save/load. Tasks now persist correctly and display properly in the crafting terminal. - @zyf051520
- Note: Any Arcane Assembler job that was already in flight before the update is gone; queue it again after updating.

#139 Fixed stale essentia data remaining in legacy cells after loading. - @Kogepan229
#138 Fixed essentia displaying as 'null' in formatted cell filters by applying correct color formatting with hex codes. - @Sanduhr32
- Fixes GTNH#25916

#136 Fixed compatibility with Forge Multipart (FMP) following AE2 API changes. - @Kogepan229
#121 Fixed Arcana Terminal item transfer failures and added Ctrl+Click auto-crafting function similar to AE terminals, plus improved NEI crystal slot filling. - @czqwq
#117 Fixed primordial pearls being consumed in recipes and crafting warp not being awarded for arcane crafting. - @koolkrafter5
#114 Fixed overlay button automatic item movement in Arcana Terminal by separating handler support for vanilla, TCNEI, and Aspect Recipe Index. - @koolkrafter5
#113 Fixed shift+click incorrectly placing items into Arcana Terminal crafting slots instead of storage. - @koolkrafter5
#109 Fixed Arcane Assembler sometimes voiding items during processing. - @lc-1337
#106 Fixed crash when creating Distillation Encoder packets related to client-side class loading. - @Kogepan229
#104 Fixed ghost items persisting in terminals after using Arcana Terminal, removed deprecated recipes and research, and updated hard dependencies. - @lc-1337
#95 Fixed crash when using Cell Microscope to scan a drive containing a liquid storage cell. - @PLASMAchicken
- Fixes GTNH#18455
#122 Fixed Arcana Terminal slots being misaligned by 1 pixel. - @koolkrafter5

#101 Fixed typo in the Infusion Provider book entry name. - @Yoshy2002
- Fixes GTNH#23367
twilightforest
- #145 Decoupled Twilight Forest's time and weather from the overworld, allowing weather control devices (like the weather obelisk) to function correctly in the dimension. - @koolkrafter5
- #140 Fixed an IntCache memory leak in Twilight Forest world generation that caused OutOfMemoryError after extended play or chunk loading. - @Alexdoru
- Fixes GTNH#22708
- #128 Fixed Naga boss being able to destroy unbreakable blocks like Bedrock. Naga now only targets blocks with valid (non-negative) hardness values. - @ModularityEnjoyer
- Fixes GTNH#22990
- #127 Fixed fireflies deleting blocks (chests, pipes, etc.) when placed underneath them. Fireflies now properly check if a block already exists before attempting placement. - @DarkShadow44
- Fixes GTNH#22373, GTNH#22520
- #138 Fixed Twilight Forest biome filler blocks (dirt/grass layers) using incorrect metadata values, resolving silk-touch interaction issues. - @tiffit
- Fixes #57, GTNH#24206
- #131 Fixed Timewood Clock to only accelerate growth of plants (IGrowable blocks) as intended, removing unintended acceleration of other blocks. Clock no longer loads distant chunks for its checks. - @Caedis
- #130 Reordered TConstruct integration initialization so tool materials register before tool parts, allowing TConstruct's default toolpart logic to execute correctly. - @Charsy89
VisualProspecting
#78 Fixed two critical issues: ore veins in spawn chunks being unscannable, and cache rebuild failing to re-detect veins after deleting the cache file. Players can now prospecting all areas and safely reset the VP cache folder. - @C0bra5
- Note: The spawn-chunk problem existed only in the daily builds between 2.8.4 and this release. Rebuilding the Visual Prospecting server cache now identifies veins correctly.
#73 Fixed crash when creating Prospector's Log entries. The packet system now correctly accounts for variable-length ore vein name strings, allowing players to successfully generate prospecting logs. - @wlhlm
- Fixes GTNH#18377
#101 Fixes Xaero's World Map integration so that ore vein icons display across the entire map window instead of only in the lower-right corner. - @Algent
- Fixes GTNH#25941
#99 Fixed incorrect ore generation patterns being used in certain cases by using GT5's proper pattern detection. The mod also auto-repairs corrupted cache entries on load. - @Algent
#97 Fixed log spam caused by null or fake player instances. The mod now safely guards against these edge cases. - @Algent
#80 Fixed client crash when typing invalid regex patterns (like backslash) in the prospecting search box. Players can now safely type any character without crashes. - @Algent
- Fixes GTNH#21193, GTNH#24280
#74 Fixed client crash (ConcurrentModificationException) when filling Prospector's Log in singleplayer. Players can now use the log feature without freezing or crashes. - @wlhlm
WirelessRedstone-CBE
- #25 Fixed a crash when wireless redstone checks if a player is jammed before the redstone ether system has initialized. - @ABKQPO
- #20 Fixed a crash when manually entering wireless frequencies above 5000 in the GUI. Frequencies are now clamped to the maximum value of 5000. - @pxbhop
- #17 Fixed a critical permission bypass where players could open wireless transceiver GUIs in protected chunks even without permission. The GUI now requires server-side authorization before opening on the client. - @Eldrinn-Elantey
WitcheryExtras
#40 Fixed Java 8 compatibility issue that caused the client to freeze at 16% during launch when WitcheryExtras was loaded. - @tiffit
- Fixes GTNH#24553
#45 Fixed NEI's display of altar power costs for Witchery cauldron recipes. The handler now correctly sums power for all thrown ingredients instead of only the trigger item. - @Eldrinn-Elantey

