Nanochip Assembly Complex
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A new circuit-production system that takes over the whole chain, from boards to finished processors, connected by a routing network rather than by hand-placed buses. Introduced this release and refined steadily afterwards.
Nanochip Assembly Complex
The Nanochip Assembly Complex (NAC) is a late-game multiblock machine that handles all circuit crafting tasks with 12 modular production slots featuring unlimited parallelization. It uses an advanced vacuum conveyor logistics system and features GREGOS AI oversight, with circuit calibration bonuses for producing multiple circuits of the same type.



Shipped in 12 pull requests
- Fix NAC always draining its entire laser (GT5-Unofficial #5993)
- Fix nac outputting items at recipe check instead of after recipe & fix autoplace budget (GT5-Unofficial #5961)
- fix nac voiding items when modules were waiting in power (GT5-Unofficial #5980)
- Unique NAC Hatch Textures (GT5-Unofficial #5994)
- [NAC] Fix Missing Blocks In Structure (GT5-Unofficial #7933)
- Fix NAC power drain into unformed modules (GT5-Unofficial #7818)
- Trigger structure check from main structure (GT5-Unofficial #7655)
- fix nac survival autoplace to be 500 instead of 25 (GT5-Unofficial #6307)
- Fix ConcurrentModificationException in NAC conversion to real items (GT5-Unofficial #5985)
- [NAC] Move isTalkModeActive out from The NAC MTE and into its GUI (GT5-Unofficial #5955)
- [NAC] Added Localization / Changed Icon (GT5-Unofficial #5939)
- Nanochip Assembly Complex (GT5-Unofficial #2903)
New machines and parts
New machines and parts for the Nanochip Assembly Complex.
Shipped in: GT5-Unofficial #7860, GT5-Unofficial #6010, GT5-Unofficial #5996, GT5-Unofficial #5946, GT5-Unofficial #5939, NewHorizonsCoreMod #1721, NewHorizonsCoreMod #1589
Recipes and integration
Recipes and integration for the Nanochip Assembly Complex.
Shipped in: GT5-Unofficial #6434, NewHorizonsCoreMod #1757
Balance
Balance for the Nanochip Assembly Complex.
Shipped in: NewHorizonsCoreMod #1862, NewHorizonsCoreMod #1852, NewHorizonsCoreMod #1851, NewHorizonsCoreMod #1831, NewHorizonsCoreMod #1617
Fixes
Fixes for the Nanochip Assembly Complex.
Shipped in 26 pull requests
- [NAC] Fix Missing Blocks In Structure (GT5-Unofficial #7933)
- Restore NAC splitter wildcard item behavior by not filtering any items (GT5-Unofficial #7930)
- Fix NAC module crash with renamed items (GT5-Unofficial #7905)
- Fix NAC draining problem (GT5-Unofficial #7839)
- Fix NAC power drain into unformed modules (GT5-Unofficial #7818)
- Fix board processor restart problem (GT5-Unofficial #7810)
- Implement waila methods for board processor (GT5-Unofficial #7791)
- fix client world leaks in NAC and BEC (GT5-Unofficial #7678)
- Trigger structure check from main structure (GT5-Unofficial #7655)
- Fix drain rate of 1L for board immersion device (GT5-Unofficial #7639)
- Fix NAC splitter redstone input resets after reload (GT5-Unofficial #7402)
- Fix NAC module NBT saving (GT5-Unofficial #6875)
- Fix NAC Module wrong Check (GT5-Unofficial #6784)
- Fix infinite eternity foil generator (GT5-Unofficial #6451)
- fix nac survival autoplace to be 500 instead of 25 (GT5-Unofficial #6307)
- fix Optical Organizer Structure to be symmetrical (GT5-Unofficial #6003)
- Fix NAC always draining its entire laser (GT5-Unofficial #5993)
- Fix ConcurrentModificationException in NAC conversion to real items (GT5-Unofficial #5985)
- fix nac voiding items when modules were waiting in power (GT5-Unofficial #5980)
- Fix Splitter module duplicating items when merging from buses with different colors (GT5-Unofficial #5970)
- Fix nac outputting items at recipe check instead of after recipe & fix autoplace budget (GT5-Unofficial #5961)
- [NAC] Move isTalkModeActive out from The NAC MTE and into its GUI (GT5-Unofficial #5955)
- Fix NAC modules being horrifically broken (GT5-Unofficial #5954)
- Fix optical circuit fluid mistake in NAC (NewHorizonsCoreMod #1902)
- Fix Borosilicate Glass Ids in Coremod Recipes (NewHorizonsCoreMod #1801)
- make nac research a cpu instead of a processor to avoid conflict (NewHorizonsCoreMod #1613)
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