Applied Energistics and its addons (2 of 3)
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Fixes
Critical bugs affecting terminals, wireless systems, and crafting have been resolved. Fluid network search highlighting now works correctly, and terminal drag-and-drop operations no longer drop items unexpectedly. Wireless kits maintain stable connections, throughput monitors report accurate values, and cell workbenches properly clear restrictions when needed.



Shipped in 299 pull requests
- Fix FacadePart prevLight crash (Applied-Energistics-2-Unofficial #1573)
- Fix fluid network search highlighting (Applied-Energistics-2-Unofficial #1569)
- Add null check for renaming connected TileWirelessBase (Applied-Energistics-2-Unofficial #1566)
- Fix inverted fuzzy durability thresholds (Applied-Energistics-2-Unofficial #1564)
- Fix color applicator shift-right-click GUI (Applied-Energistics-2-Unofficial #1560)
- Fix crashes when diffing read-only network item lists (Applied-Energistics-2-Unofficial #1558)
- Fix shift + left click button drag in terminal (Applied-Energistics-2-Unofficial #1557)
- Fix Wireless Kit (Applied-Energistics-2-Unofficial #1551)
- Fix Mad Chameleon mode (Applied-Energistics-2-Unofficial #1550)
- Fix WirelessKit connection (Applied-Energistics-2-Unofficial #1548)
- Fix throughput monitor accuracy (Applied-Energistics-2-Unofficial #1543)
- Fixes cell workbench not clearing cell restrictions (Applied-Energistics-2-Unofficial #1540)
- Fix IOPort restone pulse mode (Applied-Energistics-2-Unofficial #1536)
- Fix negative idle crafting processor count (Applied-Energistics-2-Unofficial #1535)
- Fix terminal space-drag transfers (Applied-Energistics-2-Unofficial #1534)
- Fix item loss when pulling NEI bookmarks (Applied-Energistics-2-Unofficial #1533)
- fix: invalidate smart blocking after interface pushes (Applied-Energistics-2-Unofficial #1531)
- Fix network visualizer sneak click (Applied-Energistics-2-Unofficial #1530)
- fix npe issue with invalid pattern (Applied-Energistics-2-Unofficial #1528)
- fix: annotate AE2FC compatibility test require ae2fc to be present (Applied-Energistics-2-Unofficial #1517)
- fix: reject crafted items when export target is missing (Applied-Energistics-2-Unofficial #1516)
- Fix repeated ore filter operands (Applied-Energistics-2-Unofficial #1515)
- Fix the storage-bus ore-filter persistence issue (Applied-Energistics-2-Unofficial #1512)
- fix: validate Fluix output capacity (Applied-Energistics-2-Unofficial #1511)
- fix: charge power for fluid container transfers (Applied-Energistics-2-Unofficial #1504)
- Preserve orphaned Interface P2P buffers (Applied-Energistics-2-Unofficial #1503)
- Fix Interface P2P drop ownership (Applied-Energistics-2-Unofficial #1502)
- Probably more thread safe (Applied-Energistics-2-Unofficial #1501)
- Fix pattern scrolling in interfaces (Applied-Energistics-2-Unofficial #1499)
- Fix crafting CPU button name overflow (Applied-Energistics-2-Unofficial #1495)
- Fix blocking mode not ignoring ignored items when accessing an inventory indirectly (Applied-Energistics-2-Unofficial #1493)
- fix: use renderViewEntity for camera math (Applied-Energistics-2-Unofficial #1492)
- fix: Use renderViewEntity in NetworkVisualizer (Applied-Energistics-2-Unofficial #1489)
- Fix AE2 cable placement preview ignoring colour of GridHosts (Applied-Energistics-2-Unofficial #1486)
- Fix essentia patterns being marked as type mismatch (Applied-Energistics-2-Unofficial #1485)
- Fix Spatial IO transfers into unloaded chunks (Applied-Energistics-2-Unofficial #1482)
- Fix energy cell tooltip ignoring the power usage multiplier (Applied-Energistics-2-Unofficial #1478)
- Fix unconfigured ore filter cards using hidden filters (Applied-Energistics-2-Unofficial #1477)
- Harden negative inputs and fix issue with loop (Applied-Energistics-2-Unofficial #1476)
- use decrStackSize to pull from unknown IInventory (Applied-Energistics-2-Unofficial #1474)