#41 Fixed Witchery compatibility issues that were causing spam in logs. A new mixin for ExtendedPlayer should reduce or eliminate the problematic behavior. - @Viptunbeqwfwew
#39 Fixed a null pointer exception introduced in the previous PowerSource memory leak fix. - @Alexdoru
#36 Corrected mixin extras library version to resolve mixin application issues. - @Alexdoru
WitchingGadgets
#137 Fixed critical exploit where nearby players could open the Cloak of Voluminous Pockets storage GUI without owning a cloak. Also fixed item loss when players opened a phantom GUI without a valid cloak. - @Eldrinn-Elantey
#133 Fixed critical security issue where clients could corrupt tile entity NBT data on the server. Replaced the generic MessageTileUpdate packet with specific purpose-built packets for cutting table and label library operations. - @tiffit
#107 Fixed server crash when closing Kama or Cloak GUI while equipped in a bauble slot. Added proper slot detection based on GUI ID. - @devpikachu
- Fixes GTNH#21562, GTNH#22417, GTNH#22900
#136 Fixed potential item loss in Bag of Tricks when other mods like BogoSorter modify the bag's contents without notifying WitchingGadgets. Now saves NBT data when the GUI closes, not just on clicks. - @Edgaru089
#129 Fixed sifter odds for GT clusters to be more consistent and corrected gem output stack sizes. Some gems were being produced in stacks of 1 when they should have been larger. - @NotKaizul
- Fixes GTNH#24288

#128 Fixed transparency rendering in GUI textures. Transparent pixels in GUI backgrounds now render correctly instead of appearing opaque. - @Ranzuu

#121 Moved the Mantle of the Raven toggle message to the action bar (above hotbar) for better visibility. This reduces screen clutter from the default chat area. - @danyadev
- Fixes GTNH#23563

#118 Fixed Primordial Armor and other gear to properly return powerless pearls when disenchanted via infusion. Pearls are now returned through the enhanced infusion recipe system. - @LazyFlesh
- Fixes GTNH#23495

