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Applied Energistics and its addons (2 of 3) ​

Index · Previous: Applied Energistics and its addons (1 of 3) · Next: Applied Energistics and its addons (3 of 3)


Fixes ​

Fluid network search highlighting works again, and holding Space while dragging across terminal entries transfers them as it did before the virtual-slot rework. Wireless kits maintain stable connections, throughput monitors report accurate values, and cell workbenches properly clear restrictions when needed.

Fixes

check your build - 1 of these change(s). The steps are on the Before you update page.

Shipped in 282 pull requests

NEI Bookmark Group Filter Drops ​

ME Storage Bus filters can now be set by dragging an NEI bookmark group straight onto the configuration slots, instead of placing every item by hand. The system fills multiple slots from a single group for faster setup, and the same drag now also works on the Cell Workbench.

Shipped in: Applied-Energistics-2-Unofficial #1487, Applied-Energistics-2-Unofficial #1552

Watch on Discord - 1 video clip(s)

Advanced Level Emitter ​

A powerful new variant of the ME Level Emitter with 6 independent slots, each with customizable thresholds and comparison directions. Combine slots with global AND/OR logic to create complex automation conditions without needing multiple emitters and redstone gates.

Advanced Level Emitter

Shipped in 10 pull requests

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Universal GUI for AE2 ​

ME Terminals now support items, fluids, and essentia all in one interface with individual toggle buttons. Container Item Interaction keybind (CTRL by default) lets you dump container contents or fill them from the network. Old specialized terminals are deprecated in favor of this unified approach.

Universal GUI for AE2Universal GUI for AE2Universal GUI for AE2

items disappear - 1 of these change(s). The steps are on the Before you update page.

Shipped in: Applied-Energistics-2-Unofficial #872, Applied-Energistics-2-Unofficial #910, Applied-Energistics-2-Unofficial #958, Applied-Energistics-2-Unofficial #1137, Applied-Energistics-2-Unofficial #1154, ThaumicEnergistics #98

Watch on Discord - 1 video clip(s)

Interface Terminal QoL ​

The Interface Terminal now displays block icons in section headers with priority tooltips, lets you hide individual interfaces to reduce clutter, and highlights mismatched patterns in red. It also shows a machine's ghost circuit number and any non-consumed inputs, such as an Extruder's mould, right in the interface name.

Interface Terminal QoL

Shipped in 24 pull requests

Watch on Discord - 2 video clip(s)

AE2 Tunnel Patterns ​

Tunnel Patterns are a new input-only pattern type that reduce repetition when managing large numbers of patterns. By encoding patterns with inputs but no outputs, you get reusable input groups with unique IDs that can be referenced in other patterns and even chained together, allowing you to modify ingredients once and have changes reflected everywhere.

AE2 Tunnel PatternsAE2 Tunnel Patterns

Shipped in: Applied-Energistics-2-Unofficial #1057

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Improvements to Non-AE Item Moving ​

A major overhaul of item transfer systems for passive logistics setups, including a new high-performance item moving core, significantly faster and more efficient conveyors and busses, and integration with Applied Energistics. Higher-tier conveyors can now move hundreds of thousands of items per tick, and new compressed and quantum busses support multi-stack slots.

Shipped in: Applied-Energistics-2-Unofficial #932, Avaritia #69, Jabba #47, GT5-Unofficial #5388

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ME Drive Chassis Coloring ​

ME Drives now color their chassis frame instead of the cells when you apply a color, allowing you to maintain a color-coded base while still being able to see the tier and type of cells inside at a glance.

ME Drive Chassis ColoringME Drive Chassis Coloring

Shipped in: Applied-Energistics-2-Unofficial #988

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AE2 Color Applicator QoL Upgrade ​

The AE2 Color Applicator now features a dedicated GUI for selecting colors directly with Shift + Right Click, eliminating tedious scrolling through color lists. You can also middle-click any existing colored AE2 part to instantly copy its color to your applicator.

AE2 Color Applicator QoL Upgrade

Shipped in: Applied-Energistics-2-Unofficial #998

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Smarter CPU Sorting ​

Sort your AE2 Crafting CPUs in new ways with two new buttons: choose what to sort by (Name, Memory, Co-Processors, Crafting Status, or Automation type) and choose sort order (Ascending or Descending).