- Fix crafting cpu mouse over offset (Applied-Energistics-2-Unofficial #1461)
- Fix pattern optimization through pattern repeaters (Applied-Energistics-2-Unofficial #1458)
- actually make ME drives, ME chests & IO ports brown & not green (Applied-Energistics-2-Unofficial #1454)
- Fix MultiCraftingTracker getting stuck on failed crafting jobs (Applied-Energistics-2-Unofficial #1441)
- Fix skipped shift-clicks when dragging with Mouse Tweaks (Applied-Energistics-2-Unofficial #1439)
- fix(cellworkbench): fix copy mode by caching previous cell type (Applied-Energistics-2-Unofficial #1435)
- Fix memory card interaction on tile block (Applied-Energistics-2-Unofficial #1434)
- Fix item duplication with mutating inventories (Applied-Energistics-2-Unofficial #1433)
- Fix Crafting Plan Icon (Applied-Energistics-2-Unofficial #1429)
- Fix quartz fiber power cache after grid changes (Applied-Energistics-2-Unofficial #1427)
- More placement fixes (Applied-Energistics-2-Unofficial #1423)
- Fix keybind to show recipe/usage for encoded patterns (Applied-Energistics-2-Unofficial #1422)
- Don't open gui for interaction event (Applied-Energistics-2-Unofficial #1421)
- Fix fake crafting (Applied-Energistics-2-Unofficial #1413)
- Fix wireless serial not saved (Applied-Energistics-2-Unofficial #1412)
- Only update network visualiser from selected slot (Applied-Energistics-2-Unofficial #1411)
- Fix several bugs related to missing item & emitable crafts (Applied-Energistics-2-Unofficial #1405)
- Wireless hub/connector fixes (Applied-Energistics-2-Unofficial #1400)
- prevent gl color state contamination (Applied-Energistics-2-Unofficial #1394)
- fix Crafting failure no feedback (Applied-Energistics-2-Unofficial #1393)
- Fix multi-type storage cells not showing contents in tooltip (Applied-Energistics-2-Unofficial #1388)
- Fix export bus cache (Applied-Energistics-2-Unofficial #1385)
- Fix filling containers (Applied-Energistics-2-Unofficial #1383)
- Fix 1k Crafting Storage shown as Singularity Crafting Storage (Applied-Energistics-2-Unofficial #1381)
- Fix crafting storage rendering (Applied-Energistics-2-Unofficial #1380)
- fix blocking mode fix incorrect reason (Applied-Energistics-2-Unofficial #1374)
- fix reshuffler not getting registered when channels are disabled (Applied-Energistics-2-Unofficial #1371)
- Fix smart blocking mode on full-block interfaces (Applied-Energistics-2-Unofficial #1369)
- Fix FMP compatibility (Applied-Energistics-2-Unofficial #1368)
- Fix part placement (Applied-Energistics-2-Unofficial #1365)
- Fix pattern terminal slots sync (Applied-Energistics-2-Unofficial #1364)
- Fix fluid rendering (Applied-Energistics-2-Unofficial #1360)
- fix world server leak caused by InventoryAdaptor cache (Applied-Energistics-2-Unofficial #1358)
- Fix MEItemIO (Applied-Energistics-2-Unofficial #1354)
- Fix part preview using different ray trace than placement (Applied-Energistics-2-Unofficial #1352)
- Fix reusable substituted tools in crafting calculation (Applied-Energistics-2-Unofficial #1351)
- Fix IOPort crash (Applied-Energistics-2-Unofficial #1350)
- Fix the CPU Active color (Applied-Energistics-2-Unofficial #1344)
- fix wireless waila power draw (Applied-Energistics-2-Unofficial #1339)
- Fix Pattern Repeater StackOverflow with loops (Applied-Energistics-2-Unofficial #1338)
- fixes Wireless Manager (Applied-Energistics-2-Unofficial #1336)
- fix Wireless connector lose custom name on migration (Applied-Energistics-2-Unofficial #1334)
- Fix pattern repeater CME (Applied-Energistics-2-Unofficial #1332)
- Fix GuiColorizer button appearance (Applied-Energistics-2-Unofficial #1331)
- fix Ghost patterns from recursive (Applied-Energistics-2-Unofficial #1329)
- Fix PacketPatternValueSet (Applied-Energistics-2-Unofficial #1328)
- add keybinds for wireless keys (Applied-Energistics-2-Unofficial #1318)
- Fix Amode Wireless Kit Crash (Applied-Energistics-2-Unofficial #1315)