#110 Fixed Mantle of the Raven glide re-enabling automatically on equip and not disabling on unequip. It now defaults to disabled and respects the player's preference. - @devpikachu
- Fixes GTNH#21701
#109 Fixed Aspect Library adding blank NBT data to jar labels after insertion. Labels now remain stackable after being used. - @devpikachu
- Fixes GTNH#20338
#105 Fixed Aspect Library accepting any item into slots. It now properly validates that only jar labels can be inserted. - @PLASMAchicken
- Fixes GTNH#23039
#103 Fixed Mantle of the Raven cloak and Kama behavior issues. Gliding state is now properly synchronized between client and server. - @chochem
- Fixes GTNH#21378
#102 Fixed unintended infernal furnace recipes for SpNt and infernal cata that should not have been craftable. - @chochem
- Fixes GTNH#22615
#97 Backport fix for earth infused gem logic error to the 2.8.x branch. - @chochem
#95 Fixed earth infused gem logic error that was introduced in a prior pull request and affected both GTNH and other uses of the mod. - @chochem
Amazing-Trophies
- #14 Fixed flickering edges on grass and trees when placing trophies with Draconic Evolution or Plonk on 'Fast' graphics settings. Previously, edge-on rendering caused visual artifacts. - @glowredman
- Fixes GTNH#16459
amunra
- #47 Fixed a crash when switching between different worlds in single-player if you had used motherships in a previous world. - @PLASMAchicken
- Fixes GTNH#17362
- #44 Fixed incorrect mothership travel time calculation when reaching light speed. Journeys will now complete in the correct time rather than taking significantly longer than expected. - @Morilli
- #43 Fixed a crash when right-clicking the Artificial Gravity Generator with a lunchbox. - @tiffit
- Fixes GTNH#20153
- #42 Fixed hard crashes when players obtain items or blocks with invalid metadata values, which could happen through creative mode give commands, inventory editors, or corrupted world data. The game will now handle these gracefully instead of soft-locking the world. - @tiffit
- Fixes GTNH#23684
AngerMod
#19 Fixed eggplant causing damage to nearby chickens when consumed. Improved food name matching to avoid substring collisions and expanded trigger lists for animal revenge. - @zaru-noodles
- Fixes GTNH#24940
#16 Fixed spectator mode players taking damage and becoming visible to mobs by excluding them from spawn protection invulnerability logic. - @Eldrinn-Elantey
- Fixes GTNH#19765

AppleCore
#41 Fixes the saturation bar turning white when viewing inventory. The bar now displays correctly with proper color rendering. - @Ranzuu
- Fixes GTNH#26216

ArchitectureCraft
#44 Fixed the Sawbench GUI slot positions-the bottom row of slots was misaligned by 2 pixels. - @Eldrinn-Elantey
#41 Fixed preview renderer displaying with wrong texture and broken lighting. The preview shapes now render correctly regardless of camera angle or chunk lighting conditions. - @Eldrinn-Elantey
#40 Fixed torches, levers, redstone, and other attachable blocks not being placeable on ArchitectureCraft shaped blocks. Players can now decorate slopes and other shapes normally. - @Eldrinn-Elantey
#38 Fixed glow blocks being unidentifiable by external tools like Matter Manipulator. Glow state is now encoded in the block type rather than a tile entity flag, restoring proper item identity matching. - @Eldrinn-Elantey
#34 Fixed ArchitectureCraft shaped items losing their custom display name when used with tooltip mods like ChromaticTooltips. Shaped blocks now correctly show their shape name (e.g., 'Slope B End') instead of generic 'Architectural Block'. - @Eldrinn-Elantey

#29 Fixed a softlock crash when mixing opaque and translucent blocks on ArchitectureCraft slopes. Players can now safely apply tinted glass or other translucent cladding to slopes without the game freezing. - @DarkShadow44
- Fixes GTNH#22648
#27 Fixed visual flickering when rendering ArchitectureCraft shaped items. Rendering is now smooth and stable. - @sisyphussy
AspectRecipeIndex
#4 Fixed null pointer exception caused by Util.getUsername call. - @Alexdoru