Smarter CPU Sorting

Shipped in: Applied-Energistics-2-Unofficial #1143, Applied-Energistics-2-Unofficial #1145, Applied-Energistics-2-Unofficial #1010

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Enhanced Pin Management & Amount Settings ​

Improved ME Terminal pin management with separate Player and Crafting sections that support up to 16 rows each, plus in-game configuration for Select Amount GUI value fields. Crafted items are pinned to the crafting section automatically, and the new pin and amount settings can all be changed in-game without a restart.

Enhanced Pin Management & Amount SettingsEnhanced Pin Management & Amount SettingsEnhanced Pin Management & Amount Settings

Shipped in: Applied-Energistics-2-Unofficial #1155, Applied-Energistics-2-Unofficial #1138

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Nest AE2 Spatial Cells and access their pocket dimensions through new storage blocks. The Spatial Link Chamber allows you to connect to nested cells and jump into their dimensions via GUI, while the Spatial Network Relay lets you access 31 channels within the pocket dimension.

Spatial Link ChamberSpatial Link ChamberSpatial Link Chamber

Shipped in: Applied-Energistics-2-Unofficial #1035, NewHorizonsCoreMod #1651

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Universal GUI: fluid terminals move into AE2 ​

Applied Energistics 2 gained a universal GUI framework that handles items, fluids and essentia in one system. AE2FluidCraft's separate Fluid Terminal, Fluid Pattern Terminal, Level Emitter and Storage Monitor are removed, because AE2 now provides all of it natively. Anything you already have placed or in storage is converted automatically to the matching AE2 part when the world loads.

items disappear

Shipped in: Applied-Energistics-2-Unofficial #910, Applied-Energistics-2-Unofficial #872, AE2FluidCraft-Rework #340, AE2FluidCraft-Rework #433

Make Controllers colorable ​

Controllers can now be dyed any of 16 colors, and the light animation is a client setting with eight styles (Original Rainbow, Wave, Counterflow, Core Ripple, Breathing, Soft Interference, Singularity and Circuit Trace), switchable in-game with a keybind. Make Controllers colorable

Shipped in: Applied-Energistics-2-Unofficial #1574


Index · Previous: Applied Energistics and its addons (1 of 3) · Next: Applied Energistics and its addons (3 of 3)

Contributors ​

Everyone who authored, reviewed or co-authored a change on this page, with how many of them:

@Kogepan229 (243), @lc-1337 (182), @Dream-Master (113), @Worive (30), @UltraProdigy (27), @Eldrinn-Elantey (20), @hiroscho (18), @Ranzuu (16), @Alexdoru (14), @AnsonYeung (12), @boubou19 (10), @danyadev (7), @Luca-Guettinger (6), @RecursivePineapple (6), @zyf051520 (6), @Pxx500 (5), @ShadowQFT (5), @ABKQPO (4), @asquared31415 (4), @DarkShadow44 (4), @daxsc (4), @DreamYao520 (4), @kuba6000 (4), @Nana-Sakura (4), @Nikolay-Sitnikov (4), @slprime (4), @Angry3vilbot (3), @CaelixOrbit (3), @Guvante (3), @hinyb (3), @koolkrafter5 (3), @rieverholic (3), @sisyphussy (3), @Yoshy2002 (3), @Caedis (2), @chrombread (2), @cubefury (2), @leagris (2), @mitchej123 (2), @PantACRO4life (2), @PLASMAchicken (2), @Algent (1), @bk5115545 (1), @Chitak985 (1), @Copilot (1), @czqwq (1), @dfddgge (1), @Engineer12798 (1), @FabienChatton (1), @felixfour (1), @FourIsTheNumber (1), @Glease (1), @Goldenlion5648 (1), @guusw (1), @iouter (1), @jamiehu427 (1), @JeromeBollinger (1), @Ktmi (1), @LazyFlesh (1), @Litten95 (1), @Majora320 (1), @MCTBL (1), @michaeldoylecs (1), @Miklebe (1), @OneEyeMaker (1), @OTPANNIEXD (1), @PinkYuDeer (1), @querns (1), @Redderpears (1), @rhobold (1), @S4mpsa (1), @Sanduhr32 (1), @serenibyss (1), @Sheodar (1), @Stars-27 (1), @starxingchenc (1), @thiago-solfo (1), @tiffit (1)