- fix WirelessKit Advanced mode Line mode binding was 1 block shorter than expected (Applied-Energistics-2-Unofficial #1313)
- fix forge event action performed not triggered (Applied-Energistics-2-Unofficial #1312)
- fix WirelessKit config manager not read nbt correct (Applied-Energistics-2-Unofficial #1311)
- Fix Wireless Connector power usage (Applied-Energistics-2-Unofficial #1306)
- Fix NPE in getAdaptor (Applied-Energistics-2-Unofficial #1303)
- fix Incorrect item usage when shift crafting in crafting terminal (Applied-Energistics-2-Unofficial #1301)
- Fix simulate false positive on some cases (Applied-Energistics-2-Unofficial #1299)
- Fix AE2 spatial corrupting gt5 machines (Applied-Energistics-2-Unofficial #1292)
- Fix NEI recipe display (Applied-Energistics-2-Unofficial #1288)
- fix Crafting output can mismatch stacksize (Applied-Energistics-2-Unofficial #1286)
- Fix conversion monitor (Applied-Energistics-2-Unofficial #1283)
- Fix issues with ItemIO implementation (Applied-Energistics-2-Unofficial #1282)
- fix Cell Restriction gui type weight incorrect (Applied-Energistics-2-Unofficial #1281)
- fix (Applied-Energistics-2-Unofficial #1279)
- fix Some blocks texture location (Applied-Energistics-2-Unofficial #1273)
- Move quartz glass to core (Applied-Energistics-2-Unofficial #1272)
- fix Render fluid in terminal crash (Applied-Energistics-2-Unofficial #1267)
- fix blocking mode gt hatches (Applied-Energistics-2-Unofficial #1263)
- clear view helper player on each dimension change (Applied-Energistics-2-Unofficial #1262)
- fix (Applied-Energistics-2-Unofficial #1260)
- Fix io port cell movement (Applied-Energistics-2-Unofficial #1259)
- fix shift crafting nbt (Applied-Energistics-2-Unofficial #1256)
- Fix gui closed when inv keybind pressed while text field in focus (Applied-Energistics-2-Unofficial #1255)
- Make sure during fuzzy crafting we can fulfill pattern (Applied-Energistics-2-Unofficial #1253)
- Fix item insertion into parts on different sides (Applied-Energistics-2-Unofficial #1251)
- Fix importing items getting their types squashed (Applied-Energistics-2-Unofficial #1245)
- Fix config change not updating neighbors (Applied-Energistics-2-Unofficial #1244)
- Fix blank pattern extraction from network when encoding (Applied-Energistics-2-Unofficial #1242)
- Fix EU P2P not converting EU to RF for RF machines (Applied-Energistics-2-Unofficial #1241)
- Fixed the viewport area (Applied-Energistics-2-Unofficial #1240)
- Fix crafting completion sound broadcasting to all nearby players (Applied-Energistics-2-Unofficial #1239)
- Update DualityInterface.java (Applied-Energistics-2-Unofficial #1238)
- Prevent crafting by machines from being merged (Applied-Energistics-2-Unofficial #1234)
- Fix Overflow Void Card only voids when cell is full (Applied-Energistics-2-Unofficial #1233)
- Fix delayed missing-mode crafting retries (Applied-Energistics-2-Unofficial #1231)
- fix Pattern with recycling ingredient broken (Applied-Energistics-2-Unofficial #1230)
- Fix pattern terminal shift-click ghosts (Applied-Energistics-2-Unofficial #1226)
- Fix buffered leading spaces in terminal search (Applied-Energistics-2-Unofficial #1217)
- Fix shift click in phantom slot (Applied-Energistics-2-Unofficial #1213)
- Fix crafting tree counts for mixed recipes (Applied-Energistics-2-Unofficial #1212)
- Hide scheduling button in import bus GUI (Applied-Energistics-2-Unofficial #1207)
- Fix Conversion Monitor NPE (Applied-Energistics-2-Unofficial #1206)
- Fix StackOverflowError in P2P Interface updateCraftingList (Applied-Energistics-2-Unofficial #1205)
- Fix sync condition (Applied-Energistics-2-Unofficial #1204)
- Fix changes not saved in some blocks (Applied-Energistics-2-Unofficial #1203)
- Fix Quantum Bridge renaming cause NPE in unformed clusters (Applied-Energistics-2-Unofficial #1202)
- Fix crafting plan percentage rounding (Applied-Energistics-2-Unofficial #1201)