Avaritia
- #85 Fixed incorrect vertical acceleration calculation in Infinity Armor that was inconsistent with Draconic Evolution's implementation, resolving movement and physics logic errors. - @ABKQPO
Avaritiaddons
- #23 Fixed singularity CPUs not being consumable in Dire autocrafting recipes. - @fehling135
- #21 Fixed Infinity Chest interaction behavior to properly handle item extraction limits, preventing overstacking when interacting with other mods' item transport systems like GT conveyor and AE2 pull mechanics. - @AnsonYeung
- #19 Fixed recipe change detection in the Dire Auto Crafting Table by properly handling items that have multiple damage values but don't report having subtypes. This resolves incorrect recipe recognition. - @Kogepan229
BeeBetterAtBees-GTNH
- #8 Fixed crash when querying bee recipes in NEI. Removed overly complex cached mutation tree logic that was causing the error. - @slprime
- Fixes GTNH#24654
- #6 Fixed NEI displaying misleading bee breeding recipe tooltips when multiple recipes appeared on one page. Tooltip rectangles now calculate correctly relative to their UI position. - @Ruling-0
- Fixes GTNH#21256
BetterCrashes
#23 Crash reports can now be opened on macOS, which was previously impossible due to AWT/Swing incompatibility. The button flow is also clearer: you now "Open uploaded report" directly instead of copying a link first. - @danyadev
#20 The crash screen mod list now wraps text and scales properly instead of overflowing off-screen, making it readable even when many suspect mods are identified. - @Eldrinn-Elantey

#19 Fixed the game hanging on the loading screen after a crash. The game now recovers properly and displays crash information without freezing. - @tiffit
#17 Added exception handling to prevent crashes from IllegalStateException in the GUI problem screen. - @czqwq
BlockRenderer6343
#59 Fixed hatch highlight positions not updating when multiblock tier changes. Cached positions now clear on tier changes instead of only on initial placement. - @Lyfts

#58 Fixed NEI tier slider to respect multiblock STRUCTURE_LENGTH and STRUCTURE_HEIGHT limits. Sliders now cap correctly instead of exceeding defined maximums. - @Yoshy2002
- Fixes GTNH#26117

#54 Fixed the glass tier slider in NEI structure previews. The slider now functions correctly for controlling glass tier visualization. - @AnsonYeung

#53 Fixed glass tier being incorrectly applied to all multiblocks. Now correctly restricted to specific multiblock types. - @AnsonYeung
#51 Fixed NEI structure guides not displaying for Imprinted Circuit Assembly Lines. The search now ignores NBT data when matching structures. - @AnsonYeung
- Fixes GTNH#25133
#45 Fixed NEI preview display to show hatches in correct positions when changing tiers, and added sorting for catalyst categories. - @evgengoldwar

#44 Fixed mouse cursor offset being incorrect when switching to secondary pages in the NEI multiblock preview. - @Lyfts
- Fixes GTNH#24205
#39 Fixed multiblock previews for machines with custom hatches by setting channel tier after multiblock load. - @chrombread
CarpentersBlocks
- #19 Fixed the Carpenter's Safe GUI localization key being too long, which prevented the Safe from opening in multiplayer sessions. - @Yoshy2002
- Fixes GTNH#25294
Chisel
#101 Fixed visual tint and lighting artifacts on futura circuit, hex plating, and large hex plating blocks caused by leaked ambient occlusion state. - @boubou19
#99 Updated Chisel's wrought iron blocks to cast iron, matching the recent GT material name change. Players can now craft these blocks again. - @UltraProdigy
- Fixes GTNH#25742
#96 New road pieces now grant the same speed boost as old asphalt and concrete blocks. Also fixed road pieces being breakable by axes and producing incorrect sounds. - @MellowArpeggiation
#91 Fixed CTM texture rendering on concrete blocks. The block now uses an unbordered texture for proper connected texture rendering. - @Deviouslrd

