LittleTiles
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The sub-block building mod, 1.5.14 to 1.6.44, with no announcement all release. Mostly rendering and placement work, plus the fixes that stop a detailed build breaking.
New features and content
Placement mode now works like upstream, and a generic model loader expands what shapes can be created. Mesh flipping is supported, giving you more flexibility in how you orient your custom blocks.


Shipped in 26 pull requests
- Show selected shape on Chisel texture (LittleTiles #157)
- Add flip support for meshes (LittleTiles #156)
- Chisel GUI improvements: Shape preview and better block picker (LittleTiles #148)
- Fix meshes not working with recipe plans (LittleTiles #138)
- Add alternate triangle shape (LittleTiles #131)
- Add creative tool to make little tiles passthrough (no collision) (LittleTiles #130)
- Add command to dump mesh (LittleTiles #129)
- Implement mesh culling (LittleTiles #127)
- Implement culling for touching transparent / translucent tiles of the same type (LittleTiles #122)
- Add various new shapes (LittleTiles #118)
- Improve raycast to only detect slopes when player looks at their geometry (LittleTiles #112)
- Slope placement (LittleTiles #105)
- Round slopes (LittleTiles #65)
- Implement placement mode like upstream has (LittleTiles #56)
- Implement pillars (LittleTiles #53)
- Implement generic model loader (LittleTiles #50)
- Rework blockpicking to work in survival (LittleTiles #46)
- Implement slope rotation (LittleTiles #38)
- Add slope preview (LittleTiles #37)
- First slopes (LittleTiles #35)
- Add grid aligment and block size (LittleTiles #33)
- Add block overlay renderer for chisel (LittleTiles #31)
- Allow chisel to block-pick materials (LittleTiles #30)
- Add first gui to select chisel block (LittleTiles #29)
- First basic chisel (LittleTiles #27)
- Add integration for Waila (LittleTiles #21)
Changes
Rotation handling has been cleaned up throughout the codebase. ModularUI2 (MUI2) dependency was updated, and tooltips have been revised.

Shipped in: LittleTiles #142, LittleTiles #51, LittleTiles #49, LittleTiles #48, LittleTiles #44, LittleTiles #32, LittleTiles #28, LittleTiles #26
Performance
Meshes are now cached client-side for rendering, eliminating redundant calculations. Only edges that actually cut the mesh are processed, tile splitting is faster, and a stack overflow caused by too many bordering tiles has been fixed.
Shipped in: LittleTiles #126, LittleTiles #117, LittleTiles #116, LittleTiles #113, LittleTiles #43
Fixes
Various null pointer exceptions caused by tiles missing NBT data have been eliminated. BlockRenderHelper has been restored, rock material is no longer used, and placement bugs have been corrected.



Shipped in 26 pull requests
- Fix compile warning and LittleHammer on single tile (LittleTiles #153)
- Fix collision handling to detect overlapping slopes (LittleTiles #147)
- Fix multi preview (LittleTiles #143)
- Restore BlockRenderHelper (LittleTiles #135)
- Attempt to fix some rounding issues (LittleTiles #128)
- Improve degenerate check (LittleTiles #125)
- Fix for blockpicked cutouts (LittleTiles #124)
- Fix Collision corner cases (LittleTiles #115)
- Better edge sorting loop (LittleTiles #114)
- Fix marked slope (LittleTiles #101)
- Allow sync handlers to send to server (LittleTiles #97)
- Don't use rock material (LittleTiles #66)
- Render buggy meshes as full cubes (avoids empty meshes that can't be removed) (LittleTiles #63)
- Fix placement bugs claude found (LittleTiles #62)
- Fix various NPEs caused by tiles with no NBT (LittleTiles #59)
- Defend against blocks from removed mods (LittleTiles #55)
- Fix dupe glitch (LittleTiles #54)
- Added lookout for background color (LittleTiles #52)
- Don't delete chisel in survival mode (LittleTiles #47)
- Don't add blocks server side, getSubBlocks is client only (LittleTiles #42)
- Blockdisplay fixes (LittleTiles #41)
- Fix typo (LittleTiles #39)
- Don't place tiles with 0 triangles (LittleTiles #36)
- Minor fixes (LittleTiles #34)
- Fix translucent blocks (LittleTiles #24)
- Fixes for block breaking (LittleTiles #22)
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