- Fix/merge remaining count (Applied-Energistics-2-Unofficial #1199)
- Fix IO Port cell moving (Applied-Energistics-2-Unofficial #1197)
- Fix server memory leak in LocatableRegistry (Applied-Energistics-2-Unofficial #1193)
- Fix ae2 leaving empty NBT Tags everywhere (Applied-Energistics-2-Unofficial #1191)
- Override PowerEvent in TileEnergyAcceptor so it notifies the grid when receiving power (Applied-Energistics-2-Unofficial #1188)
- Fix Multiplier&Divider infinite loop (Applied-Energistics-2-Unofficial #1185)
- Fix NEI Cell and Pattern View stackSize (Applied-Energistics-2-Unofficial #1175)
- fix GuiCraftingCPU#filteredVisual not being cleared properly (Applied-Energistics-2-Unofficial #1172)
- fix ore dict view cell (Applied-Energistics-2-Unofficial #1170)
- fix portable cells (Applied-Energistics-2-Unofficial #1168)
- Fix fuzzy lookup with primitive-backed network list (Applied-Energistics-2-Unofficial #1163)
- fix search alt stacks when nei cant provide item (Applied-Energistics-2-Unofficial #1159)
- Fix null key in legacy craftable map (Applied-Energistics-2-Unofficial #1149)
- Adjusts ME Pick Block to prefer PickBlockEvent when appropriate (Applied-Energistics-2-Unofficial #1141)
- Fix fill containers interaction (Applied-Energistics-2-Unofficial #1140)
- fix NPE in AEFluidStackType#drainStackFromContainer (Applied-Energistics-2-Unofficial #1139)
- fix standart search isnt standart (Applied-Energistics-2-Unofficial #1134)
- Fixes & improvements fuzzy interface config (Applied-Energistics-2-Unofficial #1131)
- terminal performance fixes (Applied-Energistics-2-Unofficial #1128)
- Fluid transfer io port speed fix (Applied-Energistics-2-Unofficial #1108)
- Fix Security Terminal Gui (Applied-Energistics-2-Unofficial #1104)
- fix texture (Applied-Energistics-2-Unofficial #1103)
- Fix item name localization on dedicated server (Applied-Energistics-2-Unofficial #1102)
- fix AE Follow craft disconnect the client sometime (Applied-Energistics-2-Unofficial #1101)
- fix toggle focus (Applied-Energistics-2-Unofficial #1100)
- Fix crafting results being voided when unable to inject into network (Applied-Energistics-2-Unofficial #1099)
- Fix essentia not being pushed to network via interface (Applied-Energistics-2-Unofficial #1095)
- fix NPE in DualityInterface#addDrops (Applied-Energistics-2-Unofficial #1094)
- fix server crash introduced by PR#1089 (Applied-Energistics-2-Unofficial #1092)
- Improve pin slot interaction and fix ghost item (Applied-Energistics-2-Unofficial #1091)
- fix keyBindPickBlock in terminals (Applied-Energistics-2-Unofficial #1088)
- fix npe on addon (Applied-Energistics-2-Unofficial #1087)
- Fix final output when fake crafting (Applied-Energistics-2-Unofficial #1083)
- Fix pattern view for exotic stacks, fix pattern tooltips which containt super exotic stack and gt present (Applied-Energistics-2-Unofficial #1081)
- avoid passing null to isItemValidForSlot (Applied-Energistics-2-Unofficial #1080)
- fix(gui): ensure null filters are synced to client. (Applied-Energistics-2-Unofficial #1075)
- Fix storage search chat names localization (Applied-Energistics-2-Unofficial #1073)
- Fix crafting status tooltip (Applied-Energistics-2-Unofficial #1068)
- Fix crash on patterns containing unsupported types (Applied-Energistics-2-Unofficial #1063)
- fix put stuff in hidden pins (Applied-Energistics-2-Unofficial #1062)
- compatibility (Applied-Energistics-2-Unofficial #1061)
- Fixes (Applied-Energistics-2-Unofficial #1058)
- Fix multi-interface smart blocking (smart UAAL automation) (Applied-Energistics-2-Unofficial #1055)
- Move AE2 pick-block block select logic to client-side. (Applied-Energistics-2-Unofficial #1045)
- fix typos (Applied-Energistics-2-Unofficial #1044)
- Don't add items to pattern with shift click on Pattern Terminal (Applied-Energistics-2-Unofficial #1043)
- fix pins r click, fix processing term (Applied-Energistics-2-Unofficial #1042)