#89 Fixed chisel durability repair. Combining two chisels now correctly restores durability instead of losing it. - @tiffit
- Fixes GTNH#23793
#82 Woolen clay can now only be mined with a pickaxe, preventing it from being instant-mined without an effective tool. - @flamingowrangler2869
#79 Fixed misaligned texture on the Simple Iron Block. The side texture now correctly matches the top texture, improving visual consistency. - @openblocki

#75 Fixed Chisel road tiles resetting to basic variants when destroyed by block updates from neighboring blocks. - @PLASMAchicken
- Fixes GTNH#22828
#74 Fixed Chisel marble stair variants dropping the wrong item type when broken. - @PLASMAchicken
- Fixes GTNH#22598
#71 Fixed z-fighting visual artifacts on Voidstone blocks when viewed from a distance, and improved rendering order for overlay textures. - @danyadev
- Fixes GTNH#21220

#67 Fixed Energised Voidstone blocks rendering with incorrect textures and flickering issues when viewed from a distance. - @cambech
- Fixes GTNH#21219

#66 Corrected the localization key for Voidstone2 block description to use the proper identifier. - @cambech
#80 Fixed a typo in the English language file. - @seventh-june
ChromaticTooltips
- #13 Fixed tooltip background rendering issues when using Angelica 2.1.11 or later. - @slprime
- Fixes ChromaticTooltips#23
- #10 Fixed the resource pack filter in the mod filter system. - @slprime
ChromaticTooltipsCompat
#14 Improved header detection in ModularUI2 tooltips for better visual organization and consistency. - @slprime
#13 Fixed Waila tooltip padding so content displays correctly without being cut off at the borders. - @slprime
#11 Fixed enchanted book descriptions appearing incorrectly in Chromatic Tooltips and Wawla. Books now display their descriptions properly alongside mod compatibility layers. - @slprime
- Fixes GTNH#24451
#7 Fixed the positioning of Botania mana bar overlays in tooltips so they appear in the correct location. - @slprime

#5 Fixed NEI bookmark group tooltips that were displaying only "0" instead of the actual group name or count. - @slprime
- Fixes GTNH#24555
#2 Fixed NEI and AE terminal search filtering that was incorrectly hiding circuit results when using prefix searches like "HV-". - @slprime
- Fixes GTNH#24416
#12 Fixed broken tooltip filtering in NEI integration that was causing display issues. - @slprime
#10 Fixed a crash that occurred when AppleCore tried to display food information without an active player context. - @slprime
#8 Fixed a crash that occurred in BetterQuesting when running open-source edition (OSS) with missing class references. - @slprime
#6 Fixed a crash on launch related to creative tab tooltip handling in NEI. - @slprime
- Fixes ChromaticTooltips#28
#4 Fixed ItemStack normalization logic in NEI tooltip handling to properly process variant items. - @slprime
CodeChickenCore
- #51 Prevents a crash when a chunk is unloaded under certain conditions that could cause null pointer errors. - @DrParadox7
- #50 Adds thread-safety improvements to CodeChickenLib rendering and lighting systems, fixing crashes reported during beta testing when multiple threads access render state concurrently. - @mitchej123
- #41 Restored ItemStack packet ID handling to support IDs beyond the short limit by reverting a problematic commit. - @boubou19
Computronics
#41 Restores custom sensor information data that was lost when GT5's sensor information was refactored. - @Yoshy2002

#37 Fixed missing localization prefix in language files that was causing incorrect display text for tile entities. - @Ranzuu

Controlling
- #13 Fixed unintended keyboard input handling where Print Screen key was incorrectly opening Baubles GUI. - @Caedis
- Fixes GTNH#23862
CookingForBlockheads
#67 Fixed oven fuel overflow bug that occurred when fuel had very long burn times. The oven now properly stores fuel burn time as integers instead of shorts. - @FourIsTheNumber
#65 Added missing localization key for Cooking for Blockheads, fixing untranslated UI text. - @Ranzuu
- Fixes GTNH#24883