- fix me chest (Applied-Energistics-2-Unofficial #1040)
- Correction of the ME Chest name in the pt-br language (Applied-Energistics-2-Unofficial #1039)
- feat: Use pylon dimension for SpatialTransition instead of IO-Port (Applied-Energistics-2-Unofficial #1038)
- Change the priority of destination slots when shift-clicking on Terminal GUI and inventory not updated (Applied-Energistics-2-Unofficial #1032)
- Fix partition button not work on Cell Workbench (Applied-Energistics-2-Unofficial #1029)
- Fix fluids not displayed in optimize gui (Applied-Energistics-2-Unofficial #1028)
- Fix shift-clicking a slot unnecessarily placing items in phantom slot (Applied-Energistics-2-Unofficial #1027)
- Fix optimizer gui not open (Applied-Energistics-2-Unofficial #1023)
- Fix highlight interface was not working sometimes (Applied-Energistics-2-Unofficial #1022)
- Return shift click insert into phantom slots (Applied-Energistics-2-Unofficial #1021)
- Fix processing terminal buttons position (Applied-Energistics-2-Unofficial #1018)
- Fix pattern optimizer crash (Applied-Energistics-2-Unofficial #1017)
- Fix negative amount button (Applied-Energistics-2-Unofficial #1016)
- fix item buses does not update redstone mode when gui changes (Applied-Energistics-2-Unofficial #1013)
- Fix color applicator gui not reporting properly colors (Applied-Energistics-2-Unofficial #1009)
- Fix tooltip details showing the details of previously hovered item instead of currently hovered one (Applied-Energistics-2-Unofficial #1008)
- Do not close the crafting cpu screen if there's no block to highlight (Applied-Energistics-2-Unofficial #1007)
- Fix colored +/- amount buttons not updating value when colored (Applied-Energistics-2-Unofficial #997)
- do not push in inactive interface (Applied-Energistics-2-Unofficial #995)
- fix crafting mode for processing pattern terminal (Applied-Energistics-2-Unofficial #989)
- fix crash, fix encoded pattern overwrite (Applied-Energistics-2-Unofficial #987)
- fix crash without ae2fc (Applied-Energistics-2-Unofficial #983)
- Fix crafting gui open in non-hand slot (Applied-Energistics-2-Unofficial #981)
- Fix NEI Cell View stack size rendering (Applied-Energistics-2-Unofficial #979)
- Fix amount to send calculation for fluids (Applied-Energistics-2-Unofficial #978)
- Do not allow put multi parts in cable with bus & do not allow put bus in multi part te ( FMP bus ) (Applied-Energistics-2-Unofficial #977)
- Fix crafting gui transition (Applied-Energistics-2-Unofficial #976)
- Fix the Cutting Knife check (Applied-Energistics-2-Unofficial #975)
- Fix Universal Terminal not loading pattern when changing pattern output slot (Applied-Energistics-2-Unofficial #972)
- Fix primary gui (Applied-Energistics-2-Unofficial #971)
- Refactor slot rendering and fix items not appearing while dragging (Applied-Energistics-2-Unofficial #970)
- Fix Network Status Gui not open (Applied-Energistics-2-Unofficial #967)
- Ug fixes 2 (Applied-Energistics-2-Unofficial #965)
- Fix fake slot (Applied-Energistics-2-Unofficial #964)
- Correct fluid amount for NEI (Applied-Energistics-2-Unofficial #963)
- Fix fluid cell interaction (Applied-Energistics-2-Unofficial #962)
- ug fixes (Applied-Energistics-2-Unofficial #960)
- Fix wrong substitutes used in crafting calculation (Applied-Energistics-2-Unofficial #953)
- Don't unfocus text field on GuiAmount (Applied-Energistics-2-Unofficial #947)
- Fix mergeJob return wrong crafting link (Applied-Energistics-2-Unofficial #933)
- Have
AdaptorItemIO.removeItemsbetter reflectsimulateRemove(Applied-Energistics-2-Unofficial #931) - fix empty storage list returned when ME interface is configured with something (Applied-Energistics-2-Unofficial #928)
- Fix NPE (Applied-Energistics-2-Unofficial #924)
- Add more info to error log (Applied-Energistics-2-Unofficial #919)
- Fix interface passing network contents when missing channel (Applied-Energistics-2-Unofficial #918)
- fix cell restriction math (Applied-Energistics-2-Unofficial #917)
- Fix sticky inventories break priority loop (Applied-Energistics-2-Unofficial #915)
- Fix/p2p bind doesn't copy stocking settings (Applied-Energistics-2-Unofficial #913)
- Fix/p2p desync when saving an input to memory card again (Applied-Energistics-2-Unofficial #912)
- Fix dupe bug for p2p interface (Applied-Energistics-2-Unofficial #907)
- Avoid Triple (Applied-Energistics-2-Unofficial #895)
- Fix conduit is connected check, retrieve blocking behavior for fluid interface, 2.9 (Applied-Energistics-2-Unofficial #894)
- Fix advanced blocking card doesn't work on load (Applied-Energistics-2-Unofficial #891)
- Fix AutoFiller/SuperStocking/etc lags (Applied-Energistics-2-Unofficial #890)
- Quick fix oc (Applied-Energistics-2-Unofficial #888)
- fix nbt read/write in legacy style 2.9 (Applied-Energistics-2-Unofficial #876)
- fix packets spliting (Applied-Energistics-2-Unofficial #873)
- fix craft when no ae2fc (Applied-Energistics-2-Unofficial #871)
- Fix interface fluid push (Applied-Energistics-2-Unofficial #870)
- Fix/fuzzy export bus can only export 1 item from its configured slots (Applied-Energistics-2-Unofficial #868)
- Fix/inconsistent network read order (Applied-Energistics-2-Unofficial #867)
- Fix CreativeCellInventory#getAvailableItem returns wrong count (Applied-Energistics-2-Unofficial #866)
- fix: crash when check crafting CPU (Applied-Energistics-2-Unofficial #864)
- Fix path for invTweaks config. make me chets notify when internal handler ready (Applied-Energistics-2-Unofficial #863)
- Fix oreDict field in the magnet card filter (AE2FluidCraft-Rework #464)
- Fix fluid transfer through inactive interfaces (AE2FluidCraft-Rework #462)
- Fix universal terminal selection (AE2FluidCraft-Rework #461)
- Fix fluid packet orientation when rendered as an entity (AE2FluidCraft-Rework #460)
- Level Terminal fixes (AE2FluidCraft-Rework #455)
- Fix ME Fluid Interface not requesting crafting for missing fluids (AE2FluidCraft-Rework #452)
- Fix universal terminal mode sync in baubles (AE2FluidCraft-Rework #451)
- Fix fluid auto filler crash (AE2FluidCraft-Rework #445)
- Fix crash when draining Certus Quartz Tank with Large Steel Fluid Cell (AE2FluidCraft-Rework #438)
- Fix item config blocking fluid interface (AE2FluidCraft-Rework #423)
- Fix dual interface returning internal fluids only once (AE2FluidCraft-Rework #422)
- fix: remove redundant tooltip in itemBlock (AE2FluidCraft-Rework #419)
- fix: ensure fluid packets drop when part is broken (AE2FluidCraft-Rework #418)
- fix: correct error in TileFluidPacketDecoder closeInventory (AE2FluidCraft-Rework #414)
- Fix crash when trying to open wireless magnet filter when terminal in baubles (AE2FluidCraft-Rework #404)
- Fix storage name fluid emitter (AE2FluidCraft-Rework #400)
- Fix some typos (AE2FluidCraft-Rework #397)
- Fix stock replenisher item voiding (AE2FluidCraft-Rework #396)
- Use bigger inventory (AE2FluidCraft-Rework #395)
- Fix replenisher void (AE2FluidCraft-Rework #394)
- Revert part of "remove transformers (#389)" (AE2FluidCraft-Rework #393)
- fix NPE when trying to drain a tank in a tank tower (AE2FluidCraft-Rework #390)
- remove transformers (AE2FluidCraft-Rework #389)
- fix certus tank update spam 2.8 2.9 (AE2FluidCraft-Rework #385)
- Fix import/export bus issues (AE2FluidCraft-Rework #384)
- fix draining simulation actually perform drain (AE2FluidCraft-Rework #383)
- Fix universal terminal mode switch in baubles slot (AE2FluidCraft-Rework #378)
- fix discretizier crash (AE2FluidCraft-Rework #376)
- replenisher fixes, 2.8 2.9 (AE2FluidCraft-Rework #373)
- Resolves Multi-Fluid Distribution Limit Check Only Evaluating First 5 Partition Slots (AE2FluidCraft-Rework #362)
- Fix/p2p bind doesn't copy stocking settings (AE2FluidCraft-Rework #354)
- Fix/p2p desync when saving an input to memory card again (AE2FluidCraft-Rework #353)