CoreTweaks
- #10 Fixed critical transformer cache corruption that could produce malformed classes, and resolved thread-safety issues in the cache layer. - @Luca-Guettinger
- #2 Fixed CoreTweaks loading client-only mixins on the server, which could cause crashes. - @Alexdoru
CosmeticArmorReworked
- #6 Reworked tooltip rendering for cosmetic armor GUI to fix display issues. - @Elyspio
- #4 Fixed cosmetic armor button positioning when status effect potions are active. The button no longer incorrectly shifts position in GTNH since the inventory layout doesn't adjust for potions here. - @Alexdoru
DuraDisplay
- #24 Made mod dependencies optional to prevent crashes when running outside GTNH, specifically fixing NoClassDefFoundError for IndustrialCraft² and other optional mods. - @system64MC
- ...and 1 smaller change(s) in DuraDisplay, listed in the by-mod files.
Electro-Magic-Tools
- #116 Fixed EMT machines (Industrial Wand Charging Station, Ethereal Processor, Essentia Filler) dropping the wrong item when broken. They now drop themselves correctly and can be picked up with GT wrenches. - @Luca-Guettinger
- Fixes GTNH#20819, GTNH#23790, GTNH#24302
- #108 Fixed tooltip for Nano and Quantum Wings to properly display the Vis Discount bonus alongside the power tier information. - @Johnnycyan
- #105 Fixed One Rings spawning in dungeon loot, which was unintended and should have been removed in a previous update. Players will no longer find these overpowered items in dungeon chests. - @WanderingHero
- #120 Fixed a crash that occurred when registering Thaumcraft aspects by adding a proper check for GT5 being loaded first. - @LazyFlesh
EnderCore
- #31 Fixed log spam when using Chisel 1 (legacy version) by caching mod load checks. - @koolkrafter5
EnderStorage
- #27 Fixed NEI recipe lookup for Ender Chests and Ender Tanks by always using the base un-dyed variant, preventing tabs from becoming unresponsive when frequency colors are set. - @tiffit
- Fixes GTNH#24628
- #21 Fixed a fluid duplication glitch that occurred when Ender Tanks were stacked with other items. Ender Tanks can no longer act as fluid containers in their item form, preventing multiplication of fluid transfers. - @UltraProdigy
- Note: Shipped in 1.7.7, which is the version GTNH 2.8.4 ships, so it is not part of this update.
- Fixes GTNH#20913
- #23 Fixed Ender Storage data synchronization to always overwrite local data, even when empty. Ensures consistent state across client-server boundaries. - @fengluo2
EnderZoo
- #15 Fixed the Concussion Creeper's portal effect being applied to all nearby players. Now only players actually caught in the blast radius experience the screen effect. - @Eldrinn-Elantey
FindIt
#35 Fixed OpenGL state leaks in FindIt and T search rendering that caused visual glitches. - @Algent

ForbiddenMagic
#23 Fixed the Chameleon Pickaxe's Impact enchantment (area-of-effect mining) to properly mine certain stone blocks like Tuff from Et Futurum Requiem. Added a material-based fallback check to handle blocks missing proper tool definitions. - @LazyFlesh
#29 Added bounds checking to wand core and cap items to prevent crashes when displaying invalid metadata values. Falls back to metadata 0 for display when index is out of range. - @koolkrafter5

#25 Fixed wand metadata calculation to correctly reflect core cost × cap cost, and simplified the logic for adding wands to NEI and creative mode menus. - @koolkrafter5
#19 Fixed a niche issue where substituting wand caps on a fully burnt-out Profane Wand now correctly matches the vis cost of a non-burnt-out wand. - @PlayfulPiano
Gadomancy
- #49 Fixed dedicated server crash when rendering Thaumcraft golems; cleaned up event handler lifecycle management. - @Alexdoru
- Fixes GTNH#23000
- #42 Fixed potion ID assignment preventing invalid potion ID 0, which cannot be used in commands. - @DarkShadow44
Gravitation-Suite-Neo
- #36 Fixed GraviChestPlate flight disabling unexpectedly under latency and corrected swapped energy/enabled status messages. - @Eldrinn-Elantey
- #29 Advanced Nano and GraviChestPlates no longer extinguish fire when the player has active fire resistance, fixing unwanted fire suppression with pigman backpack. - @loenaaaa
- Fixes GTNH#22914
GTNH-Credits
#24 Fixed the credits screen sidebar becoming stuck out of view when resizing the GUI window. The scroll position now resets properly on resize. - @Worive
#21 Fixed text formatting colors not being reset after role-colored entries in the credits display, preventing color bleeding between entries. - @Worive

#19 Fixed a crash when opening the credits page by ensuring the libCredits library is properly packaged into mod builds. - @SuperSoupr
GTNHExtLib
- #1 Fixes two crashes: one affecting Java 8 systems running Angelica with records, and one caused by Fullpack Deploader 1.9.0 compatibility. - @mitchej123
GuideNH
- #60 Fixes several bugs including Ponder offset calculation, resource pack reload caching, and search functionality. Adds file name search support and enables NBT support in RecipeFor. - @ABKQPO
- #55 Fixes optional method loader checks in GregTech integration to correctly distinguish between GT5-Unofficial and GT6 by their mod IDs. - @felixfour
- #47 Malformed guide frontmatter no longer crashes resource reloads. Client startup is more robust when loading custom or third-party guide packs. - @Algent
- #12 Fixed GT cover numeric ID handling to support cross-save compatibility by normalizing to string IDs. - @ABKQPO
- #8 Fixes language key issues in English and Chinese language files. - @ABKQPO
- #5 Fixed multiple rendering and interactivity issues: script caching, navbar state persistence, StructureLib sliders, table formatting, chart handling, and GT multiblock placement. - @Windorain
- #2 Fixed server-side permission checks for guide commands and packet handling. Prevents unauthorized clients from accessing restricted structure and information packets. - @ABKQPO
HelpFixer
- #3 Fixed help command to work on dedicated servers and server console by properly handling command exceptions. - @Viptunbeqwfwew
- Fixes GTNH#3175, GTNH#13490
HoloInventory
- #53 Fixed HoloGlasses helmet slot detection to use armor slot semantics instead of hardcoded inventory indices, which broke after the second hand slot was added to the inventory. - @Shinusei
Infernal-Mobs
- #21 Fixed a crash in the Choke modifier when a mob is killed while applying drowning damage to a player, typically through damage reflection. - @Worive
- Fixes GTNH#18374
InGame-Info-XML
- #43 Fixed GregTech mod ID check for ore generation feature detection. - @felixfour
- #42 Updated ore generation pattern detection to match GT5-Unofficial API changes. - @Algent
- #41 Updated GregTech integration to work with API changes in GT5-Unofficial. - @Algent
- #38 Fixed slime chunk detection not working on multiplayer servers. The feature now properly syncs slime chunk data from server to client. - @sbancuz
- Fixes GTNH#21773
ironchest
- #38 Fixed an issue where the values array was being sorted unnecessarily in IronChestType. - @Alexdoru
- #32 Fixed access transformer crash by replacing tab characters with spaces in the IronChest_at.cfg file. - @Caedis
IronChestMinecarts
- #10 Fixed the display name for the obsidian chest minecart. - @2ndDerivative
JarJar
- #27 Ensured API provider mods are loaded before dependent mods that repackage their APIs. Fixes load-order dependency issues that could cause missing API errors. - @mitchej123
- #22 Fixed a critical loader bug where multi-release JAR files were incorrectly added twice to the mod table, causing mods to be instantiated twice. This resolves startup issues and duplicate mod initialization. - @mitchej123
- #20 Fixed mod loading issues caused by inconsistent sorting due to case sensitivity in mod names. - @mitchej123