- Fix dupe bug for dual p2p interface (AE2FluidCraft-Rework #352)
- fix waila body flickering when looking at a certus quartz tank (AE2FluidCraft-Rework #350)
- Fix Certus Quartz fluid flickering and sometimes rendering an incorrect amount of fluid, optimize packet sending and ticking (AE2FluidCraft-Rework #348)
- Fix advanced blocking card doesn't work on load (AE2FluidCraft-Rework #342)
- Fix processing pattern output transfer limit (NotEnoughEnergistics #82)
- Stop transferring furnace fuel into ME patterns (NotEnoughEnergistics #81)
- Ensure dire crafter stack size (NotEnoughEnergistics #78)
- Fix OreDict Permutations (NotEnoughEnergistics #76)
- fix: use the player's selected item when transferring (NotEnoughEnergistics #75)
- Fix GT pattern transfer dropping chance outputs (NotEnoughEnergistics #72)
- Fix large stack counts in bookmark pulls (NotEnoughEnergistics #71)
- Fix item scroll (NotEnoughEnergistics #70)
- Fix WCT crafting action (NotEnoughEnergistics #69)
- fix Ctrl scroll to zero (NotEnoughEnergistics #67)
- Fix nei handler crash (NotEnoughEnergistics #65)
- Ore dict scrolling not resets stack size (NotEnoughEnergistics #59)
- Fix crafting gui open in non-hand slot (NotEnoughEnergistics #58)
- Fix primary gui (NotEnoughEnergistics #57)
- Fix GUI not returning when order crafting with no preview (NotEnoughEnergistics #56)
- Restore tooltips on Pattern Terminal Gui (NotEnoughEnergistics #55)
- Fix next request (NotEnoughEnergistics #52)
NEI Bookmark Group Filter Drops
ME Storage can now be filtered efficiently by dragging NEI Bookmark Groups into filter slots, eliminating tedious one-by-one manual configuration. The system fills multiple slots from a single group for faster setup.
Shipped in: Applied-Energistics-2-Unofficial #1487, Applied-Energistics-2-Unofficial #1552
Watch on Discord - 1 video clip(s)
Advanced Level Emitter
A powerful new variant of the ME Level Emitter with 6 independent slots, each with customizable thresholds and comparison directions. Combine slots with global AND/OR logic to create complex automation conditions without needing multiple emitters and redstone gates.

Shipped in 10 pull requests
- Add Advanced Level Emitter (Applied-Energistics-2-Unofficial #1455)
- Allows open the Level Emitter GUI from Level Terminal (AE2FluidCraft-Rework #332)
- fix memory card level emitter (Applied-Energistics-2-Unofficial #1356)
- Fix level emitter crafting mode for fluid (Applied-Energistics-2-Unofficial #1420)
- Notify level emitter when its crafting item is oversupplied (Applied-Energistics-2-Unofficial #1432)
- Fix inventory aligment on Advanced Level Emitter (Applied-Energistics-2-Unofficial #1468)
- Fix Advanced Level Emitter crashing on server (Applied-Energistics-2-Unofficial #1472)
- Make advanced level emitter particles purple (Applied-Energistics-2-Unofficial #1488)
- Fixed level emitter watcher's doesn't track fluids (Applied-Energistics-2-Unofficial #990)
- Added ME Advanced Level Emitter Recipe (NewHorizonsCoreMod #1874)
Universal GUI for AE2
ME Terminals now support items, fluids, and essentia all in one interface with individual toggle buttons. Container Item Interaction keybind (CTRL by default) lets you dump container contents or fill them from the network. Old specialized terminals are deprecated in favor of this unified approach.



Shipped in: Applied-Energistics-2-Unofficial #872, Applied-Energistics-2-Unofficial #910, Applied-Energistics-2-Unofficial #958, Applied-Energistics-2-Unofficial #1137, Applied-Energistics-2-Unofficial #1154, ThaumicEnergistics #98
Watch on Discord - 1 video clip(s)
Interface Terminal QoL
The Interface Terminal now displays block icons in section headers with priority tooltips, lets you hide individual interfaces to reduce clutter, highlights mismatched patterns in red, and shows ghost circuit numbers and recipe configuration in interface names for easier management of large ME networks.

Shipped in 23 pull requests
- Interface Terminal: add block icon to section headers and priority tooltip (Applied-Energistics-2-Unofficial #1219)
- Interface Terminal: hide individual interfaces from the terminal view (Applied-Energistics-2-Unofficial #1228)
- Show non-consumed recipe inputs in AE2 terminal name for basic machines (GT5-Unofficial #7062)
- Implement IInterfaceNameProvider to expose ghost circuit config in AE2 terminal (GT5-Unofficial #6368)
- Improve GT machine and Crafting Input Bus display names in AE2 terminal (GT5-Unofficial #6437)
- Fix fluid pattern highlight in Interface Terminal for Crafting Input Buffer (GT5-Unofficial #6489)
- fix interface terminal not allowing you to type without refocusing searchbox (Applied-Energistics-2-Unofficial #1001)
- Interface Terminal crash fixes and improvements (Applied-Energistics-2-Unofficial #1004)
- Rename interface from interface terminal (Applied-Energistics-2-Unofficial #1041)
- Add line wrapping support for all interface names in the Interface Terminal (Applied-Energistics-2-Unofficial #1120)
- Adjust Interface Terminal Gui size (Applied-Energistics-2-Unofficial #1218)
- Restore Shift+click rename in Interface Terminal (Applied-Energistics-2-Unofficial #1237)
- Fixes Interface Terminal hover highlight box (Applied-Energistics-2-Unofficial #1247)
- Pattern Repeater add to interface terminal support (Applied-Energistics-2-Unofficial #1278)
- Pattern multiplication in interface terminal (Applied-Energistics-2-Unofficial #1396)
- Add option to disable Interface Terminal search autofocus (Applied-Energistics-2-Unofficial #1464)
- fix: render interface terminal tooltips above patterns (Applied-Energistics-2-Unofficial #1513)
- Fix Interface Terminal creative pick-block (Applied-Energistics-2-Unofficial #1514)
- add show on Interface Terminal button (GT5-Unofficial #5402)
- Fix crib highlight on Interface Terminal (GT5-Unofficial #5619)
- Add Large Molecular Assembler to interface terminal (GT5-Unofficial #5688)
- Fix Crash with LMA in Interface Terminal, Add Temporary Texture for Pattern Provider (GT5-Unofficial #5979)
- feat(appeng): add integration for interface terminal (OpenComputers #173)
Watch on Discord - 2 video clip(s)
AE2 Tunnel Patterns
Tunnel Patterns are a new input-only pattern type that reduce repetition when managing large numbers of patterns. By encoding patterns with inputs but no outputs, you get reusable input groups with unique IDs that can be referenced in other patterns and even chained together, allowing you to modify ingredients once and have changes reflected everywhere.


Shipped in: Applied-Energistics-2-Unofficial #1057
Improvements to Non-AE Item Moving
A major overhaul of item transfer systems for passive logistics setups, including a new high-performance item moving core, significantly faster and more efficient conveyors and busses, and integration with Applied Energistics. Machines can now move hundreds of thousands of items per tick, and new compressed and quantum busses support multi-stack slots.
Shipped in: Applied-Energistics-2-Unofficial #932, Avaritia #69, Jabba #47, GT5-Unofficial #5388
ME Drive Chassis Coloring
ME Drives now color their chassis frame instead of the cells when you apply a color, allowing you to maintain a color-coded base while still being able to see the tier and type of cells inside at a glance.


Shipped in: Applied-Energistics-2-Unofficial #988
AE2 Color Applicator QoL Upgrade
The AE2 Color Applicator now features a dedicated GUI for selecting colors directly with Shift + Right Click, eliminating tedious scrolling through color lists. You can also middle-click any existing colored AE2 part to instantly copy its color to your applicator.

Shipped in: Applied-Energistics-2-Unofficial #998
Smarter CPU Sorting
Sort your AE2 Crafting CPUs in new ways with two new buttons: choose what to sort by (Name, Memory, Co-Processors, Crafting Status, or Automation type) and choose sort order (Ascending or Descending). Better organize your processing power.

Shipped in: Applied-Energistics-2-Unofficial #1143, Applied-Energistics-2-Unofficial #1145, Applied-Energistics-2-Unofficial #1010
Enhanced Pin Management & Amount Settings
Improved ME Terminal pin management with separate Player and Crafting sections that support up to 16 rows each, plus in-game configuration for Select Amount GUI value fields. Crafted items now automatically pin to the crafting section, and all settings are configurable without restarting.



Shipped in: Applied-Energistics-2-Unofficial #1155, Applied-Energistics-2-Unofficial #1138
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