- #17 Fixed memory leak by properly releasing parsed data for all mod candidates, not just identified ones. - @Alexdoru
- #8 Fixed mod discovery to recognize and load JARs containing only API annotations. Resolves issues where mods using repackaged APIs couldn't detect their presence. - @mitchej123
- Fixes #4
- #7 Worked around FMLLaunchHandler not correctly delegating to CoreModManagerV2. Overrides CoreModManager.handleLaunch to ensure proper core mod initialization. - @mitchej123
ModTweaker
- #9 Marked optional ZenScript parameters correctly to eliminate spurious warnings during startup. Reduces log spam. - @boubou19
MouseTweaks
- #16 Fixed an issue with drag-splitting items where items could be incorrectly distributed across inventories. - @0hwx
- #10 Item transfer with mouse wheel now correctly considers NBT data, preventing items with identical metadata but different NBT (like fluid cells with different fill levels) from being swapped. - @Caedis
- #9 Fixed random loss of items when scrolling in inventory by resetting mouse wheel state when a new GUI is opened. - @Caedis
- Fixes GTNH#15374
- #3 Fixed a server-side crash in MouseTweaks and suppressed spurious Forestry error messages. - @eigenraven
- #8 Removed problematic old config import feature that caused non-reproducible issues. - @Caedis
Index · Previous: Bug Fixes (6 of 8) · Next: Bug Fixes (8 of 8)
Contributors
Everyone who authored, reviewed or co-authored a change on this page, with how many of them:
@UltraProdigy (29), @Caedis (20), @Dream-Master (20), @Algent (18), @boubou19 (17), @Kogepan229 (17), @koolkrafter5 (17), @Lyfts (16), @slprime (16), @Eldrinn-Elantey (15), @Nikolay-Sitnikov (15), @tiffit (15), @Alexdoru (14), @mitchej123 (11), @sisyphussy (11), @Yoshy2002 (11), @ABKQPO (9), @Ranzuu (9), @PLASMAchicken (8), @wlhlm (7), @AnsonYeung (6), @Worive (6), @danyadev (5), @lc-1337 (5), @serenibyss (5), @chochem (4), @czqwq (4), @DarkShadow44 (4), @Luca-Guettinger (4), @Nana-Sakura (4), @Ruling-0 (4), @alppp (3), @devpikachu (3), @felixfour (3), @glektarssza (3), @glowredman (3), @RecursivePineapple (3), @cambech (2), @chrombread (2), @eigenraven (2), @Ethryan (2), @FourIsTheNumber (2), @Guvante (2), @LazyFleshWasTaken (2), @loenaaaa (2), @MassAnarchyy (2), @SKProCH (2), @Viptunbeqwfwew (2), @Windorain (2), @YannickMG (2), @0hwx (1), @2ndDerivative (1), @ah-OOG-ah (1), @bombcar (1), @C0bra5 (1), @carbotaniuman (1), @Charsy89 (1), @claude (1), @Copilot (1), @cubefury (1), @des-cuddlebat (1), @Deviouslrd (1), @dibbydoda (1), @DrParadox7 (1), @Edgaru089 (1), @Elyspio (1), @evgengoldwar (1), @fehling135 (1), @fengluo2 (1), @flamingowrangler2869 (1), @hinyb (1), @Johnnycyan (1), @kurrycat2004 (1), @LazyFlesh (1), @leagris (1), @leumasme (1), @MalTeeez (1), @MellowArpeggiation (1), @Miklebe (1), @ModularityEnjoyer (1), @Morilli (1), @Mrnikbobjeff (1), @NotKaizul (1), @openblocki (1), @PlayfulPiano (1), @pxbhop (1), @reobf (1), @Sanduhr32 (1), @sbancuz (1), @seventh-june (1), @Shinusei (1), @spacebuilder2020 (1), @Spicierspace153 (1), @StoneLegion (1), @SuperSoupr (1), @system64MC (1), @thetheaplant (1), @vladislemon (1), @WanderingHero (1), @zaru-noodles (1), @zyf051520 (1)